UaVS-Yrtchull's Return...


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Teretha nods as she appears from behind the barrels. "I agree. Right now we're sitting ducks. Camping will just draw fire upon us. The sooner we get out of this castle, the better."
 
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OoC:Sorry guys, Im sure you all know by now about the lameness of recent events in my life. Now that I'm stuck indoors, the game(s) should move quickly.
So, is it a break for the doors, then?
 




OoC:So, it's out the storeroom, up the stairs back to level 2, then through the secret door in theast wall, along that passage hoping to reach the stairs to Level One and a break for the gates? Hehehe...
You folks have a look at the maps again and let me know if this is right.


The Maps are on page 9 of this thread.
 
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OoC:DAMMIT. It just ate my post...here I go again.
In the interest of ease of play for those taking over old characters, i have told all of the spellcaster's to pick a full compliment of spells. Please remember that Urftuk needs a Neutralize Poison in order to halt the transformation into a Sladd.

IC:Out the Storage Room, up the stairs and back to the chamber above with the secret door. Findingthe door is an easy thing with Teretha having marked the wall near it and you are soon skulking down it's cobwebby depths.
The other end of the door opens upon a tunnel leading to the stairs to the 'ground floor'. This hallway is littered with bodies.

Troglodytes ad Goblins,Grimlocks and Ghouls line the hallway. It looks as if fierce fighting took place here.
 


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