Undead Origins

Voadam

Legend
The Wise & the Wicked 2nd Edition (5e OGL)
5e
Undead: Common necromancers, such as those of Hollowfaust, remain living and thus fundamentally apart from their objects of study. Most of these necromancers are mere dabblers compared with those who embrace undeath itself: the loathsome and repellent crypt lords. In Glivid-Autel, Ghelspad’s most twisted necromancers practice the ancient craft of becoming undead.
Crypt Lord Become Death power.
Elite Undead Bodyguard: ?
Undead Minion: ?
Galdor the Deathless, Ravager of Lede, Terrifying Undead Warrior, Warlord, Vangal's Twisted Evil Tool, Herald, Devoted Follower: Galdor was already a fearsome warrior-priest serving the dark god Vangal when the Ravager noticed him many years ago. Pleased with the bloody-minded human, Vangal bade his minions seek out Galdor and invite him to serve as their dark lord’s champion. Galdor enthusiastically accepted the offer and, infused with the power of his god, fought his way to a position of leadership within the notoriously fierce Horsemen of Vangal. Over time, he carved out an empire across the Plains of Lede, and his name struck fear into even the most powerful rulers’ hearts.
In time, adversaries appeared to contend Galdor’s supremacy, including clerics of Madriel and warriors and paladins of Corean, but ultimately, it was jealous traitors from the warlord’s own ranks that would prove his undoing. For years, all challengers had failed; their severed heads decorated the banner poles and saddles of Galdor’s horde. Ultimately, though, one of Galdor’s most trusted lieutenants made secret pacts with agents of Vesh and led a faction of the warlord’s own forces in rebellion. Taken by surprise, Galdor was cornered and defeated at the Battle of Horsehead Canyon. Before he was finally brought down, the furious warpriest slew nearly 100 foes, including his treacherous lieutenant. Their lord slain, the horde disintegrated, its members fleeing headlong into the plains.
And that would have been the end of the matter, had Vangal himself not intervened. No one knows precisely why Vangal brought Galdor back. The Ravager usually forgets his slain champions, nurturing new followers rather than resurrecting old ones, but not so with Galdor. Within a few years of the warlord’s fall, travelers began reporting the appearance of a terrifying, undead warrior riding the plains, gathering recruits and once more uniting the clans into a single horde. Investigating these reports, Mithril’s paladins discovered the awful truth: the new warlord was none other than Galdor himself, animate and unliving, Vangal’s twisted and evil tool.
His vanity and pride are limitless, even though he is an unliving thing, presumably created and kept afoot on Ghelspad by the will of Vangal alone.
Bruticus, Undead Warhorse, Mighty Steed: ?
Jerhard Landereaux, Expulsed False Lover, Thing That Was Once Jerhard Landereaux, Shallow Empty Shell, Former Bard, Undead Bard, Lover: Fifty years after the Divine War, in a world still reeling from that catastrophic conflict, the name “Jerhard Landereaux” was known far and wide. Jerhard was a peerless singer and performer who brought joy and hope to the lives of all who saw him. He sang of great heroes, told inspiring tales, and gave people the strength they needed to prevail in what felt like a dying world. Beloved of Tanil the Bard, Jerhard began to let the fame and fortune get to his head. He grew proud, ever more arrogant, demanding increasingly large sums of money for his performances, even at charitable events put on at the temples of his own patron. He grew more inclined to use his transcendent gifts only for disaffected nobility and others who could pay his exorbitant fees. Then, in Shelzar, his greatest crime involved a priestess of Madriel. There, in the fabled City of Sin, Jerhard agreed to entertain the temple’s visitors — the poor, the sick, and the underprivileged — saying that his performances would heal them and inspire them to great deeds. Yet his true motivation was his lust for High Priestess Iona. Jerhard first tried to extort from her the money taken in on his performances, and then he committed the ultimate sin against Tanil and Tanil’s daughter, Idra: He forced himself upon the virgin priestess. For that crime and for his incredible hubris, the two goddesses inflicted a terrible curse.
Undead Titanspawn: ?
Loren Rizzen, Belsameth Spider, Sad Creature, Tool of Retribution, Faithful Pet, Spidery Thing, Former Priest, Pathetic Creature: In Chern’s final hours, he inflicted a final ignominy upon Scarn: He cursed one of his attackers, a human priest of Madriel whom the titan decapitated even as he fled into the ocean toward Termana. This mighty curse caused the dead priest’s severed head to regain the semblance of life and grow spider legs. The resulting creature attacked everything it faced, and those it bit shared its curse. It roamed the continent, spreading its terrible, gruesome form of undeath to all races, until eventually it drew the goddess Belsameth’s attention; she found a purity of distortion in the creature and became its patroness. The sad creature and its many spawn are thus now known as “Belsameth spiders.” With most such abominations, the Witch Goddess is occasionally kind, but she sometimes closely follows the existence of remarkable Belsameth spiders. Loren Rizzen, the first of its kind, is one of her favorites.
The legend of Loren Rizzen is known everywhere, from childhood yards to throne rooms. But what most do not realize is that the other gods fear that Rizzen’s ultimate loyalty may be to Chern, not the Mistress of Witches, who believes Rizzen her faithful pet. The curse that created Rizzen is an old thing borne of the titans, and Chern may still exert some influence over the spidery thing.
Among the pathetic creature’s more intelligible scrawls, it asks for forgiveness from the Archangel or, equally as often, expresses gratitude to its dark goddess Belsameth, and sometimes it even mourns the fallen titan that cursed it.
Rizzenspawn, Belsameth Spider: Forever cursed to plague the living, the rizzenspawn (often referred to as “Belsameth spiders”) crawl about in perhaps the vilest form of undeath.
The process of becoming a Belsameth spider is gruesome. A victim bitten by the Belsameth Spider, Loren Rizzen, or by one of that accursed creature’s spawn has a chance of becoming one himself. If this happens, the poor victim’s head is dissevered at the neck and sprouts a spider’s body.
Any giant or humanoid can become a rizzenspawn.
A giant or humanoid slain [by a rizzenspawn's bite attack] rises after 2d12 hours as a rizzenspawn in the space of its corpse or in the nearest unoccupied space.
A giant or humanoid slain [by a rizzenspawn troll's bite attack] rises after 2d12 hours as a rizzenspawn in the space of its corpse or in the nearest unoccupied space.
[T]he Rizzenspawn, creatures cursed by the bite of the Belsameth spider, Loren Rizzen.
In Chern’s final hours, he inflicted a final ignominy upon Scarn: He cursed one of his attackers, a human priest of Madriel whom the titan decapitated even as he fled into the ocean toward Termana. This mighty curse caused the dead priest’s severed head to regain the semblance of life and grow spider legs. The resulting creature attacked everything it faced, and those it bit shared its curse. It roamed the continent, spreading its terrible, gruesome form of undeath to all races, until eventually it drew the goddess Belsameth’s attention; she found a purity of distortion in the creature and became its patroness. The sad creature and its many spawn are thus now known as “Belsameth spiders.”
A giant or humanoid slain [by Loren Rizzen's bite attack] rises after 1d4 hours as a rizzenspawn† in the space of its corpse or in the nearest unoccupied space.
Rizzenspawn, Abomination: ?
Remarkable Belsameth Spider: ?
Rizzenspawn, Foul Creature: ?
Rizzenspawn Troll, Sample Rizzenspawn: ?
Undead Slave: ?
Undead Servitor: Now, with many calling him the “Black Messiah,” Lucian feels he has at last garnered the power and influence that he always craved, and his experiments grow more and more elaborate. He is currently developing a true ritual intended to slay the entire population of a town or village and transform them into undead servitors.
Insubstantial Undead: ?
Necazzar, Undead Raven Familiar, Bird: ?
Undead Servant: ?
Undead Guardian: ?
The Hunter of Vesh, Undead: Still others suggest that he is actually the Dark Motak Vigil’s master, who supposedly perished after betraying his fellows but who now lives on (or is one of the undead), seeking vengeance.
Mistress Yvestil, Mistress of Glivid-Autil, Crypt Lady, Especially Ambitious Practitioner of the Dark Arts, Pale Skeletally Thin Creature With Parchment-Like Flesh and Hollow Faintly Glowing Green Eyes: ?
Eboe, Skeletal Snake Familiar: ?
Powerful Undead Servitor: ?
Simple-Minded Undead: ?
Incorporeal Undead: ?
Undead Familiar Blood Hawk: ?
Undead Familiar Constrictor Snake: ?
Undead Familiar Giant Poisonous Snake: ?
Undead Familiar Skeleton: ?
Undead Familiar Wolf: ?
Undead Familiar Zombie: ?
Expulsed: Sometimes, the gods can be just as foolish as any mortal. Deities can become so smitten with a person that they grant him or her special attention and favors. These beloved of the gods are often faster, smarter, swifter, or more beautiful than any other child, and most go on to become mighty warriors, gifted poets, holy men, and others whom the gods expect to live up to these great gifts. In some rare cases, though, a mortal betrays a god’s trust. With a single act, these blessed individuals turn their backs on their sacred pacts and are utterly forsaken. These tormented spirits, however, linger on in the world of the living. They cling to hate, to hubris, to the supernal knowledge of the self, and they are so arrogant that they believe it was the god(s) who failed them. They become the Expulsed, and their influence can topple kingdoms, destroy nations, and lead whole flocks astray from the divines’ light.
Any humanoid can become one of the Expulsed, provided it commits some crime against the gods so heinous that death alone is insufficient as punishment.
[T]he Expulsed, undead mortals cursed and excommunicated by the gods for their crimes.
Expulsed Faithless Knight: The faithless knight was once [a] bold and mighty warrior who, in an act of rashness or cowardice, committed such a violation of his faith’s tenets that he is forever accursed.
Expulsed Faithless Knight, Craven Being: ?
Expulsed False Lover: A person of great charm and beauty in life, a false lover is (or was once) counted among the most exqui-site people in the world. Her name and her face inspired multitudes. She may have started wars with her beauty or ended them with her grace. Ultimately, though, shattered lives and heartbroken lovers have followed in her wake.
Expulsed Forsaken Priest: For most gods, there is no greater crime than to forsake one’s holy vows and lead others away from faith. A forsaken priest has used the divine powers entrusted to him to mislead the world. The forsaken priest has betrayed the highest offices and the most sacred oaths, now wandering the world toppling churches from within or creating heretical sects that subvert the will of the gods.
Expulsed Treacherous Thief: Some people are blessed with in-credible luck and skill. Occasionally such a one betrays the gods who granted those gifts, defrauding those who trusted her and taking everything from those who cannot afford to give. The treacherous thief lies, cheats, and steals everything she can, even going so far as to steal from the gods. Now, in death, the thief suffers in the knowledge that no treasure she misappropriates can ever buy her way out of damnation.
Rizzenspawn Troll: ?
Rizzenspawn Ogre: ?
Rizzenspawn Hill Giant: ?
Maiden of the Glade, Ghost: Bards and storytellers of western and central Ghelspad relate tales of the maiden of the glade and her adventures, suggesting that she is but a ghost or a myth.
Ghost: ?
Mummy, Elite Undead Bodyguard: ?
Powerful Mummy: ?
Mummy, Portable Undead Servant: Canopic Urn of the Undead magic item.
Shadow: If a non-evil humanoid dies from [Dar'Tan's shadow arm] attack, an undead shadow rises from the corpse 1d4 hours later.
Skeleton: When Credas casts animate dead, he creates 1d4 additional skeletons or zombies.
Skeleton, Elite Undead Bodyguard: ?
Advanced Skeleton: ?
Skeleton, Simple-Minded Undead: ?
Undead Familiar Skeleton: ?
Specter, Elite Undead Bodyguard: ?
Vampire, Elite Undead Bodyguard: ?
Arrach, Ancient Wight-Lord: ?
Wraith, Insubstantial Undead: ?
Zombie: When Credas casts animate dead, he creates 1d4 additional skeletons or zombies.
Zombie, Elite Undead Bodyguard: ?
Zombie, Simple-Minded Undead: ?
Undead Familiar Zombie: ?

Canopic Urn of the Undead
Lore. Necromancers across the Scarred Lands create these crude clay urns to fashion a portable undead servant. The necromancer places the specially prepared heart and ashes of a murdered humanoid within the urn, which has been treated with dark alchemical mixtures and powerful necromantic magic.
Wondrous item, very rare (requires attunement by a spellcaster)
You can use an action to conjure a mummy from the urn to serve you for up to 1 hour. Once you use the urn in this way, you can’t use it again until the following dusk. If the mummy is destroyed, the urn becomes inert. It cannot be used to summon another mummy until the create undead spell is cast upon it.

Become Death
Starting at 5th level, you have achieved the knowledge required to become truly undead. You can choose undertake this transformation at any time using special rituals and materials, but you must spend 1,000 gp and one week to do so. Once you undergo the ritual, you gain the following benefits: • Your creature type changes to undead. • Your Constitution increases by 2, to a maximum of 22. • You gain resistance to cold damage. • You are immune to poison damage. • You cannot be exhausted. • You gain Turn Resistance: You have advantage on saving throws against any effect that turns undead.
 
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Voadam

Legend
The World of Myrr 5e Campaign Setting
5e
Vampire: The Von Bladens suddenly lost the throne as a dark secret was revealed. The Narciso family had brought vampirism to the continent Myrr from the land of Zogg. They first infected the Damos family in the Southern Territories. Soon their masters, the royal Von Bladens, were also infected.
After being bitten in the village of Oren by a Narciso vampire, everything changed. The servants then turned their Von Bladen masters into vampires as well.
It was the Narciso family that created the Damos vampires and thus changed the destiny of the Von Bladen royal family forever.
Noble Vampire: ?
Undead: ?
Sabine Damos, Vampire Warrior: ?
Lord Gareth Von Bladen, Vampire Warrior: ?
Lord Balthazar Damos, Vampire Spellcaster: ?
Damos Noble Vampire: ?
Von Bladen Noble Vampire: ?
Evil Vampire: ?
Queen Danara Bane, Vampire, Young Queen, Vampire Queen: ?
Damos Vampire: ?
Visalkian, Vampire Spawn: ?
Baroness Emma Von Bladen, Vampire Spellcaster: ?
Lady Alyssa Von Bladen, Vampire: ?
Lord Brock Von Bladen, Vampire: ?
Baron Ashton Von Bladen, Vampire: ?
Lord Aidan Von Bladen, Vampire: ?
Lord Mattias Von Bladen, Vampire: ?
Lord Calderon Bane, Vampire Spellcaster: ?
Rapier Bane, Vampire: ?
Narcisco Vampire: ?
Olympia Damos, Vampire Spellcaster: ?
Vyson Damos, Vampire: ?
Vincent Damos, Vampire: ?
Selena Damos, Vampire: ?
Mikael Damos, Vampire: ?
Sasha Damos, Vampire: ?
Wraith: ?
Roch Von Bladen, Vampire: ?
Syrus Von Bladen, Vampire: ?
Vampire Spellcaster: ?
Banshee: ?
Vampire Spawn: ?
Shadow: ?
Ghost: ?
Vampire Warrior: ?
Specter: ?
Crawling Claw: ?
Will-o'-Wisp: ?
Zombie: ?
Skeleton: ?
Lich: ?
Ghoul: ?
Ghast: ?
Lich Queen of the Old Wood: ?
Noble Vampire Ruler: ?
 

Voadam

Legend
The World of The Lost Lands: Rules Addendum (5e)
5e
Undead, Undead Creature: ?
Restless Undead: ?
Summoned Undead: ?
Undead Servant: Undead Servant spell.
Skeleton: ?
Zombie: ?

UNDEAD SERVANT
2nd-level necromancy (ritual)
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a corpse)
Duration: 1 hour
You animate a dead creature, but only for a limited time and with limited abilities. This creature is under your command for the duration of the spell and will obey your commands. The undead servant has the stats of a skeleton or zombie, depending on the state of the corpse being animated, but can’t attack. If it is reduced to 0 HP it falls back in to a normal corpse.
Once on your turn, you may use a bonus action to direct the undead servant to perform a task. It can move any distance from you. It is capable of performing any task a creature can that does not involve an ability or skill check. It can fetch things, clean, mend, light a fire, or any other task a human servant could.
Additionally, you may command your undead servant to do one of the following:
Spy upon a single creature. The undead servant will do its best to locate and observe the target from a hidden vantage point. It will continue to watch the target until recalled, a specific amount of time has passed, or the duration of the spell ends.
Intervene in your defense. As a reaction you command your undead servant to step in front of an attack targeting you. The attack is instead directed against your servant.
As a bonus action you can command your undead servant to attempt to frighten a target. Choose one living creature you can see. The undead servant will move adjacent to the target, and when it is adjacent, the target must succeed at a Wisdom save or become frightened of you.
 


Voadam

Legend
Thrones & Bones: Norrøngard Campaign Setting
5e
Draugr, Undead Draugr, Aptrgangr, Again Walker: Note that while there are different stations of honor in the afterlife, there is no place of punishment in the next world for those who committed evil deeds in life. Rather, souls who clutch too greedily to their worldly possessions or whose ambition and pride place their needs above that of their community may refuse to pass on, forgoing the long walk down the Myrkvegr to linger in the land of the living. Such souls become the draugr, restless undead doomed to a half-life existence of bitterness, hatred, and longing. Damnation, then, is not found in the next world but is the result of clinging too tightly to this one. When a Norronur has been especially greedy, mean, or evil, they can return to life as a draugr, or aptrgangr (literally “again walker”).
A humanoid slain by [a Draugr Jarl's life drain] attack rises 24 hours later as a draugr under the draugr jarl’s control, unless the humanoid is restored to life or its body is destroyed.
Draugr Minion, Lowliest Form of Draugr, Wretched Remains of a Vile Soul Who Led a Life Devoted to Hate and Self-Interest, Weakest of the Draugr: Draugr minions are the lowliest form of draugr, the wretched remains of vile souls who led lives devoted to hate and self-interest.
A humanoid slain by [a draugr elite's life drain] attack rises 24 hours later as a draugr minion under the draugr elite’s control, unless the humanoid is restored to life or its body is destroyed.
Draugr Warrior: Draugr warriors are the living corpses of Norronir who died in battle, whose greed, bloodlust, or dishonorable actions have prevented them from finding a peaceful rest.
Sea Draugr, Living Corpse of a Norronir Who Died At Sea: Sea draugar are the living corpses of Norronir who died at sea.
Draugr Elite, Risen Corpse of a Famous Warrior Who Fell From Grace Through Some Stain on Their Honor: Draugr elite are the risen corpses of famous warriors who fell from grace through some stain on their honor. Scorned by the valkyrjur, they resent those living who still have a chance at glory and honor.
Draugr Jarl, Most Powerful of All Draugr: ?
Galtiferd, Specter of a Boar That Has Died While Full of Insurmountable Rage, Spectral Boar: The galtiferd is the specter of a giant boar that has died while full of insurmountable rage.
Sometimes, when a giant boar dies either in heated combat or in circumstances that cause it exceeding frustration (such as falling into a pit or being ensnared in a trap) its spirit is literally too enraged to recognize that it has passed on. Such an unfortunate animal becomes a galtiferd.
Hadgandr, Draugr: Hadgandr is killed by the Arish, drowned in Loch Lounooth. His draugr haunts the loch.
Draugr, Restless Undead: ?
Draugr, Greedy Baleful Barrow-Haunting Undead: ?
Skarde, Draugr, After Walker: ?
Ancient Draugr: ?
Vatnar Snake-in-the-Eye, Draugr, Old Draugr: ?
Malicious Draugr: ?
More Powerful Draugr: ?
Hermund Tall Tales, Draugr: Hermund shouts about a monstrous cat accosting him in his bed this evening. It’s going to kill him if something isn’t done. He swears on Darr’s Hammer that he speaks truly, but few in the hall believe a man whose nickname is “Tall Tales.” Then he spies the adventures and begs them for their aid.
If they agree to help him, Hermund ushers the characters out of the hall into the streets of Bense, leading them to his home to begin their investigation.
If the characters refuse his request, Hermund is doomed. He reluctantly returns to his home, where he perishes in the wee hours of the morning. Hermund is then buried in the Mounds and rises 24 hours later as a draugr himself under Skathi’s control.
Draugr Minion, Corpse: ?
Fari, Draugr Minion: ?
Sevryn, Draugr Minion, Newly Formed Draugr, Former Svaltalfar: ?
Eitri Einarsson, Draugr Minion, Man: ?
Draugr Warrior, Living Corpse of a Norronir Whose Greed Prevented Them From Finding a Peaceful Rest: ?
Draugr Warrior, Living Corpse of a Norronir Whose Bloodlust Prevented Them From Finding a Peaceful Rest: ?
Draugr Warrior, Living Corpse of a Norronir Whose Dishonorable Actions Prevented Them From Finding a Peaceful Rest: ?
Hargil the Bloodless, Draugr Warrior: ?
Austri, Draugr Warrior, Undead Remains of a Dwarf: Unfortunately, two draugr warriors lurk behind the statue.They are the undead remains of two dwarves named Austri and Nordri who stayed behind in the original exodus with the intent to steal the statue.They inadvertently tipped it over and were crushed.
Nordri, Draugr Warrior, Undead Remains of a Dwarf: Unfortunately, two draugr warriors lurk behind the statue.They are the undead remains of two dwarves named Austri and Nordri who stayed behind in the original exodus with the intent to steal the statue.They inadvertently tipped it over and were crushed.
Snorgil, Draugr Elite: ?
Rifa, Draugr Elite: ?
Visgil, Draugr Elite: ?
Skathi the Troll-Breaker, Draugr Elite, Nightmarish Cat, Aptrgangr, Monstrous Cat, Feline Figure Large as the Largest Forest Cat Black as the Starless Sky With Green Glowing Eyes, Cat-Shaped Shadow, Silhouette of a Cat, Otherworldly Cat: Skathi the Troll-Breaker was a once-heralded warrior of great renown. Sadly, he was better at killing trolls than surviving drought, and he perished more than two hundred years ago in the aftermath of a historical heatwave. Even more unfortunate, Skathi could not accept what was, to his mind, a demise so destitute of honor, and so he has lingered on, hovering between life and death, as an aptrgangr.
Sea Draugr, Gaunt Skeletal Figure: ?
Helltoppr, Draugr Jarl: ?
Jerrick Ragnhildsson, Draugr Jarl, Large Grey Cat, Feline Companion, Transformed Undead, Great-Grandfather, Fearless Ancestor: ?
Undead Horror: ?
Undead: ?
Strange Dangerous Creature Undead: ?
Undead Holumenn, Animated Corpse, Shackled Holumenn: ?
Risen Corpse: ?
Linnorm's Ghost: ?
Vaettr, Spirit, Ghost of an Original Inhabitant of Norrongard: ?
Shadow of an Enormous Troll, Unquiet Spirit of a Legendary Monster: ?
Zombie: ?
 
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Voadam

Legend
Tome of Alchemy (5e)
5e
Undead, Undead Creature, Living Dead: Elixir of Forms Undead magic item.
Incorporeal Undead: ?
Corpse-Eating Undead: ?
Light-Sensitive Undead: ?
Medium Undead: ?
Mindless Undead: ?
Ethereal Undead: ?
Noncorporeal Undead: ?
Undead Skeleton, Skeleton, Actual Undead Skeleton: ?
Ghast: ?
Ghost: ?
Ghoul: ?
Lich: ?
Mummy: ?
Shadow: ?
Specter, Spectre: ?
Vampire: ?
Vampire, Local Prankster: ?
Bugbear Alchemist Vampire: ?
Wight: ?
Will-o'-Wisp: ?
Wraith: ?
Zombie: Potion Mishap 69 User is turned into a zombie.

Elixir of Forms
Potion, very rare
You become a being made from a different material for the duration of the elixir. Several different types of elixirs exist, with each providing different effects and requiring different materials. During the duration of this potion, you remain solid, can speak, and your equipment transforms with you. Some examples are provided below:
Undead: Your body becomes undead for the duration of the elixir. You gain darkvision out to 120 feet and are immune to all mind-affecting spells, necrotic damage, disease, exhaustion, paralysis, poison, sleep, and being stunned. You do not need to breathe. However, you are unable to be affected by healing magic during the duration of the elixir.
Alchemical Formula: Azoth (any) (x2), Fire (any), Water (any), Transmutation
 
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Voadam

Legend
Tome of Beasts
5e
Nihileth, Nihileth Aboleth, Wandering Nihileth, Undead Nihileth: Eons ago, a group of aboleth left the Material Plane to wander through distant planes—seeing them through magical scrying was not enough, so these aboleth used astral magic and bodily travel to see far beyond normal realms.
A Forgotten Tribe. As ages passed, memories of those who departed slowly faded from the minds of those aboleth who remained behind. Those few aboleth who did remember that long ago some of their kin had gone plane-wandering assumed that the wanderers must have died in distant hells or paradises.
Changed by Planar Wandering. The plane-wanderers hadn’t died. Instead, their eons-long exposure to alien realms and to the space between changed them, restructuring their life force and making them into something even more nightmarish—but better able to withstand both strange hells and golden realms of eldritch delight.
Servants of the Void. They returned even more corrupt and powerful than they had left, and these wandering nihileths returned to the mortal world intent on spreading the influence of the Void and the utter evil they found in the vast darkness between worlds.
Nihilithec Zombie: Created by the diseased will of nihileths, these zombies do their creator’s bidding without fear or hesitation.
If a creature dies while diseased [from a nihilithic aboleth's tentacle attack], it rises in 1d6 rounds as a nihilethic zombie.
If a creature dies while diseased [from a nihilithic zombie's slam attack], it rises in 2d6 rounds as a nihilethic zombie.
Accursed Defiler: Accursed defilers are the remnants of an ancient tribe that desecrated a sacred oasis. For their crime, the wrathful spirits cursed the tribe to forever wander the wastes attempting to quench an insatiable thirst.
Angatra: In certain tribes, the breaking of local taboos invites terrible retribution from ancestral spirits, especially if the transgressor was a tribal leader or elder. The transgressor is cursed and cast out from the tribe, and then hunted and executed.
The body is wrapped head to toe in lamba cloth to soothe the spirit and to bind it within the mortal husk, then sealed in a tomb far from traditional burial grounds so none may disturb it and its unclean spirit does not taint the blessed dead.
Each such body is visited every ten years as the tribe performs the famadihana ritual, replacing the lamba bindings and soothing the suffering of the ancestors. Over generations, this ritual expiates their guilt, until at last the once-accursed ancestor is admitted through the gates of the afterlife. If a spirit’s descendants abandon their task, or if the sealed tomb is violated, the accursed soul becomes an angatra.
The creature’s form becomes animated by a powerful and malicious ancestor spirit and undergoes a horrible metamorphosis within its decaying cocoon. Its fingernails grow into scabrous claws, its skin becomes hard and leathery, and its withered form is imbued with unnatural speed and agility. Within days, the angatra gathers strength and tears its bindings into rags. It seeks out its descendants to share the torment and wrath it endured while its spirit lingered.
Bone Collective: ?
Bone Swarm: On rare occasions, the pugnacious spirits of fallen undead join together, bonded by a common craving: to feel alive again. They gather up their bones from life, as well as any other bones they come across, and form bone swarms.
Corpse Mound: In times of plague and war, hundreds of bodies are dumped into mass graves. Without sanctifying rites, necromantic magic can seep into the mound of bodies and animate them as a massive horror hungering for others to join its form.
Deathwisp: A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.
Skin Bat: Skin bats are undead creatures created from skin flayed from the victims of sacrificial rites. They are given a measure of unlife by a vile ritual involving immersion in Abyssal flesh vats and invocations to Camazotz and similar demon lords.
Dissimortuum: Dissimortuum are undead monstrosities constructed by necromancers to spread the undead plague, slowly but surely.
Even when not following instructions, a dissimortuum seeks to create more of its own kind. The creature wanders graveyards, battlefields and slums, searching for the gruesome components it needs to construct a mask and body for its undead offspring. The process is slow, taking up to a month to make a single mask, but a dissimortuum has nothing but time. The new creation is independent and not under the control of its maker.
Drowned Maiden, Drowned Lad: Drowned maidens are piteous but terrifying undead, created when a woman dies in water due to a doomed romance, whether from unrequited love or whether drowned by a philandering partner.
Edimmu: Desert and plains tribes often exile their criminals to wander as outcasts. A banished criminal who dies of thirst sometimes rises as an edimmu, a hateful undead that blames all sentient living beings for its fate.
Fext, Undead Fext: Ancient and powerful beings across the multiverse grant magical knowledge to mortals through dangerous pacts. Those bound to these pacts become warlocks, but the will and force of their patron is borne by more than just those who strike bargains for sorcerous power. A fext is a former warlock who has become wholly dedicated to their patron—mind, body, and soul—and functions as enforcer, bodyguard, and assassin. They are powerful undead slaves to the will of their otherworldly patron.
Each fext is a unique servant of their patron and exhibits the physical traits of its master.
The process a warlock undergoes to become a fext is horrendous. The warlock is emptied of whatever morality and humanity he or she had as wine from a jug, and the patron imbues the empty vessel with its corruption and unearthly will. Whatever life the fext led before is completely gone. They exist only to serve.
Flutterflesh: Flutterflesh result from a terrible necromantic ritual. Cultists gather in the name of a dark god, powerful lich, or crazed madman, and forever bind themselves body and soul into a single evil being. Flutterflesh take recently severed limbs and fuse these new pieces to themselves in accordance with some unknowable aesthetic.
Ghoul Beggar: Thin and emaciated even for undead, beggar ghouls are shriveled versions of their standard cousins—little more than flesh-covered skeletons. While some beggar ghouls spend their entire existence in undeath as this weak strain, at least a few were once stronger ghouls who withered when they were trapped far from sources of flesh. Others were exiled from the empire without the resources to fend for themselves.
Ghoul Bonepowder: Distilled to nothing but dry, whispering sand and a full set of teeth, a bonepowder ghoul still hungers for flesh and blood. Its dusty mass is perfected corruption, entirely animated by foul energy.
Ghouls can achieve this powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist—few ghouls can show such self-restraint. Even among imperial ghouls, using hunger as a form of torture is considered offensive and is quite rare. A bonepowder ghoul may rise from the remnants of a starved prisoner or a ghoul trapped in a sealed-off cavern, leaving behind its remnant flesh and becoming animated almost purely by hunger, hatred, and the bitter wisdom of long centuries.
Ghoul Darakhul, The People, The Lords Subterranean, Standard Darakhul: The darakhul were born of strange magic: ghouls with intelligence, with necromantic power, and with the ambition to rule everything below the earth. Some say the first of them became undead through sheer will and boundless depravity. Others say that the darakhul are the children of a mythical ghoul-dragon named Darrakh, who still roams the grey wastelands between life and death.
Darkahul Fever disease.
Emperor Nicoforus the Pale, Ghoul Emperor, Man of Middle Years: ?
Ghoul Imperial: ?
Ghoul Iron: Many believe that the hunger cults or the necrophagi know some secret of transforming imperial ghouls into iron ghouls.
Gray Thirster: The greatest danger to people traversing badlands and deserts is thirst, and even the best prepared can find themselves without water. The lucky ones die quickly, while those less fortunate linger in sun-addled torment for days. These souls sometimes rise from the sand as gray thirsters, driven to inflict the torment they suffered upon other travelers.
Grim Jester: When a jester on his deathbed moves an evil death god to laughter, the fool sometimes gains a reprieve, becoming a grim jester, whose pranks serve to entertain the god of death.
Haugbui: ?
Lich Hound, Ferocious Lich Hound: The dark process of creating a lich hound involves a perverse ritual of first summoning a celestial canine and binding it to the Material Plane. The hound’s future master then murders the trapped beast. Only then can the creature be animated in all its unholy glory.
Mallqui, Sapling: The people of the cold, rainless, mountain plateaus take advantage of their dry climes to mummify their honored dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counselors and honorees on holy days.
Mask Wight: Long ago, a demon lord of shadow and deceit fell in love with a demon goddess of destruction. At the base of a crater left by a meteor that destroyed a civilization, the two devised a plan to not merely slay their peers, but wholly expunge them from time itself, leaving only each other. Shortly thereafter, the mask wights were conceived.
To create these undead, the lord of shadows stole the bodies of death knights from beneath the necropolis of an arch-lich. Then, the goddess of the underworld sacrificed a million condemned souls and drained their essence into ivory masks—one for each fiend the couple sought to annihilate. Finally, the masks were hammered onto the knights with cold iron nails, and their armored husks were left at the bottom of the memory-draining River Styx for 600 years.
When they rose, the mask wights marched out into the planes to bury knowledge, conjure secrets, and erase their quarry from memory and history.
Mavka, Greenbane: These twisted dryads have been turned into vampiric monstrosities by undead warlocks and vampiric experiments.
Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption. These three sisters have since spawned many more such undead fey, and they some serve the Black Prince as wives or concubines while others pursue their own ends, destroying vampires, laying waste to whole villages, and seeking power in the Shadow Realm.
Mummy Venomous: These mummies are crafted by Selket’s faithful to guard holy sites and tombs and to serve as agents of the goddess’s retribution. Should Selket or her faithful feel themselves slighted by an individual or a community, they perform dangerous rituals to awaken these creatures from the crypts of her temples.
Myling, Soul of an Unburied Who Died in the Forest From Abandonment or Exposure: Mylings are the souls of the unburied, those who died in the forest from abandonment or exposure and can find no peace until their bodies are properly interred.
Putrid Haunt, Shambling Remains of an Individual Who Either Through Mishap or Misdeed Died While Lost in a Vast Swampland: Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost in a vast swampland. Their desperate need to escape the marshland in life transforms into a hatred of all living beings in death.
Risen Reaver: The risen reaver is an undead born from a warrior fallen on the battlefield. Its body becomes an avatar of combat, with four legs and a pair of long, heavy arms. In the process, it sheds its skin, becoming entirely undead muscle, bone, and sinew.
When risen reavers take form, they absorb all weapons around them. Some of these weapons pierce their bodies, and others become part of the risen reaver’s armament. Their four legs are tipped with blades on which they walk like metallic spiders. Their arms are covered in weaponry infused into their flesh, which they use to crush and flay any living creatures they encounter.
Rotting Wind: A rotting wind is an undead creature made up of the foul air and grave dust sloughed off by innumerable undead creatures within lost tombs and grand necropoli.
Rusalka: When a woman drowns, her dripping body may rise again as a rusalka. Some claim the drowning must be a suicide. Others say that the water itself must be tainted with murder or some great evil spirit.
Sand Silhouette: Sand silhouettes are spirits of those who died in desperation in sandy ground, buried during sandstorms, thrown into dry wells, or the victims of a dune collapse.
Sarcophagus Slime: Many sages speculate that the first sarcophagus slime was spawned accidentally, in a mummy creation ritual that gave life to the congealed contents of canopic jars rather than the intended, mummified body. Others maintain sarcophagus slime was created by a powerful necromancer-pharaoh bent on formulating the perfect alchemical sentry to guard his crypt.
The rituals for their creation have not been entirely lost; modern necromancers still create these undead abominations for their own fell purposes, and tomb robbers are turned into slimes if they lack proper caution.
If this [sarcophogus slime's corrupting gaze] effect reduces a creature’s hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours.
Shroud: Shrouds are transitional creatures: remnants of wicked people who died but refuse to rest in peace, yet have not grown strong enough to become shadows.
Skeleton Sharkjaw: It is made entirely of sharks’ jaws, joined together and brought to life with grim magic.
Made from numerous, interlocking shark’s jaws, these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard their sepulchers of bones.
Spectral Guardian: The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul. After the cursed creature’s death, its spirit rises, unquiet, in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace, and viciously snuffs out all life that intrudes upon its haunt.
Arcane Guardian: Some spectral guardians were not warriors in life, but powerful magic users.
Wolf Spirit Swarm: When a pack of wolves dies of hunger or chill in the deep winter, sometimes the pack leader’s rage at a cruel death—or the summoning call of a necromancer—brings the entire pack back to the mortal world as a slavering pack of greenish, translucent apparitions that glides swiftly over snow and ice, or even rivers and lakes.
Vaettir: ?
Land Vaettir: ?
Sea Vaettir: ?
Wormhearted Suffragan: Formerly, the suffragans were priests or holy officers of other faiths, but their hearts were corrupted by their fear and loathing. Once pledged to the service of the devouring worm, Qorgeth replaced their hearts with a bulbous, writhing conglomeration of worms, which permits them to carry on with an undead mockery of life.
Ghost Knight: The ghost knight has accepted the blessing of undeath to advance through the ranks.
Vampire Warlock: The vampire warlock has made a pact with a foul power to diminish some of its weaknesses and to gain more control over its own blood and the blood of others.
Accursed Defiler, Gaunt Figure, Ill-Fated Creature, Remnant of an Ancient Tribe That Desecrated a Sacred Oasis: ?
Accursed Defiler, Servant to Great Evil, Bodyguard, Zealous Destoyer: ?
Angatra, Withered Creature Wrapped in Gore-Stained Rags, Angry Spirit: ?
Asanbosam: The asanbosams’ taste for fresh blood and humanoid flesh led to the folklore that they are vampiric (not true).
Bone Collective, Spy, Sneak: ?
Bone Swarm, Skeletons Both Humanoid and Animal, Scattering of Bones, Swarm of Fallen, Nomadic Undead, Cliff Dweller, Pit Dweller: ?
Corpse Mound, Reeking Pile of Bodies and Bones as Large as a Giant, Massive Horror: ?
Deathwisp, Shadowy Figure, Fey Undead, Wraith-Like Spirit, Rift Walker: ?
Skin Bat, Repulsive Bat-Like Creature, Cliff Dweller, Dungeon Dweller: ?
Dissimortuum, Twisted Humanoid, Plague Bringer, Undead Monstrosity: ?
Drowned Maiden, Corpse of a Woman, Raging Romantic, Piteous But Terrifying Undead: ?
Edimmu, Evil Wind, Bitter Exile, Hateful Undead: ?
Fext, Undead Warlock Slave, Former Warlock Who Has Become Wholly Dedicated to Their Patron Mind Body and Soul, Powerful Undead Slave, Unique Servant: ?
Flutterflesh, Mass of Fused Corpses, Abomination, Evil Being: ?
Ghoul Beggar, Emaciated Gray Husk, Lesser Ghoul: ?
Ghoul Bonepowder, Pile of Dust and Bone Fragments, Creature of Pure Evil: ?
Darakhul Noble: ?
Darakhul Lord: ?
Darakhul Petty King: ?
Darakhul Necromancer: ?
Darakhul General: ?
Darakhul Priest: ?
Tonderil The Bonebreaker: ?
Empress Haresha Winterblood, Powerful Priest of Anu-Akma, Able Strategist: ?
Vermesail the Gravedancer: ?
Beggar King: ?
Duke Nicoforus: ?
Ghoul Imperial, Shock Trooper, Ambitious Striver: ?
Ghoul Iron, Brutal Vicious-Looking Ghoul: ?
Gray Thirster, Dried-Out Body of a Long-Dead Traveller, Thirsting Undead: ?
Grim Jester, Skeletal Cadaver: ?
Haugbui, Vague Outline of a Man, Mound Haunter, Undead Spirit, Milder Spirit: ?
Freshly-Woken Haugbui: ?
Lich Hound, Half Bone Half Purple Flame, Creature of Hunger and the Hunt, Fiery Bones, Loyal Servant, Relentless Hunter: ?
Mallqui, Desiccated Human Form, Imposing Figure, Cold Plateau Mummy, Undead Judge, Icon of Growth: ?
Mallqui, Severe Judge: ?
Mask Wight, Withered Demon's Corpse, Child of Fiends: ?
Mavka, Vampiric Monstrosity, Charred Dryad, Death Rider, Fearsome Raider, Hag Killer, Undead Horror, Undead Fey, Sister-Wife: ?
Mica, Mavka, Powerful Undead, Undead Fey: Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption.
Anthelia, Mavka, Powerful Undead, Undead Fey: Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption.
Saramantha, Mavka, Powerful Undead, Undead Fey: Mavkas were once three dryad sisters named Mica, Anthelia, and Saramantha. After his conquest of Morgau, the Black Prince Lucan had the dryads and their trees killed, and then raised the corpses as powerful undead. His warlocks bonded the new undead with nightmares instead of trees to complete their corruption.
Mummy Venomous, Shambling Corpse Warrior, Servant of the Scorpion Goddess: ?
Putrid Haunt, Shambling Corpse, Swamp Undead, Walking Corpse Infused With Moss Mud and the Detritus of the Swamp, Leech Harbor: ?
Risen Reaver, Body That Might Once Have Been Human, Undead Born From a Warrior Fallen on the Battlefield, Avatar of Combat, Battle-Maddened Spirit of Vengeance and Slaughter: ?
Rusalka, Barefoot Woman With Long Hair and Almost Transparent Skin: ?
Sand Silhouette, Spirit of One Who Died in Desperation in Sandy Ground, Restless Soul: ?
Sarcophogus Slime, Quivering Mass With a Blackened Skull at its Center, Vigilant Slime, Amorphous Undead Guardian, Ectoplasmic Slime, Bane of Burglars, Undead Abomination: ?
Shroud, Bitter Spirit, Transitional Creature, Remnants of a Wicked Person Who Died But Refused to Rest in Peace Yet Have Not Become Strong Enough to Become a Shadow, Aggressive Enemy of All Living Creatures and The Light That Nurtures Life, Thin Outline, Flickering Shadowy Outline: ?
Skeleton Sharkjaw, Humanoid Form, Horror, Large Vaguely Humanoid Shape, Undead Automaton: ?
Spectral Guardian, Form of an Ancient Warrior, Skeletal Being: ?
Spectral Guardian, Spirit of an Ancient Warrior: ?
Spectral Guardian, Spirit of an Ancient Noble: ?
Wolf Spirit Swarm, Pack of Ghostly Wolves, Slavering Pack of Greenish Translucent Apparitions, Spirit Pack: ?
Vaettir, Ancestral Spirit, Servant of the Land: ?
Wrathful Vaettir: ?
Vaettir, Relentless Enemy: ?
Summoned Vaettir: ?
Vaettir Blue-Black Skin: ?
Vaettir Bone-White: ?
Wormhearted Suffragan, Humanoid With Corpselike Pallor and Lifeless Grey Hair, Devoted Follower of Qorgeth, Walking Contagion: ?
Undead, Creature: ?
Carrion Beetle Exoskeleton, Animated Scouting Vehicle: ?
Carrion Beetle Exoskeleton, Armored Undead Platform: ?
Corporeal Undead: ?
Incorporeal Undead: ?
Undead Offspring: ?
Subterranean Undead: ?
Undead Haunt: ?
Greater Undead: ?
Undead Prince: ?
Great Undead Lord: ?
Undead Warlock: ?
Undead Leech: ?
Intelligent Undead: ?
Undead Unicorn: ?
Undead Rider: ?
Powerful Undead: ?
Undead Warhorse: ?
Banshee: ?
Screaming Banshee: ?
Death Knight: ?
Ghast: Darkahul Fever disease.
Ghostly Centipede: ?
Ghost, Incorporeal Undead: ?
Ghost: ?
Ghoul, Common Ghoul: Darkahul Fever disease.
Stronger Ghoul: ?
Flesh-Eating Blasphemous Worshipper of the Gods of Death Hunger and Darkness: ?
Ghoul With Intelligence With Necromantic Power and With the Ambition to Rule Everything Below the Earth: ?
Civilized Ghoul: ?
Elite Ghoul Warrior: ?
Lesser Ghoul: ?
Shrieking Ghoul: ?
Ghoul High Priest: ?
Darrakh, Mythical Ghoul-Dragon: ?
Lich: ?
Powerful Lich: ?
Arch-Lich: ?
Mummy Lord: ?
Mummy: ?
Shadow, Undead Shadow: Shrouds instantly become shadows once they cause a total of 12 damage. Any damage they’ve suffered is subtracted from the shadow’s total hit points or abilities.
If a non-evil humanoid dies from [a shroud's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.
If a non-evil humanoid dies from [an umbral vampire's umbral grasp] attack, a shadow rises from the corpse 1d4 hours later.
Psoglav Demon's Shadow Stealing Ray power.
Skeleton: Dead bodies within 1 mile of the [ghoul emperor's] lair have an 80 percent chance to reanimate as skeletons or zombies 24 hours after their death.
Skeletal Servant: [Wormhearted Suffragans] frequent graveyards, casting detect evil or speak with dead to learn who was truly cruel and duplicitous in life. They also follow armies, visiting battlefields shortly after the fighting is over. In the guise of nurses or chirurgeons, they select their targets from among the dead and dying for as long as they remain undetected. In both cases, they cast animate dead to provide the worm goddess with viable skeletal or zombie servants.
Warhorse Skeleton: ?
Ordinary Skeleton, Horror: Duskthorn dryads use their vines and the plants in their glades to defend themselves, animating enormously strong vine troll skeletons as well as ordinary skeletons, children of the briar, and other horrors.
Specter: A humanoid slain by a qwyllion’s death gaze rises 2d4 hours later as a specter under the qwyllion’s control.
Enslaved Specter: ?
Wraith: Deathwisp's Create Deathwisp power.
Vampire, Standard Vampire: Camazotz may choose to raise those slain through Strength loss as vampires. They rise after 1d4 days, permanently dominated by Camazotz until such time as he sees fit to grant them free will.
Enslaved Vampire: ?
Mad Vampire Archmage: ?
Black Prince Lucan: ?
Wight: ?
Glowing Will o' Wisp: ?
Will-o'-Wisp: ?
Zombie, Typical Zombie, Normal Zombie: At the start of the corpse mound’s turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control.
Ia’Affrat can enter the body of an incapacitated or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large. Ia’Affrat can abandon the body as an action. Attacks against the host deal half damage to Ia’Affrat as well, but Ia’Affrat’s resistances and immunities still apply against this damage. If Ia’Affrat inhabits a dead body, it can animate it and control its movements, effectively becoming a zombie for as long as it remains inside.
Dead bodies within 1 mile of the [ghoul emperor's] lair have an 80 percent chance to reanimate as skeletons or zombies 24 hours after their death.
Zombie Mount: ?
Mordnant Puppet, Puppet Zombie: Starfish Puppet Masters. [Mordnant] Snares bury themselves under loose soil to attack creatures walking above them. They attack by extruding filaments that inject acid into victims; this liquefies organs and muscle while leaving the skeleton, tendons, and skin intact. With the body thus hollowed out and refilled with acid and filaments, the mordant snare can control it from below like a puppet, creating a group of awkward, disoriented people. New victims fall prey to mordant snares when they approach to investigate.
A mordant snare can control up to four bodies per tentacle.
Zombie Servant: [Wormhearted Suffragans] frequent graveyards, casting detect evil or speak with dead to learn who was truly cruel and duplicitous in life. They also follow armies, visiting battlefields shortly after the fighting is over. In the guise of nurses or chirurgeons, they select their targets from among the dead and dying for as long as they remain undetected. In both cases, they cast animate dead to provide the worm goddess with viable skeletal or zombie servants.

Create Deathwisp. The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target’s spirit rises as a wraith in the space of its corpse or in the nearest unoccupied space. This wraith is under the deathwisp’s control. The deathwisp can keep no more than five wraiths under its control at one time.

Shadow Stealing Ray (Recharge 5-6). The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target’s shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon.
If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for 1d12 days before the undead shadow fades and the creature’s natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature’s alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain.
A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit.

DARAKHUL FEVER
Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. On a failed save the victim takes 14 (4d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. This reduction can’t be removed until the victim recovers from darakhul fever, and even then only by greater restoration or similar magic. The victim recovers from the disease by making successful saving throws on two consecutive days. Greater restoration cures the disease; lesser restoration allows the victim to make the daily Constitution check with advantage.
Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible.
If the infected creature dies while infected with darakhul fever, roll 1d20, add the character’s current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim’s body rises in.
Adjustment Table
Roll Result
1–9 None; victim is simply dead
10–16 Ghoul
17–20 Ghast
21+ Darakhul
 
Last edited:

Voadam

Legend
Tome of Horrors (5e)
5e
Allip: These creatures are the discontent souls of failed entertainers, mostly minstrels and bards. So great was their lust for fame and respect (never received) that they are unable to find peace, even in death. Merriment nearby their graves, by revelers leaving a festival or tavern, for example, will stir their emotions and call them forth to the barrier that separates the living from the dead.
Burning Ghat: The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it.
The burning ghat is a rare form of undead created in areas of unusually high negative energy when a living creature is put to death by fire for a crime it did not commit. Utterly twisted and maddened by its fate, a burning ghat is a fearsome creature, consumed with a hatred for the living and seeking to end life wherever it finds it.
Cadaver: Cadavers are the undead skeletal remains of people who have been buried alive or given an improper burial (an unmarked grave or mass grave for example).
A humanoid slain by a cadaver lord rises 24 hours later as a cadaver under the cadaver lord’s control.
Cadaver Lord: ?
Corpse Candle: Corpse candles are formed when creatures are sacrificed by ritualistic drowning to a sea or water deity. The fear of dying coupled with the hatred of the ones performing the ritual infuses the victims’ spirit with energy that often lingers in the area and empowers the corpse with unlife, raising it as a corpse candle.
Crypt Thing: Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such areas and they never leave their assigned area.
Demilich Advanced, Advanced Demi-Lich: ?
Devouring Mist: Spawned from the dreams of the Bloodwraith, devouring mists are undead composed of equal parts blood and malice, wedded together by negative energy.
Fire Phantom: When a creature dies on the Elemental Plane of Fire, its soul often melds with part of the fiery plane and reforms as a fire phantom; a humanoid creature composed of rotted and burned flesh and elemental fire.
Ghoul Cinder: A creature that is burned to death by magical fire may rise again as a fiery undead being called a cinder ghoul. The lairs of old red dragons may be haunted by many of these pathetic, angry spirits, and many a wizard that has dispatched a foe with a well-placed fireball has been found mysteriously charred to death many months after the deed.
Ghoul Dust: When a humanoid creature dies on the Parched Expanse on the Plane of Molten Skies, there is a good chance it returns from the afterlife as a dust ghoul — an undead flesh-eating creature composed of dust and earth.
The Horned Lord, Figure, Clean Fleshless Skeleton, Foul Being, Undead Thing, Garden Variety Evil Dark Lord, Eternally Cursed Undead Creature: So many times has the Horned Lord returned that his origins are lost the depths of legend, to the point that no one living knows the truth.
No one truly knows where the Horned Lord came from, and in fact, he rises up again only when stories about him have begun to fade from memory. The truth can be found, but it would require travel into the distant past, research into incredibly ancient books, or communication with the gods themselves. Countless millennia ago a monarch sought to build the greatest empire that the world had ever known. In doing so he made deals with many gods and wielded vast magical power, and as his power grew, so did his arrogance. When at last he had achieved his goal — a vast and unconquerable empire with him at its head — he was blinded by his pride and declared himself greater than the gods and turned his back on them. The emperor was to be the realm’s only god, and all the deities of the past were to be forgotten, their priests slaughtered and their temples overthrown. As one might guess, the gods were mightily displeased and struck down the emperor, cursing both him and his realm. Soon his proud empire had crumbled to dust and barbarism ruled the land.
But the gods had not finished with the emperor, so great was his transgression. He was transformed into an undead thing, doomed to be reborn again and again, consumed by the desire for conquest — a desire that can never be fulfilled. Always would the Horned Lord see his dreams crumble, and perish among the ruins of civilization. Always would he return with the same dreams of conquest, only to be crushed and forgotten.
Huecuva, Undead Spirit of a Good Cleric Who Was Unfaithful To Their God and Turned to the Path of Evil Before Death: Huecuva are the undead spirits of good clerics who were unfaithful to their god and turned to the path of evil before death. As punishment for their transgression, their god condemned them to roam the earth as the one creature all good-aligned clerics despise — undead.
Lantern Goat: Lantern goats are undead wanderers thought to be the coalescence of souls of people who died while lost in the wilderness.
Lich Shade: The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade.
Lich shades are evil creatures who attempted to achieve lichdom but failed for whatever reason. The creature is not destroyed, nor does it become a lich, it becomes something in between — something in between mortal life and eternal unlife.
Bleeding Horror Minotaur: ?
Mohrg, Animated Corpse of a Mass Murderer or Similar Villain Who Died Without Atoning For Their Crimes: Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes.
Mordnaissant: Occasionally when a woman with child dies violently in a place infused with unholy or negative energies, the unborn child within her does not perish, but instead continues to grow, vitalized by dark power, until it is capable of clawing its way free from its dead mother. This horrible creature, known as a mordnaissant, lives an existence of eternal pain, loneliness, and suffering and is relieved only by its ability to inflict harm on those around it.
Mummy of the Deep: It is the result of an evil creature that was buried at sea for its sins in life. The wickedness permeating the former life has managed to cling even to unlife and revive the soul as a mummy of the deep.
Ooze Undead: When an ooze moves across the grave of a restless and evil soul, a transformation takes place. The malevolent spirit, still tied to the rotting flesh consumed by the ooze, melds with the ooze. The result is a creature filled with hatred of the living and an intelligence and cunningness not normally known among its kind.
Phasma: A phasma is an undead creature spawned when a humanoid or monstrous humanoid fails its Fortitude saving throw against a phantasmal killer spell and dies as a result.
Hybrid Revenant: When a humanoid soul dies in especial rage, torment, and injustice, it is known that such spirits sometimes return to seek vengeance. Such vengeance can take many forms, but one of the most wretched of these is the hybrid revenant. It is believed that hybrid revenants occur when two or more creatures, at least one of them humanoid, die on the same spot, in similar throes of torment, at any time within a decade or so of one another. While the first soul’s will to rise was not enough on its own, the addition of a second or third like-minded victim is enough in aggregate for a single, hybrid, undead body to rise.
However, such an unnatural merging, born always of mind-shattering torment, sears the mind of the newly risen undead, and it no longer remembers clearly what happened to it or how to achieve the justice it craves.
Shadow Captain, Deadly Shadow Captain: When the eternally cursed undead creature known as the Horned Lord rises, he is inevitably accompanied by his 12 minions, the deadly shadow captains. These creatures may be the undead remains of the Horned Lord’s old followers, but some have suggested that they are equally wicked individuals from other lands and eras, cursed to serve him for all eternity. A few have even gone so far as to speculate that the shadow captains are actually undead entities sent by the gods to further the Horned Lord’s torment, acting ostensibly as his minions, but also adding to his misery and the realization of his unending doom.
Skeletal Knight: Once bound to their master as a personal guard, a skeletal knight returns when called to defend its lord once again.
Black Skeleton, Remnants of Living Creatures Slain in an Area Where the Ground is Soaked Through With Evil: Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind.
Lead Skeleton: A lead skeleton is expensive to create.
Skulleton: Skulletons are undead creatures believed to have been created by a lich or demi-lich, for the creature greatly resembles the latter in that it is nothing more than a pile of dust, a skull, and a collection of bones. The gemstones inset in its eye sockets and in place of its teeth are not gemstones at all, but are painted glass (worthless). The skulleton is thought to have been created to frighten off would-be tomb plunderers or convince them they have defeated the skulleton’s creator rather than a minor servitor and tomb guardian.
Undead Swordsman: Some skeletons retain their intelligence and cunning, making them formidable warriors.
Barrow Wight: A humanoid slain by [a barrow wight's slam] attack rises 1d4 rounds later as a barrow wight under the control of the wight that killed it unless the humanoid is restored to life or its body is destroyed.
Blood Wight: When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer).
Sword Wight: These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul.
Ghoul Wolf: ?
Basilisk Zombie: ?
Behir Zombie: ?
Brine Zombie: Brine zombies are the remnants of a ship’s crew that has perished at sea.
The spark of evil that brought them back from the ocean depths drives them to seek the living so they may join them in their watery graves.
Plague Zombie: If [the maximum hit point] reduction [from zombie rot] drops the creature to 0 hit points, the creature dies and rises as a plague zombie in 1d4 hours.
Purple Worm Zombie: ?
Pyre Zombie: Pyre zombies are the sad, tortured remains of those who were killed just before being burned alive. When the soul departed, their bodies were taken over by some malignant spirit. The spirit fortified the bodies from destruction by the fire, and the undead forms escaped the pyre to wreak vengeance on the living.
Spellgorged Zombie: It is the ultimate humiliation for a spellcaster to be reduced to a mindless, rotting husk used only to store the spells of a rival. Created with the use of a create undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie. It must be made from a corpse that was in life an arcane or divine spellcaster.
Vrock Zombie: The body of a slain demon animated with unholy power. This creature has no further link to its Abyssal masters but is instead a servant of the dark force behind its animation.
Allip, Shadowy Incorporeal Undead, Discontent Soul of a Failed Entertainer, Babbling Incoherent Apparition: ?
Burning Ghat, Humanoid Figure, Fearsome Creature, Nocturnal Pack Hunter: ?
Cadaver, Monster, Humanoid Dressed in Tattered Rags: ?
Cadaver, Undead Skeletal Remains of a Person Who Has Been Buried Alive: ?
Cadaver, Undead Skeletal Remains of a Person Given an Improper Burial: ?
Corpse Candle, Pale Man With Hollow Eyes, Translucent Image: ?
Crypt Thing, Skeletal Humanoid: ?
Demilich Advanced, Simple Uninteresting Humanoid Skull: ?
Devouring Mist, Drifting Nightmare, Undead Composed of Equal Parts Blood and Malice: ?
Fire Phantom, Humanoid Creature Composed of Rotted and Burned Flesh and Elemental Fire: ?
Ghoul Cinder, Swirling Humanoid Cloud of Burning Ash and Charred Body Parts, Fiery Undead Being, Pathetic Angry Spirit: ?
Ghoul Dust, Dust-Covered Creature With Decaying Flesh Pulled Tight Over its Humanoid Frame, Undead Flesh-Eating Creature Composed of Dust and Earth: ?
Huecuva, Walking Corpse, Robed Skeleton: ?
Lantern Goat, Goat With Tangled And Patchy Gray-and-White Hair And Horns And Hooves That Appear To Be Made of Stone, Undead Wanderer: ?
Lantern Goat, Coalescence of the Souls of People Who Died While Lost in the Wilderness: ?
Lich Shade, Rotting Skeletal Humanoid, Evil Creature Who Attempted to Achieve Lichdom But Failed: ?
Bleeding Horror Minotaur, Hulking Bull-Headed Humanoid Whose Body Constantly Drips and Oozes Thick Blood: ?
Mordnaissant, Horrid Shriveled Human Fetus Nested Within a Translucent Sphere of Dark Energy, Horrible Creature: ?
Mummy of the Deep, Rotting Bandaged Humanoid, Unloving Form, Desiccated Form: ?
Ooze Undead, Large Undulating Mass of Black Goo From Which Rotted and Broken Bones Protrude, Creature Filled With Hatred of the Living and an Intelligence and Cunningness Not Normally Known Among its Kind: ?
Phasma, Floating Semi-Transparent Humanoid, 6-Foot-Tall Incorporeal Humanoid: ?
Hybrid Revenant, Rotting Skeletal Humanoid But With Several Obviously Animal Bones in Place of its Normal Skeleton: ?
Hybrid Revenant, Hybrid Undead Body: ?
Hybrid Revenant, Semi-Skeletal Large Humanoid With Some of its Humanoid Parts Replaced By Animal Bones: ?
Hybrid Revenant, Humanoid Save For a Wolf Skull in Place of a Human Head: ?
Hybrid Revenant, Humanoid on Top and Elk on the Bottom: ?
Shadow Captain, Black-Armored Figure, Minion: ?
Shadow Captain, Undead Remains of the Horned Lord's Old Follower: ?
Shadow Captain, Equally Wicked Individual: ?
Shadow Captain, Undead Entity: ?
Skeletal Knight, Personal Guard: ?
Black Skeleton, Skeleton With Glistening Black Bones Seemingly Constructed of Blackened Steel, Minion of Evil, Intelligent Monster, Intelligent Opponent: ?
Black Skeleton, Guardian: ?
Black Skeleton, Protector: ?
Lead Skeleton, Animated Skeleton Whose Bones Have Been Coated With Metal, Skeleton Coated With Metal, Golem-Like Construct, 6-Foot-Tall Skeleton Constructed of Metal: ?
Skulleton, Humanoid Skull With Several Small Gems Inset in its Eye Sockets and Mouth, Pile of Dust a Skull and a Collection of Bones, Minor Servitor, Tome Guardian: ?
Undead Swordsman, Armored Skeleton, Formidable Warrior: ?
Barrow Wight, Rotting Humanoid With Leathery Gray Skin Drawn Tight Over Its Frame, Twisted Insane Creature Standing About 6 Feet Tall: ?
Blood Wight, Tattered Desiccated Humanoid About 8 Feet Tall Covered in Fresh Blood Which Seems to Weep and Ooze From its Body, Solitary Creature: ?
Sword Wight, Wicked Depraved Creature, Undead Abomination, Warped Twisted Caricature: ?
Ghoul Wolf, Wolf With Matted Dark Fur Torn Away in Places, Carnivorous Undead Wolf: ?
Basilisk Zombie, Shape, Shell: ?
Brine Zombie, Rotting Humanoid, Remnant of a Ship's Crew That Has Perished at Sea, Mindless Creature: ?
Plague Zombie, Desiccated Humanoid With Grayish Leathery Flesh: ?
Pyre Zombie, Rotting Corpse, Sad Tortured Remains of One Who Was Killed Just Before Being Burned Alive, Undead Form: ?
Spellgorged Zombie, Shambling Zombie, Mindless Rotting Husk, Programmed Being: ?
Vrock Zombie, Servant, Powerful Enemy: ?
Undead, Undead Creature, Undead Monster: An opponent whose skull is destroyed [by Maphistal] (and who is therefore slain) or an opponent brought to Dexterity 0 (and not rescued by his comrades) is carried back to the Keep of Bones where it is transformed into an undead creature or becomes part of the Keep itself.
Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds.
Greater Undead: ?
Undead Soldier: When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.
Undead General: When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.
Summoned Undead: ?
Created Undead: ?
Animated Undead: ?
Demi-Lich, Advanced Lich of Great Power, Simple Humanoid Skull Seated Amid a Pile of Bones and Dust: A demi-lich is an advanced lich of great power. When the life force of a lich ceases to exist and the material body finally decays (often after centuries of undeath), the soul lingers in the area and slowly over time possesses all that remains of the lich — its skull. The eye sockets and teeth of a demi-lich-possessed skull transform into clear gemstones (each worth 1,000 gp). The skull contains a single gemstone in each eye socket and six gems in place of its teeth.
Ghoul: Creatures slain by the [Orcus legendary action] devouring darkness rise as ghouls under the command of Orcus within 1d4 rounds.
Ghast, Greater Undead: ?
Lich, True Lich: The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual — a lich shade.
Mummy: ?
Mummy Lord: ?
Shadow: If a non-evil humanoid dies from [a black orc high priest of Orcus's caress of Orcus] attack, a shadow rises from the corpse in 24 hours under the priest’s control, unless the humanoid is restored to life or its body is destroyed.
Skeleton, Standard Skeleton: ?
Skeleton, Abhorred Mockery: Sonechard Undead Walking regional effect.
Specter: Sonechard Raise Dead lair action.
Wight, Greater Undead: ?
Wight, Normal Wight, Standard Wight: ?
Will-o'-Wisp: ?
Zombie: A humanoid slain by [a corpse candle's watery touch] attack rises 24 hours later as a zombie unless the humanoid is restored to life or its body is destroyed.
The region containing Orcus’s lair is warped by its magic. If a creature within 10 miles of Orcus’ lair dies, roll a d20. On a 19 or 20, the creature rises as a zombie under Orcus’ control.
A humanoid slain by [a devouring mist's blood drain] attack rises 24 hours later as a zombie under the mist’s control, unless the humanoid is restored to life or its body is destroyed.
Any humanoid creature slain by the mohrg rises as a zombie at the beginning of the mohrg’s next turn.
A humanoid slain by [a blood wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.
A humanoid slain by [a sword wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.
Sonechard Animate Dead legendary action.
Zombie, Abhorred Mockery: Sonechard Undead Walking regional effect.
Animated Creature: The electrical aura of the fogwarden can animate up to four dead creatures within 20 feet.

Animate Dead (Costs 2 Actions). Sonechard animates one corpse within 120 feet of it as a zombie.

Raise Dead. Sonechard chooses one slain creature and causes the creature’s soul to rise as a specter under its control.

Undead Walking. Slain creatures sometimes rise as skeletons or zombies, abhorred mockeries of their former states.
 
Last edited:

Voadam

Legend
Tome of Horrors 2020 (5e)
5e
Binguai, Frozen Giant: They are the undead remains of shamans or especially bloodthirsty warriors risen from the dead to visit frozen doom upon their tribes’ enemies.
In addition to their role in a frost giant tribe, binguai may also rise from their graves to defend the final resting places of other frost giants.
Bloody Bones: Bloody bones are created when a person desecrates the temple of an evil god and dies in the process. At least, that is what scholars hope, for that would make this horror decidedly rare.
Bog Corpse: Created by foul magics of long-dead gods, bog corpses are the remains of victims sacrificed to these otherworldly entities in times long before history began to be recorded. Cursed by the rituals that consigned them to a fetid tomb, bog corpses protect the sacred places in which they died. Once their unholy sites are disturbed, they rise to drive off the intruders and also to hound them to death. Those slain by a bog corpse are not entirely dead, and the bog corpse attempts to carry its victims back before the soul departs its body. Once interred in the rotting bog, the fresh corpse transforms into a bog corpse.
A creature reduced to 0 hit points by a bog corpse is not dead. Instead, it falls into a coma that lasts until the bog corpse that reduced it to 0 hit points is slain, after which the victim becomes stable as if it had passed three death saves. If a creature in a coma caused by a bog corpse is placed in the sacred bog the corpse guarded, that creature becomes a bog corpse in 1d6 days.
Bone Cobbler: ?
Skeletal Statue: Bone Cobbler Animate Bones power.
Bone Reaper: ?
Undead Feral Cat: ?
Corpsepun: Corpsespun follow the commands of the corpsespinner that created them, which they receive telepathically.
Creatures that die while affected by a corpsespinner’s poison that are not devoured by the corpsespinner rise in one hour as a corpsespun.
Crawling Hand: Crawling hands are horrid necromantic creations that wander darkened areas, often crypts, in search of living prey to choke the life out of them. Some are made by foul magics that seek to create swarms of lesser minions to guard areas and commit assassinations. Other crawling hands are the result of careless adventurers who hack away at zombies with little regard to the lingering necromantic energies that might reanimate severed parts
Demi-Lich, Ordinary Demi-Lich: When the lifeforce of an ancient lich of incredible power finally diminishes and its material body decays — a process that often takes centuries of undeath — the undead being’s soul lingers in the area and possesses the only viable remains: the skull. After this second death, the eye sockets and the teeth of the demi-lich-possessed skull oddly transform into clear gemstones (each worth 1,000 gp), with a single gemstone growing in each eye socket to match the six gems that replace the teeth.
Greater Demi-Lich: A greater demi-lich is a demi-lich that has spent eons traveling the planes of existence and exploring dark, arcane secrets. It has succeeded in recovering some of its former spellcasting ability and developing other unholy powers beyond even those it had as a lich. Some say such demi-liches deliberately abandoned their bodies in order to more fully focus on their sinister studies. Although a greater demi-lich can never regain its lost body, it has learned to capture the souls of the creatures it encounters and store them in the gemstones embedded in its skull. It then transfers the souls to once again power its phylactery.
Draug: When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug.
Draug Captain: Most often, the captain of a crew of draug was the captain of the ship in life, but if the ship went down as part of a mutiny, it could be anyone: the cook, the boatswain, a really clever cabin boy, whoever the spirits of the dead sailors looked to as their leader.
Duppy, Hate-Filled Duppy: When the cruelest sailors die ashore, out of reach of their ship and crew and a proper burial at sea, they sometimes rise again as hate-filled duppies.
Egui: Variously described as the ghosts of those who died of hunger or of those who were especially gluttonous in life, egui wander the night in search of food in order to sate their terrible, gnawing hunger.
Ekimmu, Ekimuu, Spirit of the Dead Who Has Not Been Given Proper Funerary Rites: Ekimuu are the spirits of the dead who have not been given proper funerary rites. They may be murder victims cast into a defile, lonely hermits who died far away from others, or travelers too far from home for anyone to claim their corpses. Denied entry into the afterlife, they roam the world looking to vent their wrath upon mortals.
Fear Guard: Any living creature reduced to Wisdom 0 by a fear guard is slain and becomes a fear guard under the control of its killer in 1d6 rounds.
Forest Child: Forest children are born as amalgams of the restless spirits of children who were murdered or who died of prolonged suffering. When such innocent, outraged souls go unavenged or are unable to pass on, they sometimes drift toward the heart of the nearest forest and merge into a forest child’s unquenchable malice. Only in cases of nearby mass child tragedy do two or more forest children appear together, but when they do, they appear and behave as close siblings.
Gholle: ?
Ghoul of Khemit: ?
Lacedon: ?
Ghul: Ghuls are the undead form of genies returned to life by some ancient and now-forgotten magic.
Groaning Spirit: The groaning spirit is the malevolent spirit of a female elf often found haunting swamps, fens, moors, and other desolate places.
Guardian Shade: A guardian shade is the ghost of a warrior whose life was dedicated to protecting sacred places or holy individuals. Upon death, these warriors are given the option by the gods, spirits, or the shamans of their nation to continue serving as protectors. A guardian shade created in this fashion dwells alongside another’s spirit inside their body and emerges to aid its host when danger threatens.
Hoar Spirit: Believed to be the spirits of humanoids that freeze to death either because of their own mistakes or because of some ritualistic exile into the icy wastes by their culture, hoar spirits haunt the icy wastelands of the world seeking warmblooded living creatures in which to share their icy hell.
Hyaenodon Undead: ?
Masked Spirit: Masked spirits are undead entities said to originate directly from the plane of death. They do not appear to be the spiritual remains of living creatures, but rather the product of extreme emotions, momentous events, or great violence. The distillation of many different passions, they are drawn to the living, hoping to elicit similar emotions from their victims.
Mogwai: Mogwais are created by demons, using the spirits of the dead as raw material.
Mogwai Don'gui, Ice Wraith: It is believed that they are created from the death throes of those who died alone and without comfort, and now remain near where they died, consumed by the naturalistic fury of the storms and their rage at those who remain living.
Lightning-Quick Mummy: Lightning-quick mummies are created by foul sorceries to lure and trap those wishing to disturb the rest of the unliving.
Murder Born: Murder of the foulest kind creates the ghastly undead known [as murder born]. When a pregnant mother and her unborn child are slain and their bodies not given a proper burial, then the spirit of the unborn rises as a murder born.
Murder Crow: Murder crows are not of this world, or so the sages say. Other texts speak of natural birds cursed by foul wizardry to become these monstrosities.
Shadow Rat: ?
Red Jester: Red jesters are thought to be undead court jesters put to death for telling bad jokes, making fun of the local ruler, or dying in an untimely manner (which could be attributed to one or both of the first two). Another legend speaks of the red jesters as being the court jesters of Orcus, Demon Prince of the Undead, sent to the Material Plane to “entertain” those the demon prince has chosen to pay special attention to.
Greater Shadow: According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. All shadow beings are said to spring from this malevolent source. Of its creations, the greater shadows are among the worst.
Swarm of Undead Bats: ?
Swarm of Undead Hummingbirds: ?
Swarm of Undead Rats: ?
Shadow Wolf: ?
Aqueous Zombie: Aqueous zombies are the remains of victims sacrificed to the sea and the gods of the deep. The ritual to create them is quite gruesome and involves stuffing the still-living sacrifice with dried sea salt and blood until their stomach bursts, at which point they are drowned.
Bramble Zombie: A bramble zombie is what happens when a medium creature addicted to bramble berries dies.
A bramble zombie is incapable of actions contrary to the well-being of the bramble that created it.
If any of those loyal to it switch sides once they see it move, the bramble kills those enemies first so that they (still addicted to the berries) can instead rise as bramble zombies.
If a Medium creature addicted to bramble berries dies (for any reason), the target rises again within 1d4 rounds as a bramble zombie. Larger and smaller creatures do not rise but crumble to a soil-like dust instead.
Zombie Carcharodon: ?
Goblin Zombie: ?
Juju Zombie: They are most often created by dark rituals but can also be accidently animated when a corpse is slain by powerful necromantic magic.
Gug Zombie: Can a gug even be zombified? That was the question we were throwing around that evening as we sipped ales down at the Sudden Happenstance. Well, as it turned out, Hille’s master had a fresh gug corpse and we were just drunk enough to think of it as possible, but not so drunk as to not be able to do it. We did and regretted it.
While its flesh is not of this wor[l]d, a gug is certainly flesh and blood enough to die, and if it can die, it can be animated as undead.
Zombie gugs are sometimes created when gugs are summoned to this realm and then left to guard an area for so long that even their alien bodies wither and die, yet they remain on guard for eons to come.
Mummy Zombie: Certain cursed temples or those built to glorify dark gods in the lands of Khemit animate all living creatures that die within them. These corpses rise as mummy zombies, not nearly as powerful as true mummies and lacking the funeral wrappings.
Otyugh Zombie: What’s fouler than an otyugh? A zombie otyugh. No, this is not some kind of joke; we fought one during the Darkhold campaign. Seems the Wight Kings had been using live otyughs as disposals, just tossing bits and scraps down to them when the unused corpse parts started to pile up. Tidy, for necromancers at least. When the war turned against them, they zombified their waste eaters and sent them against our lines.
While they can be created through the normal means of creating zombies, must zombie otyughs come into being through accident. While immune to mundane diseases, these offal eaters from time to time consume too much necrotic flesh. The result is a magical disease that eats the otyugh from the inside, turning it into a perverse and even fouler version of its living self.
Poisonous Snake Zombie: The tiny asps are created using vipers. Their bodies often show the wounds that caused their deaths. Necromancers and other evil sorcerers occasionally animate entire barrels of the serpents to provide added defenses for their homes.
Sphinx Zombie: Sphinx are often bound by magic to guard a place or secret lore. The magic that keeps them in service sometimes survives the magic-user who bound them, leaving the sphinx trapped. If lucky, enough food and water is provided to keep the sphinx alive for centuries; if not, they eventually succumb, trapped by the bounds of magic. These sphinxes, maddened by their callous treatment and needless deaths, animate as zombies, but zombies far more intelligent than others of their ilk.
Binguai, Undead Giant: ?
Binguai, Undead Remains of a Shaman: ?
Binguai, Undead Remains of an Especially Bloodthirsty Warrior: ?
Bloody Bones, Skeleton, Animated Skeleton: ?
Bog Corpse, Dead Thing: ?
Bog Corpse, Remains of a Victim Sacrificed to Otherworldly Entities: ?
Bone Cobbler, Undead Thing, Desiccated Looking Undead, Master Sculptor: ?
Bone Reaper, Cloaked Figure: ?
Undead Feral Cat, Walking Feline Corpse, Recently Slain Cat, Cunning Predator, Undead Beast: ?
Corpsespun, Zombie That is Infested With Spiders, Corpsespun Minion: ?
Wagna, Corpsespun: Dannick survived the spider’s stabbing foreleg through the throat, though he never spoke again. Wagna didn’t … she didn’t make it. The bite on her thigh rotted quickly, and with Dannick severely injured, we had no way of healing her. We could only comfort her as we watched her light fade. We thought that was the worst of it, but no. I still have nightmares of her face contorting as she breathed her last. Spiders boiled from her eyes, from her throat, from the wound on her thigh. They clambered around her form like it was their home. We fell back, and then Wagna sat up. The monstrous bone-white spider took that moment to return, appearing from the air behind our dead friend. It seemed to enjoy watching as she crawled toward us, spitting spiders at us as she advanced. — Constance Greenbriar, on her flight from the web lair in the caverns beneath Reme.
Crawling Hand, Disembodied Hand, Horrid Necromantic Creation: ?
Crawling Hand, Lesser Minion: ?
Demi-Lich, Skull: ?
Pauk, Greater Demilich, Very Old Demi-Lich: ?
Demilich Greater, Lich That Has Spent Eons Traveling the Planes of Existence and Exploring Dark Arcane Secrets: ?
Draug, Undead Sailor, Undead Humanoid: ?
Draug Captain, Far More Powerful Undead Creature, Mussel-Encrusted Skeleton, Undead Humanoid: ?
Duppy, Pirate: ?
Duppy, Floating Ghostly Humanoid, Evil Undead, Undead Humanoid: ?
Egui, Especially Fearful Type of Undead, Ghost, Undead Humanoid: ?
Egui, Ghost of Those Who Died of Hunger: ?
Egui, Ghost of Those Who Were Especially Gluttonous in Life: ?
Hostile Egui: ?
Ekimmu, Undead Spirit: ?
Fear Guard, Terror, Lurker, Terrible Foe, Undead Humanoid: ?
Forest Child, Child, Young Man, Boy: ?
Forest Child, Amalgam of the Restless Spirits of Children Who Were Murdered or Who Died of Prolonged Suffering, Undead Spirit: ?
Gholle, Hunched Figure, Tall Undead Hyena or Maybe Gorilla, Biped With a Stench Like a Thousand Graves: ?
Gholle, Undead Humanoid With the Features of Hyenas Gorillas and Humans, Undead Humanoid: ?
Ghoul of Khemit, Figure With Flesh Desiccated to a Sinewy Leather and a Face Elongated Into a Muzzle, Undead Horror, Hunched Figure With Sinewy Muscle and Leathery Skin, Undead Humanoid: ?
Ghul, Undead Thing, Undead Form of a Genie Returned to Life By Some Ancient and Now-Forgotten Magic, Ragged Looking Creature, Undead Djinn, Undead Genie: ?
Groaning Spirit, Elven Woman, Once-Beautiful Elf: ?
Groaning Spirit, Malevolent Spirit of a Female Elf, Translucent Image, Undead Humanoid: ?
Guardian Shade, Shimmering Form, Brawny Warrior: ?
Guardian Shade, Ghost of a Warrior Whose Life Was Dedicated to Protecting Sacred Places or Holy Individuals, Undead Spirit: ?
Evil Guardian Shade: While guardian shades are usually devoted to the defense of the helpless and the sacred, some evil shamans capture the spirits of wicked warriors and bind them to their own unholy folk — ancient priests, evil chiefs whose bodies have wasted away, weak-bodied sorcerers, and the like.
Hoar Spirit, Spirit of a Humanoid That Freezes to Death Either Because of Their Own Mistakes or Because of Some Ritualistic Exile Into the Frozen Wastes By Their Culture, Undead Humanoid: ?
Hoar Spirit, Gaunt Humanoid: ?
Hyaenodon Undead, Snarling Thing, Great Hyena That Was Neither Dead Nor Alive, Terror: ?
Hyaenodon Undead Servant, Reanimated Hyena From a Bygone Era, Undead Beast: ?
Lacedon, Fish-Folk: ?
Lacedon, Aquatic Type of Ghoul, Undead Ghoul: ?
Masked Spirit, Undead Thing: ?
Masked Spirit, Undead Entity, Fearsome Green-Shimmering Spirit, Undead Spirit: ?
Mummy Lightning-Quick, Undead Humanoid: ?
Murder Born, Wailing Infant of Translucent Spirit Matter, Ghostly Infant: ?
Murder Born, Ghastly Undead, Foul Fetus, Undead Humanoid: ?
Murder Crow, Undead Beast: ?
Shadow Rat, Rat With Rotting Flesh Torn and Matted Fur and Blazing Red Eyes: ?
Red Jester, Offending Jester: ?
Red Jester, Undead Court Jester: ?
Red Jester, Court Jester of Orcus: ?
Greater Shadow, Massive Wall of Inky Darkness, Monstrous Shadow Being: ?
Greater Shadow, Creation, Powerful Undead, Creature of Living Shadow, Greater Being: ?
Swarm of Undead Bats, Collection of Dead Bats That Still Fly, Undead Beasts: ?
Swarm of Undead Hummingbirds, Hundreds of Tiny Flitting Bodies, Swarming Mass of Tiny Birds, Birds, Tiny Birds, Undead Beasts: ?
Swarm of Undead Rats, Undead Beasts: ?
Shadow Wolf, Shadowy Shape, Nocturnal Hunter, Undead Beast: ?
Aqueous Zombie, Dead Thing, Remains of a Victim Sacrificed to the Sea and Gods of the Deep: ?
Older Bramble Zombie: ?
Zombie Carcharodon, Horror, Undead Shark, Massive Carcharodon: ?
Zombie Carcharodon, Giant Undead Shark, Undead Zombie Beast: ?
Goblin Zombie, Little Bugger, Undead Humanoid: ?
Zombie Goblin Servant: Goblin shamans who work with the materials they have often have large numbers of zombie goblin servants.
Gug Zombie, Undead Extraplanar: ?
Juju Zombie, Bodyguard, Cloaked Figure, Rotting Corpse: ?
Juju Zombie, Difficult Undead Servant, Terrible Foe, Excellent Bodyguard, Excellent Lieutenant, Undead Humanoid: ?
Shafa, Mummy Zombie: We barely had time to mourn Shafa. Our brave fighter had blundered into one too many traps and taken a swinging scythe to the head. As Sister Catherine pronounced him too far gone, he stirred and sat up. His body had already begun to desiccate and smell like the mummies we had fought, frankincense and myrrh wafting from his moaning mouth. As he rose, he blamed us, especially Miroini our trapfinder, for his death.
Mummy Zombie, Walking Dead, Undead Humanoid: ?
Otyugh Zombie, Undead Beast: ?
Poisonous Snake Zombie, Undead Snake, Undead Serpent, Tiny Asp, Undead Beast: ?
Sphinx Zombie, Once Noble and Learned Beast, Foul Perversion of Life, Undead Humanoid: ?
Undead, Undead Being, Undead Creature: ?
Undead Monstrosity: ?
Lesser Undead, Guardian: ?
Lesser Undead, Servant: ?
Undead, Abomination, Offense to the Proper Order of Nature: ?
Undead Gull, Horror: As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked.
Animated Weevil, Horror: As we crossed the Sea of the Dead, we fought off the many horrors spawned by that cursed place. Bloated zombies clambered aboard, undead gulls stripped the flesh from the unwary, and even the weevils in our biscuits animated and attacked.
Undead Shark, Horror: ?
Death Knight: ?
Hungry Ghost: ?
Ghoul: A creature that has lost its last hit die to the nabasu’s death gaze has disadvantage on all death saves for the next 24 hours, and if it dies within that time, it rises as a ghoul in 1d4 rounds under the nabasu’s control.
Any humanoid creature slain by the gholle rises as a ghoul within 1d6 hours.
Jin Xoku Ting, Evil Lich: The cruel Emperor Jin Xoku Ting treated his enemies with exceptional brutality, rounding up rebellious nobles, dissatisfied peasants, unsuccessful officers, and others, then subjected them to merciless torture and eventual execution by beheading. The emperor’s tyrannical practices were bad enough on their own, but soon were made far worse when it was discovered that he had transformed himself into an evil lich and placed the heads of his victims into necromantically-powered constructs to serve as his immortal guard.
Lich: ?
Ancient Lich of Incredible Power: ?
Mummy, True Mummy: ?
Dwarven Mummy Guard: ?
Shadow, Normal Shadow: If a non-evil humanoid dies from [a greater shadow's strength drain] attack, a shadow rises from the corpse 1d4 rounds later under the greater shadow’s command.
If a non-evil humanoid dies from this [a shadow wolf's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.
Skeleton: It was a damned tree. No, really, a damned tree. The thing [a gnarlwood] looked like a tree with four massive branches holding up bundles of green-black leaves fringed with white patterns. The thing, the tree, had a face! A twisted skull-like mockery of a face that leered and snarled at us. With one wave of a woody limb, it called up the skeletons of those it had slain to join the fight.
Vengeful Spirit: ?
Short-Lived Echo of a Demi-Lich's Former Self, Wraith: Demi-Lich Malevolent Echo Lair Action.
Greater Demi-Lich Malevolent Echoes Lair Action.
Zombie: A humanoid slain by this [a duppy's incorporeal touch] attack rises 24 hours later as a zombie under the duppy’s control, unless the humanoid is restored to life or its body is destroyed.
Zombie, Newly Undead Friend: Cerebral Stalker Consume Brain power.
Genir, Zombie: The thing that came out of the hollow skull next was all claws and teeth, a hunched muscular form that landed squarely on poor Genir. The top of the mage’s head vanished with one claw swipe as we formed up for another fight. Our resolve wilted as Genir — poor, dead Genir — stood up again.
Plague Zombie: N'gathau Rauuka the Ravager Undead Nightmare venom.
Undead Zombie Beast: ?
Bloated Zombie, Horror: ?
Human Zombie: ?

Animate Bones (1/day). A bone cobbler animates up to five skeletal statues within 30 feet of itself. These creatures use the stat block of skeletons, though their forms and structures do not need to resemble humanoids or anything remotely humanoid. The skeletal statues remain animated until destroyed, until the bone cobbler wills them back into statues, or for 24 hours.

Consume Brain. Once it has its victim underground, the cerebral stalker begins gnawing on the victim’s head, rapidly chewing through bone and tissue, dealing 13 (2d8 + 4) piercing damage each round. When the victim dies, the cerebral stalker reaches the victim’s brain, which it promptly devours. A victim slain in this manner reanimates in 1d4 rounds as a zombie. Typically, the cerebral stalker “tosses” them back up to the surface of the ground so their traveling companions can witness the reanimation and deal with their newly undead friend. Zombies created in this manner are under no one’s control.

Malevolent Echo. A short-lived echo of the demi-lich’s former self appears in the form of a wraith in an unoccupied space within 30 feet of the demi-lich and obeys the demi-lich’s telepathic commands (no action required). It rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points.

Malevolent Echoes. Two separate short-lived echoes of the demi-lich’s former self appear in the form of wraiths in two unoccupied spaces within 30 feet of the demi-lich and obey the demi-lich’s telepathic commands (no action required). Each rolls initiative, acts on its own turn, and disappears after one minute or when it drops to 0 hit points.

Undead Nightmare: Using this venom instantly kills the target. The soul of the slain victim is trapped by Rauuka in a phylactery jar and the body is instantly transformed into a plague zombie under Rauuka’s command. If Rauuka uses this effect, he cannot use his needle claws until the end of his next turn.
 
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