Undead Origins

Voadam

Legend
Vault of Rogues #01: Annabel the Poppet Master
5e
Ancient Lich: ?
Undead: ?
Zombie: Annabel's poppet projects a dark aura. At the start of each of Annabel's turns, each dead body within 10 feet of Annabel becomes a zombie as if it was the target of the animate dead spell.
 

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Voadam

Legend
Vengeance of the Shunned Peril Primer
5e
Acid Shambler: Only one of innumerable horrors that rose up from the wild energies released by the death and downfall of the titans, acid shamblers have been encountered by adventurers and explorers since the end of the Divine War. Almost always, reports of these terrible undead note that when shamblers are seen, a bane cloud is nearby, leading to rumors that the two are connected somehow, perhaps a side effect of the elemental’s deadly and poisonous vapors that causes its victims to reanimate.
Since the Divine War, it can become apparent that the bane cloud has some connection to the undead commonly called acid shamblers. Many believe that the cloud’s energies reanimate its victims, causing them to rise, hideous and twisted, only to seek out victims of their own. Scholars cannot find the rhyme nor reason as to why this occurs, however.
Acid Shambler, Horror, Terrible Undead, Mindless Crazed Abomination: ?
Loathsome Undead: ?
Bottled Imp: Rumored to be the result of dark rituals that twisted and darken the ghosts of children, bottle imps are not fiends at all, but a form of created undead. Made of shadow and smoke, a bottle imp’s form is covered in strange markings, probably as a result of its creation, and each is bound to a small bottle, ink well, or other similar container.
Bottled Imp, Created Undead: ?
Ghost of a Child: ?
Tazua, Mummy Lord: Trapped, the cultists were not without power. Calling upon dark shadow magics, Tauza, the leader of the Eknethryn, veiled himself from death by becoming a mummy lord, while his magics similarly “blessed” his followers with undeath.
Buried Cultist: Trapped, the cultists were not without power. Calling upon dark shadow magics, Tauza, the leader of the Eknethryn, veiled himself from death by becoming a mummy lord, while his magics similarly “blessed” his followers with undeath.
Strange Undead: ?
Undead, Undead Creature: ?
Ghoul Hound: Relentless predators, ghoul hounds are created by dark rituals. While any canine can be corrupted by the foul necromancy, often the largest and strongest are chosen for conversion into cunning and sadistic hunters.
Ghoul Hound, Relentless Predator, Cunning Sadistic Hunter: ?
Ghoul Overghast: Twisted and mishapen during its transformation from a humanoid into its new, powerful form, the overghast’s innards spill forth and become grasping tentacles, spikes erupting from its skin, and its jaw extending hideously to make room for an engorged tongue that it can use to lash out with.
The origin of these creatures is a mystery, though many attribute their creation to bursts of necrotic energies that were released during the Divine War, the same energies which created the Isle of the Dead. Since then, however, overghasts have been created by powerful necromancers, transforming typical ghouls and ghasts, and even living humanoids. The dark rituals used in this corruption are often attributed to the nefarious wizards of Glivid-Autel.
Ghoul Overghast, Horrific Undead: ?
Inn Wight, Ghost of a Child Who Does Not Realize It is Dead: A ghost of a child who does not realize it is dead, an inn wight appears as the child did in life, though it is now made up of semi-transluscent, ethereal flesh.
Inn Wight, Spirit, Apparition of a Child, Ghost Child: ?
Necronduit: Created by powerful necromancers, necronduits are nothing more than useful tools for these dark mage, which are able to cast their spells through the undead.
A necronduit can be created from any dead humanoid, which slowly wastes away over the years, much like a zombie.
Necronduit, Useful Tool: ?
Pavlas Kyrillou, Horrid Unique Undead, Unique Creation: Pavlas Kyrillou was a windwalker that made a living guiding groups through the treacherous Canyon of Souls. Hired by the mad necromancer, Maghiel, Pavlas led the wizard and her group deep into the Canyon, where they found a previously unknown entrance into the underworld beneath the surface of Scarn. There, Maghiel had Pavlas murdered, and using a surge of strange, chaotic magic that the wizard had drawn from the corpse of a titan, she raised Pavlas as a horrid and unique undead.
Scorch Zombie: Elemental-empowered undead, scorch zombies are the creations of mad wizards and dark necromancers.
Scorch Zombie, Elemental-Empowered Undead: ?
Seeker's Bane: Malicious spirits that haunt forgotten ruins and darkened caves, the undead known as seeker’s bane were once hearty adventurers before meeting their untimely deaths. Slain by monsters or lethal traps, these spirits are twisted and embittered by their failures, the choices that led them to such a demise. Now they linger, seeking to trick other adventurers into the suffering the same fate.
Seeker's Bane, Malicious Spirit, Angered Spirit: ?
Skeleton Unitaur, Undead Unitaur: Undead created from the corpses of the rhinocerosfolk, these skeletons are terrible to behold.
A unitaur who fought in the Titanswar, K’rgzuth has lived much longer than his comrades. After being trapped in a subterranean labyrinth during a retreat from the battlefield, the unitar and his fellows wandered the unending tunnels for many weeks before finding a magical stone that prolonged their lives. Decades passed, ultimately leading to the demise of all of the unitaurs save K’rgzuth, who raised his companions as undead to help him and keep him company within the labyrinth.
Slarecian Ghoul: Some sages say that slarecian ghouls are all that remain of a once-great empire, the last of the slarecians who chose undeath over annihilation when the titans and gods set upon them. Others believe that the ghouls are simply undead creations of a mad people who were willing to corrupt their own kind. There is little debate, however, that these ghouls were once slarecians, now emaciated and rotting.
Slarecian Ghoul, Undead Creation: ?
Shambling Undead: A living creature that is damaged by the [slarecian] ghoul must succeed on a DC 14 Constitution saving throw. A target who succeeds on the saving throw is immune to the ghoul’s Fetid Touch for 24 hours. On a failed save, the target is stunned for 2d4 rounds, as its flesh acquires an ashen appearance, with spots of it rotting away. At the end of this time, the victim’s life force is whisked away, trapped in a limbo between life and death, and its body becomes a shambling undead with no awareness of its previous life, or understanding of who is friend or foe.
Specter Proud: ?
Specter Proud, Undead Proud, Minion: A proud who was slain while the Divine War raged on, Sinvar became a wraith and slew her own companions, who then rose as specters.
Sinvar, Wraith Proud, Undead Proud: ?
Typical Ghast: ?
Ghoul, Typical Ghoul: Ghoul Fever disease.
Skeleton, Strange Undead: ?
Lesser Skeleton: ?
Spectre: Sinvar's Create Specter power.
Zombie, Strange Undead: ?
Zombie: ?

Create Specter. Sinvar targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Sinvar’s control. Sinvar can have no more than seven specters under its control at one time.

Ghoul Fever
When a creature that isn’t undead is bitten by a creature that carries the disease, the target creature must succeed on a DC 13 Constitution saving throw or become infected.
One day after the infection, the target’s Dexterity and Constitution ability scores are reduced by 1d3. At the end of each long rest, the infected creature may make a DC 13 Constitution saving throw. On a successful save, it recovers 1 to both Dexterity and Constitution. A creature that fails three consecutive saving throws permanently loses 1 point of Dexterity and Constitution.
An afflicted humanoid that dies of ghoul fever rises as a ghoul at the next midnight. A creature that becomes a ghoul in this way does not retain any of its racial or class abilities.
 

Voadam

Legend
Vengeful Soul (D&D 5E Class)
5e
Vengeful Soul: Death is not always the end - in many planes and in many worlds, life persists in the form of undeath. Mostly these are mindless entities raised by necromancers, or liches intent on living forever. Yet some, however, are driven by a purpose. This purpose can be noble and sad, base and bloody, or any combination thereof.
Vengeful souls are normally born from unjust or traumatic deaths, and have deadly powers that enable them to correct or repay those circumstances.
Vengeful souls come from all walks of life. While some may have been powerful mages or skilled warriors in life, some might have been simple farmers or merchants. Their
undeath grants them powers, and when a single look or sound can cause death, sometimes weapons are unnecessary. While all originate from a place of meaning to their death or life, not all are bound to that place and can travel far.
Many different kinds of people can become vengeful souls. Some are warriors, soldiers who had traumatic deaths or who failed a great task, dying in shame and sorrow. Some are skilled mages, powerful arcanists who died in perhaps mysterious or harrowing ways. Still others may have been wardens or guardians, faith leaders whose faith was stolen from them or who lost their way in their final moments, unable to pass to the afterlife they thought waited for them. And still others are artisans, merchants, farmers – innocent souls who suffered tragedy or betrayal, and unlike in life now have the power to right those wrongs.
Vengeful Soul, Poor Creature, Spirit: ?
Vengeful Soul, Unnaturally Pale Young Woman, Woman in White: ?
Vengeful Soul, Gaunt-Looking Figure, Corpse-Like Creature: ?
Vengeful Soul, Pale Woman, Undead Knight: ?
Mindless Entity: Death is not always the end - in many planes and in many worlds, life persists in the form of undeath. Mostly these are mindless entities raised by necromancers, or liches intent on living forever.
Lich: ?
Vengeful Soul Innocent Soul, Dark Angry Spirit: Innocent Souls are people who had skills and talents, but no physical or magical power in life.
Vengeful Soul Cursed Guardian: Cursed Guardians are warriors or protectors whose life ended unexpectedly or tragically. From a noble knight whose life was ended in a battlefield betrayal, to a young villager whose entire town was butchered while they fought to their last breath, the Cursed Guardian combines their new found spirit powers with their martial talents.
Vengeful Soul Undying Arcanist: Undying arcanists are mages, sorcerers, or other arcane magic users who have suffered a traumatic or sorrowful death. Perhaps their own experimentation was a factor in their death – but regardless, the catalyst or instigator was someone else.
Vengeful Soul Desecrated Acolyte: Desecrated Acolytes can come from any walks of life. A devout adventuring cleric who met betrayal is one example, but a simple village priest who's hamlet was slaughtered or a temple priestess whose home and people were murdered and destroyed by brigands are also examples of desecrated acolytes. These people, destined to join the plane of their gods, have been denied that destiny – either by their own force of will or lingering regret and pain.
 

Voadam

Legend
Vigil Watch Collected Volume (5e OGL)
5e
Blood Fever Zombie: Blood Fever disease.
Giant Zombie: Giants were utilized as pawns in the Titanswar. Many died in the Festering Fields. Their remains are periodically reanimated by the necrotic energies there.
Pallidi: Though the night-touched were created by Hrinruuk, a fragment of that creative knowledge has found its way to Scarn. The Yaga’s influence in the Festering Fields can be seen by the presence of what have come to be known as pallidi. The pallidi are undead who have risen possessing a fraction of the power of the night-touched. Initially, only Yaga Mordi and her Yagara possess the ability to create pallidi with their spells but the Festering Fields are rife with dark and chaotic magics and pallidi now rise of their own volition. Pallidi can arise from skeletal remains or corpses.
If a humanoid dies from [a pallidi's strength drain] attack, a new pallidi rises from the corpse 1d4 hours later.
A humanoid slain by [Yaga Mordi's life drain] attack rises 24 hours later as a pallidi under Yaga Mordi’s control, unless the humanoid is restored to life or its body is destroyed.
Plague of the Yaga Mordi true ritual.
Giant Zombie, Massive Undead Giant: ?
Undead: ?
Undead Slave: Necromancers are specialist wizards who study the interaction of life, death, and undeath. Most like to dig up corpses to create undead slaves.
Burned One: ?
Chardun-Slain: ?
Night-Touched: [T]he night-touched were created by Hrinruuk.
Night-Touched Controller: ?
Night-Touched Hound: ?
Ghast: ?
Thirsty Ghost: ?
Tenara, Ghost Variant: ?
Ghoul: ?
Nyar-nyat, Asaatthi Lich, Preserved Cadaver of an Incorruptible Saint: ?
Deathless Asaatthi: ?
Deathless Leader: ?
Skeleton: ?
Warhorse Skeleton: ?
Minotaur Skeleton: ?
Wight: ?
Wraith: ?
Ogre Zombie, Murderous Threat: ?
Zombie, Regular Zombie: ?
Zombie Horde: ?

Blood Fever
Anyone consuming food or water contaminated by Kadum’s blood must make a DC 14 Constitution saving throw or suffer the effects of blood fever. Blood fever’s incubation period is 24 hours. When incubation is complete, the victim reduces their hit point maximum by 5 (1d10), becomes poisoned until the disease is cured, and begins to convulse, literally sweating blood. The victim also hallucinates disturbing visions of violence and death, images from the titan Kadum’s memories of the Titanswar. Every 24 hours that elapse, the infected must repeat the Constitution saving throw, reducing their hit point maximum by 5 (1d10) on a failure. This reduction to the creature’s hit point maximum lasts until the disease is cured. The disease is cured on a success. The victim dies if the disease reduces their hit point maximum to 0. A character that dies in this way rises as a blood fever zombie one day after death.
Anyone making physical contact with a victim of blood fever risks catching the disease, though the Constitution saving throw against contracting blood fever in this manner is DC 10. If a character makes a successful save, they are immune to contracting blood fever for 48 hours.
Blood fever can be cured by a lesser restoration spell and other similar effects.

Plague of the Yaga Mordi
This spell functions as Chardun’s Army (Scarred Lands Player’s Guide p. 148) with the following changes: 4th level necromancy (divine, true ritual)
Components: V, S, M (ensorcelled skull of a Night-Touched Controller, rare herbs)
Bones and corpses become pallidi.
 


Voadam

Legend
Village Backdrop: Ashford (5e)
5e
Dunn Frewin, The Hungry Man, Ghoul Cleric 2, Less Natural Predator, Something Unnatural: Once one of Ashford’s priests, Dunn has returned from the grave to revenge himself upon Waldere.
Before the plague, the church had two priests. One, Dunn Frewin, died of the plague. Ignoring his last request to be buried in the church, Waldere cast Dunn’s body into one of the plague pits. This betrayal will cost Waldere dearly; Dunn Frewin has returned as a ghoul.
One of Ashford’s priests, Dunn Frewin (now CE male ghoul cleric 2) died of the plague and was betrayed in death by his friend and colleague Waldere.
Vengeful Spirit: The old burnt-out Eanith home is haunted by the vengeful spirits of those that died within.
Necromancer Lich: ?
Spirit of the Dead: ?
 


Voadam

Legend
Village Backdrop: Bleakflat (5e)
5e
Aldrich Hellbrooke, Mayor of Bleakflat, Shepherd, Human Vampire, Citizen, Warm Just Mayor, Vampiric Overlord, Good-Natured Mayor of Bleakflat, Undead Dictator, Hellbrooke Vampire, Occult Vampire Lord, Caring Judge: ?
Undead Guest: ?
Violent Poltergeist: ?
Vampire: ?
Reanimated Corpse: ?
Most Powerful Undead: ?
Barbaneth Hellbrooke, Vampire: ?
 

Voadam

Legend
Village Backdrop: Bleakflat 2.0 (5e)
5e
Aldrich Hellbrooke, Lord of the Village, Human Vampire Spellcaster, Citizen, Warm Just Lord, Vampire, Vampiric Overlord, Good-Natured Lord of Bleakflat, Occult Vampire Lord, Caring Judge, Tall Ruddy Man, Vampire Lord, Hellbrooke Vampire: ?
Undead Guest: ?
Violent Poltergeist, Spirit: ?
Vampire: ?
Dreev Viskav, Human Vampire, Vampire Lord, Pale Man: ?
Vampire Lord: ?
Reanimated Corpse: ?
Will-o'-the-Wisp: ?
Faendrakan Hellbrooke, Elf Vampire Warrior, Dark Creature: ?
Most Powerful Undead: ?
Barbaneth Hellbrooke, Vampire: ?
 


Voadam

Legend
Village Backdrop: Dawnmarsh (5e)
5e
Undead: ?
Vengeful Undead: An old lizardfolk tells younger lizardfolk scary stories about how dead lizardfolk who aren't properly eaten become vengeful undead.
Apparition: ?
Lizardfolk Ghoul: The edge of the heath has recently been converted to a makeshift graveyard as the villagers have ceased to cannibalize their dead; this cannibalism has always been considered natural and respectful among the lizardfolk, but now only the most prestigious dead are given this honour. Not all the buried lizardfolk dead rest well in the face of such sacrilege. Lizardfolk ghouls and ghosts have begun to attack those who linger near the field at night.
Lizardfolk Ghost: The edge of the heath has recently been converted to a makeshift graveyard as the villagers have ceased to cannibalize their dead; this cannibalism has always been considered natural and respectful among the lizardfolk, but now only the most prestigious dead are given this honour. Not all the buried lizardfolk dead rest well in the face of such sacrilege. Lizardfolk ghouls and ghosts have begun to attack those who linger near the field at night.
Restless Ghost: ?
Will-o'-Wisp: ?
 

Voadam

Legend
Village Backdrop: Fulhurst Moors (5e)
5e
Will-o'-Wisp, Normal Will-o'-Wisp: ?
Yellow, The Pale Death, Atypical Will-o'-Wisp, Wisp of Unusual Colouring, Shriveled Man: ?
Green ,Atypical Will-o'-Wisp, Wisp of Unusual Colouring: ?
Blue, Atypical Will-o'-Wisp, Wisp of Unusual Colouring: ?
Purple, Atypical Will-o'-Wisp, Wisp of Unusual Colouring: ?
Red, Atypical Will-o'-Wisp, Wisp of Unusual Colouring: ?
Orange, Atypical Will-o'-Wisp, Wisp of Unusual Colouring: ?
Undead Creation: ?
 


Voadam

Legend
Village Backdrop: Greystone (5e)
5e
Ghoul, Ravenous Ghoul: A small network of caverns behind the main cave comprise the blacksmith’s living quarters; protected by a stout, iron bound door set with deep hinges, they yet remain undisturbed. This is fortunate for previous explorers as the blacksmith’s family—his wife and three small children—starved to death within and have transformed into ghouls.
Spirit: The spirits of all those who died in the ruins haunt Greystone. It is a cursed place.
 


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