[UA] Spontaneous divine spellcasting--who's using this variant?

Felon

First Post
In my campaign I've implemented the rules in Unearthed Arcana for spontaneous divine spellcasting. Clerics now have a limited repetoire of spells like a sorcerer, but they automatically add their two domain spells to their list of spells known. I think it works quite well. Well enough to recommend it.

For one thing, it makes a character's choice of domain much more important, hearkening back to the days of 2e when clerics were distinguished from one another by their selection of spheres. For instance, if your cleric has the Travel domain, you won't just be a guy who can cast fly or D-door once per day but is otherwise just anotehr vanilla-flavored priest; you will de a divine movement specialist. My group has found that some domains have become much more appealing, such as plant and animal.

My primary motive in using these optional rules, however, was to keep every cleric from having every curative spell of his current level at his disposal. In the campaign where I curently play an 11th-level cleric, I generally memorize combat spells at the onset of a mission (divine favor, divine power, righteous might, etc.) and then if anyone winds up afflicted by a curse, disease, polymorph, blindness, ability damage, or so forth, then I just make a point of praying for the appropriate spell when necessary. This practice has made the prospect of facing certain monsters a lot less daunting than the DM intended them to be, and I didn't want to fall into that trap. Now if someone catches a disease, they may actually have to tough it out, and the Heal skill may even come into play (a lot of people in my group had forgotten there even was a Heal skill).

Is anyone else using these rules? If so, I'd enjoy hearing how your impressions compare to mine.
 
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I offered it to my players but as soon as they saw how limited a selection of spell they'd have they wanted to stick with the original. Then again nobody in my group likes Sorcerers either. An experienced player can pick out which spells they'll need just fine so the flexibility of the sorcerer isn't really an advantage to them. Sure, a sorcerer can cast more spells per day but they'd rather get higher level spells quicker.

Of course I am gearing up for a Midnight campaign so it is really moot point now. :D
 
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I've been using a similar variant in my game for a couple of years - basically separated out priests (as per clerics) and prophets (spontaneous casters with spells known and spells per day as per sorcerer but modified by Wis, DC is set by CHA).

The prophets live outside the clerical heirarchy and have a smaller range of "faiths", but they can call upon their god lots of times for those faiths. One might be a healing prophet, another might be a calling down divine fire type prophet.

It has worked nicely so far.
 

I haven't tried the optional rules yet... I still have to get UA! However I have a couple of questions to you.

Felon said:
My primary motive in using these optional rules, however, was to keep every cleric from having every curative spell of his current level at his disposal.

You have a point with this, but do you really think it's too bad? I agree that basically every Cleric would want to have several healing spells, but that simply makes for all clerics to be still identifiable as the same class. You may not choose to learn healing spells, but you'd be an atypical cleric.
It's true that if you can cast them spontaneously you will need to care much less about "surprise monsters" which can paralyze or turn someone blind; but IMXP that's not a very big fun, to have to prepare many spells just-in-case, and in all our campaigns the clerics basically had to back themselves up with scrolls, potions or wands exactly for those occasions. It wasn't that bad to do that, but I think this variant doesn't make it worse...

Also I wanted to ask you how really the UA variant works. Does the spontaneous cleric get exactly the same spellcasting progression of the Sorcerer? Both spells known and per day? Does he get 2nd-level spells at level 4? Does he give up any class feature or traits for this?
I was just wondering about this because if it uses the same spellcasting progression as the Sorcerer, he will get all those spells - except orisons and 1st-level spells - one level later.
 

Well, I'm GOING to be using it... because it's not really fair that a cleric's spell selection increases every time a new book comes out, while others have a limited selection, or they have to copy from spellbooks..


Chris
 

I'm using it in the game I just started (second non-chargen session tonight). The "cleric" is actually a druid, so I can't talk too much for the pure cleric side of things. I'm also using the spell point option and dropped sorcerers completely from the mix (psionics takes that role). It should be interesting. I'm hoping that it actually effects a lower-magic feel to the game, overall.
 

I don't, but you bring up a good point about making the domains more significant.

My players tend to avoid divine spellcasters anyways; dressing it up seems a moot point. I'm not convinced that spontaneous casting will change that, as the inclusion of the GR Shaman didn't draw anyone's attention.
 

There also was a variant spontaneous casting cleric in Dragon #311. IIRC, he was geared pretty much like the option presented in UA, but got to add a new domain every 5th level... The article wasn't clear if the Ecclesiast (that was the name of the class) got to use the domain powers for the domains that he got at levels 5, 10, 15 and 20, while it was clear that he could use the power of the 2 domains he picked up at level 1. IMO, having 6 domaines and 6 domain powers seemed a little too powerful to me.

I haven't played a divine spellcaster. Wanted to make a Favored Soul of Kord, but opted for a Dwarven Fighter instead. Borag Dorbek is doind good, thanks.

AR
 

We are considering it for our 14th level group, both spontaneous divine casting and spell points.

We currently have a cleric fighter, an eldritch knight, an arcane trickster, and a druid shifter who it would effect.

Stylistically I like the sorcerer/cleric and sorcerer druid options although guaranteed spontaneous cures are nice for party utility.

The DM really likes the spell point options.

We are evaluating it for after our current in progress module is completed.
 

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