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Two Versions of Each Class

Actually, they asked to tinker a bit. Look what works and what you modify to have a better result.

But to compare, you need to at least test it as written. If my player misses OA as much as I do, I will allow them and give feedback, that OAs are useful and should not be left out. (Did you read, that some things that are supposed to be in were intentionally let out to check if they are really necessary?)
 

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Well, that's a bit extreme.

It might be useful feedback if a playtester said "I wasn't happy with X mechanic for Y reason. I modified X mechanic in Z way, and it works better for W reason."

It's just as important, I think, to understand what people feel works in play as to figure out what doesn't work -- and more to the point, why. The challenge will be getting playtesters who actually fill out the "because" block rather than just saying "mechanic X suxxors".

The "Because" is the key.

I have one player who hates wizards with at-wills and another who prefers having active resources on his martials. But each agreed to play unmodified before the DM changes anything.

The "at-will wizard hater" playtested with someone else and sorta didn't like it. So If I think it was worth mentioning it would be "I had a player who wasn't happy with at-will cantrips because he felt wizards were preparation only. I modified his spells per day and..."
 

Into the Woods

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