James McMurray
First Post
And of course, the party rogue is no longer forced (or at least strongly encouraged) to steal a large chunk of the loot if he wants to stay even in XP witht he rest of the group. 

DarkMaster said:Let's get back to the old 1st and 2nd XP system using the fighter table as reference for all level. Oh and let's add every gp found give 1 XP.
I actually really enjoyed the 2nd edition XP system where player were getting XP accordingly to their class. Wizard was gaining more casting spell (combat or not), thief using their skill. It was also rewardind smart player more than now. It was much less combat oriented. The current system forces combat or agressive interaction otherwise nobody goes up.
OK,OK, I admit that it was not perfect but he had some advantages over the current system. I guess the game is now more oriented towards the group than a single individual, making lawful good player easier to play.Saeviomagy said:And under the old system, I would deliberately only ever cast 'cure critical wounds' to heal the party, because it gave proportionately more XP for the same amount of healing.
Not to mention the amount of completely worthless spellcasting I could do that would net me levels.
Damn. There goes both a good excuse for stealing from your friends ("Hey, I need to get XP, too!") and yet a nother excuse to force "thief" character into the "nicks everything that isn't nailed down, and it better be a strong nail" cliché (damn, how I hated that about 2e. As soon as you wanted to pay a resourceful scout, you had to go for thief, which meant that every idiot player had a nice excuse to hate your character. "Oh, look, he's a thief. I don't trust him!)James McMurray said:And of course, the party rogue is no longer forced (or at least strongly encouraged) to steal a large chunk of the loot if he wants to stay even in XP witht he rest of the group.![]()
Well I think there was some kits that could adapt your thief character to look like a scout. Also as a DM I remember modifying some of the table to prevent abuses. In that time the PC had less freedom over the motivation of their character but I still feel that the current system limits you in terms of training. Why would a wizard would waste his time studying fundamental magic at the university when he can just bash monster and improves his magic skill. The study as they are in the RAW will give him 0XP maybe a few new spell depend on the DM and the type of research, also I have a hard time with creating magic object and spending XP. the only explanation is game balance. I am pretty sure that if I spend three months making a painting I will endup a better painter not a worse one.KaeYoss said:Damn. There goes both a good excuse for stealing from your friends ("Hey, I need to get XP, too!") and yet a nother excuse to force "thief" character into the "nicks everything that isn't nailed down, and it better be a strong nail" cliché (damn, how I hated that about 2e. As soon as you wanted to pay a resourceful scout, you had to go for thief, which meant that every idiot player had a nice excuse to hate your character. "Oh, look, he's a thief. I don't trust him!)
A level 20 party isn't supposed to get xp for CR 9 creatures under the old system so I'm not sure this example is a good basis for comparison. If you used a level 15 party instead, the result might be more helpful. Just a thought, though.James McMurray said:I haven't done the math, but if you use you version vs. the new version for an ECL 20 party killing a CR 9 creature, do you get the same percentages?
DarkMaster said:Well I think there was some kits that could adapt your thief character to look like a scout. Also as a DM I remember modifying some of the table to prevent abuses. In that time the PC had less freedom over the motivation of their character but I still feel that the current system limits you in terms of training.
Right, but that's pretty much the only reason to use the UA XP system (that and its less math-intensive for the DM). evildm's proposed system uses the original system to calculate the XP values. Under the new system a CR 9 critter would give a 20th level character a much larger percentage of their XP needed to reach next level.Darkness said:A level 20 party isn't supposed to get xp for CR 9 creatures under the old system so I'm not sure this example is a good basis for comparison. If you used a level 15 party instead, the result might be more helpful. Just a thought, though.