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[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)

"A little help here!" Talsia says as she becomes grappled. Her mind reals from the mental concentration required to ignore the damage to her very sanity. Knowing from experiences that her hunches are usually right, the cleric knows what she has to do next. Holding the symbol of faith steady in her hands she channels her deity's power into first it, then herself, then at the creature holding her.

(Turn attempt...can turn undead with no more than (1d20+49)/3 HD. Each attempt, she turns 2d6+23 total HD. Undead with 9 or fewer HD are destroyed instead. Will use Luck domain benefit either if I roll a 7 or less on the initial turn check or if I roll a 3 or less on a Will save vs. that creature, which ever happens first

edit...or, on the contingent that Talsia is dropped to 20 or less Wisdom, she will, assuming she is capable Word of Recall...back to her home temple on the other continent :( -unless of course the creature is dead before her action hah)
 
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"Dodge this, you slippery son of a sl*t" Skor growls, as he moves to flank his slippery opponent. Once again he tries ot connect a solid blow to the creatures neck, followed by a grapple (impr. grapple)

OOC: can anyone point me to the RG/OOC thread since I've lost it.
 


OOC - Since Lichtenhart is away this week I will be autopiloting Duncan.

Teppic nimbly tucks into a ball and tumbles around the combatants coming up gracefully on the otherside using his momentum to his advantage as he stabs at the creature (Tumble: 35 (vs DC 25), Attack: 37) but somehow the creature has already moved out of the way of the attack.

Duncan moves from his position in the library doorway to where the creature has Taslia grappled and drawing his claymore takes a swing at it, but his swing goes wildly out of place and Duncan does his best to hold onto his sword but he fails and it flies out of his hands leaving him disarmed (Attack 33 (Natural 1), Fumble check (13 vs DC 15, Luck reroll 8 vs DC 15)) as his sword lands in the square at his feet.

Skor moves into position opposite Teppic to benefit from the flanking and lashes out with a mighty blow (Total 40) but the creature has turned itself again so that the blow passes harmlessly passed the position it should have occupied.

"Don't you see ? I know what you will do, I see it all, everywhen and everywhere, even the spaces between."

As Taslia raises her holy symbol the thing attempts to squeeze the life from her, (opposed grapple of 25 (fail)), as the creature squeezes, Taslia again feels herself yanked outside of time and her mind crumbles more. (19 damage, 43 Will Save (Pass), 2 Wisdom Damage))

But holding steady she raises her holy symbol and invokes the power of Paradox against the creature but it ignores her attempt ( 18 HD maximum turned, 26 HD Total turned).

"Silly girl your falseling has now power over that which gives me strength, but soon you will see and be enlightend like me."

Lochan maneuvres around to be opposite Duncan so that he has a clear shot at the grapplers and drawing back on Shudder lets fly an arrow from the mighty bow which again splits into three arrows (38, 32 (nat 1), 36 ), but one of the secondary arrows goes wildly off course, and the creature has managed to maneuvre itself out of the way of the primary arrow and the other secondary arrow, as they go harmlessly past.

Combat Initiative

Creature: ?

Teppic: 29
Duncan: 26 (Disarmed)
Skor: 18
Taslia: 17 (Grappled, 54 damage, 6 wisdom damage, 221 + 13 (Heroe's Feast) hp)
Lochan: 16
 

Teppic glares at this seemingly untouchable foe and it's lunatic ramblings. He stays with his foe and lets loose with a barrage of stabs, hoping that one will finally connect.

[OOC - full attack (+26/+26/+21/+16 attack, 1d6+8 dmg, 15-20/x2, piercing) with flanking bonuses already factored in

I knew I should have gone for ghost touch.]
 

OOC - After seeing hafrogman's posts and a chat conversation with Sollir, I think I need to make this clear, the opponent does not appear to be incorporeal he looks solid, but blurred. My description is supposed to convey the impression that it moves away from the attacks just before they are launched not that they pass harmlessly through it.
 

Wit§h a roar of fury, skor lashes out,trying to hit his opponent any way possible

+23/+23/+23/+18 full attack dmg 2d8 +16 (dragon str)
+2 dragon strength (bull str)
+2 flanking

if a blow connects he'll automatically start a grapple, and try to pin his opponent, chocking him at the end of the round.
 
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Talsia, torn, looks through her options and finds them wanting.

(OOC-Talsia delays her turn til after Lochan. Assuming the creature successfully deals Wis damage, Talsia will use Word of Recall to go back to her home temple, quickly saying to her companions "I'm sorry, I'll return tomorrow" before vanishing-unless the party manages to hit it and successfully deal damage. If they do that, then Talsia will instead attempt to break the grapple.

Btw, DrZombie and everyone else should get another +1 morale bonus to attacks from heroe's feast.)
 
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Lochan

Breathing deeply, Lochan this time attempts a flurry of arrows, hoping to catch the creature with at least one of them.

Shudder, Rapid Shot*: +29/+29/+24/+19/+14 ranged (1d10+11+1d6^, critical 19-20/x3)
Liliandel's Flurry Arrows*: +27/+27/+27/+27/+22/+22/+17/+17/+12/+12 ranged (1d10+9, critical 19-20/x3)

*+1 to hit and damage not included for point blank shot; Arrows from Shudder which hit affect the target as if by a gust of wind spell.


OOC: I'm seeing the enemy as more of a shifting physically, sort of temporally as well, between spaces, sort of like a really scary blink/displacement effect
 

OOC: Yay! I 1 person out of 5 getting the idea isn't too bad I suppose. Okay so its absolutely awful. I'll try better descriptions in future.

Sorry for the lack of updates, have had enforced offline time. Will update in about 11 hours, so its all back on track.
 

Into the Woods

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