I like the +- version of ability scores. Partly out of my preference for 3ed, but also because it's your negative scores that are often more fun. Having a really bad stat creates a challenge for you to work around and builds character. Most compelling characters have some big flaw in some way.
Do ability mods matter that much? With the way most group assign abilities, the + and the - don't matter as much as what you point buy or what attributes get your big rolls and what ones get your small rolls. Then D&D is including a lot more options to increasing your abilities. I might have that wrong, but it's what I thought of first on reading this thread.
Do ability mods matter that much? With the way most group assign abilities, the + and the - don't matter as much as what you point buy or what attributes get your big rolls and what ones get your small rolls. Then D&D is including a lot more options to increasing your abilities. I might have that wrong, but it's what I thought of first on reading this thread.