Undead Origins

Voadam

Legend
(5E) A03: Champion's Rest
5e
Skeleton: The Vikmordere’s greatest warriors have been charged with watching over the Vikmordere Mausoleum. Even in death, they stand vigilant and alert.
J'War Toldnius, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Tel'Varus Tonth, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
K'Tolth, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Fer'Je, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
No'To Reel'Qith, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Qed'Io, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Shh'To, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
M'Te, Mummy: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
J'War Toldnius, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Tel'Varus Tonth, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
K'Tolth, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Fer'Je, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
No'To Reel'Qith, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Qed'Io, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
Shh'To, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
M'Te, Skeleton: The Eight Lords were so diligent about protecting fellow countrymen and their homes during their reign, that even in death they will never sleep soundly. They hang onto the waking world waiting for the day that they are needed again to drive the devils and demons back to their caves and hollows.
 

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Voadam

Legend
(5E) A04: Forest for the Trees
5e
Skeletal Brownie: This is all that is left of a once-glorious brownie village. A couple years ago the loggers pulled the dam at the pond, releasing the water and over 500 logs, which flowed down the hill and into the Serpent Lake where they could be retrieved by ship. Little did they know that 100 Brownies made their homes next to the river that flows through this part of the forest. When the logs and water were released they came crashing down the river, obliterating everything in their path. All 100 Brownies were killed, men, women, and children.
This event was horrific and an enormous shock to the magical energy which binds the forest. Most of the brownies died before fulfilling their life quests. Because of this, many of the dead brownies later arose as undead spirits bound to the mortal world and doomed to exist forever in pure agony and suffering.
 



Voadam

Legend
(5E) C01: Alagoran's Gem
5e
Skeletal Champion: ?
Ghoul: ?
Burning Skeleton: A powerful necromancy magical item, lost long ago in the river of lava, causes a strange effect on any creatures falling into the lava, converting them into undead within 24 hours and imbuing a burning effect into their bones.
 


Voadam

Legend
(5E) Shattered Heart Adventure Path #1: The Ties that Bind
5e
Poltergeist: Manifested from the souls of the abandoned babes.
Skeletal Giant Snapping Turtle: ?
Draugr Captain: The hags have used the fell power of the corrupted temple to raise the slain Vikmordere as draugr, including a Vikmordere champion who rides into battle tethered to a giant undead turtle.
Skeleton: ?
Skeletal Merrow Guard: ?
Draugr: The black weed strangling the kelp beds in the temple surround, as well as the base of the holy tree itself, is recognizable as cuttings from the sargassum fiend if the PCs have encountered it. Otherwise a DC 19 Intelligence (nature) check identifies the fell kelp. The Hags have been trying to get this strain of plant to overcome the original holy growth of the temple, but the blessings still resist the complete domination of the evil weed. Enough of the garden is corrupted sufficiently to permit the Hags to raise more powerful versions of undead (such as draugr or skeletal merrow) with their animate dead shared spell ability.
Skeletal Merrow: The black weed strangling the kelp beds in the temple surround, as well as the base of the holy tree itself, is recognizable as cuttings from the sargassum fiend if the PCs have encountered it. Otherwise a DC 19 Intelligence (nature) check identifies the fell kelp. The Hags have been trying to get this strain of plant to overcome the original holy growth of the temple, but the blessings still resist the complete domination of the evil weed. Enough of the garden is corrupted sufficiently to permit the Hags to raise more powerful versions of undead (such as draugr or skeletal merrow) with their animate dead shared spell ability.
 

Voadam

Legend
(5E) U01: Dark Days in Stoneholme
5e
Fiendish Shadow-Rat: The shadow creatures attacking the city are the souls of dwarves lost in the deep places of the world. Some, taking the forms of rats, can only be hurt by holy water.
Over the next two days there are two more episodes of the supernatural darkness. These waves of inky blackness continue to spawn shadow creatures (both fiendish shadows and shadow-rats).
Shadow: If a non-evil humanoid dies from [the strength reduction of a fiendish shadow-rat's bite] attack, a new shadow rises from the corpse 1d4 hours later.
If a non-evil humanoid dies from [a fiendish shadow's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.
If a non-evil humanoid dies from [the strength reduction of a fiendish giant shadow rat's bite] attack, a new shadow rises from the corpse 1d4 hours later.
Fiendish Shadow: The shadow creatures attacking the city are the souls of dwarves lost in the deep places of the world. Some, taking the forms of rats, can only be hurt by holy water.
Over the next two days there are two more episodes of the supernatural darkness. These waves of inky blackness continue to spawn shadow creatures (both fiendish shadows and shadow-rats).
Fiendish Giant Shadow-Rat: The shadow creatures attacking the city are the souls of dwarves lost in the deep places of the world. Some, taking the forms of rats, can only be hurt by holy water.
 


Voadam

Legend
(5E) U03: Death Comes to Stoneholme
5e
Infernal Ghoul: Infernal Ghouls are similar in many respects to ordinary ghouls, but the disease that spawns them has been infused with hellish power, either because of a devil-pact or through an infernal curse.
A creature whose Con or Dex drop to zero from infernal ghoul fever dies from the disease and rises as an infernal ghoul at midnight.
A dread illness begins to manifest among certain dwarves, an illness which ends in death and undeath as the victims rise as infernal ghouls.
Infernal ghouls, under the control of Lord Starkherk, have begun to creep out of the tombs at night to discreetly infect dwarves in Stoneholme with infernal ghoul fever and slowly swell their own ranks.
Lord Aldarn Starkherk, Infernal Ghoul Lord, Infernal Ghoul-Lord: 24 hours after being entombed, Starkherk rises as an infernal ghoul lord.
Riflim Stilomks, Infernal Ghoul: If the PCs examine the sick dwarf, they may be able to discern his troubles.
Success: If the PCs succeed at a DC 11 check, they identify bite marks on the dwarf ’s arms, as well as festering cuts and welts on his arms, neck, and torso. The marks are shallow, more indicative of torture than any true attack on the life of the dwarf.
If the PCs succeed at the DC 15 check, they can positively identify the disease’s necromantic nature, as if the dwarf was turning into a walking corpse.
If the PCs succeed at the DC 20 Knowledge (Religion) skill check, they can diagnose the disease as being infernal in nature.
If the dwarf, Rifflim Stilomks (NPC commoner, AC 10, 4hp), is healed of his malady, he can relate his tale. He was walking home the night before, taking a shortcut through an alley, when he was beset by cloaked individuals. These individuals gagged him, placed a bag over his head, and in the dark of the alley tortured him, giggling all the while. He fell unconscious and when he awoke he was quite ill. He remembers little after that. He does, however recall a distinct scent of sulfur during the event.
If the dwarf is left untreated, he dies within a few rounds of encountering the PCs, before guards or clerical aid can be summoned. His body is then interred in the tombs, where he rises at midnight as an infernal ghoul.
Olvrin Treskas, Infernal Ghoul: Olvrin is in the last stages of infernal ghoul fever when the PCs visit him, and unless treated, will die soon after the PCs arrive. He rises that midnight as an infernal ghoul.
Lunkmor, Infernal Ghoul Wizard: ?
 

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