So it's a group dynamic thing.
That explains your palpable frustration, in your originating post. This is a difficult spot to be in, as a DM. Whichever way you place your thumb to tip the scales, you will be disappointing half the group.
My group of 20+ years, has had this divided group dynamic for all of 5e, but never in copious number of prior games, we have played together.
I have asked the group to ‘talk it out’, everyone is still lifelong friends, but they just have very differing character goals.
I’ve offered to start a new campaign, nope....the group likes the game, and their characters.
I’ve suggested they make a group charter....rejected for role-play reasons.
I’ve suggested the group, each session rotates a “Party Leader”, who can break ties....nope....
I, personally, do not feel as a DM, that it is
my game....the game belongs to the players.
My friends, seem content, nay...happy to role-play a group with, divided goals.
Since in the real world, this decision has made
zero impact to our friendships, our involvement in the game and each other’s lives. I’m just rolling with it.
I’m also having their intelligent enemies,
exploit the
hell out of it.
If real world emotions are not being ruffled, Prakriti, you can probably let it go.
This is the game, the players are choosing to create.
If it still bothers you, just devote some time to talk it out, during your next session.
I
would set a timer on that talk though...
