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Two nagging rules questions.

Maudlin said:
Right. That's the way I used to handle it, but as you say that means the Golem is subject to eg. a Dragon's breath, a Basilisk gaze and some spells like Grease and Maze, which it normally isn't.

Its not?!? Really?!? Now I would rule that Maze would be blocked since it does physically move the Golem to the Maze(Why the heck is that spell no SR?) But a Dragons Breath should affect it, a Basilisk gaze doesnt actually do anything(Look! That Basilisk just turned that Golem to stone!...It was stone already, Idiot!!) And Grease or the various Wall spells affect the Golems environment, not the Golem itself(So yes it could slip and fall)
 

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Oops, not the basilisk thingie, Constructs are treated like objects by anything with a fortitude save.

On the Walls, anything with a duration other than instantaneous is an ongoing spell, so SR would apply. Wall of Ice is affected by SR, so he'd still walk straight through one.

Grease also has a duration, so it's.. er.. magic grease (which would disappear in an anti-magic field). He didn't have a chance of slipping, nor could you make him drop stuff, as far as I can tell.

The trick is finding a reading of the rules that's consistent between what should and shouldn't affect it :) I don't think there is one, so I guess house rules are the answer.
 

Just handle it thus: No spell, and no spell-like or supernatural ability can affect the golem, except as noted in its entry. No nonsense about SR (which can be circumvented with spells that allow none), no immunity to all magic (which would render magical weapons useless).

BTW: You cannot polymorph into a construct, so no PS into a golem....
 

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