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[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)

Lochan (AC 34, 164/164hp)

Lochan pulls down a blindfold over his eyes entering him into the world as being felt, not seen. He unslings and strings his bow in a single smooth motion, an arrow sliding onto the grip. If he can sense Levic, he'll start raining fury upon the traitor, otherwise he'll start firing into the ranks of the warriors.

OOC: Initiative +8
Slip on Blindfold of True Darkness (grants blindsight 60 ft. radius)
Shudder, Rapid Shot: +32/+32/+27/+22/+17 ranged (1d10+11+1d6^, critical 19-20/x3)
Liliandel's Flurry Arrows: +30/+30/+25/+20/+15 ranged (1d10+10, critical 19-20/x3)

^ each arrow continues in a straight line beyond the original target, targets in that path are attacked using the same attack role as the original target; these additional targets receive a +4 ac bonus for each previous target in the path; when an exit wound hits an object it stops. Also targets that are hit are affected as if by a gust of wind spell. Arrows from this bow are not affected by the effects of weather or similar effects that would impinge their flight including a wind wall.
*All arrows are force effects

 

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OOC - autopiloting Talsia due to lack of post, Licht told me Skor's actions.

Duncan moves forward finishing 10' away from the line of flesh covered, full plate wearing soldiers.

Talsia then steps through the doorway, and moves an additional 5' so as not to block anyone elses entry and raises her holy symbol, invoking the power of Paradox, she is answered with 4 of the plate mail clad soldiers exploding in bursts of negative energy, the waves of negative energy produced only just miss Duncan and have no effect on the other creatures in the line. (4 ten foot spreads). Talsia notes an unusual resistance to her turning attemps, as if a great power reinforces the strength of these undead. (Turning Check: 3, Max HD turned: 15 Damage 2d6+23, 28 HD of undead turned)

Teppic then steps into the gap in the doorway and throws his daggers (I presume at the archers which means a -2 penalty for being 1 range category away) ), Teppic throws his daggers in a flurry of steel, and 2 strike home on one of the skeletal archers, however they bounce off the archers bones without doing much damage. (22,28 (hit 8 damage reduced to 3 by DR),29 (hit 6 damage reduced to 1 by DR) ,14. Total Damage: 4).

Lochan dons his blindfold (standard action) and delays his move action since Teppic blocks the door.

Skor moves to the door and pushes it open, ending his turn so he and Teppic are blocking the now 10' wide opening. (OOC - note if the other door is opened there's another 10' of space.)

In an uncanny synchronisation the plate armoured corpses step forward 10' in almost perfect unison, moving with an unnatural speed, and close the gap created by the fall of their comrades. Leaving a 20' gap on the right hand side of the line. 3 of the undead line up in front of Duncan and two move to cover his left side and rear-left flank, the one remaining undead soldier moves into position on Duncan's right side. From this close Duncan can see the intelligence burning in the eyes of these creatures. And then almost in unison they raise their longswords and strike at Duncan, who easily manages to dodge or block all but one attack which hits home hard again Duncan feels the bone numbing chill of the grave.
(2 hits at +8, missed, 4 hits at +10 (flanking bonus), 1 hit (natural 20), Confirmed (natural 20), 21 slashing damage, 1 cold damage.

The skeletal archers also move forward ten feet keeping to their formation and in response to Talsia's invocation of divine power they raise their bows and take aim at the cleric. Unleashing a hail of arrows, however Talsia's armor, and unnatural insight, save her from all but one arrow and her mantle of faith wards off most of the damage from that.
(2 attacks at +11, 8 attacks at +13, 2 attacks at +10, 8 attacks at +12, 1 hit (natural 20), failed to confirm. 6 damage reduced to 1, and 6 cold damage))

Initiative:

Duncan 21 (36 slashing damage 12 cold damage)
Talsia 20 (1 piercing damage, 6 cold damage)
Teppic 18
Lochan 17
Skor 12
16 Shields (All delay to the lowest initiative which was) 6
20 Archers (All delay until after the shields) 6 (One archer has 4 hp of damage)

OOC - 24 hours from now is the next update.
 

AC 35 (20% miss chance), HP 208/208

Teppic's blade appears in his hand in a flash as the lord harrier darts forward, ducking under and around the sword creature at Duncan's back. The blade flashes once, stabbing at the undead warrior.

[ooc - quickdraw rapier, then tumble (+21) to flank the nearest sword zombie with Duncan and single attack.

Attack +31, 3d6+10 dmg, 15-20/x2, piercing)]
 



Duncan grunts.
A lucky hit. That was bound to happen, with their numbers. But I'm no scavenger, guys, I'm the Brown Warrior. Let's see how you deal with my starmetal.
His long heavy sword begins to dance in the air, as he swings it with surprising finesse at the dead warriors in front of him.

OOC: I drop the expertise. Normal FRA this round. Maybe power attack the next one.
 

Talsia

"I tire of this." Talsia exclaims as she follows with a powerful prayer to Paradox, calling for fire.

(OOC-Firestorm targeting all the archers, and all the shield-skeletons in the back row except for the one directly infront of Duncan, as well as all the other empty spaces in the room that I can, starting from the back to the front, that doesn't catch Talsia or her party in it, Ref DC 27, 17d6 fire damage. Edit-I'll not target the two on the side of the one in the backrow directly ifnront of Duncan either if he is under half hp by the time Talsia acts-doubtfully)
 
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OOC - Duncan's next round actions are from Licht in chat as are Skors (while DocZombie continues to be away).

Duncan wields his sword in a blinding flash of starmetal, he cuts down two zombies, who explode in a cloud of negative energy but he nimbly dodges the explosions and manages to wound a third of the strangely intelligent zombie creatures.

Talsia steps forward and with her prayer to Paradox, all 20 skeletal archers die a fiery demise as do 9 of the zombies. Each of them explodes in a burst of negative energy, and the unleashed cloud of negative energy restores vitality to the zombie Duncan wounded.

Teppic moves into the building to flank one of the zombies with Duncan, and skewers it with his undead bane rapier. But the creature does not fall.

Lochan then steps into the gap in the doorway left by Teppic and unleashes a hail of arrows, cutting down three zombies in a hail of force and normal areas. Again each one explodes. From Lochan's new position (Ferrix)
Lochan can percieve a mummy lurking in the shadows. Towards the end of his blindsight range

Skor then moves in with the speed only rigorous training of the body can achieve and hits one of the two remaing zombies, and moves to grapple it, but even as he does so it explodes in a burst of negative energy from his previous attack, but Skor manages to roll away from the explosion and is unharmed.

The remaining zombie flees backwards 25' and 20' to the left, but Duncan charges it and cuts it down in a singly mighty but inaccurate swipe (power attack -7). Duncan nimble dodges the explosion of negative energy this produces, and with finely honed sense he whirls to block a bandaged and withered fist that bursts from the shadows to attack him. After this attack, the bandage clad undead has fully emerged from its hiding place.

Code:
U    
 D  
   
   
   
    S
   
  
 T   C
   L

Relative positions only. C is Cleric/Talsia, Lochan is standing in the doorway. U is the Undead. The other letters should be intuitively obvious.
 

The creature looks like a withered and dessicated corpse, its features concealed beneath funereal robes and wrappings. Despite the corpses withered look, the full-plate armour it wears is well-kept, but ancient of make and around its neck hangs an ancient medallion in the shape of a miniaturized bastard sword. In one hand it holds a shield and in the other it has foregone any weapon. Despite its horrific appearance, the creatures movements speak of both an immense strength and a profound sense of duty, that makes you feel the black-fingers of despair grasp your hearts for interfering with its task. However you are all successfully able to shake off the feeling of despair.
 


Into the Woods

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