• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Undead and Rage. Can it be constant?

Crothian said:

On a side note Grazzt, can you look at this:

http://enworld.cyberstreet.com/showthread.php?s=&threadid=18908

It's a Paragon Kraken. Sort of a fun little project. :D


On a side note- remind me not to ever screw with that guy. :eek: :D

Ya sure ya wanna deal out Triple Standard treasure for that guy?

Also- I think its CR should be 28 rather than 30. Advance a kraken to 60 HD is +4 CR (+1 CR per 50% increase from base HD), so CR 16. Paragon template adds +12 for creatures over 16 HD.
 

log in or register to remove this ad

Grazzt said:



On a side note- remind me not to ever screw with that guy. :eek: :D

Ya sure ya wanna deal out Triple Standard treasure for that guy?

Also- I think its CR should be 28 rather than 30. Advance a kraken to 60 HD is +4 CR (+1 CR per 50% increase from base HD), so CR 16. Paragon template adds +12 for creatures over 16 HD.

I cpied it from the SRD and they had triple treasure so I just left it not thinking. That might be a little much at that level. I thought I screwed up the CR. That and even my addition was wrong. Thanks, Scott. Hope you don't mind me soliciting your help. :D
 


Hmmmm, to get back on topic, pulling the Rage ability would defenatally lower the CR of the creature, instead of the usual raising of it. It turns it into a Fighter with a little Uncanny Dodge but no feats.

I think Rage must stay in order to maintain balance.
 

Lela said:
Hmmmm, to get back on topic, pulling the Rage ability would defenatally lower the CR of the creature, instead of the usual raising of it. It turns it into a Fighter with a little Uncanny Dodge but no feats.

I think Rage must stay in order to maintain balance.

Good point. In that case I suggest using the cha modifier instead of con to determine length of rage. I think it's more in line with the way undea are defined, they use cha modifier in place of con for some fort saves. Or something like that. So, I like that presidence.
 




Lela said:
Hmmmm, to get back on topic, pulling the Rage ability would defenatally lower the CR of the creature, instead of the usual raising of it. It turns it into a Fighter with a little Uncanny Dodge but no feats.

I think Rage must stay in order to maintain balance.


Actually- it probably wouldnt adjust the CR. A fighter and barbarian of equal level have the exact same CR (regarding NPCs).

Also- the way WotC determines CRs for a lot of the monsters, it might not make much of a difference. Granted, CRs are based on SA and SQ, but CR seems to be based more on HD and hp than anything else.

But- on topic/off topic :D I don't see an issue with granting the Cha bonus to its rage duration.
 

Grazzt said:



Actually- it probably wouldnt adjust the CR. A fighter and barbarian of equal level have the exact same CR (regarding NPCs).

Right. But this isn't a BBN anymore. Thus it doesn't equal a Fighter anymore.

A BBN who can't rage looses one of it's strongest abilities, in fact the key ability for it's class. I mean, take away the Fighter's feats and he's a Warrior (CR=Class Levels-1), right? So a BBN w/o rage would be nearly the same, only less, because of the lack of Armor Proficancies. And how often does Uncanny Dodge really come up?

Also they get less when becoming undead. While a Fighter jumps up their HD (d10 to d12), the BBN doesn't.

I'm not trying to say the BBN got screwed (the half-orc argument). I'm just trying to keep them from becoming so.
 
Last edited:

Into the Woods

Remove ads

Top