Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
...and I think I'm going stir crazy. These are 4-hour sessions, by the way. The first one was good. It was filled with mystery, murder, and intrigue, and the players discovered a few things they didn't know before. I was really happy to pull that off. But the second session... It didn't need to be that way.
Synopsis: Party comes up with a plan. Call it Plan A. They make preparations. They decide to consult NPC A about Plan A. [Scene with NPC A.] They think up another plan, Plan B. "Let's ask NPC A about it." [Second scene with NPC A.] They make preparations. Someone suggests Plan C. The party discusses the merits of Plan B vs. Plan C. "Maybe NPC B can help with Plan B." [Scene with NPC B.] "Wait, I forgot to ask NPC A..." [Third scene with NPC A.] Someone remembers Plan A. Its merits were never discussed against Plan C's! [Party discusses Plan A vs. Plan C]. "Let's ask NPC B about Plan A." [Third scene with NPC B.] "Let's ask for more money and supplies." [Fourth scene with NPC B.]
Urgh!
I could tell that at least one other player was growing frustrated and bored, which makes me unhappy as a DM, but there's not much I can do about it. I try to keep dull scenes as short as possible, sometimes even saying that we aren't going to do them in real-time. "Just tell me what you're asking NPC A and I'll give you his/her answer." But everything invariably turns into an active roleplay scene that stretches on for far too long (one player still hasn't discovered the art of paraphrasing and embarks on a 5-minute recitation of the party's activities every time he wants to consult an NPC for advice).
Double urgh!
I don't know what to do. Maybe nothing. Hopefully it was just a bad session (for some of us) and the next one will be better. But if things start going the same way next week, I'm throwing monsters at the party. I don't care how little sense it makes. Orcs, goblins, red dragons, they're gonna fight them all.
Synopsis: Party comes up with a plan. Call it Plan A. They make preparations. They decide to consult NPC A about Plan A. [Scene with NPC A.] They think up another plan, Plan B. "Let's ask NPC A about it." [Second scene with NPC A.] They make preparations. Someone suggests Plan C. The party discusses the merits of Plan B vs. Plan C. "Maybe NPC B can help with Plan B." [Scene with NPC B.] "Wait, I forgot to ask NPC A..." [Third scene with NPC A.] Someone remembers Plan A. Its merits were never discussed against Plan C's! [Party discusses Plan A vs. Plan C]. "Let's ask NPC B about Plan A." [Third scene with NPC B.] "Let's ask for more money and supplies." [Fourth scene with NPC B.]
Urgh!
I could tell that at least one other player was growing frustrated and bored, which makes me unhappy as a DM, but there's not much I can do about it. I try to keep dull scenes as short as possible, sometimes even saying that we aren't going to do them in real-time. "Just tell me what you're asking NPC A and I'll give you his/her answer." But everything invariably turns into an active roleplay scene that stretches on for far too long (one player still hasn't discovered the art of paraphrasing and embarks on a 5-minute recitation of the party's activities every time he wants to consult an NPC for advice).
Double urgh!
I don't know what to do. Maybe nothing. Hopefully it was just a bad session (for some of us) and the next one will be better. But if things start going the same way next week, I'm throwing monsters at the party. I don't care how little sense it makes. Orcs, goblins, red dragons, they're gonna fight them all.