The combat was a flurry of movement as the mercenaries sprung into action. Caught unaware, the paladins sprung into action, only to have thier very movements brought low, sword arms swinging slowly, feet barely moving them.
And then came the badgers, the celestial creatures actually halting the paladins in thier swings for a moment, though they quickly overcame thier aversion when combat was joined, the camp no longer a silent isle in the forest so much as a cacophany of sounds that send birds scattering.
The men seemed to be giving a good accounting of themselves, wounding two of thier opponents, the bleeding badgers going into a vicious rage. Worse yet for one, was the burning blade of sharptail, her first thrust slipping neatly through his fullplate, cutting a deep gouge.
[sblock=ooc]Alright, first off an appology. My router is still having problems loading En World. Sometimes its quick, sometimes its an hour a page. I'm on my week off now, so I'm going to try and fix things up.
Now for updates!
Cyrus, Please include DC's for your spells just to save me the time. Speeds up my updates when I don't have to dig for them. That said? They all Fail and are slowed for 10 rounds.
Buddy, Just clarifying that you did have an action this round. Surprise round was you all getting out of the holes.
Also, I believe you forgot the charging bonus, though sadly your rolls were just too bad =.=;
Sharptail, You're flanking. You're a rogue. SNEAK ATTACK!!!! That adds 17 to your damage, making it a total of 31.
You also made the tumble check to tumble around the guard without provoking AoO. ^_^
The guards are numbered 1-4 counterclockwise from thier starting corners.
Guard 1 - Fighting Sharptail, Takes a single attack. Missing horribly.
Guard 2 - Fighting a badger, Hits and deals 10 damage.
Guard 3 - Moves forward 10 feet. Slowed, he can't reach combat this round.
Guard 4 - Fights his badger, Hits and deals 10 damage.
And thats it for the round. New map is included. Guards are black squares. Badgers Orange, Elaine is green, Buddy is yellow, Cyrus is blue, Carlax is purple. Empty cirlces are holes, and the door of the tent is 'north'
Everyone goes now.
One last heads up, When including your AC, HP etc, please included it in the post not the title. To update I have like six windows open, and titles don't appear on the overview. Thankies![/sblock]
And then came the badgers, the celestial creatures actually halting the paladins in thier swings for a moment, though they quickly overcame thier aversion when combat was joined, the camp no longer a silent isle in the forest so much as a cacophany of sounds that send birds scattering.
The men seemed to be giving a good accounting of themselves, wounding two of thier opponents, the bleeding badgers going into a vicious rage. Worse yet for one, was the burning blade of sharptail, her first thrust slipping neatly through his fullplate, cutting a deep gouge.
[sblock=ooc]Alright, first off an appology. My router is still having problems loading En World. Sometimes its quick, sometimes its an hour a page. I'm on my week off now, so I'm going to try and fix things up.
Now for updates!
Cyrus, Please include DC's for your spells just to save me the time. Speeds up my updates when I don't have to dig for them. That said? They all Fail and are slowed for 10 rounds.
Buddy, Just clarifying that you did have an action this round. Surprise round was you all getting out of the holes.

Also, I believe you forgot the charging bonus, though sadly your rolls were just too bad =.=;
Sharptail, You're flanking. You're a rogue. SNEAK ATTACK!!!! That adds 17 to your damage, making it a total of 31.
You also made the tumble check to tumble around the guard without provoking AoO. ^_^
The guards are numbered 1-4 counterclockwise from thier starting corners.
Guard 1 - Fighting Sharptail, Takes a single attack. Missing horribly.
Guard 2 - Fighting a badger, Hits and deals 10 damage.
Guard 3 - Moves forward 10 feet. Slowed, he can't reach combat this round.
Guard 4 - Fights his badger, Hits and deals 10 damage.
And thats it for the round. New map is included. Guards are black squares. Badgers Orange, Elaine is green, Buddy is yellow, Cyrus is blue, Carlax is purple. Empty cirlces are holes, and the door of the tent is 'north'
Everyone goes now.
One last heads up, When including your AC, HP etc, please included it in the post not the title. To update I have like six windows open, and titles don't appear on the overview. Thankies![/sblock]