Coming later this year (follow now on Kickstarter!) from EN Publishing is our second card game (after last year's Split the Hoard--in stores now!) Deploy your units and battle your foes in this competitive card game for 2-5 players!
The tavern stank of old ale and older secrets. Every eye turned as Garran Vale stepped through the door, rain still dripping from his cloak. In the back corner, beneath a flickering lantern, sat the woman he’d come for—the bandit lord Vessa Crowe, her crimson coat and silver rings marking her as unmistakably dangerous. Her lieutenants leaned on their blades, grinning like wolves scenting meat. He crossed the room in silence, boots heavy on warped boards, until he stood across from her table. “You came,” she purred, dealing a card from an already-open deck with practiced ease. “Let’s make it interesting, shall we?”
He drew out his sword, the ancestral steel gleaming in the dim light, and laid it carefully on the table. “If I win,” he said, voice tight, “my sister walks free.” Vessa smiled, showing the glint of a gold tooth. “And if I win,” she murmured, tapping the sword’s hilt, “I’ll take this lovely relic of yours as payment.” Her men chuckled, and the room seemed to shrink around them. The adventurer took his seat. The cards were shuffled, the air thick with smoke and silence. When Vessa slid the first hand toward him and whispered, “Let’s play Tyrant’s Call,” it was as though the whole tavern held its breath.
Setting up the game for 2-6 players
How to read a card
When units engage in battle
Special features make the outcome of any battle unpredictable
A deployed unit of 10 cards with values from 1-10 automatically wins the game
Tyrant's Call is a competitive cardgame by Marc Kenobi for 2-6 players. It takes about 20 minutes to play. No AI was used to design or illustrate this game.
Follow now on Kickstarter!







