log in or register to remove this ad

 

Undead Origins

Voadam

Hero
The Craft of the Wise: The Pagan Witch Tradition
Basic
Bananach: Semi-transparent specters of witches that haunt battlefields or other areas of great violence.
Wraith: A person drained of all Wisdom [by a bananach] becomes a wraith in one day, under the control of the bánánach that killed him or her.
A person drained of all [Constitution]Wisdom [by a wind wraith] becomes a wraith in one day, under the control of the wind wraith that killed him or her.
Fetch: An undead duplicate of a person to warn of their death.
It is, in fact, their ghost from the moment of their death sent back as an omen.
Grim: ?
Schreckengeist: The ghost of a former adventurer.
Barrow Wight: Greater undead of fierce warriors.
Wight: A person drained of all [constitution]strength [by a barrow wight] becomes a wight in 1d4 days, under the control of the wight that killed them.
Wind Wraith: Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side.
Bog Zombie: The reanimated remains of a human that died in a peat bog. Often through violence or an improper sacrifice.
Whatever eldritch power brought them back makes them angry and they attack any who enter their territories.
Bog Zombies are more preserved in the peat and other bogs.
Banshee: ?
Ghost: ?
Skeleton: Cauldron of the Dead magic item.
Zombie: Cauldron of the Dead magic item.
Vampire: ?

Cauldron of the Dead
This heavy cauldron of dark iron is large enough to accommodate a Medium-sized creature.
• Animate Dead. One Skeleton or Zombie can be raised per body added.
 

log in or register to remove this ad

Voadam

Hero
OD&D Supplement I: Greyhawk (0e)
0e
Lich: These skeletal monsters are of magical origin, each Lich formerly being a very powerful Magic-User or Magic-User/Cleric in life, and now alive only by means of great spells and will because of being in some way disturbed. A Lich ranges from 12th level upwards, typically being 18th level of Magic-Use.

Skeleton: ?
Zombie: ?
Ghoul: ?
Wight: ?
Wraith: ?
Spectre: ?
Mummy: ?
Vampire: ?
 





Voadam

Hero
All the Worlds' Monsters Vol. 1
0e
Banshee: ?
Coachman of Death: ?
Coachman of Death's Horse: ?
Evil Shark: THE SHARK-SHAPED GHOST OF A LOW LEVEL CLERIC.
Ghost Silver: ?
Ghoul Colony: ?
Ghoul Gibbering: ?
Lemure: ?
Screamer: ?
Skin: THOSE KILLED BY A SKIN BECOME SKINS IF THEIR DEATH WAS DUE TO AN ENERGY DRAIN.
Skull Flying: ?
Wight: ?
Vampire Snow: ?
Wight Mound: ?
Wraith Silver: ?
 

Voadam

Hero
All the Worlds' Monsters Vol. 2
0e
Archghoul: ?
Archghoul Commander: ?
Archghoul Lord: ?
Archghoul King: ?
Banshee: ?
Barghest: ?
Wraith: ?
Vampire: ?
Boogie Man: ?
Daemon: FOUND ANYWHERE HUMANS ARE THIS IS THE SPIRIT OF A PERSON WHO HAS "UNFINISHED BUSINESS" FOR ONE REASON OR ANOTHER.
Ghost Crab: ?
Hell Horse: ?
Humanoid Undead: ?
Life-Draining Undead: ?
Morghoul: IT IS A CROSS BETWEEN A GHOUL AND A SHADOW.
Nazgul: ?
Skull Warrior: THE SKELETON OF A GREAT AND SKILLFUL WARRIOR. ANIMATED BY BLACK MAGIC TO RETAIN HIS ORIGINAL SKILL AT ARMS AND BOUND TO PROTECT SOME PERSON OR THING.
Skullplane: ?
Vampire Golden: ?
Wyverwraith: AN UNDEAD WYVERN.
 

Voadam

Hero
All the Worlds' Monsters Vol. 3
0e
Corpse-Candle: The Corpse-Candle is a soul that is unable to find its rest.
Vampire: ?
Dread: ?
Eye of Fear and Flame: ?
Hell Worm: ?
Hound Wish: ?
Ghost: ?
Spirit: ?
Nightshade: ?
Soul Stealer: ?
Spirit of Vengeance, Avenging Spirit: ?
Spectre: ?
Wraith: ANYONE KILLED BY THE SPIRIT [OF VENGEANCE] BECOMES A WRAITH UNDER THE SPIRIT'S CONTROL.
Vamplock: ?
Wraith Great: ?
Archghoul: ?
Archghoul Commander: ?
Archghoul Lord: ?
Archghoul King: ?
Banshee: ?
Barghest: ?
Banshee: ?
Boogie Man: ?
Coachman of Death: ?
Coachman of Death's Horse: ?
Daemon: ?
Evil Shark: ?
Ghost Crab: ?
Ghost Silver: ?
Ghoul Colony: ?
Ghoul Gibbering: ?
Hell Horse: ?
Lemure: ?
Morghoul: ?
Nazgul: ?
Screamer: ?
Skin: ?
Skull Flying: ?
Skull Warrior: ?
Skullplane: ?
Vampire Golden: ?
Wight: ?
Vampire Snow: ?
Wight Mound: ?
Wraith Silver: ?
Wyverwraith: ?
 


Voadam

Hero
Caverns of Thracia
0e
Immortal King, Lich Reptile Race: With the coming of man to the area (a new source of food and slaves for the still powerful reptiles) come the death of the Immortal King. But his was not a true death. The dead body remained animated by the creature's spirit.
Wight: Although the noblemen and women who worshiped Thanatos were given honorable deaths, their servants, who were most likely not worshipers of the death god, were left to die of starvation, locked in this cell. Because of this, their souls were not completely freed from the mortal plane when their bodies expired.
Skeleton: If the skeleton from this crypt is not destroyed, he can convert any dead creature (recent) into a zombie or any long dead creature into a skeleton.
Although the noblemen and women who worshiped Thanatos were given honorable deaths, their servants, who were most likely not worshipers of the death god, were left to die of starvation, locked in this cell. Because of this, their souls were not completely freed from the mortal plane when their bodies expired.
Oracular Skull: ?
Mummy: The being is a mummified, ancient king of Thracia, doomed by his evil life to live forever.
Zombie: If the skeleton from this crypt is not destroyed, he can convert any dead creature (recent) into a zombie or any long dead creature into a skeleton.
Skeletal Lizard Man: ?
Spectre: ?
 

Voadam

Hero
City State of the Invincible Overlord
0e
Child Ghost: ?
Zombie: ?
Wight: ?
Ghost: ?
Barrow Wight: ?
Liche: ?
Vampire: ?
Skeleton: ?
Rykman, Vampire: ?
 

Voadam

Hero
City State of the Invincible Overlord Revised
0e
Lich: ?
Zombie: Zombies kept alive by an evil Witch who is the ancestor of the original whom the Zombies wronged.
Wight: ?
Vampire: ?
Barrow Wight: ?
Child Ghost: ?
Ghost: ?
Spectre: ?
Skeleton: ?
Bloody Head Rawbones Skeleton: ?
Mummy: ?
Rykman, Vampire: ?
Ghoul: ?
Wraith: ?
 


Voadam

Hero
OD&D Single Volume Edition
0e
Undead: ?
Skeleton: Animate Dead spell.
Zombie: Animate Dead spell.
Ghoul: Any man-type killed by a Ghoul becomes one.
Wight: An opponent who is totally drained of life energy by a Wight becomes a Wight.
Wraith: ?
Mummy: ?
Spectre: Men-types killed by Spectres become Spectres under the control of the one who made them.
Vampire: Men-types killed by Vampires become Vampires under the control of the one who made them.

Animate Dead
Type: Magic-User 5
Duration: see below
Range: see below
The creation of animated Skeletons or Zombies. It in no way brings a creature back to life. For the number of dead animated simply roll one die for every level above the 8th the Magic-User is, thus a "Sorcerer" gets one die or from 1-6 animated dead. Note that the skeletons or dead bodies must be available in order to animate them. The spell lasts until dispelled or the animated dead are done away with.
 

Voadam

Hero
The Bleak Beyond Bestiary
0e
Blighted: 6th or higher level characters who perish in underworld may arise in a few days as Blighted.
Cadaver Zombie: ?
Corrupted Spectre: ?
Desiccated Skeleton: ?
Draugr: The men they [Draugr] kill become Draugr.
Lost Mariner: Cursed expired fishermen.
Rotted Ghoul: ?
Skellington, King of the Undead: ?
Tainted Wraith: ?
Twisted Wight: ?
 

Voadam

Hero
The Original Revised & Expanded Tegel Manor
0e
Banshee: ?
Cauldron Born: ?
Ghost: ?
Liche: The undead remains of a powerful spell-caster.
Mummy: [F]requently cursed to its undead existence as horrible revenge for deeds done during life.
Mummy's Curse.
Skeleton: Often thought of as mere sword-fodder, skeletons have a tenacity born of the magics that animate them.
Unless extreme (magical) measures are taken, Zombies continue to decay, gradually falling apart until either reduced to Skeletons or just disgusting muck.
Spectre: If a victim can be reduced to CON=0 [by a Spectre's attack] that one is doomed to become a Spectre as well.
Vampire: A victim slain in this fashion [by a Vampire's bite] may rise three nights afterwards as a Vampire unless dealt with in the traditional means which lay a vampire to rest: These include a wooden stake driven through the heart, decapitation, or complete cremation of the corpse.
Wight: Possessing more intelligence than a Zombie (which isn't saying much!), this may in fact be the undead form of a Ghoul.
Wraith: ?
Zombie: Needing no sustenance other than the magic that created and controls them.
The fourth cup, covered with a rotting napkin, contains a dust similar to that which pours from the teapot, shimmering oddly. The zombie-sisters keep returning their dust to the pot. If a PC should sample the dust, it will impart an incredibly beautiful appearance for 1d10 hours—but then the character begins a hideous transformation into a Zombie in 1d10 turns! The effect can only be dispelled by a “Neutralize/Cure Poison” type of spell before the transformation is complete, or a “Remove Curse” spell once the change has taken effect.
This is Dubreibem's Cauldron which turns those bathed within to become mindless zombies.
Reckless Rory, Skeleton: ?
Rialto the Riffraff, Zombie: ?
Rustrum the Rabid, Wraith: ?
Rank Rumpuls, Vampire: ?
Randver the Rancid, Wraith: ?
Raw Ribby, Skeleton: ?
Racy Rawley, Mummy: ?
Ronahr the Repellent, Spectre: ?
Rackstor the Rash, Skeleton: ?
Rapid Rithiena, Vampire: ?
Retakang Regelot, Skeleton: ?
Raving Rindat, Wight: ?
Rigat the Rabble-Rouser, Spectre: ?
Rascal Rowing, Ghost: ?
Rancorous Rimy, Zombie: ?
Rummy Rory, Wraith: ?
Ranting Redurn, Ghost: ?
Sir Ritark the Rat-Hearted, Ghost: ?
Rocci the Rogue, Zombie: ?
Rinsel the Ravishing, Ghost: ?
Reydd the Razor, Wight: ?
Ricienna the Ravenous, Ghost: ?
Ready Rhydeg, Skeleton: ?
Risque Rotehar, Mummy: ?
Rosienna the Romancer, Wraith: ?
Radaw the Rebel, Zombie: ?
Rasping Rashuak, Liche: ?
Reland the Wracker, Wight: ?
Rumpus Rundel the Rover, Ghost: ?
Rivona the Radiant, Wight: ?
Radical Roman, Skeleton: ?
Count Radu Rumpula, Vampire: ?
Sir Rankling, Ghost: ?
Raging Raktor, Skeleton: ?
Raphod the Reaper, Wraith: ?
Roparoc the Raider, Ghost: ?
Rembard the Rake, Wraith: ?
Roderic the Righteous, Ghost: ?
Ransac Rosco, Wight: ?
Radded Rufus, Zombie: ?
Rarin the Rearguard, Mummy: ?
Rallifer Rolandil, Zombie: ?
Rodip the Rationalist, Wight: ?
Rahad the Random, Zombie: ?
Richochet Remnar, Skeleton: ?
Rigorn the Recruit, Zombie: ?
Rebut Reridok, Wight: ?
Rimout the Reviver, Mummy: ?
Ryth the Recanter, Spectre: ?
Retort Rowantor, Spectre: ?
Reciting Ralfrid, Wight: ?
Rufiena the Reckless, Ghost: ?
Rabury the Recluse, Wight: ?
Regenerating Rodark, Wight: ?
Reeling Rihorn, Wraith: ?
Rigormortis Rumpule, Wraith: ?
Lady Rubienna Rump-Rumpula, Vampire: ?
Rhien the Remorseless, Faceless Ghost: ?
Riven the Reflective, Spectre: ?
Rudlong the Revenger, Wraith: ?
Ridwick of the Relic, Liche: ?
Remonger the Remorseful, Ghost: ?
Rinbak the Rich, Zombie: ?
Ribbonsor the Rider, Ghost: ?
Restless Ralome, Ghost: ?
Rourdan the Repressor, Ghost: ?
Riddles Rellwood, Wight: ?
Revlidor the Renowned, Wight: ?
Ritzy Rutorn, Skeleton: ?
Redbud Rump, Wraith: ?
Ramshackle Riparian, Wraith: ?
Bertalan the Butler, Spirit: ?
Skeletal Hound: ?
Spectral Horse: ?

Mummy's Curse: Any injury is 75% certain to cause a withering illness sapping -1 STR/daily until the victim becomes a “Mummy”.

Mummy's Curse: The Curse is 75% likely to cause a withering illness sapping -1 STR/daily until Str=0, at which point a victim becomes a mummy himself.
 
Last edited:

Voadam

Hero
Underworld Kingdom Volume One: Explorers of the Unknown
0e
Dead Ones: Nobody really knows when Grey Plague appeared for a first time. Certainly it has been hundreds (if not thousands) of years ago, perhaps even in the times of the Great Wars. It is not known whether it was created as a biological weapon of the Ancient Ones or its origin is quite different.
One thing is certain - the plague changes people into monsters. Spores of the disease attacks every cell of the host's body, leading to his death. Despite the apparent demise, disease transforms the victim's body, sustaining his existence in a unknown way. Thus, victims of the plague - often called the Dead Ones - practically does not need to eat or drink (though if it does not take the "replacements" for their diseased tissues – especially if they are injured or otherwise damaged, eventually they will begin to rot and decay), also they are resistant to the effects of aging (finally they are dead - at least in some sense). Unfortunately the course of infection is horrible and extremely painful, which results with the victim of the Grey Plague falling into madness.
As the outbreaks of plague have not appeared since ages and infected with the disease can release spores only once in a hundred years, the number of Dead Ones is dwindling.
Ghost of Half-Mad Wizard: ?
 


Voadam

Hero
Underworld King Volume Three: Untold Monstrosities and Eldritch Artifacts
0e
Collective Skeletons: Huge pile of hundreds (or maybe thousands) of bones, animated as one, dreadful monstrosity.
Skinless Ghoul: Hideous, mindless monsters, created from the corpses of victims of the Skinless Oracle (and probably gathered by her minions in the Chapel of Ghouls as well).
Undead: Potion of Unlife.

Potion of Unlife (classic one - save or die but after 1d12 minutes rise as the undead).
 

Halloween Horror For 5E

Advertisement2

Advertisement4

Top