Undead Origins

Pathways 31

Pathways 31
Pathfinder 1e
Red Jester Creature: Red jester creatures are the undying remnants of court jesters who were executed by their ruler, but beware: humans are not the only race to employ fools. Some legends tell that Orcus, Demon Prince of the Undead creates them to serve as his court fools, though he often takes them out once he grows bored with them.
“Red Jester” is an acquired template that can be added to any creature with an Intelligence of 13 or higher and the ability to draw cards from a deck of many things.
The Court Fool of Orcus: ?
 
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Pathways 34

Pathways 34
Pathfinder 1e
Myvainir Sehiatier Skeletal Champion Elf Wizard 3/Cleric 3/Mystic Theurge 4: A depraved lover of death, Myvainir Sehiatier was executed by his elven brethren for certain abominable practises. Returned to unlife by his faithful, undying servants he now stalks the world wreaking his revenge on all those with elven blood he encounters.
Not all Myvainir's work was destroyed when he was executed, though. A few of his trusted, sentient servants survived. Following his exacting instructions they set about returning their master to unlife.
 
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Pathways 38

Pathways 38
Pathfinder 1e
Dread Banshee Creature: Like a normal banshee, a dread banshee is the enraged spirit of a female creature who either betrayed those she loved or was herself betrayed.
“Dread banshee” is an acquired template that can be added to any living, intelligent female creature.
Rhysslra the Releaser Dread Banshee Serpentfolk: ?
 
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Pathways 39

Pathways 39
Pathfinder 1e
Arlon Ghast Wizard 5: He fell foul to the depraved minions of a necromancer.

Ghoul: A humanoid who dies of Arlon's ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast.
Ghoul Ghast: A humanoid who dies of Arlon's ghoul fever rises as a ghoul at the next midnight. A slain humanoid of 4 or more Hit Dice rises as a ghast.
 
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Pathways 43

Pathways 43
Pathfinder 1e
Dread Crucifixion Spirit Creature: Like normal crucifixion spirits, dread crucifixion spirits are the ghostly remains of living beings executed through crucifixion. Their souls or spirits having not entirely departed the Material Plane, have risen to seek vengeance on the living, particularly on clerics or other divine spellcasters whom they blame for forsaking them and allowing them to die in such ghastly manners.
“Dread crucifixion spirit” is an acquired template that can be added to any living creature whose body could be subject to crucifixion (for example one could not crucify a gibbering mouther).
Malaki the Martyr Dread Crucifixion Spirit Advanced Gargoyle: ?
 
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The Ruins of Myth Drannor:
Introduces (creatures that were added to Monstrous Compendium Annual): Baelnorn, Blazing Bones, Doomsphere, Dread, Bone Naga.
Cult of the Dragon (FOR11)
Gives more details on Dracolich with individual examples, Ghost Dragon, Lesser Undead Dragons (i.e. draconic skeleton/zombie), Ur-Histachii (undead histachii).
Ghost Dragon: "A ghost dragon is created when an ancient dragon is slain and its hoard looted. In many cases, the dragon died defending its hoard and home. The tie between a dragon and its hoard, however, goes far beyond mere human greed or dwarven avarice. The dragon will haunt its former lair until it manages to accumulate enough treasure to equal the value of its vanished wealth; then it will depart and rest in peace."
Skeleton/Zombie Dragons: raised by necromancers.
Ur-histachii: made from histachii, by necromancers working with yuan-ti.

Elminster's Ecologies, Appendix 1
The Battle of Bones (one of the places where too many dead guys rise), Zombie Ferret (as a familiar, with brief stat block).
 

Pathways 51

Pathways 51
Pathfinder 1e
Skeleton: Bonewarped Eternity disease.

Bonewarped Eternity
Type disease, contact; Save Fortitude DC 14
Track physical; Frequency 1/day
Latency noncontagious
Resistance none
Virulence range 10 ft., exposure 1 minute, interval 1 hour, duration 1 day
Effect No latent/carrier state. Even if the disease is removed with remove disease, the condition does not improve without greater restoration or heal. Animals, humanoids and monstrous humanoids that die from the disease are animated as skeletons contaminated with the disease.
Effect (core) 1d6 Con damage that cannot be healed until the disease is cured; upon death, animals, humanoids and monstrous humanoids become skeletons contaminated with the disease.
Cure magic only
If there were a prize given for most visually disturbing plague, then bonewarped eternity would be in the running to win. This supernatural nastiness is spread only through contact with bodily fluids, but is so virulent that it quickly contaminates the environment of its victims. The physical effects of the disease begin immediately upon infection, wracking the victim with pain as their bones slowly ripple and deform. Tiny spurs begin to jut randomly from the victim’s entire skeletal system, eventually covering the body in a series of weeping wounds. By the time of death, the victim is little more than a deformed wreck covered in blood and bony spikes. Minutes later, the flesh of the victim begins to rapidly putrefy and the malformed, now-undead skeleton tears its way out of the body to spread contagion and malevolence.
 
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Pathways 54

Pathways 54
Pathfinder 1e
Dread Phantom Armor Creature: Dread Phantom Armor arises only from the corpse of a trusted ally who murders his comrades in a sudden betrayal; the armor also must have been a gift from his former allies.
“Dread Phantom Armor” is an acquired template that can be added to any creature that can wear armor (including barding). This usually means it is corporeal and has a humanoid or equine figure of some kind, though this is not always the case.
Hollow the Hallow: ?
 
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The Ruins of Myth Drannor:
Introduces (creatures that were added to Monstrous Compendium Annual): Baelnorn, Blazing Bones, Doomsphere, Dread, Bone Naga.
Cult of the Dragon (FOR11)
Gives more details on Dracolich with individual examples, Ghost Dragon, Lesser Undead Dragons (i.e. draconic skeleton/zombie), Ur-Histachii (undead histachii).
Ghost Dragon: "A ghost dragon is created when an ancient dragon is slain and its hoard looted. In many cases, the dragon died defending its hoard and home. The tie between a dragon and its hoard, however, goes far beyond mere human greed or dwarven avarice. The dragon will haunt its former lair until it manages to accumulate enough treasure to equal the value of its vanished wealth; then it will depart and rest in peace."
Skeleton/Zombie Dragons: raised by necromancers.
Ur-histachii: made from histachii, by necromancers working with yuan-ti.

Elminster's Ecologies, Appendix 1
The Battle of Bones (one of the places where too many dead guys rise), Zombie Ferret (as a familiar, with brief stat block).

Good finds! Thanks.
 

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