MadScientist
First Post
Here are a couple of new feats that I made up for my next campaign. There is nothing too extraordinary here and I would be surprised if there weren't similar feats floating our there... but anyway here they are.
Cautious Charge
You are adept at charging with out compromising defense.
Prerequisites: Base attack bonus +3
Benefit: When performing a charge action you receive no penalty to your armor class.
Normal: After a charge action you receive a -2 penalty to your AC for one round.
Reach Weapon Expert
Choose one weapon with a 10 foot reach. You can now attack foes with this weapon that are adjacent as well as 10 feet away.
Prerequisites: Base attack bonus +3, Weapon Focus in chosen reach weapon.
Benefit: Choose one weapon with a 10 foot reach. You may now strike adjacent foes as well as opponents 10 feet away with it.
Normal: When using a reach weapon you can only strike foes 10 feet away (with the exception of the exotic weapon, the spiked chain).
I don't think there will be any balance issues here, but if you have comments feel free.
Cautious Charge
You are adept at charging with out compromising defense.
Prerequisites: Base attack bonus +3
Benefit: When performing a charge action you receive no penalty to your armor class.
Normal: After a charge action you receive a -2 penalty to your AC for one round.
Reach Weapon Expert
Choose one weapon with a 10 foot reach. You can now attack foes with this weapon that are adjacent as well as 10 feet away.
Prerequisites: Base attack bonus +3, Weapon Focus in chosen reach weapon.
Benefit: Choose one weapon with a 10 foot reach. You may now strike adjacent foes as well as opponents 10 feet away with it.
Normal: When using a reach weapon you can only strike foes 10 feet away (with the exception of the exotic weapon, the spiked chain).
I don't think there will be any balance issues here, but if you have comments feel free.
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