Two new feats

MadScientist

First Post
Here are a couple of new feats that I made up for my next campaign. There is nothing too extraordinary here and I would be surprised if there weren't similar feats floating our there... but anyway here they are.

Cautious Charge
You are adept at charging with out compromising defense.
Prerequisites: Base attack bonus +3
Benefit: When performing a charge action you receive no penalty to your armor class.
Normal: After a charge action you receive a -2 penalty to your AC for one round.

Reach Weapon Expert
Choose one weapon with a 10 foot reach. You can now attack foes with this weapon that are adjacent as well as 10 feet away.
Prerequisites: Base attack bonus +3, Weapon Focus in chosen reach weapon.
Benefit: Choose one weapon with a 10 foot reach. You may now strike adjacent foes as well as opponents 10 feet away with it.
Normal: When using a reach weapon you can only strike foes 10 feet away (with the exception of the exotic weapon, the spiked chain).

I don't think there will be any balance issues here, but if you have comments feel free.
 
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The only concern I have is that Cautious Charge is a bit weak. I'd consider changing it so that it also increased the attack bonus derived from a charge by one. Practiced Charge might be a good name for such a modified feat.
 


I would also vote to make the feat more powerful, but I would tone it down for barbarians, say that the penalty still applies while raging.

Technik
 




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