Ultramodern 4 is on its way

Wow, even cooler than expected! You've definitely got a sale from me for supporting Open Gaming.

I once tried to homebrew a 4e guns ruleset, and here's one that stumped me on realism vs gameplay. So for a sneak peek of a rule... What's your take on autofire vs semi-auto? Is it an AOE deal or is it multiple attacks? (If you're willing to divulge your secrets that is ;))

There are two weapon properties, auto and heavy auto. Weapons with autofire carry one of these properties (a few have both). There are basic autofire attacks as well as a various area-effect powers for certain classes which can only be used with these weapons. Trained characters can lay down overwatch, supressing fire, and strafing (among many others).
 

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I have some final artwork to show off...

419788_325182534184312_1863949227_n.jpg
 






I have thought since day one that 4e rules make a perfect modern and also certain level of superhero genre could work well.
 



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