OOC - autopiloting Talsia due to lack of post, Licht told me Skor's actions.
Duncan moves forward finishing 10' away from the line of flesh covered, full plate wearing soldiers.
Talsia then steps through the doorway, and moves an additional 5' so as not to block anyone elses entry and raises her holy symbol, invoking the power of Paradox, she is answered with 4 of the plate mail clad soldiers exploding in bursts of negative energy, the waves of negative energy produced only just miss Duncan and have no effect on the other creatures in the line. (4 ten foot spreads). Talsia notes an unusual resistance to her turning attemps, as if a great power reinforces the strength of these undead. (Turning Check: 3, Max HD turned: 15 Damage 2d6+23, 28 HD of undead turned)
Teppic then steps into the gap in the doorway and throws his daggers (I presume at the archers which means a -2 penalty for being 1 range category away) ), Teppic throws his daggers in a flurry of steel, and 2 strike home on one of the skeletal archers, however they bounce off the archers bones without doing much damage. (22,28 (hit 8 damage reduced to 3 by DR),29 (hit 6 damage reduced to 1 by DR) ,14. Total Damage: 4).
Lochan dons his blindfold (standard action) and delays his move action since Teppic blocks the door.
Skor moves to the door and pushes it open, ending his turn so he and Teppic are blocking the now 10' wide opening. (OOC - note if the other door is opened there's another 10' of space.)
In an uncanny synchronisation the plate armoured corpses step forward 10' in almost perfect unison, moving with an unnatural speed, and close the gap created by the fall of their comrades. Leaving a 20' gap on the right hand side of the line. 3 of the undead line up in front of Duncan and two move to cover his left side and rear-left flank, the one remaining undead soldier moves into position on Duncan's right side. From this close Duncan can see the intelligence burning in the eyes of these creatures. And then almost in unison they raise their longswords and strike at Duncan, who easily manages to dodge or block all but one attack which hits home hard again Duncan feels the bone numbing chill of the grave.
(2 hits at +8, missed, 4 hits at +10 (flanking bonus), 1 hit (natural 20), Confirmed (natural 20), 21 slashing damage, 1 cold damage.
The skeletal archers also move forward ten feet keeping to their formation and in response to Talsia's invocation of divine power they raise their bows and take aim at the cleric. Unleashing a hail of arrows, however Talsia's armor, and unnatural insight, save her from all but one arrow and her mantle of faith wards off most of the damage from that.
(2 attacks at +11, 8 attacks at +13, 2 attacks at +10, 8 attacks at +12, 1 hit (natural 20), failed to confirm. 6 damage reduced to 1, and 6 cold damage))
Initiative:
Duncan 21 (36 slashing damage 12 cold damage)
Talsia 20 (1 piercing damage, 6 cold damage)
Teppic 18
Lochan 17
Skor 12
16 Shields (All delay to the lowest initiative which was) 6
20 Archers (All delay until after the shields) 6 (One archer has 4 hp of damage)
OOC - 24 hours from now is the next update.