Undead Origins

The Witch: a 5e class
5e
Undead Familiar: Witch Undead Companion power.
Undead: ?
Undead Servant Skeleton: Witch Raise Your Enemy power.
Undead Servant Zombie: Witch Raise Your Enemy power.
Undead Hands: ?

Undead Companion
At 6th level, your familiar truly completes the transformation to undead. Your familiar becomes immune to poison damage, necrotic damage, and the poisoned condition. Additionally, its creature type changes to undead.

Raise your Enemies
At 18th level, your necromantic power has grown so great that you can raise the bodies of fallen enemies into loyal servants. Once per day, in a rite that takes 10 minutes, you can raise the corpse of anything that has died in the last week into an undead servant. This servant can follow you for 3 days, after which time the necromantic energies holding it together fail and the creature crumbles to dust, unable to be raised again. You may only have one of these servants under your control at one time. If you attempt to raise another, the one you currently have animated immediately crumbles to dust.
When you raise a creature, it retains its basic statistics and any physical attacks and abilities it might have. It also gains immunity to exhaustion, poison damage, and the poisoned condition. It loses all other abilities, special senses, spellcasting, resistances, immunities, and any fly speed. Remember, your GM has the final say on whether or not an ability transfers to an undead form.
Additionally, when using this ability, choose whether you will raise the corpse as a skeleton or a zombie. If it is a skeleton, it gains vulnerability to bludgeoning damage. If it is a zombie, its speed is halved, and it gains the following trait:
“If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.”
 

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Tome of Beasts 2 Lairs for 5th Edition
5e
Sgavaldyr: Perhaps Sgavaldyr rises as an undead creature in response to his tomb being violated or the forgotten goddess of poison begins reasserting her power.
Sylvia Tanner, Servant of the Unsated God: Osdek Tanner’s wife, Sylvia, lurks in this chamber. Sylvia was once the high priestess of the cultists. When the fleshspurned rose from the dead and attacked the cultists, Sylvia fled but was attacked while running up the stairs out of the basement. She fell back down the stairs where she broke her neck. Shortly thereafter, Hriggala used its foul magic to reanimate her as a servant of the Unsated God.
Sister Sorakan, Hantu Penanggal, Elderly Human Woman: ?
Sister Sorakan, Ghost: A ghost resides here, the last remnant of Sister Sorakan as a mortal. She lurks beneath the boughs of the weeping willow tree at the pond’s edge. The terrible fate that befell her has unhinged her mind, and the ghost can’t communicate in any rational manner. If the PCs ask about her death or what brought her to this state, she attempts to pantomime the hantu penanggal by tearing her head from her shoulders, raising it high in the air, and pointing up the path to the temple.
Ghoul Bat: ?
Servant of the Unsated God: ?
Web Zombie: ?
Overshadow: Twenty years ago, the dwarves started a mining operation and colony, called Thyrdun, on the outer reaches of their domain. A few years later, the tailings dam accidentally ruptured, filling the mine with water and mud and causing collapses that trapped those who survived the flooding. The remaining colonists eventually ran out of air, dying a slow death in the darkness of the mine’s depths. This tragic mass death spawned an overshadow, a terrible undead abomination formed of the fearful, hopeless souls who perished in the accident.
The overshadow, lurks here where it was spawned from the terrible deaths of the original colonists.
The sudden mass deaths of Brildwyn’s companions spawned an overshadow that still resides here.
Flayed Wraith: A cult of Hriggala based in the slums of a large city captured, tortured, and consumed various people for months. Their murder spree was abruptly ended when one of their victims returned as a powerful undead creature. Hriggala, amused at the turn of events, raised the fallen cultists as undead.
The cult’s murder spree might have continued indefinitely had their actions not caused the last of their victims to return as a powerful undead that proceeded to slaughter the cultists when they returned to the building after their last ceremony. This strange turn of events pleased Hriggala greatly, and the demon lord used its power to transform the slain cultists within the manor into even more undead horrors.
Two of the cultists managed to flee as far as the entrance hall before they were cornered and killed by the creature they had inadvertently created (see Area 12). Their bodies were later animated as flayed wraiths (Tome of Beasts 2, p. 151) by Hriggala, and they now hide amid the greatcoats and cloaks in this chamber.
Fleshspurned: A cult of Hriggala based in the slums of a large city captured, tortured, and consumed various people for months. Their murder spree was abruptly ended when one of their victims returned as a powerful undead creature.
The cult’s murder spree might have continued indefinitely had their actions not caused the last of their victims to return as a powerful undead that proceeded to slaughter the cultists when they returned to the building after their last ceremony.
The fleshspurned was inadvertently created by the cultists when a mercenary was lured into the manor by Sylvia and drugged before being eaten alive. Now, the power of Hriggala compels the creature to serve Sylvia.
Husk: These terrible undead creatures are remnants of old bodies of the hantu penanggal and follow her commands.
Walled Horror: The brick and mortar wall contains a walled horror. Spawned from the mass murder of the remaining priests and servants of the temple, this undead creature lashes out at any intruders in Area 8.
Ghoul Bat, Favored Pet: ?
Web Zombie, Cocooned Desiccated Humanoid Form, Corpse: ?
Flayed Wraith, Undead Cultist, Undead Horror, Hriggala's Undead Minion, Victim of the Fleshspurned: ?
Fleshspurned, Powerful Undead Creature: ?
Overshadow, Terrible Undead Abomination: ?
Husk, Terrible Undead Creature, Remnants of an Old Body of the Hantu Penanggal: ?
Undead: ?
Cursed Undead: ?
Hungry Undead: ?
Ghoul: ?
Ghoulish Ally: ?
Ghoul Servant: ?
Lich: ?
Skeleton, Dwarven Skeleton: ?
Zombie: ?
 
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Twilight Fables
5e
Abhartach, Vampire: Abhartach was a dwarven magician who lived more than a hundred years prior. While greedy, selfish, and just a bit sociopathic, he was largely ignored until he began to gain power. No one knew exactly where his power originated or the secret pact he made with a lich to achieve said power. Shortly after gaining this power, he began to bully local officials and neighbors alike for no reason other than his sadistic desires.
Eventually, he gained enough power to subjugate those around him, waylaying travelers, hoarding their valuables, and drinking their blood, menacing the region to the point where he could no longer be ignored by neighboring clans. Unbeknown to all, his undead patron had bestowed upon him the curse of vampirism.
Banshee, Typical Banshee: Many banshees are the spirits of a woman who died tragically and have become ghosts to act as harbingers of death to the living.
Bluecap: Bluecaps are ghosts of past fey miners.
Cyoeraeth: ?
Draugr: Any creature that dies who has been bitten [by a draugr] will rise as a draugr the next nightfall.
If a creature slain and bitten by a draugr is buried horizontally with a pair of scissors on its chest and its toes tied together, it cannot rise as a draugr.
Refusing to bury a slain person horizontally causes it to rise as a draugr (false).
A draugr’s bite is infectious, and anyone who dies from it rises the next night as a draugr.
Dullahan: A powerful necromancer has created a dullahan to enact revenge on previous slights to them from a local town.
Gaishon: ?
Gaueko: ?
Gytrash: ?
Helhest: ?
Herne the Hunter, Odin, Wotan, Guro Rysserova, Theodoric the Great, Valdemar Atterdag, Gwyn ap Nudd, Spirit, Muscular Man Clad in a White Elk Hide With Two Enormous Horns or Antlers Protruding From His Head: Herne died long ago, hung from a great oak tree, and his spirit hunts the wood every full moon.
Kergrim: ?
Myling: The lore behind the myling is exceptionally dark. These are ghosts and spirits of unwanted children, killed by their parents and lacking a proper burial. In certain regions throughout history, parents have committed infanticide for many reasons, not all necessarily rooted in evil as how many societies define it.
While many were indeed for evil reasons, the parents were often desperate, with no other options before them, and had to either choose to kill their own children or starve the entire family. Or someone in a position of power forced the mother was forced to kill the child against her will. It sounds horrific today, and it certainly is, but there were no alternatives or preventive measures available to mothers during these parts of history.
A ghost of a child is a myling, a poor creature who was killed by their mother.
Shug Monkey: ?
Yeth Hound: ?
Undead Marool: ?
Banshee, Ghostly Apparition of an Elderly Woman: ?
Banshee, Ghostly Apparition of a Very Young Woman: ?
Banshee, Ghost, Harbinger of Death: ?
Wailing Banshee: ?
Bluecap, Spirit, Small Blue Flame, Ghost of a Past Fey Miner, Dancing Blue Light: ?
Excited Bluecap: ?
Cyoeraeth, Large Hag-Like Humanoid Surrounded by the Pall of Death, Harbinger of Death: ?
Draugr, Undead Humanoid, Mindless Undead: ?
Draugr Glamr, The First Draugr: ?
Dullahan, Fearsome Creature, Headless Humanoid, Evil Undead: ?
Gaishon, Skeleton With a Thin Layer of Skin Pulled Taut Over The Bones, Lesser Undead, Solitary Undead, Insane Babbling Creature: ?
Gaueko, Epitome of Darkness, Jet-Black Wolfhound, Spirit: ?
Gytrash, Large Black Dog Jet Black With Glowing Orange Eyes Like Burning Coals or Embers: ?
Gytrash, Horse Jet Black With Glowing Orange Eyes Like Burning Coals or Embers: ?
Gytrash, Crane Jet Black With Glowing Orange Eyes Like Burning Coals or Embers: ?
Gytrash, Mule Jet Black With Glowing Orange Eyes Like Burning Coals or Embers: ?
Gytrash, Ghostly Creature: ?
Helhest, Three-Legged Horse: ?
Helhest, Mount of Hel: ?
Helhest, Mount: ?
Myling, Ghost of an Unwanted Child Killed By Their Parents and Lacking a Proper Burial: ?
Myling, Spirit of an Unwanted Child Killed By Their Parents and Lacking a Proper Burial: ?
Myling, Ghostly Image of a Child in Great Anguish, Ghost, Spirit, Ghost of a Child, Poor Creature Who Was Killed By Their Mother: ?
Yeth Hound, Great Headless Dog With Shaggy Black Fur Standing as Tall as a Man at the Shoulders, Spirit Creature, Tactical Thinking Creature, Monstrous Dog: ?
Yeth Hound, Hunting Hound: ?
Undead, Undead Creature, Undead Monster: ?
Powerful Undead: ?
Ghost: ?
Evil Ghost: ?
Ghostly Soul of a Fallen Warrior: ?
Ghost of the King's Dead Wife: ?
Ghost, Translucent Form: ?
Normal Ghoul: ?
Lich, Undead Patron: ?
Skeleton: ?
Emile, Vampire: All the creatures here, especially Emile, avoid this room as this is where he made his pact with a devil to grant him immense power in return for his soul. The devil tricked him and granted him great power (his vampirism) but slew him on the spot to harvest his soul.
Vampire, Blood-Drinking Creature: ?
Vampire Spawn: A humanoid slain in this way [from Emile's bite attack] and then buried in the ground rises the following night as a vampire spawn under Emile’s control.
A humanoid slain in this way [by Abhartach's bite attack] and then buried in the ground rises the following night as a vampire spawn under Abhartach’s control.
Zombie, Normal Zombie: Gaishon are known to slay townsfolk, raise them as zombies, and then sending these newly created undead creatures into combat ahead of it.
If a gaishon slays a creature, it returns as a zombie.
A humanoid slain by [a gaishon's life drain] attack rises 24 hours later as a zombie under the gaishon’s control, unless the humanoid is restored to life or its body is destroyed.
Greater Zombie, Servant: ?
Greater Zombie: ?
 
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Vathak 5e Adventures - A Dark and Stormy Blight
5e
Smog Throttle: Smog throttles, as they are called in Grigoria, are the evil spirits of those who die slow deaths in smog. Though they are seen outside of Grigoria, its many factories give rise to these undead menaces. At first thought to be the work of a serial murderer, the smog throttle tends to leave the same asphyxiated corpses behind. This has also led to some unfortunate copycat killers, further compounding the issue. It has become common practice at many factories to perform special rituals to prevent the creation of these murderous spirits. And yet, for every factory that takes these precautions, there are often one or two factories that indirectly cause the formation of these foul spirits.
Smog Throttle, Evil Spirit of One Who Dies a Slow Death in Smog, Murderous Spirit, Foul Spirit, Disgruntled Spirit: ?
Vampire Lord: ?
Rawls, Wight: If the group reads the letter, Rawls’s body comes to life as the letter glows green and is consumed by a strange eldritch flame. Rawls becomes a wight.
Regardless of the outcome, the investigation yields at least one clue that points to the nobility in the town being responsible, and reading the letter proves that they employed dark arts to preform this murder and subsequent reanimation.
 





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