Unarmored fighting - your opinion please


log in or register to remove this ad

Hi!

You might want to check out Nyambe: African Adventures from Atlas Games (which is excellent overall, anyway :)

The variant core classes in Nyambe all have an ability called sanguar , which translates as a Dodge bonus to AC based off of BAB. I believe the bonuses break down as follows:

BAB 0 = +0 AC
BAB +1 to +5 = +1 AC
BAB +6 to +10 = +2 AC
BAB +11 to +15 = +3 AC
BAB +16 to +20 = +4 AC

(but don't quote me on those). These bonuses are reduced by wearing armor, but I don't remember at what rate.

This ability is intended to address the lack of heavy armor in Nyambe, due to prevailing weather conditions (extreme heat and humidity).

Interestingly, the text mentions that non-native characters may take sanguar as a (general) Feat, with Dodge as a prerequisite.

Anyway, hope this helps! :)

-- Pazu
 

First off, I'd say that if your going to do a feat for this, then make it a straight up bonus. Doing it by your BAB is just going to cause problems later on.

Second, I'd say if you want to encourage unarmored fighting, its better to simply create situations where that would be advantagous.

1) Have encounters during rest periods. By the book, most fighters aren't wearing their armor at night, or they get penalties in the morning.

2) Make armor unsuitable for some locations. Certains towns may say you can't bring armor into a town just as much as weapons. Or in certain weather, like lightning storms, wearing armor may be a bad idea.

3) Take away a player's armor for a time. Use a rust monster or what not to strip away armor. This is my least prefered method, I think it cause bad feeligns, but it is an option.

An unarmored fighter is just like a rogue, or a paladin, or a bard, these classes are VERY powerful in some instances: not so much in others. If these players feel they are getting hosed, give them some situations they can shine in.
 
Last edited:

Stalker0, I like your common sense :D
Although it sounds like sarcasm, it is not.
You are right; unless I change drastically the way armor works in D&D, I should highlight the other advantages of not wearing one. Thanks!
 

Remove ads

Top