breschau said:
I like the stuff Green Ronin puts out. Malhavoc kicks ass too.
But, I don't buy OGL/d20 books put out by third parties. And I won't. Ever.
Wait a sec. If you don't buy them, how do you know that they kick ass?
I've just never understood the attitude that says "90% of everything is crap, so screw it all". It doesn't matter whether it's D20 supplements or television or anime or comic books or whatever. It just doesn't make any sense to me.
But, with so many 3rd party publishers out there the only way to keep things consistent at the table is to buy them all and learn every variant possible out there, or ban them all.
I take the more reasonable and flexible stand that says, "If it's not in the core rulebooks, I need to approve it." This includes WotC's material, which certainly has plenty in the way of broken rules. This tends to Maximize the Awesome(TM) at my gaming table.
Of course, part of what makes this work is that I don't tend to outright nix anything. If a player comes to me with mechanics that are busted, I try to find a way for them to do what they want to do without the busted mechanic. This also creates an open atmosphere where players will say, "I want to do X." And even if we don't have a rulebook that allows for that, we'll find a way to make it happen.
Surprisingly, most of the stuff I need to change, I end up tweaking to be more powerful. For example, I remember working to make the 3.0 Dragon Disciple so that it was actually viable option for the sorcerer in my group.
Every so often I'll get the guy who wants his 1st level character to be able to leap 50 feet into the air and then apply falling object damage to his attacks when he comes back down to earth (to take one example from actual experience). But that's where the power of the word "no" comes in.
Justin Alexander
http://www.thealexandrian.net