Aaron L said:
The rant can be found at Mr. Reynolds website, the address is in his post.
No, no...I don't care about his revised rant...I want to see the
original one.
And to my mind, the only place the language used should matter is in the stat block. One of the reasons the English language has synonyms is because constantly saying the same word over and over and over and over and over and over again is dull and repetitive. If I write a module, I want the freedom to alternativly refer to a female spell caster as a "sorceress," "mage," "glib glob badober" or what have you in the text without having the WotC Language Police descend on me and beat me to a bloody pulp because I havne't done things the way they, in their all-knowing wisdom, have decreed that Things Should Be Done. (Of course, they'd have to wait until the Rules Police finished beating me for including a NG pegasus when
the rules clearly state that pegasi are *always* CG, damnit! ) I'll say she's actually of the wizard (sorry,
Wizard...have to have that capital letter, don't we?) class in her stat block, all right? Now, what's wrong with that? So long as I get the mechanics right, who cares what words I pick to describe something outside of the actual crunchy bits?
But then, I've always thought that the "Game Mechanics For Every Adjective in the English Language" rules design of 3e has been one of its biggest weaknesses.
Of course, that's just my opinion. I could be wrong.