Warlock Grimoire for 5th Edition
5e
Undead, Undead Creature: ?
Inimical Undead: ?
Ibbalan, Great Undead Morza: ?
Animated Undead Cat With Particularly Fluffy and Luminous Fur: ?
Intelligent Undead: ?
Undead Spirit: ?
Corporeal Undead: ?
Undead Vulture: ?
Lesser Undead: ?
Animated But Unintelligent Undead: ?
Undead Caster: ?
Undead Master: ?
Undead Noble: ?
Ravening Undead: ?
Undead Host: ?
Undead Servitor: ?
Undead Creation: ?
Undead Follower: ?
Undead Partner: ?
Brave Undead: ?
Undead Who Fears the Sun's Light: ?
Banshee: ?
Banshee, Memory of a Long-Dead Elf: ?
Ghost: ?
Ghost of a Famous Trollkin: ?
Towering Ghostly Figure, Howling Giant: ?
Wandering Ghost of a Wayward Giant: ?
Ancestral Spirit: ?
Ancestral Spirit, Ghostly Spirit, Huge Ghostly Figure, Spirit, Ghost, Phantom: ?
Ancestral Spirit, Dark Flickering Shade: ?
Ancestral Spirit, Looming Spectral Apparition: ?
Ghost, Memory of a Long-Dead Elf: ?
Ghoul: ?
Ghoul, Corporeal Undead: ?
Heartless Ghoul: ?
Iron Ghoul: ?
Imperial Ghoul: ?
Sarastran Ghoul: ?
Emperor Nicoforus the Pale, Ghoul Emperor: ?
Lich: ?
Powerful Lich: ?
Phantom: ?
Shade: Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. The world of Midgard is no stranger to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a vessel for their soul after their body dies. These people are called shades. Shades can arise from any living race.
There are rumors of darakhul or other undead leaving shades behind after destruction, but there are no reliable accounts of such a creature. It is more likely that an undead creature with strong enough will to become a shade becomes a shade of the race they were in true life.
Despite the functional similarities to a living body, a shade isn’t composed of flesh and blood. Their bodies are a memory of who they once were, inhabited and quickened by the presence of their soul.
The largest known concentration of shades has arisen relatively recently in the conquered kingdom of Krakovar. The death that swept from the vampires to the south and their ghoulish allies that boiled up from the earth’s crevices created the perfect conditions for shades to arise.
Because they can arise from any people, shades come from all corners of Midgard and from all walks of life. Station and wealth are no guarantee to help one linger on after the body’s death either. It’s not unheard of for a person to die only to rise as a shade with little understanding that anything changed.
As living echoes of who they once were, shades maintain some of the traits they bore in life.
Werghart Shade: ?
Siwali Shade: ?
Traveling Shade: ?
Krakovan Shade: ?
Prominent Shade: ?
Kaladrian Ladross Larentil, Shade: ?
Veyla Gheren, Veteran Shade, Human Woman, Town Master of Werghart: ?
Gohtras Bloodstone, Dwarf Priest Shade, Pale-Skinned Reaver Dwarf Priest of Wotan, Staunch Realist, Advisor: ?
Shadow: ?
Skeleton: ?
Skeleton, Lesser Undead: ?
Skeleton, Animated But Unintelligent Undead: ?
Specter: ?
Specter, Memory of a Long-Dead Elf: ?
Spirit: ?
Dark and Hungry Spirit: ?
Powerful Spirit: ?
Swarm of Wolf Spirits: ?
Unsettled Spirit: ?
Vampire: ?
Vampire, Corporeal Undead: ?
Vampire, Blood Drinker: ?
Vampiric Prince Lucan, King Lucan: ?
Matvei, The Wendestal Devil, The Lengrove Butcher, Vampire: Unbeknownst to the khan’s son, many pairs of cold and ravenous eyes kept watch on the camp from the shadows on the plain, their bloodlust rising as the slaughter escalated before them. In Matvei’s haste, he stumbled right into the waiting arms of one of the creatures who seized him in a steely grip and whirled him away from the others of its kind coming closer. The creature which grappled him hissed like a cat at its fellows and spoke, “The horse-princeling wishes to join our little family. Go and take his pursuers as you will, but let us not be rude to our new brother.” A sharp pain in his throat, and his old life ended to the sound of war cries giving way to shrieks of surprise and terror.
Old Vampire: ?
Vampiric Noble: ?
Vampire Spawn: A humanoid slain in this way [by Matvei's bite attack] and then buried in the ground rises the following night as a vampire spawn under Matvei’s control.
Matvei also creates his own spawn only to abandon them immediately, hiding them in places where they rise confused and ravenous, and he revels in the chaos they cause before their destruction.
Crooked Vampire: ?
Hungry Vampire: ?
Vampire, Undead Abomination, Hated Vampire Foe: ?
Vampire, Undead Who Fears the Sun's Light: ?
Kasidra, Mask Wight, Undead Knight: Kasidra’s singular thirst for adventure was too great an inner fire for a necromancer of Prentervuul’s abilities to ignore. He arranged for her death. Then armed with a cold iron mask of demonic origin and incantations once cast by the lord of shadows and the goddess of the underworld, Prentervuul trapped Kasidra’s soul and forged her into his own mask wight.
Boneshard Wraith: In the wake of the Battle of Flensing Gulch and the defeat of the last of Caelmarath’s Indomitables by a summoned boneshard tempest, the nearly innumerable dead arose to haunt the area as boneshard wraiths, a form of undead creature only truly encountered in the Wasted West.
Any creature killed in this way [by a boneshard wraith's boneshard cyclone attack] rises as a boneshard wraith on the next new moon unless the remains are blessed.
Boneshard Wraith, Vaguely Humanoid Form, Ghostly Horror Haphazardly Assembled From Mismatched Bones and Grave-Scavenged Shards: ?
Zombie: When the blood of a necrotic tick’s undead host runs dry, the parasite rides its victim to a new host—usually an unfortunate living creature. As it sucks the living creature’s blood, it leaks negative energy into the bite wound and starts a process that slowly turns the hapless victim into a zombie one pound of flesh at a time.
The disgusting Lord Rodyan of Hengksburg in the Blood Kingdom breeds necrotic ticks in the laboratory beneath his mansion. He is using the foul creatures to create zombies to fight for him in the city’s gladiatorial arena.
Necrotic Tick's Necrotic Regneration power.
Zombie, Lesser Undead: ?
Zombie, Animated But Unintelligent Undead: ?
Animal Zombie: ?
Darakhul Monk: ?
Darakhul, Helmeted Guard: ?
Tarpin the Black, Darakhul Priest 11: ?
Darakhul: ?
Hesstia Daarmirve, Dragonborn-Darakhul Assassin, Sleepless Darakhul, Persuasive Dragonkin Ghoul: ?
Darakhul Defector: ?
Darakhul Sarastran Ghoul: The eyes of darakhul who have truly embraced the worship of the Queen of Night and Magic darken to near black with white motes that seem to swirl and drift across their pupils.
Darakhul Shadowmancer: ?
Darakhul Knight: ?
Darakhul Blood Mage: ?
Darakhul Black Knight Commander: ?
Subservient Darakhul: ?
Tyrik Benion, Dwarf Darakhul Graveslayer, Recruit: The most notable of these recruits is Tyrik Benion, a graveslayer who at a young age found his parents brutally murdered by a hungry vampire. Vowing vengeance, Tyrik devoted his life to the destruction of these undead abominations. After numerous foiled attempts to kill the vampire and with a wake of dead innocents behind him, Tyrik was approached by Hesstia herself. The persuasive dragonkin ghoul offered the dispirited dwarf a chance to continue his crusade against his hated vampire foes. Forever.
Tveirherjar: Here, on the Corpse Shore, the terrible serpent-wyrm Nidhogg feasts on the bodies of murderers, adulterers, and oath breakers and gnaws at the roots of the tree. The most wicked of these men are spared being eaten and are cursed by Nidhogg instead. They become the tveirherjar and are sent to Valhalla to fight the valkyries and corrupt the einherjar.
Necrotic Regeneration. While attached to a living host, a necrotic tick leaks negative energy into the host’s bloodstream, so its wounds quickly heal over with scabrous, necrotic flesh. If the host does not already have regeneration, it regains 2 hit points at the start of its turn if it has at least 1 hit point. Track how many “necrotic hit points” a host recovers via necrotic regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hit points from those accumulated. Once the necrotic hit points equal the host’s total hit points, the host becomes a zombie.