[UaVS] Yrtchull's Return.

Uriel,

Rith'Arnis was listening at the door. Since you didn't mention that, I guess that he didn't hear anything.

Can I just post assuming that?

Fanog
 

log in or register to remove this ad


Uriel, I don't know if you realized it, I didn't till this came up. But shadow concealement is useless against darkvision. Which I assume includes hide in shadows? As it specifically says you don't see shadows hence they can't be hid in.
 

I didn't think about that, but thanks for pointing it out.

All of the attacks have hits so far regardless of the concealment bonus, so it hasn't been an issue,really.


Likewise, if anyone sees a mistake or oversight on my part, please feel free to mention it. I am a 'let's fix it' DM, not a 'Rule Zero-I'm right DM'.

Thanks, again.


-Uriel
 


Fanog, I can't seem to find third Eye anywhere, maybe I am having some form of cranial melt-down (Scanners, anyone?). Please give me a recap here, thanks.
 


Hi everyone, Uriel,

I am sorry that you only saw my note-of-absence later, maybe I should have posted something to this thread as well. I hope that it wasn't a big inconvenience. I'm ready to begin, but I've got two questions about the current IC situation.

1) I didn't see Rith'Arnis in the current Initiative cycle. Can I act already?
2) Rith'Arnis already cast Combat Prescience just after they broke out of their cells. It had a duration of 16 minutes, which I assumed are already over, since you had him cast a new one. That would mean that my Animal Affinaty is also over (six minutes). Could you give me some IC cue as soon as one of my duration-powers has ended, or just how much time has passed in general? That would help me get straight what is active at any particular time. Thanks.

3) Is there anything that Rith'Arnis knows about blue Slaad directly, or should I take some time IC while digging through my previous experience and memory?

Fanog
 

FANOG:

No problem with the spell durations.

As far as the Sladd, you know that it has the ability to telekenis (Urftuk could have told you that), Passwall and it's bite has a very nasty side-effect, a Supernatural Disease that turns it's victims into Sladd...

As far as initiatives go, an earlier (page before last) had it, you act on 21.

You stabbed it on 21, doing 5HP, as well as o an AofOp for 6 HP as it rushed by.

As soon as Cambrech acts, I will have Urftuk act and it will be your turn again.
 


Remove ads

Top