so, my friend is starting up a game next week... it's a Wheel of Time RPG / classic D&D hybrid (half the group is from the WoT world, the other half is from a D&D world... I believe the DM is going to somehow transport the WoT people onto the D&D world).
I've decided on playing an algai'd'siswai, which is basically like an unarmored fighter (in fact, according to the WoT rules, they get no XP while wearing armor or using swords). almost like a monk, except they wield a shortspear/dagger, don't have supernatural abilities, but do have some neat class abilities and awesome initiative bonuses. I'm likely going to multi-class it with fighter for the extra feats (plus same BAB/HP progression).
I'm trying to not make him into the typical rush into battle weaving carnage and wading through blood fighter, though, which had me thinking about a more defense-oriented build... do you think it could work? I'd focus on DEX/CON over other stats and the defensive combat feats like dodge, two weapon defense, combat expertise, and the like, more focused on keeping the big bads from reaching my caster allies while avoiding attacks.
will the lack of armor make this concept totally impossible, though? and are there other classes that anyone could suggest multiclassing into that would meld better with the idea that I've got?
I've decided on playing an algai'd'siswai, which is basically like an unarmored fighter (in fact, according to the WoT rules, they get no XP while wearing armor or using swords). almost like a monk, except they wield a shortspear/dagger, don't have supernatural abilities, but do have some neat class abilities and awesome initiative bonuses. I'm likely going to multi-class it with fighter for the extra feats (plus same BAB/HP progression).
I'm trying to not make him into the typical rush into battle weaving carnage and wading through blood fighter, though, which had me thinking about a more defense-oriented build... do you think it could work? I'd focus on DEX/CON over other stats and the defensive combat feats like dodge, two weapon defense, combat expertise, and the like, more focused on keeping the big bads from reaching my caster allies while avoiding attacks.
will the lack of armor make this concept totally impossible, though? and are there other classes that anyone could suggest multiclassing into that would meld better with the idea that I've got?