*coughsurpriserulescough*You are not wrong. But some aspect of being flat-footed needs to be brought back to the game.
Because losing your actions and not being able to take reactions isn't enough?
*coughsurpriserulescough*You are not wrong. But some aspect of being flat-footed needs to be brought back to the game.
heh
Fair enough! Perhaps the best way to approach this is just to say that you are trying to incorporate the flat-footed rule for everyone, and attempt to figure out what that means in 5e. My only cautionary note is that incorporating selective 3.5e rules can lead to unexpected game balance concerns.
I don't think so. I cannot speak for the OP, but if I had to hazard a guess, I would say that he is incredibly comfortable and used to the 3.5e mechanics, and those feel realistic and familiar to him, and he would like to incorporate some of what he knows into 5e.
Personally, I think it's a not-good idea (it will lead to game balance issues, and require further corrections), but if he gets table buy-in, more power to him.
I mean, I incorporate some concepts from 1e at my own 5e game- but that's because I play with grognards that are fearful of change and remember when they had to walk 10 miles, in a snowstorm, both ways uphill, just to pick up the pizza for the game.
The fact that being surprised means you lose a turn isn't enough?But some aspect of being flat-footed needs to be brought back to the game.
Recalculating the defensive target number was always fiddly and time consuming…