D&D 5E Undead Apocalypse (Interest Check)

It was just an observation. No problems with having more than one skill monkey.

I don't want anyone playing something they don't want to, so if it's a blade lock, it's a blade lock. I just wanted to point out the lack of arcane casting.

As for adding another, I really wanted to keep it less than six. But having a wizard would help tremendously. Go ahead and submit a character. I'll close the recruiting there.
 

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Galahad Arlastian
Race: Human (Var)
Background: Sage
Class: Cleric 6

Galahad was always too inquisitive for his own good. He grew up in an orphanage and while other kids were running amok, he would spend his time looking for something to sate his curiosity. Bugs, animals, the stars or even the rare corpse. He even nearly fell from the orphanage roof once, while trying to sketch a bird he hadn't yet seen. Eventually, the orphanage had had enough of him, and sent him to the temple of Oghma.

There, Galahad quickly drove even the patient priests of the temple mad with questions and they eventually gave him full access to their library and even allowed him to visit the great library of the city on occasion. He seemed to have no one focus, and though he picked up on Astrology, his ability to pick up just about any subject and hold his own in philosophical debates earned him his priesthood.

Though the temple never allowed it's priesthood to attempt to access the divine powers of Oghma, Galahad eventually began to experiment and even caught the priest's blight. The high priest threatened, pleaded and even begged him to renounce Oghma in order to save his life. Instead he refused and even sick sat to studying all the more frenetically.

Though his contribution to the 'cure' was small(Mainly using himself as a guinea pig), Galahad was eventually praised for his part in helping to find it. And when offered a reward, he said simply that he wanted to participate in the battle to reclaim the world from the undead scourge, that he might continue his quest for knowledge.

HP: 48/48
AC: 17
Initiative: +2
Passive Perception: 17
Prof: +3

Abil: Name(Bonus),[Save Prof/Bonus], <Prof(Bonus)>
Str: 12(+1)
Dex: 14(+2)
Con: 10(0)
Int: 14(+2), <Arcana, History, Investigation, Nature, Religion(+5)>
Wis: 18(+4), [+7], <Insight, Medicine, Perception(+7)>
Cha: 8(-1), [+2]

Basic Attacks: Weap/Spell, Att Bonus, Damage, Range/Keywords (Alternate: Spell name: Save, Range, Area, Desc.)
Handaxe: +5, 1d6+2 (S), Finesse, Thrown(20/60)
Mace: +4, 1d6+1 (B)
Sacred Flame: Sv(Dex), 60 ft, target creature, Target saves or takes 2d8(Radiant) dmg. No bonus from cover.
Spiritual Weapon: (MSA) +7, 1d8+4(+1d8 3rdSL/+2SL), 60 ft., (BA): Move weapon 20 ft+attack, Duration: 1 minute

Spellcasting:
Spell Attack bonus: +7
Save DC: 15

Spells:
Cantrips:
Guidance
Light
Sacred Flame
Thaumaturgy
1st:
Command (D)
Identify(D) (Ritual)
Bless
Detect Magic (Ritual)
Cure Wounds
Healing Word
Sanctuary
2nd:
Prayer of Healing
Spiritual Weapon
Lesser Restoration
3rd:
Augury (D) (Ritual)
Suggestion (D)
Spirit Guardians
Beacon of Hope

Equipment:
Currency(1 gp, 1 sp, 10 cp)
Holy Symbol
Mace
Handaxe
Chain Shirt, Shield
Priest's Pack
Bottle: Black Ink
Case: Scroll (3)
Quill
Parchment (8)
Small Knife
Letter from colleague: (unsolved question)
Common Clothes
Belt Pouch
Herbalism Kit

Features:
Human(Var): +1 Wis, +1 Int
Bonus Skill, Bonus Feat
Size: Medium
Speed: 30 Ft.
Background: Sage
Prof: Arcana, History
Lang: +2 choice
Specialty: Astronomer
Feature: Researcher
Cleric: (Knowledge)
Spellcasting:
Save DC: 15
Spell Att: +7
Cantrips: 4
Prepare: Lev+Wis (10)
Slots: 1st; 4, 2nd; 3, 3rd; 3
Ritual Casting
Spellcasting Focus: Holy Symbol
Domain: Knowledge
Blessing of Knowledge: Learn 2 languages, Prof in 2 skills.
Channel Divinity: (0/2) Uses (Recharge after short or long rest.)
Turn Undead: (Action) Each undead within 30ft. make wis save or be turned for 1 minute (or takes damage.) Turned creatures must spend turns trying to move as far away from you as possible, cannot willingly move to a space within 30 ft of you. It can only use it's action to 'dash' or attempt to escape from an imobilizing effect. If nowhere to run, creature may use the Dodge action. <Destroy undead: Any creature of 1/2 or lower cr which fails it save is destroyed instead of turned.>
Knowledge of the Ages: (Action) Choose 1 skill or tool, to gain proficiency in for 10 minutes.
Read Thoughts: (Action) Target 1 creature that you can see within 60 ft. Target takes a wis save; On pass, you can't use this feature on them until after a long rest; On fail, read it's surface thoughts (+current emotion), as long as it is within 60 ft. Effect lasts for 1 minute. During that time, can use (Action) to end the effect and cast suggestion spell on creature using no slots. Target automatically fails the save for Suggestion.


Other Proficiencies:
Lang: Common, Celestial, Elven, Dwarven, Infernal, Abyssal
Armor: Light, Med, Shield
Weap: Simple
Feats:
H: Skilled (Alchemy Tools, Herbalism kit, Perception)
4: Healer:
*Use of healer kit to stabilize grants +1 hp to target.
*Action: Spend 1 use of healer kit to tend to creature. Target regains 1d6+4 hp+(max # of HD) Only works on creature 1/short or long rest.
 

Okay. If you're sure. I don't want to horn in if you really aren't looking for another player.

Disclaimer aside, it's time to make the most important roll I ever will for this character:

[roll0]

Hm. A folded bit of cloth that, when unfolded, turns into a stylish cap.

An odd thing to pin the hopes of THE ENTIRE UNIVERSE on...but fate is a strange mistress, who doesn't even call you back after she leaves.

It is done. The circle is complete.
 

Writing up a background, but here's some stats for y'all in the meantime:

Bunny
Forest Gnome Mage (Wizard) 3
Background: Inheritor

Str 8
Dex 14
Con 16
Int 18
Wis 12
Cha 10

HP 54
AC 12 (10+2)
Prof Bonus +2
Init +2

Race
Rock Gnome
+2 Int, +1 Con
Speed 25
Darkvision 60
Adv on Int, Wis, Cha saves vs magic
Artificer's Lore (2x Prof on History checks about magic items, alchemical objects, technology)
Tinker (1 hr/10gp to make up to 3 gadgets at a time; last 24 hrs or until reclaimed)

Class
Wizardry
Ritual Casting
Arcane Recovery (recover 3 lvls w/short rest)
Arcane Tradition: Evoker
- Sculpt Spell (spell lvl +1 targets can auto save for no damage in area of evocation spell)
- Potent Cantrip (creatures take 1/2 dmg from cantrips they save vs)

Proficiencies
Weapons: Daggers, darts, slings, staves, lgt crossbow
Tools: Tinker's Tools, Gaming set
Saves: Intelligence and Wisdom

Skills
Arcana +6
History +6 (+8 with Artificer's Lore)
Investigation +6
Survival +3

Languages
Common, Gnome

Feats
4 - Resilient: Constitution (ASI: Intelligence & Con)

Spellcasting (Save DC 15)
Slots 1 - 4, 2 - 3, 3 - 3

Prepared
0 - Control Flame, Create Bonfire, Frostbite, Shocking Grasp
1 - Shield, Thunderwave, Burning Hands, Absorb Elements
2 - Misty Step, Aganazzar's Scorcher, Mirror Image
3 - Fireball, Counterspell

Spellbook
1 - Shield, Absorb Elements, Detect Magic, Find Familiar, Comprehend Languages, Burning Hands, Identify, Thunderwave
2 - Misty Step, Aganazzar's Scorcher, Mirror Image, See Invisibility
3 - Fireball, Counterspell, Fly, Haste

Equipment
Cash: 5

Weapons
Dagger

Armor
Traveller's Clothes

Gear
Component pouch, 2lbs, 25gp
Spellbook, 3lbs, free (class item)
Explorer Pack
Tinker's Tools
Gaming Set

Spent on familiar summoning: 10gp

Background Features
Inheritor
Feature: Inheritance (The HERKADERK - A folded bit of cloth that, when unfolded, turns into a stylish cap.)
Personality: I'm kinda nutty; in better times I'd probably be in someone's professional care
Ideal: The inability of explosions to solve problems scales inversely to the amount of explosive force employed
Bond: I have to find out what this thing is and I don't know AND I HAVE TO KNOWWHYCANTANYONETELLMETELLMETELLME
Flaw: My dial does not go below 10. It goes up to somewhere around 14.

Familiar (100gp)
Mefy
Tiny Fey Raven
Armor Class 12
Hit Points 1
Speed 10 ft, Fly 50 ft
Str 2 (–4)
Dex 14 (+2)
Con 8 (–1)
Int 2 (–4)
Wis 12 (+1)
Cha 6 (–2)
Perception +3
Mimicry

Traits
Fly speed
100' telepathy
Share senses (1 action)
Deliver touch spell
 
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Feature: Inheritance (The HERKADERK - A folded bit of cloth that, when unfolded, turns into a stylish cap.)

Bond: I have to find out what this thing is and I don't know AND I HAVE TO KNOWWHYCANTANYONETELLMETELLMETELLME

Oh my goodness. The Herkaderk! You have stumbled upon the very thing that the universes are hinged upon!

But seriously, this thing is most certainly having a part in my plans. Thank you very much.
 

Sorry to do this, but I'm going to remove myself from the game. I'll be moving to a new continent in a couple of months and have a lot to do to make that happen and then a lot to do to settle in once we get there. I'm not sure I can commit to much PbP and I'd rather focus on the games I'm already in so as to not mess around with those games.

I'd like to keep myself on a reserve list if you don't mind, but I doubt I'll be able to commit before sometime in September.
 

:( that's ok! I've got one person on reserve, so I'll switch you to the reserve list. Good luck with your move!


Sent from my iPad using EN World
 



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