Kesh said:It really sounds like 'getting your second wind' to me.
I suppose when a PC is high level, and you're playing thorugh a fight-a-minute dungeon, this could be an issue. In other siutations, the rule essentially translates to getting your reserve in hp back between fights, a la BESM. Regardless, DMs are tracking time for many other reasons most of the time anyway, so no big whoop.hong said:I think the point TW is making (well, one of them) is that using reserve points makes it necessary to keep a fairly accurate track of time elapsed in the dungeon. Has it been 30 minutes or 60 minutes since we fought those demons? That could make a big difference when we fight the lich.
That was my thought as well. And right away I could think of several variants for our low magic game. Various means to increase your reserve points - feats and magic for example... And since I'm looking into different ways of handling healing, spells that can improve hit point recovery rate (2+ replenish points per minute or even a per round rate with higher level magic) and replenish your reserve points faster seem like logical extensions to this rule.Originally posted by Kesh:
It really sounds like 'getting your second wind' to me.
Preach it brother!Originally posted by maddman75:
This is one of my problems with high level D&D. THe game is MORE lethal above 12th level than it is below 5th!