vagabonvoid
First Post
I'm a fan of unarmed combat and grappling in RPGs (I was a wrestler in high school and have been in martial arts all my life). I am wondering how unarmed characters will be treated in 4E.
We have already seen a glimpse of the grab mechanics, which I like (ala SAGA). I am hoping to see in the core rules feats and abilities like in SW SAGA. I am wondering what everyone else here thinks it will be like?
Here is my take.
>To keep up with damage, unarmed strikes may be increased to 1d4 like in SW SAGA edition (no more complicated d3 [/sarcasm])
>Improved Unarmed Strike will still be a feat, but it may increase damage to a 1d6. It wouldn't matter too much, since as you level a character's damage increases.
>We already know that old feats effects like trip and bull rush will be Powers. Due to this I think there may be powers like Pin or Throw from SAGA (these may not be in the first PHB, but if they are not I will be the first to write them up). Here are a few I made up on the fly... Please, be gentle...
At-Will Powers
Pin Pugilist Attack 1
You lock onto an opponent and drag them to the ground.
At Will + martial, weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 1[w] damage, and the target is immobilized for one round.
Throw Pugilist Attack 1
You bring your opponent off balance, sending them several feet away.
At Will + martial, weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 1[w], and you push the target a number of squares equal to your str mod if it is your size, smaller than you, or one size category larger.
Encounter Power
Dislocate Pugilist Attack 1
You lock your enemy’s joint and twist until you hear them wail in pain.
Encounter + martial, Weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Fortitude
Hit: 2[w]damage and target is slowed until the end of the encounter (save ends).
Daily Power
Power Slam Pugilist Attack 1
You pull your opponent off balance, sending him into the air and slamming him into the ground hard.
Daily + martial, Weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 3[w] damage and target is dazed (save ends).
Miss: half damage and no daze effect
We have already seen a glimpse of the grab mechanics, which I like (ala SAGA). I am hoping to see in the core rules feats and abilities like in SW SAGA. I am wondering what everyone else here thinks it will be like?
Here is my take.
>To keep up with damage, unarmed strikes may be increased to 1d4 like in SW SAGA edition (no more complicated d3 [/sarcasm])
>Improved Unarmed Strike will still be a feat, but it may increase damage to a 1d6. It wouldn't matter too much, since as you level a character's damage increases.
>We already know that old feats effects like trip and bull rush will be Powers. Due to this I think there may be powers like Pin or Throw from SAGA (these may not be in the first PHB, but if they are not I will be the first to write them up). Here are a few I made up on the fly... Please, be gentle...
At-Will Powers
Pin Pugilist Attack 1
You lock onto an opponent and drag them to the ground.
At Will + martial, weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 1[w] damage, and the target is immobilized for one round.
Throw Pugilist Attack 1
You bring your opponent off balance, sending them several feet away.
At Will + martial, weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 1[w], and you push the target a number of squares equal to your str mod if it is your size, smaller than you, or one size category larger.
Encounter Power
Dislocate Pugilist Attack 1
You lock your enemy’s joint and twist until you hear them wail in pain.
Encounter + martial, Weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Fortitude
Hit: 2[w]damage and target is slowed until the end of the encounter (save ends).
Daily Power
Power Slam Pugilist Attack 1
You pull your opponent off balance, sending him into the air and slamming him into the ground hard.
Daily + martial, Weapon
Standard Action Grab
Requirement: You must be unarmed.
Target: One Creature
Attack Grab vs. Reflex
Hit: 3[w] damage and target is dazed (save ends).
Miss: half damage and no daze effect
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