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Voadam

Legend
NeoExodus Chronicles: Monsters of Exodus (5E)
5e
Undead: ?
Ghoul: The holocaust dragon can expel the spirits of its devoured victims in a cone with the same dimensions as its breath weapon. Any corpses within the area of effect are possessed and animated by the unclean spirits, rising as ghouls, on the dragon’s initiative the following round and under the command of the holocaust dragon.
The adult holocaust dragon can expel the spirits of its devoured victims in a cone with the same dimensions as its breath weapon. Any corpses within the area of effect are possessed and animated by the unclean spirits, rising as ghouls, on the dragon’s initiative the following round and under the command of the holocaust dragon.
The ancient holocaust dragon can expel the spirits of its devoured victims in a cone with the same dimensions as its breath weapon. Any corpses within the area of effect are possessed and animated by the unclean spirits, rising as ghouls, on the dragon’s initiative the following round and under the command of the holocaust dragon.
Xon, Lich: ?
 

Voadam

Legend
Nerzugal's Extended Bestiary
5e
Glacial Raptor: As if raptors were not dangerous enough, this incarnation of the already deadly creatures are risen from the dead after being frozen in ice for ages.
It was never intended for these raptors to be awakened, they just happened to have their remains buried beneath the snow and ice where a necromancer was raising his army of the dead. These life-giving magics seeped down through the frozen soil, into the ice, and animated these half-decayed dinosaurs.
Overgrowth Ghoul: Sometimes when a corpse is reanimated, it is so infested with plantlife that the two form a symbiotic relationship as a means to better survive. Its appearance is similar to that of a zombie, as it is still a body that is being risen from the dead, but it has vines and leaves twisting around its body.
The plant symbiosis can be forced upon the arisen rather than naturally occurring. If a wood wraith claims a life, plants will swarm around it and take hold. When the corpse reanimates in this scenario it is because the plants are controlling its movements and not because it has been given life again.
Sometimes in order to deal with an evil spirit, it will be trapped inside of an object to serve as a prison. When the object chosen as the target of this imprisonment is a tree, a particularly powerful spirit can exert influence upon it. Over time the tree will decay, rot, and mold into a new form. It slowly changes to appear more and more humanoid in nature until finally the spirit has worn the plant down enough that it can take control and a woodwraith is formed. While the spirit is still trapped, it can channel its corruption through the tree and even raise the dead as overgrowth ghouls.
Whenever a non-evil humanoid dies within 60 feet of the [wood]wraith, their body rises as an Overgrowth Ghoul under the wraith’s control 1d4 rounds later.
Woodwraith, Wood Wraith: Sometimes in order to deal with an evil spirit, it will be trapped inside of an object to serve as a prison. When the object chosen as the target of this imprisonment is a tree, a particularly powerful spirit can exert influence upon it. Over time the tree will decay, rot, and mold into a new form. It slowly changes to appear more and more humanoid in nature until finally the spirit has worn the plant down enough that it can take control and a woodwraith is formed. While the spirit is still trapped, it can channel its corruption through the tree and even raise the dead as overgrowth ghouls.
It often takes years for the spirit to be able to animate their prison and during that time they are left to fester with hate and thoughts of revenge.
Zoblin, Ordinary Zoblin, Zombified Goblin: Zoblins are simply zombified goblins.
Decaying Zoblin: ?
Horde of Zoblins: ?
Zoblin Boss: ?
Feral Zombie: Some resurrections are also not perfect, forming mad creatures such as the feral Zombie.
Zombie Warrior: Some were stronger than others and that strength persists even into death in the form of the zombie warrior.
Incarnation of Already Deadly Creature: ?
Half-Decayed Dinosaur: ?
Creature: ?
Traditional Undead: ?
Small Undead Creature: ?
Unnatural Manifestation: ?
Ghoul Follower: ?
Skeletal Warrior: ?
Will-o'-Wisp: ?
Zombie, Ordinary Zombie, Walking Dead: ?
Zombie Creature: ?
Shambling Entity: ?
 

Voadam

Legend
Nerzugal's Game Master Toolkit
5e
Glacial Raptor: As if raptors were not dangerous enough, this incarnation of the already deadly creatures are risen from the dead after being frozen in ice for ages.
It was never intended for these raptors to be awakened, they just happened to have their remains buried beneath the snow and ice where a necromancer was raising his army of the dead. These life-giving magics seeped down through the frozen soil, into the ice, and animated these half-decayed dinosaurs.
Overgrowth Ghoul: Sometimes when a corpse is reanimated, it is so infested with plantlife that the two form a symbiotic relationship as a means to better survive. Its appearance is similar to that of a zombie, as it is still a body that is being risen from the dead, but it has vines and leaves twisting around its body.
The plant symbiosis can be forced upon the arisen rather than naturally occurring. If a wood wraith claims a life, plants will swarm around it and take hold. When the corpse reanimates in this scenario it is because the plants are controlling its movements and not because it has been given life again.
Sometimes in order to deal with an evil spirit, it will be trapped inside of an object to serve as a prison. When the object chosen as the target of this imprisonment is a tree, a particularly powerful spirit can exert influence upon it. Over time the tree will decay, rot, and mold into a new form. It slowly changes to appear more and more humanoid in nature until finally the spirit has worn the plant down enough that it can take control and a woodwraith is formed. While the spirit is still trapped, it can channel its corruption through the tree and even raise the dead as overgrowth ghouls.
Whenever a non-evil humanoid dies within 60 feet of the wraith, their body rises as an Overgrowth Ghoul under the wraith’s control 1d4 rounds later.
Woodwraith, Wood Wraith: Sometimes in order to deal with an evil spirit, it will be trapped inside of an object to serve as a prison. When the object chosen as the target of this imprisonment is a tree, a particularly powerful spirit can exert influence upon it. Over time the tree will decay, rot, and mold into a new form. It slowly changes to appear more and more humanoid in nature until finally the spirit has worn the plant down enough that it can take control and a woodwraith is formed. While the spirit is still trapped, it can channel its corruption through the tree and even raise the dead as overgrowth ghouls.
It often takes years for the spirit to be able to animate their prison and during that time they are left to fester with hate and thoughts of revenge.
Zoblin, Ordinary Zoblin, Zombie Goblin, Zombified Goblin: Zoblins are simply zombified goblins.
The Blight Stone.
Decaying Zoblin: The Blight Stone.
Horde of Zoblins: ?
Zoblin Boss: The Blight Stone.
Feral Zombie: Some resurrections are also not perfect, forming mad creatures such as the feral Zombie.
The Blight Stone.
Zombie Warrior: Some were stronger than others and that strength persists even into death in the form of the zombie warrior.
Every 33% health [of the wrthing abomination black pudding with 130 hit points], a Zombie Warrior is spawned as a cluster of organs reform and rise.
The Blight Stone.
Zombie, Ordinary Zombie, Walking Dead: Every 25% health [of the writhing abomination black pudding], a Zombie is spawned as a cluster of organs reform and rise.
The Blight Stone.
Mummy: ?
Mummy Lord: ?
Skeleton: ?
Ghost: ?
Revenant: ?
Wight: ?
Banshee: ?
Death Knight: ?
Death Tyrant: ?
Incarnation of Already Deadly Creature: ?
Half-Decayed Dinosaur: ?
Creature: ?
Traditional Undead: ?
Small Undead Creature: ?
Unnatural Manifestation: ?
Ghoul Follower: ?
Skeletal Warrior: ?
Will-o'-Wisp: ?
Zombie Invader: ?
Zombie Creature: ?
Shambling Creature: ?
Shambling Entity: ?

The Blight Stone.
It is a seemingly ordinary stone that has been enchanted with powerful necromancy. It harnesses the energies of the living around it and uses those energies to resurrect the dead. It is bound to the goblin graveyard so they have been the ones rising, but if things continue at this rate, it will begin reanimating human corpses as well.
 


Voadam

Legend
New Twists on Old Monsters
5e
Ghast Defiler: ?
Ettin Skeleton: ?
Skeletal Knight: ?
Skeleton Mage: ?
Zombie Giant Constrictor Snake: ?
Skeleton: ?
Hulking Monstrosity: ?
Undead: ?
Zombie: ?
Undead Anaconda: ?
Ghoul: ?
Mummy Noble: ?
Standard Mummy: ?
Mummy Lord: ?
Mummy Preserved Mage: ?
Zombie Tyrannosaurus Rex: ?
Spellcasting Mummy: ?
Lower Leveled Mummy Lord: ?
Rotting Animated Remains of an Apex Predator: ?
Fear Spawn: A fear spawn is the result of a traumatic death of a humanoid, slain at the pinnacle of its own fear.
The horrid result of a living fear’s victims, fear spawn look like semi-transparent corpses.
A humanoid slain while frightened by [a living fear's abject terror power] rises after 1 minute as a fear spawn under the living fear’s control.
 

Voadam

Legend
Nightfell - A Horror Fantasy Setting for 5e - ENG/ITA
5e
Undead, The Dead: THE LAST SUN
“I am one of the few who still remembers that woeful day, by now. What the Anireth desecrated in the darkness of their old capital echoed in all the World Below, opening the gates to the evil that drove us from our stone.”
- Unzari, Moon Satyr and Masciaro Druid -
The year was 582 a.L.
After Thurinthian’s fall and the subsequent edification of Xivanis, only memories remained of the splendour of the First Men, and so they were led to seek for the secrets of their ancestors in the depth of the earth.
The expedition towards Thurinthian’s halls filled the men of Xivanis with the desire to dig up the ruins. Under the stone and minerals, overlooked by a vault of blue lights, they reached what seemed to be the city temple. The Anireth spent months cherishing the collapsed walls of their buried capital of old, digging up the houses full of riches made of shiny stone and marquetry. They were driven by a thought, according to which the most precious of discoveries was hidden where the Sages had long ruled, experimented and studied. In the place where Lagoran wrote down the history of Iùrmen.
Quiman was a wealthy merchant and wielded great power in Xivanis. For a few years, he had been literally buying his seat amongst the Sages, taxing the public to fund his obsessive research. He longed above everything to take his place amongst legends, as Lagoran had done, so as to have power and fame to extend his influence on all the Known Lands.
At first, great enthusiasm marked the exploration into the cold darkness of Thurinthian, as Quiman’s workers were astonished by the grand buildings of old. The general feeling, however, quickly deteriorated as a wrongness settled in the stomachs of the men. As they descended, rocks grew colder and fleeting shadows wandered just out of sight. Some said the place was cursed, forcing Quiman to punish harshly those who abandoned their posts. His reason began to quiver, and his eloquence turned authoritarian, as he slowly forgot what sunlight was, perverted by the unholiness imbued in the silence.
After long months passed without any light, draining what enthusiasm or sense of purpose they once had, the leader of the expedition began to imagine that some dark spirit had become part of that place, and that it was bent on frustrating the spirit of men. When they reached the temple, that thought did nothing but foster his curiosity, assuring him he was finally standing before the power Lagoran had once wielded in his mortal glory. Quiman went through the luxurious nave of the lost temple of Thurinthian, alone with the shadows to be sure he would be the first to attain the source of evil that had been calling to him. The sound of his footsteps broke the glutted silence that had permeated those colonnades for centuries, keeping their secrets secure.
Once before the thrones of the Sages, the darkness began to reverberate and the whispers guiding his steps became poignant and frenzied, as a soul disturbing hum. Icy air took him by the hand to the pivotal point of the Great Council circle and its seven thrones. Quiman heard a low, ghastly voice, declaring itself as Lagoran and instructing the man on how to join him in Ènferun, with the promise of untapped power waiting to be unleashed at his command. Yearning for power and deranged by evil, he followed every step of the instruction, carving his own flesh with foul symbols, until finally taking his own life with the knife used to carve.
“Death is the door.” said a sinister echo coming from nothingness, as Quiman fell lifelessly to the ground, without knowing he had torn apart the fabric of reality in that place where the veil had been marred and made thin in the First Age.
When the few other Anireth brave enough to descend came looking for their leader, they saw the disfigured corpse of the old merchant bled dry. As they shivered in horror before that macabre scenery, the dim light of their torches suddenly fizzled, and darkness engulfed them.
A roar made the walls tremble and a low and guttural cry, almost a gurgle, came from the deep and rippled across all of Iùrmen. An icy, unnatural wind was cast loose from the corpse of Quiman, tearing him in a thousand pieces, and countless spectral voices howled from the very stones of the temple.
From darkness, a shape made of tattered flesh and rags emerged, with symbols engraved on what remained of its skin.
It was Lagoran, or what remained of his corpse, corrupted by the entities ruling over the realm where it had resided for so long. Now a simulacrum of a thousand dark echoes making their way into the Earthly World. He stretched his slender arms towards the bystanders and uttered vile words, giving life to the darkness of the underworld.
That day, the dead came back from the grave. Ghosts possessed the bodies of the innocent and unknowable beings emerged from the darkness, as the world witnessed the sun disappear in a cloud of burnt ashes and despair, casting Iùrmen into a Night Eternal, beginning the end of the world. The Anireth's mistake was to abandon the Ancient Tradition after three centuries in order to seek new power in the underground city where Lagoran's secrets were hidden. The warnings from neighboring cities were useless, as the humans craved the splendours of old and were convinced that the ruins of Thurinthian held the key to the power of the First Age. Soon, their remaining morals and intellectual values were diminished.They could not see the blasphemous threat that awaited them at the end of their search, or that the memory of the ancestors was bound to a cursed place, for in Thurinthian laid the shroud of the Dark Mirror, and the stone was rife with evil.
It was in that forgotten place, where the Anireth sought bygone glory and hid from their depressing day to day life, that evil infiltrated the world from an open door left ajar centuries earlier.
Dark clouds in the sky obfuscated the celestial vault, while the dead came back to life and grieving ghosts came to haunt the eternal night.
Dark Wild Shape: Druid Circle of Masciari Dark Wild Shape power.
Dread Shambler: A Dread Shambler is an Undead elemental, consisting of animal carcasses, mud, branches, topsoil, and bones. This being is the most literal manifestation of the corruption of the natural world at the hands of Ènferun and usually represents the death that lingers in the wilds. It cannot be animated by spells or formed spontaneously, but it is the result of the druid practices of the Masciari, who have learned to harness the necrotic energies of dying nature. Those in the Circle of Death take this form to unleash the wrath of the dead Primal.
Undead Elemental: ?
Incorporeal Undead: ?
Spectral Familiar: Witch's Handbag magic item.
Spirit of a Recently Killed Small Animal: ?
Ghost: ?
Grieving Ghost: ?
Haunting Ghost: ?
Wandering Ghost: ?
Valiant Ghost: ?
Jinx Ghost: ?
Roghudi, Dracolich: The town of Katàn stands out of the black rocks, ruined by the passing of time and by the evil that transformed Iùrmen. It is said to be the birthing place of many myths and forbidden mystical practices, such as a branch of the Cult of the Serpent that worshipped an ancient dragon that was one with the black mountain since before the coming of the First Men.
Roghudi was its name, and the Last Sun awakened it from the ashes of the volcano as an enormous dracolich, and it wrought desolation upon the isles. As of now, this dreadful creature is said to be guarding the still-smoking ruins of Katàn.
Real Spectre: ?
Well-Received Vampire: ?
Vicious Vampire: ?
Acirenzia, Matriarch of Iurmen's Vampires, Mother of All Vampires, Matriarch of the Vampire Progeny of Iurmen, Vampire: All of Iùrmen's Vampires descend from Acirenzia, who was a priestess of Mirithlen in the early Lunar Age but eventually betrayed her goddess. Thanks to a blasphemous ritual, she polluted the radiant beauty of the Moon with the dark red of blood, still visible on certain nights, and for this act she was damned for eternity.
Garnar Vampire: Vampirism imposes a drastic mutation on the Atavistic Beast of an Alpern, giving rise to a unique kind of curse.
Iurmen Vampire, Progeny of Aciernzia, The Blood Moon's Offspring, Vampire Class: All of Iùrmen's Vampires descend from Acirenzia, who was a priestess of Mirithlen in the early Lunar Age but eventually betrayed her goddess. Thanks to a blasphemous ritual, she polluted the radiant beauty of the Moon with the dark red of blood, still visible on certain nights, and for this act she was damned for eternity. Acirenzia passed on her curse to her Acolytes, and they propagated it throughout Iùrmen.
Children of the Blood Moon: ?
Vampire: ?
Vampiric Spawn: ?
Strange Will-o'-Wisp: ?
Archmaester Lagoran: He mastered many crafts in his life, so much that he was called Archmaester by his subordinates and students, and led daring studies in cosmology and theology, searching for the source of primogenial power. His skill in magic was remarkable, and he observed the Three Sources it was drawn from to the point of conjecturing the existence of the Three Worlds. One being the Earthly World and asserted that he experienced some kind of contact with the other two. The discovery consumed him for many years. He confronted it with the lore of other peoples and devised new rituals, aiming to prove the existence of the unknown worlds. He appeared to be guided by an otherworldly being, as he single handedly built the foundation of what would eventually become the arcane studies to come, surpassing even the Satyrs in their skill with enchantment. Alas, the further his research went, the more lunatic and deranged he became.
Lagoran had a daughter, Mirithlen, whose name means “Soul of Silver” in the First Tongue. She was a young apprentice in the Thurinthian temple. A place where the brightest minds and the most talented mages were chosen to be initiates of the Sages, eventually taking their place when they reached old age. She was her father’s initiate, and she witnessed his slow unraveling. Watching helplessly as he began sinking into his research, his looks changing and his voice hiding inhuman tones. She was the first to believe in her father’s contacts with otherworldly realms, also believing his progress came from the guidance of some other being, and not his own knowledge, as renowned as it was. Despite the other Sages’ discontent for his wavering reason, she kept loving him, hoping that his soul would eventually recover from the obsession. She took Lagoran’s seat in the Council when he lost his mind and position, though keeping an eye on him.
One night, Mirithlen of Thurinthian noticed that her beloved father was not in his quarters and began looking for him in the temple. The shadows of the night thickened as she was approaching the library where Lagoran’s laboratory was. Inside, moonlight strived to filter from the windows and unholy whispers tainted the silence. On the desk there was a tome where the Three Truths had been transcribed, and a fourth had evidently been torn free. The Archmaester’s calligraphy seemed to grow mad over the lines, as if it belonged to someone else. As the girl was absorbed by the reading in that terrifying ambiance, the whispers began to crescendo, and eventually she noticed a stifling stench in the air. She looked around her and spotted the corpse of one of the Sages. It was horribly disfigured, soaked in blood and surrounded by extinguished candles. Its flesh carved with illegible symbols. As she touched the corpse, Mirithlen felt her body transcending its physical form, while darkness and searing frost engulfed her. She realized that what she had witnessed was the result of a ritual aimed to transform the corpse into a door through worlds, and that Lagoran understood that death was the only way to break into the darkest of those two endless realms.
When she regained her sight, she found herself in a place deprived of sound and smell, flayed by an icy wind. She dared the mists, and the dim light, and the sorrowful air, alone amongst translucent souls.
Eventually, she found her father, wandering around a majestic cathedral, solemn and decaying at the same time. His eyes were vitreous, and he held in his hand a scrap of paper written with his own blood. It was the Fourth Truth, omen of tragedy and of the end of all things. Lagoran was repeating the words endlessly, driven mad by the sickening air of that realm. His daughter wept as she realized she had lost him forever.
She lay weeping for a great many hours, holding the accursed paper in one hand and the heel of her father in the other, until finally she found the courage to stand up. She dragged him away from that sanctuary of death, whose sight could traumatize the hardest of men, and wandered, looking for a way out. Alas, though they walked for hours and lost sight of the cathedral, they were as lost as ever, chased by unseen Fiends who thirsted for them to stay in that realm. In a moment of desperation, she realized that the only way out was the way in. She rested her eyes on the spoils of a once virtuous man, a caring father and a brave leader, then she wreathed him in a long, grieving embrace.
As the cold grew unbearable, so too did the desire not to let the Archmaester’s efforts be in vain, and Mirithlen killed her own father. She carved the symbols she had seen on the corpse of that poor Sage into his flesh, using nothing but her nails, and in doing so she resurfaced to Iùrmen, filled with despair and regret, forever defiled by the act. She spent the rest of her life knowing that her soul belonged to that darkness, where the grave of her beloved father was.
“I am one of the few who still remembers that woeful day, by now. What the Anireth desecrated in the darkness of their old capital echoed in all the World Below, opening the gates to the evil that drove us from our stone.”
- Unzari, Moon Satyr and Masciaro Druid -
The year was 582 a.L.
After Thurinthian’s fall and the subsequent edification of Xivanis, only memories remained of the splendour of the First Men, and so they were led to seek for the secrets of their ancestors in the depth of the earth.
The expedition towards Thurinthian’s halls filled the men of Xivanis with the desire to dig up the ruins. Under the stone and minerals, overlooked by a vault of blue lights, they reached what seemed to be the city temple. The Anireth spent months cherishing the collapsed walls of their buried capital of old, digging up the houses full of riches made of shiny stone and marquetry. They were driven by a thought, according to which the most precious of discoveries was hidden where the Sages had long ruled, experimented and studied. In the place where Lagoran wrote down the history of Iùrmen.
Quiman was a wealthy merchant and wielded great power in Xivanis. For a few years, he had been literally buying his seat amongst the Sages, taxing the public to fund his obsessive research. He longed above everything to take his place amongst legends, as Lagoran had done, so as to have power and fame to extend his influence on all the Known Lands.
At first, great enthusiasm marked the exploration into the cold darkness of Thurinthian, as Quiman’s workers were astonished by the grand buildings of old. The general feeling, however, quickly deteriorated as a wrongness settled in the stomachs of the men. As they descended, rocks grew colder and fleeting shadows wandered just out of sight. Some said the place was cursed, forcing Quiman to punish harshly those who abandoned their posts. His reason began to quiver, and his eloquence turned authoritarian, as he slowly forgot what sunlight was, perverted by the unholiness imbued in the silence.
After long months passed without any light, draining what enthusiasm or sense of purpose they once had, the leader of the expedition began to imagine that some dark spirit had become part of that place, and that it was bent on frustrating the spirit of men. When they reached the temple, that thought did nothing but foster his curiosity, assuring him he was finally standing before the power Lagoran had once wielded in his mortal glory. Quiman went through the luxurious nave of the lost temple of Thurinthian, alone with the shadows to be sure he would be the first to attain the source of evil that had been calling to him. The sound of his footsteps broke the glutted silence that had permeated those colonnades for centuries, keeping their secrets secure.
Once before the thrones of the Sages, the darkness began to reverberate and the whispers guiding his steps became poignant and frenzied, as a soul disturbing hum. Icy air took him by the hand to the pivotal point of the Great Council circle and its seven thrones. Quiman heard a low, ghastly voice, declaring itself as Lagoran and instructing the man on how to join him in Ènferun, with the promise of untapped power waiting to be unleashed at his command. Yearning for power and deranged by evil, he followed every step of the instruction, carving his own flesh with foul symbols, until finally taking his own life with the knife used to carve.
“Death is the door.” said a sinister echo coming from nothingness, as Quiman fell lifelessly to the ground, without knowing he had torn apart the fabric of reality in that place where the veil had been marred and made thin in the First Age.
When the few other Anireth brave enough to descend came looking for their leader, they saw the disfigured corpse of the old merchant bled dry. As they shivered in horror before that macabre scenery, the dim light of their torches suddenly fizzled, and darkness engulfed them.
A roar made the walls tremble and a low and guttural cry, almost a gurgle, came from the deep and rippled across all of Iùrmen. An icy, unnatural wind was cast loose from the corpse of Quiman, tearing him in a thousand pieces, and countless spectral voices howled from the very stones of the temple.
From darkness, a shape made of tattered flesh and rags emerged, with symbols engraved on what remained of its skin.
It was Lagoran, or what remained of his corpse, corrupted by the entities ruling over the realm where it had resided for so long. Now a simulacrum of a thousand dark echoes making their way into the Earthly World. He stretched his slender arms towards the bystanders and uttered vile words, giving life to the darkness of the underworld.
That day, the dead came back from the grave. Ghosts possessed the bodies of the innocent and unknowable beings emerged from the darkness, as the world witnessed the sun disappear in a cloud of burnt ashes and despair, casting Iùrmen into a Night Eternal, beginning the end of the world. The Anireth's mistake was to abandon the Ancient Tradition after three centuries in order to seek new power in the underground city where Lagoran's secrets were hidden. The warnings from neighboring cities were useless, as the humans craved the splendours of old and were convinced that the ruins of Thurinthian held the key to the power of the First Age. Soon, their remaining morals and intellectual values were diminished.They could not see the blasphemous threat that awaited them at the end of their search, or that the memory of the ancestors was bound to a cursed place, for in Thurinthian laid the shroud of the Dark Mirror, and the stone was rife with evil.
It was in that forgotten place, where the Anireth sought bygone glory and hid from their depressing day to day life, that evil infiltrated the world from an open door left ajar centuries earlier.
Dark clouds in the sky obfuscated the celestial vault, while the dead came back to life and grieving ghosts came to haunt the eternal night.
Unholy Sacrament Initiate: After the Last Sun, in the first weeks that greeted the dreadful Lunar Age, a coven rose to embrace the evil wrecking Iùrmen. Some were looking at the cataclysm as a means to the rebirth of all mortals, as the Fourth Truth coming true was an omen of annihilation for the Material Plane and one of genesis for a new realm of Existence. This theory implied that the vile entities from the Dark Mirror intended to feed on life until its total extinction, and in doing so they would open the doors to Sidìr. These zealots claimed to be ministers of darkness, as it was the only real path to become a part of the endless cosmos and aimed to ease death’s work on the world. This new doctrine was named Unholy Sacrament, as its initiates deliberately offered themselves to the corruption of Ènferun. Their magic allowed them to impose their will over their dead body, drawing strength from death’s caress. In the Lunar Age, these merciless priests are feared and despised by anyone still grasping for hope and civilization. They are easily identifiable thanks to their stitched-up lips, as they let the Echoes of Death speak for them.
Marekur, Unholy Sacrament Initiate: Marèkur of the Anireth was the first one to indulge in the Unholy Sacrament. He was present as Lagoran first emerged from darkness in Thurinthian and was the only one that did not flee but stood still to admire his grandiosity. From that moment on, he made himself an instrument to his will and unholy prophet for his vile cult.
Merciless Priest: ?

DARK WILD SHAPE
At 2nd level, when using the Wild Shape feature, you can accept a reduction to your Maximum and Current Hit Points equal to your character level. In doing so, the chosen Wild Shape will become a Dark Wild Shape, permeated by the energies of Ènferun. The loss of Maximum Hit Points is recovered after a long rest.

Witch’s handbag
Wondrous item, rare
This handbag holds the spirit of a recently killed small animal (crow, hawk, cat, owl, frog, etc…).
The spirit becomes the familiar of its liberator (the one and only), whether they are a spellcaster or not. Its type shifts to Undead and it can be summoned from the handbag in a 30 feet range or drawn back into it as a standard action.
When the spectral familiar reaches 0 Hit Points, it automatically goes back into the handbag and can be summoned only after a Short Rest.
The summoning of a spectral familiar dismisses any other present familiar, and no other familiar can be summoned when the spectral familiar is out of the handbag.
A spectral familiar acts autonomously from you, but it will follow your orders. During a battle, it rolls its own Initiative and performs its own actions, but it cannot attack.
You can share sight and hearing with it (your true self is Blinded and Deafened all the while) and telepathically communicate with it in a 100 feet range but cannot cast spells through it.
If you decide to free your spectral familiar from its bond, it disappears forever, and the handbag will become a common handbag.
 

Voadam

Legend
Noble Cause Bloodied Hands
5e
Orron Fisket, Ghost, Undead Bard, Ghost Bard, Ghostly Form, Cerulean Translucent Shade, Braying Spirit, Half-Elven Jongleur of Some Renown, Renowned Jongleur: The Fisket family returned early this morning after being dropped off by a local carriage service. Orron went upstairs, sending his children to their room while he went to his own bedchamber to unpack. Echrie was downstairs in the kitchen, preparing to make a hot meal after days of being on the cold road. The ticks attacked her as soon as she walked into the pantry. At the same time Oren and Ulyrie were ambushed by the spiders. Hearing the screams of his family, Orron rushed to his children’s room. To his horror, the bard saw his children lying on the floor, giant arachnids covering them. Rooted to the spot by the terror and savagery before him, Orron was blindsided by two other spiders. He was bitten repeatedly before he was able to pull himself away from the creatures’ fangs. Frantic to get away, Orron slammed his children’s bedroom door on the pursuing spiders. Disoriented by the venom in his veins and shamed by his cowardice in not aiding his loved ones, Orron crawled back to his own bedchamber and slowly died, the waning screams of his doomed family riving his soul as he exhaled his last breath.
Orron Fisket’s fall, both physical and spiritual, caused him to spontaneously reemerge as a ghost. Tied to his bedchamber by his shame, the undead bard periodically belts out ballads of bleakness, for he senses the arachnids are still in the household feeding off the corpses of his family.
“Died? A poor jest, you fobbing scut. That rump-fed attitude will not get you far on stage, coxcomb. My trip with the family did leave me exhausted. I could barely keep up with my children as they bounded up the staircase, ready to play with their new toys I bought while we were on the road. I went to put some clothes away, then… Oren! Ulyrie! Eyes! FANGS! Biting my children! I tried to reach them, but more of the fiends attacked me! Couldn’t fight them! Couldn’t face THEM! I slammed the door on them and crawled away. I slammed the door on my children because of my cowardice! My shame! My heart was seizing up, but my ears, the ears of my mother, heard my little ones’ cries! Why won’t they END?”
Skeletal Champion: ?
Spellgorged Zombie: ?
Attic Whisper: ?
Undead: ?

Pathfinder 1e
Orron Fisket, Ghost Half-Elf Bard 7, Undead Bard, Ghost Bard, Ghostly Form Cerulean Translucent Shade, Braying Spirit, Half-Elven Jongleur of Some Renown, Renowned Jongleur: The Fisket family returned early this morning after being dropped off by a local carriage service. Orron went upstairs, sending his children to their room while he went to his own bedchamber to unpack. Echrie was downstairs in the kitchen, preparing to make a hot meal after days of being on the cold road. The ticks attacked her as soon as she walked into the pantry. At the same time Oren and Ulyrie were ambushed by the spiders. Hearing the screams of his family, Orron rushed to his children’s room. To his horror, the bard saw his children lying on the floor, giant arachnids covering them. Rooted to the spot by the terror and savagery before him, Orron was blindsided by two other spiders. He was bitten repeatedly before he was able to pull himself away from the creatures’ fangs. Frantic to get away, Orron slammed his children’s bedroom door on the pursuing spiders. Disoriented by the venom in his veins and shamed by his cowardice in not aiding his loved ones, Orron crawled back to his own bedchamber and slowly died, the waning screams of his doomed family riving his soul as he exhaled his last breath.
Orron Fisket’s fall, both physical and spiritual, caused him to spontaneously reemerge as a ghost. Tied to his bedchamber by his shame, the undead bard periodically belts out ballads of bleakness, for he senses the arachnids are still in the household feeding off the corpses of his family.
“Died? A poor jest, you fobbing scut. That rump-fed attitude will not get you far on stage, coxcomb. My trip with the family did leave me exhausted. I could barely keep up with my children as they bounded up the staircase, ready to play with their new toys I bought while we were on the road. I went to put some clothes away, then… Oren! Ulyrie! Eyes! FANGS! Biting my children! I tried to reach them, but more of the fiends attacked me! Couldn’t fight them! Couldn’t face THEM! I slammed the door on them and crawled away. I slammed the door on my children because of my cowardice! My shame! My heart was seizing up, but my ears, the ears of my mother, heard my little ones’ cries! Why won’t they END?”
Skeletal Champion Human Warrior 1: ?
Advanced Skeletal Champion: ?
Spellgorged Zombie: ?
Attic Whisper: ?
Undead: ?
 

Voadam

Legend
Norse Grimoire for 5th Edition
5e
Undead, Living Dead: ?
Draugr: Another spellcaster mentioned in popular tradition is Eirikur Magnusson. Along with his fellow students Bogi and Magnus, he heard talk of an old farmer who had insisted on being buried with his favorite cow and with a mysterious book that no one knew the contents of. Intrigued, one night they went to the cemetery to wake up the farmer’s soul, however they didn’t know which tomb was his, and so set about chanting spells, waking up all the souls in the hallowed ground until the church was filled with draugr, but without finding the man they were looking for. They carried on until they had filled the church for the third time, and finally the farmer appeared, alongside his cow and his book.
There is another legend concerning two young men who asked Eirikur to be his pupils. The priest took them to a cemetery one night, and there he used a spell to invoke a draugr. As soon as the ground beneath the tombstone began to move, the first aspiring student burst out laughing, while the second began to scream with fright. Eirik stopped and spoke to the second young man: “Go back home, my boy, and be thankful that you still have fear and revulsion for these things, as it is right to. As for your companion, on the other hand, it will be my pleasure to have him as a student”.
Thordis Markudottir, Stokkseyrar-Dísa, Draugr: Eirikur, who was a priest was the only one to have the courage to warn her: “While you are alive, you will have great luck thanks to your powers,” he told her, “but when you die, you will end up in hell! “Are you really sure, priest?” she asked him; “Come, dance with me!” she openly challenged him. There was a magical duel between the pair, and the texts tell us that, upon the death of Stokkseyrar-Dísa, men were afraid that she could turn into a draugr and return to pursue them even from beyond the grave.
Powerful Draugr, Particularly Powerful Draugr: ?
Ghost: ?
Specter: ?
 

Voadam

Legend
Handimonsters Annual 2022
5e
Skeleton Clatterbones: ?
Flame Bones: Arising from a conflagration that destroys many people at once, flame bones seek vengeance for their fate, but their communal nature causes them to lose focus and attack almost anyone that they find.
Legions of Autumn Chained Reaper: Chained reapers are the stolen servants of Death, taken by the Lord of Autumn and twisted into a trapped and broken form. Their spectral chains hold them in thrall to their Lord, and make them vulnerable in several ways.
Legions of Autumn Lord of Autumn, The Ruler of the Gloom-Mire: ?
Legions of Autumn Soulseeker: ?
Ghost Lord of Ambition: When a being of great focus and desire for both knowledge and power crosses over into the realm of death they sometimes break free of the restraints bound upon them, becoming a wanderer of the multiverse, unstuck in time and space. Their drive brings them into contact with unearthly knowledge but their incorporeal form can no longer affect the material world in the same way as in life.
The drive to know that lasted beyond death is twisted into a desire to explain.
In a mocking twist of fate, the process of becoming a Lord of Ambition means receiving a series of medals and other awards for each of their achievements in life.
Efficient Undead Guardian: ?
Undead: ?
Zombie-Like Undead: ?
Ghostly Creature: ?
Shadow: A creature that dies this way [from a chained reaper's life drain] rises in 24 hours as a Shadow.
Undead Skeleton: ?
Floating Ball of Fire From Which Skulls Clawed Hands and Other Bones Emerge Haphazardly: ?
Stolen Servant of Death: ?
Trapped and Broken Form: ?
Servant and Ally of the Lord of Autumn: ?
Servant: ?
Foot-Soldier of the Legions: ?
Curator of Legends: ?
Creature: ?
 

Voidrunner's Codex

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