Galahad Arlastian
Race: Human (Var)
Background: Sage
Class: Cleric 6
Galahad was always too inquisitive for his own good. He grew up in an orphanage and while other kids were running amok, he would spend his time looking for something to sate his curiosity. Bugs, animals, the stars or even the rare corpse. He even nearly fell from the orphanage roof once, while trying to sketch a bird he hadn't yet seen. Eventually, the orphanage had had enough of him, and sent him to the temple of Oghma.
There, Galahad quickly drove even the patient priests of the temple mad with questions and they eventually gave him full access to their library and even allowed him to visit the great library of the city on occasion. He seemed to have no one focus, and though he picked up on Astrology, his ability to pick up just about any subject and hold his own in philosophical debates earned him his priesthood.
Though the temple never allowed it's priesthood to attempt to access the divine powers of Oghma, Galahad eventually began to experiment and even caught the priest's blight. The high priest threatened, pleaded and even begged him to renounce Oghma in order to save his life. Instead he refused and even sick sat to studying all the more frenetically.
Though his contribution to the 'cure' was small(Mainly using himself as a guinea pig), Galahad was eventually praised for his part in helping to find it. And when offered a reward, he said simply that he wanted to participate in the battle to reclaim the world from the undead scourge, that he might continue his quest for knowledge.
HP: 48/48
AC: 17
Initiative: +2
Passive Perception: 17
Prof: +3
Abil: Name(Bonus),[Save Prof/Bonus], <Prof(Bonus)>
Str: 12(+1)
Dex: 14(+2)
Con: 10(0)
Int: 14(+2), <Arcana, History, Investigation, Nature, Religion(+5)>
Wis: 18(+4), [+7], <Insight, Medicine, Perception(+7)>
Cha: 8(-1), [+2]
Basic Attacks: Weap/Spell, Att Bonus, Damage, Range/Keywords (Alternate: Spell name: Save, Range, Area, Desc.)
Handaxe: +5, 1d6+2 (S), Finesse, Thrown(20/60)
Mace: +4, 1d6+1 (B)
Sacred Flame: Sv(Dex), 60 ft, target creature, Target saves or takes 2d8(Radiant) dmg. No bonus from cover.
Spiritual Weapon: (MSA) +7, 1d8+4(+1d8 3rdSL/+2SL), 60 ft., (BA): Move weapon 20 ft+attack, Duration: 1 minute
Spellcasting:
Spell Attack bonus: +7
Save DC: 15
Spells:
Cantrips:
Guidance
Light
Sacred Flame
Thaumaturgy
1st:
Command (D)
Identify(D) (Ritual)
Bless
Detect Magic (Ritual)
Cure Wounds
Healing Word
Sanctuary
2nd:
Prayer of Healing
Spiritual Weapon
Lesser Restoration
3rd:
Augury (D) (Ritual)
Suggestion (D)
Spirit Guardians
Beacon of Hope
Equipment:
Currency(1 gp, 1 sp, 10 cp)
Holy Symbol
Mace
Handaxe
Chain Shirt, Shield
Priest's Pack
Bottle: Black Ink
Case: Scroll (3)
Quill
Parchment (8)
Small Knife
Letter from colleague: (unsolved question)
Common Clothes
Belt Pouch
Herbalism Kit
Features:
Human(Var): +1 Wis, +1 Int
Bonus Skill, Bonus Feat
Size: Medium
Speed: 30 Ft.
Background: Sage
Prof: Arcana, History
Lang: +2 choice
Specialty: Astronomer
Feature: Researcher
Cleric: (Knowledge)
Spellcasting:
Save DC: 15
Spell Att: +7
Cantrips: 4
Prepare: Lev+Wis (10)
Slots: 1st; 4, 2nd; 3, 3rd; 3
Ritual Casting
Spellcasting Focus: Holy Symbol
Domain: Knowledge
Blessing of Knowledge: Learn 2 languages, Prof in 2 skills.
Channel Divinity: (0/2) Uses (Recharge after short or long rest.)
Turn Undead: (Action) Each undead within 30ft. make wis save or be turned for 1 minute (or takes damage.) Turned creatures must spend turns trying to move as far away from you as possible, cannot willingly move to a space within 30 ft of you. It can only use it's action to 'dash' or attempt to escape from an imobilizing effect. If nowhere to run, creature may use the Dodge action. <Destroy undead: Any creature of 1/2 or lower cr which fails it save is destroyed instead of turned.>
Knowledge of the Ages: (Action) Choose 1 skill or tool, to gain proficiency in for 10 minutes.
Read Thoughts: (Action) Target 1 creature that you can see within 60 ft. Target takes a wis save; On pass, you can't use this feature on them until after a long rest; On fail, read it's surface thoughts (+current emotion), as long as it is within 60 ft. Effect lasts for 1 minute. During that time, can use (Action) to end the effect and cast suggestion spell on creature using no slots. Target automatically fails the save for Suggestion.
Other Proficiencies:
Lang: Common, Celestial, Elven, Dwarven, Infernal, Abyssal
Armor: Light, Med, Shield
Weap: Simple
Feats:
H: Skilled (Alchemy Tools, Herbalism kit, Perception)
4: Healer:
*Use of healer kit to stabilize grants +1 hp to target.
*Action: Spend 1 use of healer kit to tend to creature. Target regains 1d6+4 hp+(max # of HD) Only works on creature 1/short or long rest.