I intent to apply the following rule, maybe as a feat, maybe as a rule for everybody.
Defense Bonus: you can add a Defense Bonus to your AC equal to your half your base attack bonus minus your armor check penalty.
Rationale: many times I get a player who would like to survive combats without having to wear armor, or light armor.
I could limit that to, say, light armor, but the problem is that a 'light' armor can be encumbering (and that encumbrance is better translated into rules by the armor check penalty).
I do not want to assign specific defense bonuses to each existing classes neither, and linking it to the BAB makes sense IMHO since it reflects the overall combat aptitude.
The duelist prestige class is a little weak especially if the PC get fewer magic items, and my players whine that, in order to survive until the requirements are met, they have to fight in armor, which hurts their roleplay fiber since the armor is abandonned when they get their first duelist level.
What do you think??
Defense Bonus: you can add a Defense Bonus to your AC equal to your half your base attack bonus minus your armor check penalty.
Rationale: many times I get a player who would like to survive combats without having to wear armor, or light armor.
I could limit that to, say, light armor, but the problem is that a 'light' armor can be encumbering (and that encumbrance is better translated into rules by the armor check penalty).
I do not want to assign specific defense bonuses to each existing classes neither, and linking it to the BAB makes sense IMHO since it reflects the overall combat aptitude.
The duelist prestige class is a little weak especially if the PC get fewer magic items, and my players whine that, in order to survive until the requirements are met, they have to fight in armor, which hurts their roleplay fiber since the armor is abandonned when they get their first duelist level.
What do you think??