Undead Origins

Voadam

Legend
Memento Mori: Ars Technica
5e
Undead: ?
Undead Horse: ?
Skeleton: Animate Bones spell.
Vampire, Normal Vampire: ?
Vampiric Master: ?
Blood Sucking Vampire: ?
Disembodied Spirit: ?

Animate Bones
Prerequisite: 11th level
You can animate the bones of both the dying and the dead. When invoked on a dead creature or pile of bones you can animate them as skeletons per the Animate Dead spell. When cast on a dying creature it is automatically slain.
 

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Voadam

Legend
Menace in Ravenreach
5e
Frost Wight: Inside, 6 frost wights remain of the men trapped in the cave by the blizzard. The unfortunates called out to an evil god for succor, who rewarded them with undead “life.”
Wight: ?
Spectral Troll: ?
Wraith: ?
Cadaver: ?
 

Voadam

Legend
Michael Scott Rohan's Winter of the World RPG
5e
Taoune's Shade: Any characters slain by the shades will reappear as a shade to join the other undead spirits on the island.
Kalmajozkhe (River of the Dead)
This dark river flows down from the Black Lakes high up in the Northern Wastes. The Island of the Dead can be found along the river, a place where the bodies of old friends may rise as shades, to turn on former comrades; these spectres are fearsome undead foes, rendered mindless and dangerous by their master, Taoune. Any killed by these shades, end up sharing their fate, rising in turn themselves to tear and rend those they loved before, if they should ever come near the lands of Taoune.
Spectre: ?
Fearsome Undead Foe: ?
Undead Spirit: ?
Undead Creation: ?

OneDice
Taoune's Shade: Any characters slain by the shades will reappear as a shade to join the other undead spirits on the island.
Kalmajozkhe (River of the Dead)
This dark river flows down from the Black Lakes high up in the Northern Wastes. The Island of the Dead can be found along the river, a place where the bodies of old friends may rise as shades, to turn on former comrades; these spectres are fearsome undead foes, rendered mindless and dangerous by their master, Taoune. Any killed by these shades, end up sharing their fate, rising in turn themselves to tear and rend those they loved before, if they should ever come near the lands of Taoune.
Spectre: ?
Fearsome Undead Foe: ?
Undead Spirit: ?
Undead Creation: ?
 

Voadam

Legend
Midgard Heroes 5e
5e
Ghoul Darakhul: Both ordinary ghouls and darakhul arise from the infected corpses of other races.
Ghoul, Ordinary Ghoul: Both ordinary ghouls and darakhul arise from the infected corpses of other races.
Undead: ?
Undead Prince: ?
Undead Diplomat: ?
Ravenous Undead: ?
Undead Noble: ?
Undead Raider: ?
 

Voadam

Legend
Midgard Heroes Handbook for 5th Edition
5e
Vaettir: ?
Landvaettir: ?
Sjovaettir: ?
Wrathful Vaettir: ?
Blue-Black Vaettir, Corpse-Black Vaettir: ?
Bone-White Vaettir: ?
Undead, Undead Creature: Your father joined the Order of the Knights Incorporeal and willingly submitted to ghoul fever to become one of the undead.
Undead Forebear: ?
Undead Steed: Fighter martial archetype Ghost Knight Pale Rider power.
Ghostly Pale Riding Horse: Fighter martial archetype Ghost Knight Pale Rider power.
Dappled Riding Horse: Fighter martial archetype Ghost Knight Pale Rider power.
Undead Camel: Fighter martial archetype Ghost Knight Pale Rider power.
Undead Mastiff: Fighter martial archetype Ghost Knight Pale Rider power.
Undead Mount: Fighter martial archetype Ghost Knight Pale Rider power.
Ghostly Undead Warhorse: Fighter martial archetype Ghost Knight Pale Rider power level 7.
Undead Familiar: ?
Mindless Undead: ?
Simple Undead: ?
More Intelligent Undead: ?
Undead Trooper: ?
Undead Ruler: ?
Ancient Figure of Great Power: ?
Undead Ancestor: ?
Undead Former Occupant of the Land: ?
Intelligent Undead: ?
Ancestral Spirit: ?
Servant of the Land: ?
Banshee: ?
Death Knight: ?
Ghost of a Dwarf's Fallen Ancestor: ?
Ghoul: ?
Ghoulish Master: ?
Foul Monster: ?
Fast-Moving Ghoul Soldier: ?
Darakhul: ?
Darakhul Soldier: ?
Lich: ?
Shadow: Shadowy Retribution spell.
Skeleton: ?
Vampire: ?
Black King Lucas, Prince Lucan, Vampire Lord: ?
Otmar the Sallow, Vampire Lord: ?
True Vampire Patron: ?
Vampire Patron: ?
Powerful Vampire: ?
Vampiric Master: ?
Vampiric Wizard: ?
Vampire Lover: ?
Vampire Lord: ?
Vampire Spawn: Your closest childhood friend served the local Elder in his castle. Yearning to escape the tortures of the living, he asked his master to drain his blood and now serves him as a vampire spawn.
Elder: ?
Wraith: Soulforging spell.
Zombie: ?

SHADOWY RETRIBUTION
4th-level necromancy (ritual; high elven)
Casting Time: 10 minutes
Range: Self
Components: V, S, M (a silver goblet filled with the caster's blood)
Duration: 12 hours
You fill a silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Once the chant is completed, you consume the blood and swear an oath of vengeance against any who harm you. If you are reduced to 0 hit points, your curse is invoked; blood pours from your mouth and steams away into a red mist that transforms into a shadow. The shadow attacks the creature that reduced you to 0 hit points, ignoring all other targets, until it or the target is slain, at which point the shadow dissipates into nothing.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, an additional shadow is conjured for each slot level above 4th.

SOULFORGING
5th-level necromancy (ritual)
Casting Time: 1 hour (see below)
Range: Touch
Components: V, S, M (a complete mechanical body worth 10,000 gp)
Duration: Instantaneous
You and a willing humanoid subject must chant an incantation in unison during the entire casting time. At the end of this period the subject’s soul and consciousness leave its body. The subject must make a DC 14 Charisma saving throw. If it fails, you take 2d10 psychic damage and 2d10 radiant damage from waves of uncontrolled energy ripping out from the disembodied spirit. You can maintain the spell, allowing the subject to repeat the saving throw at the end of each of your turns, with the same consequence to you for each failure. If you choose not to maintain the spell or are unable to do so, the subject’s soul is traumatically drawn back to its body; the subject immediately drops to 0 hit points and is dying.
If the save succeeds, the subject’s soul is transferred into the waiting soul gem and immediately animates the constructed body. The subject is now a gearforged. It loses all of its previous racial traits and gains gearfoged traits. The subject’s original body dies and cannot be returned to life by any means unless its soul is freed from the soul gem.
If the spellcaster dies during a soulforging, the subject also dies and its soul becomes a wraith.
Up to four other spellcasters of at least 5th level can assist you in casting soulforging. Each assistant reduces the DC of the subject’s Charisma saving throw by 1. In the event of a failed saving throw, the spellcaster and each assistant take damage. An assistant who drops out of the casting can’t rejoin.

PALE RIDER
Also at 3rd level, you can cast find steed. The steed created is an undead creature that takes the form of a ghostly pale or dappled riding horse. Your GM can substitute a camel, a mastiff, or another mount appropriate to your character. When you reach 7th level, a ghostly, undead warhorse becomes available.
You can cast this spell once, and regain the ability to do so when you finish a long rest. While riding your mount, you can use a bonus action to have the steed make one attack.
 
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Voadam

Legend
Mines of Moira: An Adventure for 5th Edition
5e
Baked Dwarf Zombie: This creature is a bulky, browned, and featureless humanoid, the remains of the sturdy Dwarven militia leader who was butchered, prepared Wellington style in a crust, trussed, and then — as part of a misguided entertainment stunt — subjected to Animate Dead cast from a scroll by the Orc Wizard in the Alchemy Lab before being put into the hearth to bake. Its bonds have burned away and it will emerge from the oven and attempt to slay anything it meets.
Undead: ?
Ghost of a Pre-Cataclysm Koan Woman: ?
 

Voadam

Legend
Mini-Dungeon Monthly #1
5e
Vampire: ?
Vampire Spawn: A crypt completely filled with vampires. Those brought to this place before have either perished or been transformed into vampire spawn.
The Lord of the Night, Lord of Night, Vampire Spellcaster: ?
Vampire Warrior: ?
 

Voadam

Legend
Mini-Dungeon Monthly #2
5e
Haunted Spirit: One-thousand years ago, the tunnels of Jade Mountain were used to mine the namesake stone. Once dark, fraught with danger, and frequented by accidental death and murder, haunted spirits now cling to the area.
A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Ghost: One-thousand years ago, the tunnels of Jade Mountain were used to mine the namesake stone. Once dark, fraught with danger, and frequented by accidental death and murder, haunted spirits now cling to the area.
A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Spirit of the Slain: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Mummy Lord: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Ghast: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Revenant: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Wraith: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
Banshee: A mining pick is discovered by Ynis under some rocks outside the cave and brought inside, causing the spirits of the slain to awaken. This cursed mining pick was used long ago by a horrific and unsavory individual who murdered many in cold blood.
 

Voadam

Legend
Mini-Dungeon Tome (5th Edition)
5e
Phantom Foundling: ?
Undead, Undead Creature: ?
Low-Level Undead: ?
Hungry Undead: ?
Undead Occupant: ?
Haunted Forest Undead: ?
Incorporeal Undead: ?
Free-Willed Undead: Carved trails in the floor, walls, and ceiling lead to the exact center between the eyes of Gholaad. A floating pinprick sphere of pure-black negative energy swallows all light like a miniature black hole, denoting the place where Gholaad’s skull was pierced by the weapon that felled it. Touching this sphere instantly destroys living matter (treat as though the target failed a save against disintegrate). Creatures killed thus are “translated” into a free-willed undead version of themselves that manifests in Area 6.
Powerful Undead: ?
Undead Deity: ?
Great Undead: ?
Bone Collective: Each well is stuffed full of bloody bones and discarded clothing from uncounted victims of the sisters. They’ve become bone collectives in swarm form.
Bonepowder Ghoul: ?
Corpse Mound: ?
Corpse Mound, Moundshroud: ?
Undead Bard, Darakhul Ghoul: ?
Lawful Neutral Darakhul Ghoul Pilgrim: ?
Deathwisp: ?
Ghast: ?
Horrific Construct: This area houses a horrific construct. It behaves exactly like a ghast, but made to look more like a centipede with a fanged orc skull that delivers the paralyzing attack, the rest of the creature is made of a line of skeletons from which the heads have been removed, the top of each spine fused to the coccyx of the frame in front, and then the arms and legs sawn off at the elbows and knees, on which it moves.
Ghast Minion: ?
Ghost: ?
Lawful Neutral Ghost, Thraxor: This chamber is the true burial place of Thraxor, who lays interred inside a finely carved sarcophagus. Outraged by the foul actions of the cult within his tomb, Thraxor has awakened as a LN ghost, and demands that the party act for him to evict the evil as his powers are not yet at full strength.
This large area is a minor burial chamber, designed for the interment of Thraxor’s family. Its desecration is the reason he has risen as a ghost.
Ghost, Helen: This is Helen, the ghost of a beggar who was kidnapped by Neotomas in an attempt to convert her into a wererat. Helen contracted the sewer plague and died in these dark tunnels before Neotomas could turn her. Her last thoughts were of how no one came to rescue her or even cared, and now she has an everlasting desire to make the living suffer as she did.
Azer Ghost: ?
Ghost Knight: ?
Ghoul: ?
Chaotic Evil Ghoul: ?
Gray Thirster: ?
Grim Jester: ?
Grim Jester, Killing Joke: ?
Imperial Ghoul: By malicious chance, four imperial ghouls have re-animated here.
Lich: ?
Lich, Caetha, The Rainbow Lich: The elven wizard Ceatha chased rainbows in the misty skies and crafted a complex to aid in her transformation into a lich, yearning for everlasting life to view nature’s beauty. Her evil ritual channeled the power of the rainbow through a glorious waterfall, draining the powers of captured creatures and magical foci scattered through the dungeon. The ritual went horribly wrong, and now the elves report that rainbows come no more to the picturesque valley—and that corruption flows from the falls. The complex walls glow, corresponding to the colors of a prismatic wall spell.
Through an active prismatic wall (save DC 19), rainbow light crackles over Ceatha’s prone form. The apparition from Areas 1 and 9 appears again and says, “Heed my first warning!” The layers of the prismatic wall can be destroyed safely only in the reverse order the adventurers explored the colored rooms.
Getting the order wrong, using a magic item, or failing a saving throw while passing through an active layer causes Caetha’s transformation to complete and she arises as a full-strength lich. At the same time, a shield guardian bound to Ceatha (with a stored invisibility spell) assembles from rainbow crystals in the corners. Disarming the prismatic wall correctly also completes Caetha’s transformation to a lich, but the shield guardian doesn’t activate unless Caetha expends her prismatic spray to power it. Her phylactery lies to the north, beyond the prismatic wall.
Demi-Lich: ?
Turmella, Demi-Lich: ?
Lich-King: ?
Mask Wight: The flayed skin of the cruel warrior suitor was transformed into a mask wight, which reclines on the bier at the rear of this chamber.
Mummy: ?
Mummy, Thadrulex: ?
Mummy, Nek-ta-Nebi: ?
Dwarven Mummy: ?
Charred Black Mummy, Maripose: Maripose was changed into a mummy by an extraplanar Mummy Lord which is now deceased.
Mummy Lord: ?
Extraplanar Mummy Lord: ?
Shadow: ?
Skeleton Common: ?
Skeleton Minotaur: ?
Skeleton Wolf: ?
Specter: ?
Vampire: ?
Vampire, Daenyr: ?
Vampire, Lucif: This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment.
Lawful Evil Vampire: ?
Vampire, Powerful Aristocratic Vampire, Lord Lauron: ?
Vampire, Horrocks: ?
Vampire, Lord Rimbrall Valninboom: ?
Vampire, Marlura Valninboom: ?
Vampire Scribe: ?
Vampire Master: ?
Vampire Spawn: This small room serves as a prison for the fallen holy warrior Lucif. Long ago, Lucif led a crusade to destroy Daenyr, but was turned and bound by Daenyr to spawn vampires as an eternal punishment. Now quite insane due to extended isolation, he continues to create vampire spawn for the cultists as their crimson god.
Vampire Spawn, Segolia: ?
Vampire Spawn, King Ledros: ?
Vampire Spawn, Queen Malayia: ?
Vampire Spawn, Queen Kalyssta: ?
Vampire Spawn, Queen Lindralle: ?
Vampire Spawn, Veda: ?
Vampire Spawn, Sarif: ?
Vampire Spawn, Acillia: ?
Minion Vampire Spawn: ?
Venomous Mummy: ?
Lawful Neutral Venomous Mummy, Wu-Minh: ?
Wight: There is approximately 3000gp in wealth here, and is protected by a single wight — the remains of a former seneschal who cannot bear to leave the accumulated wealth in this chamber.
To begin the ritual, the cultists sacrificed four priestesses of Treania and transformed them into wights to guard the way.
Wight, Captain Staid Merrik: The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured jetsam was Captain Staid Merrik, who rose as a wight and walked under the currents to reach the cup of life long denied.
Goblin-Sized Wight: ?
Will-o'-Wisp: ?
Wraith: ?
Wraith, The Witching Hour's Sage: ?
Neutral Wraith: ?
Zombie: The assistants (four zombies) were killed upstairs, their bodies dragged here, and animated by a scroll of animate dead Malon managed to cast.
Shadow Creature Zombie: ?
Invading Zombie: ?
Zombie Ogre, Large Creature, Accidental Creation: The Ruumis’ shop sells tools to “counter” undead as a front for the activities that happen below it. Beneath a secret trapdoor is their workshop, where their latest accidental creations are stored; zombies are trapped in the cellar.
Three days ago, the Ruumis brothers thought they were animating two large orcs, but the bodies were actually smallish ogres. When the brothers finished their spells, the creatures awakened in undeath, but this exceeded the brothers’ ability to control them.
Zombie, Undead Survivor: ?
Ogre Zombie: ?
Most Beautiful Zombie: ?
Restrained Zombie: A lifeless humanoid hangs on each of three pillars, held by a dozen small hooks in the base of the skull. The brain and nerves are missing, but electrodes used to keep the muscles active make the corpses twitch, even cavort, when will-o’-wisps (287) pass electricity through each one. A balor (276) and two chain devil (277) aides remove fat, muscles, and connective tissue, placing them in the trough nearby. Eleven imps (281) watch on. If the adventurers attack, the will-o-wisps increase the flow through the bodies, turning them into restrained zombies (287) that attack the adventurers and deal an additional 2d8 electricity damage on a successful hit.
 
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Voadam

Legend
Mists of Akuma: Eastern Fantasy Noir Steampunk for 5E

5e
Adeddo-Oni: The Mists of Akuma change people, transforming them into abominations with malevolent dead hearts that beat with a thirst for blood.
Giants, monstrosities, and any creature type other than beast or undead can become adeddo-oni.
Since their reappearance demons and oni have been growing more common, but worse than that is what happens to men or beasts who find themselves exposed to the cursed haze for too long—changing into horrific monsters intent only on bloodlust and violence.
Despite the beasts and slavers in the tunnels the citizens of the poorest districts of the metropolis frequently flee into the city’s sewers rather than face the Mists of Akuma. Dozens or hundreds of people disappear each time the fel haze falls, assumed to have been transformed into adeddo-oni. While some do indeed succumb to such a fate in truth many live on, chained to tasks of industry and worked to the bone by monstrous overseers or scientists though their suffering does not end there—once their usefulness on the production lines reaches its end they often become the fodder for unethical experimentation.
At first the Mists of Akuma only posed an immediate threat against Nagabuki and the other settlements of Ikari, but with every passing year more undead make their way out of the jungles to climb the walls of the city as the corrupting fog rolls in. Lady Wuguan’s bengoshi have focused their efforts on discovering why but so far have not publicly revealed what is going on—and for good reason. Shovels and other digging tools are crudely hidden throughout the jungle, used by the undead to unearth and expose the corpses of warriors fallen long ago; it is these poor souls that are dragged up by the supernatural haze to begin violent unlives assailing the lands they once championed. Panic is sure to set in the instant people know where the adeddo-oni are coming from and that their revered ancestors have been driven by dark powers to seek bloodshed on their kin, and Lady Wuguan’s servants are as busy hiding the truth as they are defending against it.
Misted Condition.
Adeddo-Oni Hunchling: ?
Adeddo-Oni Ninja: ?
Adeddo-Oni Samurai: ?
Adeddo-Oni Mage: ?
Bake-Kujira, Bakekujira: While the colossal monstrosities were once rare and few with the return of the Mists of Akuma they have become a far more common occurrence and are now cited as the cause of many a coastal town’s curse—even the poor souls who merely witness its passing are said to be doomed to an early, gruesome demise.
Gaki: Greedy and avaricious souls that fail to find peace in the afterlife never truly leave Soburin, their spirits instead transforming into insatiable oni.
Gashadokuro: Famine has long been a common hardship in Soburin—particularly in remote areas—and when it claims many lives their hunger continues even beyond death. Said to be formed from the bones of those who died of starvation, gashadokuro roam the countryside after midnight always seeking to sate their hunger by biting off the heads of hapless travelers and drinking their blood.
Harianago, Harionao: When an innocent young lover is tragically murdered—especially by their beloved—the harionago is the horrific result. Twisted by the injustice of their death these oni wander the countryside looking for revenge, driven by a rage so strong that even if destroyed they can rise again, never to rest until their murderer is dead.
Jiang-Shi: Jiang-shi are the reanimated corpses of the dishonored dead—those who were not buried properly or whose graves have gone untended for many years—or of men and women who dishonored themselves in life through foolhardy actions. They were once a rare occurrence, rising only from the grievously wronged or when a worldly soul had been truly dedicated to mischief and foolishness, but with the reappearance of the Mists of Akuma they have been seen more and more often in bodies not interred deep enough (or not entombed at all).
Onryo: When a person dies feeling wronged—such as from a spouse’s infidelity or the disinheritance of a relative—their bodies may rise up to correct the injustice done to them.
Greater Onryo, Stronger Onryo: ?
Necroji, Skeleton Infused With Fragments of Nine Souls: Ropaeo knew no shame for their part of the War of Kaiyo, utilizing a foul and now-lost art called necroscience to raise the dead from their graves. Transformed from skeletons into powerful soldiers to bolster Ropaeo’s armies, legions of necroji once walked the battlefields across the edge of the world and wrought chaos on the forces of Ceramia.
Cursed by their descendants with an unlife that can only be cut short through a violent end, these walking abominations of foreign ancestry are as much a mystery to the people of Soburin as they are yet another heretical horror left by their defeated enemies.
It is immediately apparent what necroji are when seen in the light of day or within a lightning lantern’s radiance—undead empowered by science and infused with technology that animates their skeletal form.
Formerly human (though there is some debate on that matter), necroji are about as tall as they were in life and though far thinner weigh more due to the technology woven throughout their bodies.
It is difficult to mistake necroji for simple skeletons; in addition to cables and wiring snaking through their bones, magical runes inscribed on their skulls lock away the souls enabling the machinery that animates them.
Every necroji is an amalgamation of its ancestors, a skeleton infused with fragments of nine souls that each carry a partial recollection of their former lives. All of these memories coalesce into one personality that incorporates the traditions and rites of its constituent parts, making their sense of culture a pastiche of a foreign past.
It is a rare thing for a necroji to embrace anything but maliciousness; most of their ropaeo ancestors eschewed kindness and the very nature of the necroscience that animates them is predicated towards evil.
Children-Turned-Adeddo-Oni: ?
Abomination With a Malevolent Dead Heart That Beats With a Thirst for Blood: ?
Insatiable Oni: ?
Cunning Predator: ?
Invisible Gashadokuro: ?
Deadly Gashadokuro, Massive Skeleton, Gigantic Monster, Titan, Immense Skeleton: ?
Gashadokuro, Something Massive, Huge Ochre-Yellow Form, Towering Undead, Monstrosity, Titanic Skeleton: ?
Oni: ?
Reanimated Corpse of the Dishonored Dead: ?
Reanimated Corpse of a Man Who Dishonored Themself in Life Through Foolhardy Actions: ?
Reanimated Corpse of a Woman Who Dishonored Themself in Life Through Foolhardy Actions: ?
Kanden, Necroji, Skeletal Form: ?
Undead: Seiya’s remains are kept at the Graveyard of the Damned, a remote cemetery where the cremated corpses of murderers, madmen, and others believed to be at higher risk of rising as undead are kept—if Fujioka has returned from the dead, the priest would almost certainly know.
Undead Fish: ?
Undead Sea Bird: ?
Undead Titan: ?
Undead Abomination: ?
Undead Empowered by Science and Infused With Technology That Animates Their Skeletal Form: ?
Undead Automaton: ?
Undead Samurai: ?
Undead Ninja: ?
Ichizo Ando, The Pale Master, The Man-Flayer Mage, Sorcerer of the Dead, The Foul One, Malevolent Specter, Disembodied Specter, Foul Undead Mage: Ichizo Ando—vicious and cruel, both feared and hated by samurai and commoner alike—ruled Kizaki and the surrounding lands for decades before being slain. He murdered his family in order to obtain power, was known to eat the flesh of captured enemies, and flayed any servants or subordinates that displeased him. These stories and others (detailing all manner of macabre practices) were whispered among his subjects and beyond but despite the horrible nature of the tales they paled in comparison to the truth. Trained by a demonologist that spread his practices under the guise of an itinerant teacher, Ichizo developed an insatiable lust for power that sped him along the descent into darkness. As he aged and his mastery grew he began to lust after immortality, delving into necromancy, and from the Crimson Keep he sought out forbidden secrets and cast fell rituals that demanded blood sacrifice on an appalling scale. Ichizo’s evil and gradual necromantic transformation eventually garnered him the moniker “the Pale Master” by his remaining subordinates, a name spoken with utter dread.
Eventually knowledge of Ichizo’s blasphemous quest for immortality made its way to the ears of those capable of challenging him and a trio of famous adventurers were sought out in secret by a young nobleman named Shinzo Kitamura to free his land from the Pale Master’s monstrous rule. These three—a potent yamabushi named Maru Okita, the famous samurai duelist Ukiyo Machi, and a mage of great skill named Takanibu Imai—made their way to the Crimson Keep with Shinzo and attacked Ichizo while he was performing a great magical rite. They killed him but not before he transformed into a disembodied specter, twisted by the disrupted energies, and in an attempt to constrain his evil Maru invoked a great sutra that required the blood of all three heroes, anchoring the Pale Master’s soul to the seat of his rule before it could drift free and leaving him nearly powerless.
Ghost: ?
Ghoul: ?
Shinzo the Eater, Ghost, Spectral Form of an Older Man, Spectral Attacker, Spirit: The ghost of a cannibalistic murderer descendant of Shinzo Kitamura that lurks in the Kizaki Graveyard, brought to madness and despair before rising once more.
Unfortunately one of the cemetery’s most vicious inhabitants, a serial killer named Shinzo the Eater that was recently interred after being killed by the watch, has burst forth from the grave. A tragic victim of a conflict of which he was an unwilling participant and fated by his name to a dreadful end, as a child Shinzo found himself the only survivor of a Hakaisuru raid on the small town where his family ran a traveller’s inn. When the attack occurred they took shelter in the cellar where a stray cannonball collapsed the building atop them, killing everyone except for Shinzo and trapping him in the rubble with only the corpse of his sister Haruka for company. Days passed and his mind broke—drawing the attentions of the Pale Master. Having been named after his ancestor (Shinzo Kitamura, founder of the Crimson Vigil), the necromancer saw an opportunity to forever dishonor the name and touched the already shattered youth’s psyche. Driven by hunger and corrupted by the ancient evil, Shinzo resorted to eating her corpse, trapped in the dark and sobbing even as he forced her flesh down his throat.
Days later he was rescued and eventually placed in an orphanage but he never truly escaped those terrible days in the dark; constantly tormented by dreams of fire, darkness, and the terrible taste of flesh. When he finally came of age and was released he found work in another inn before eventually succumbing to the terrible hunger that had been born within him. By the time he was caught Shinzo had murdered and devoured nine young women, each of them resembling his sister. His torments in the hells below have distilled his madness and hunger—separating it from the broken child that first spawned it and giving it a life of its own—and the preparations for the Pale Master’s ritual have provided that fragment with the means to drag itself back into the world of the living.
Hungry Ghost: ?
Skeleton, Simple Skeleton: ?
Massive Skeleton: ?
Powerful Soldier: ?
Specter: ?
Spirit of the Dead: ?
Ancestral Spirit: ?
Foul Spirit: ?
The Corrupted: ?
Kiyoshi Muraoka, Vampire, Immortal Blood Drinking Monster, Inhuman Monster: ?
Vampire Spawn: ?

New Condition: Misted
Misted is measured in eight levels. An effect can give a creature one or more levels of misted, as specified in the effect’s description. Creatures always have a minimum number of levels of misted condition equal to their Haitoku modifier. Kami, oni, and tsukumogami are immune to the misted condition.
Table: Misted Effects
Level Effect
1 Mild auditory effect
2 Mild visual effect
3 Speed +10 feet during combat; Disadvantage on Dignity ability checks
4 Severe auditory effect
5 Severe visual effect
6 Visible physical mutation, providing +1 to two attributes, –1 to one attribute; Disadvantage on Dignity saving throws and you gain the hated condition
7 Ignore the first 3 points of damage from each attack or spell
8 Death and transformation into adeddo-oni
Auditory and visual effects are not perpetual but they are frequent and obvious when they occur. Some example effects are:
Mild Auditory Effect. A disembodied voice repeats everything you say in a barely audible whisper.
Mild Visual Effect. Your hands and feet smolder with red energy during your katas, in battle or out.
Severe Auditory Effect. Whenever you draw your weapon a clap of thunder echoes around you.
Severe Visual Effect. Whenever your ire is raised (even slightly), your image stretches and distorts to make you appear look much larger and more demonic than you are.
 
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