Undead Origins

100% Crunch Zombie Lords

100% Crunch Zombie Lords
Pathfinder 1e
Zombie Lord Dwarf Fighter 1: ?
Zombie Lord Archer Goblin Rogue 2: ?
Zombie Lord Hobgoblin Fighter 1: ?
Magus Zombie Human Cleric 2: ?
Zombie Lord Merfolk Fighter 1: ?
Zombie Lord Sahuagin: ?
Magus Zombie Archer Elf Fighter 1/Wizard 2: ?
Zombie Lord Archer Gnoll Ranger 1: ?
Zombie Lord Archer Half-Orc Rogue 3: ?
Zombie Lord Human Monk 3: ?
Zombie Lord Jackalwere: ?
Magus Zombie Gnoll Adept 4: ?
Zombie Lord Ogre Warrior 2: ?
Zombie Lord Archer Pugwampi Fighter 2: ?
Magus Zombie Sahuagin Cleric 4: ?
Zombie Lord Archer Tiefling Rogue 4: ?
Magus Zombie Aranea: ?
Magus Zombie Gnoll Cleric 5 : ?
Zombie Lord Archer Hobgoblin Fighter 4: ?
Sea Hag Acid Zombie Lord: ?
Zombie Lord Archer Bearded Devil Fighter 1: ?
Cyclops Relentless Zombie Lord: ?
Zombie Lord Dwarf Fighter 5: ?
Zombie Lord Ettin: ?
Zombie Lord Human Monk 6: ?
Zombie Lord Babau Rogue 1: ?
Zombie Lord Archer Gnoll Ranger 5: ?
Zombie Lord Mudra 6 Arms Harpy: ?
Magus Zombie Tiefling Sorcerer 7: ?
Zombie Lord Aboleth Fighter 1: ?
Magus Zombie Elf Wizard 8: ?
Zombie Lord Ettin Ranger 2: ?
Zombie Lord Archer Medusa Ranger 1: ?
Frost Magus Zombie Babau Oracle 4: ?
Magus Zombie Drider Sorcerer 2: ?
Zombie Lord Archer Stone Giant Rogue 2: ?
Magus Zombie Young Green Dragon Sorcerer 2: ?
Magus Zombie Dhampir 10: ?
Magus Zombie Archer Elder Stone Giant Sorcerer 2: ?
Zombie Lord Archer Elf Fighter 4/Rogue 6: ?
Zombie Lord Human Monk 10: ?
Magus Zombie Drider Sorcerer 4: ?
Magus Zombie Mudra 6 Arms Harpy Oracle 8 : ?
Magus Zombie Rakshasa Fighter 1: ?

Zombie: Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead.
Zombie Lord: Some zombies retain their intelligence and cunning, making them formidable warriors.
“Zombie Lord” is an acquired template that can be added to any corporeal creature (other than an undead) that has a minimum Intelligence of 3.
Acid Zombie: ?
Electric Zombie: ?
Frost Zombie: ?
Alchemical Zombie: This zombie has been created through alchemical processes rather than necromantic magic.
Archer Zombie: ?
Armoured Zombie: Armoured zombies are normal zombies given heavier varieties of armour and weapons to serve as elite troops in undead armies.
Brain-Eating Zombie: Anyone killed after being bitten by a brain‐eating zombie rises as a brain‐eating zombie in 2d6 hours unless the corpse is blessed or similar preventative measures are taken.
Cursed Zombie: Created as the result of a powerful curse rather than through necromantic spells.
Exploding Zombie: ?
Gasburst Zombie: ?
Host Corpse Zombie: ?
Magus Zombie: ?
Mudra Zombie: ?
Mudra Six-Armed Zombie: ?
Preserved Zombie: As part of the animation process of a zombie, gentle repose is also cast following the casting of animate dead. The spells are modified slightly during casting.
Relentless Zombie: ?
Under-Equipped Zombie: ?
Fast Zombie: ?
Plague Zombie: Anyone who dies while infected with zombie rot disease rises as a plague zombie in 2d6 hours.
 
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100% Crunch Zombies

100% Crunch Zombies
Pathfinder 1e
Dire Rat Zombie: ?
Dog Zombie: ?
Drow Zombie: ?
Dwarf Zombie: ?
Elf Zombie: ?
Exploding Halfling Zombie: ?
Fast Human Zombie: ?
Gnome Zombie: ?
Goblin Zombie: ?
Half-Orc Zombie: ?
Halfling Zombie: ?
Hobgoblin Zombie: ?
Human Zombie: ?
Kobold Zombie: ?
Merfolk Zombie: ?
Orc Zombie: ?
Armoured Gnoll Zombie: ?
Bugbear Zombie: ?
Dolphin Zombie: ?
Fast Wolf Zombie: ?
Human Void Zombie: ?
Troglodyte Zombie: ?
Warhorse Zombie: ?
Wolf Zombie: ?
Crocodile Zombie: ?
Dire Ape Zombie: ?
Hippogriff Zombie: ?
Relentless Brain-Eating Plague Human Zombie: ?
Human Juju Zombie Rogue 2: ?
Ogre Zombie: ?
Sea Hag Zombie: ?
Acid Shark Zombie: ?
Bearded Devil Zombie: ?
Dire Wolf Zombie: ?
Grizzly Bear Zombie: ?
Fast Lion Zombie: ?
Tiger Zombie: ?
Troll Zombie: ?
Vodyanoi Zombie: ?
Annis Hag Zombie: ?
Dire Lion Zombie: ?
Giant Frilled Lizard Zombie: ?
Girallon Zombie: ?
Green Hag Zombie: ?
Medusa Zombie: ?
Ogre Mage Zombie: ?
Salt Water Merrow Zombie: ?
Aboleth Zombie: ?
Cave Giant Zombie: ?
Chimera Zombie: ?
Cursed Water Naga Zombie: ?
Dire Bear Zombie: ?
Ettin Zombie: ?
Hill Giant Zombie: ?
Under-Equipped Ghaele Zombie: ?
Androsphinx Zombie: ?
Criosphinx Zombie: ?
Dire Tiger Zombie: ?
Dragon Turtle Zombie: ?
Elephant Zombie: ?
Frost Giant Zombie: ?
Orca Zombie: ?
Stone Giant Zombie: ?
Cloud Giant Zombie: ?
Dire Crocodile Zombie: ?
Fire Giant Zombie: ?
Giant Snapping Turtle Zombie: ?
Horned Devil Zombie: ?
Marilith Zombie: ?
Planetar Zombie: ?
Young Adult Bronze Dragon Zombie: ?
Alchemical Cetaceal Zombie: ?
Black Dragon Zombie: ?
Great Cyclops Zombie: ?
Fjord Linnorm Zombie: ?
Pit Fiend Zombie: ?
Sea Serpent Zombie: ?
Storm Giant Zombie: ?
Tyrannosaurus Zombie: ?
Cursed Exploding Relentless Fire Giant Zombie: ?
Great White Whale Zombie: ?
Human Juju Zombie Fighter 9: ?
Ice Linnorm Zombie: ?
Mature Adult Red Dragon Zombie: ?
Old Bronze Dragon Zombie: ?
Spinosaurus Zombie: ?

Zombie: Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead.
“Zombie” is an acquired template that can be added to any corporeal creature.
Devourers (Bestiary 1), night hag covens (Bestiary 1), sepids (div) (Bestiary 3), and thanadaemons (Bestiary 2) are extraplanar creatures with animate dead as a spell‐like ability.
Material Plane creatures with the animate dead ability include hag covens (Bestiary 1), pukwudgies (Bestiary 3), tzitzimitl (Bestiary 3), and zuvembies (Bestiary 3). Of course, wizards and priests also have access to animate dead, and depending on their power may animate any kind of creature.
Fast Zombie: ?
Juju Zombie: A juju zombie is an animated corpse of a creature, created to serve as an undead minion.
“Juju zombie” is an acquired template that can be added to any living corporeal creature.
Plague Zombie: These zombies carry a terrible disease that perpetuates their undead lineage—those infected by a plague zombie’s contagion rise as zombies themselves when they perish.
Anyone who dies while infected with zombie rot rises as a plague zombie in 2d6 hours.
Acid Zombie: ?
Electric Zombie: ?
Frost Zombie: ?
Alchemical Zombie: This zombie has been created through alchemical processes rather than necromantic magic.
Archer Zombie: ?
Armoured Zombie: Armoured zombies are normal zombies given heavier varieties of armour and weapons to serve as elite troops in undead armies.
Brain Eating Zombie: Anyone killed after being bitten by a brain‐eating zombie rises as a brain‐eating zombie in 2d6 hours unless the corpse is blessed or similar preventative measures are taken.
Cursed Zombie: Created as the result of a powerful curse rather than through necromantic spells.
Exploding Zombie: ?
Gasburst Zombie: ?
Host Corpse Zombie: ?
Mudra Zombie: ?
Mudra Zombie Six Arms: ?
Preserved Zombie: As part of the animation process of a zombie, gentle repose is cast after animate dead. The spells are modified slightly during casting.
Under-Equipped Zombie: Under‐equipped zombies are normal zombies with armour and weapons that have the broken quality.
Void Zombie: A void zombie is created when a humanoid is bitten by an akata and dies as a result of becoming infected with the void death disease.
 
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Villains II

Villains II
Pathfinder 1e
Ghast Hordelings Advanced Ghoul Fighter 2/Rogue 3: ?
Hordeling Leader Advanced Ghoul Fighter 4/Rogue 3: ?
Vilran Azanae Elf Vampire Wizard 14: After two years of searching, during which his estate fell into disrepair, Vilran found what he had been searching for – a way to extend his life beyond a mortal’s span – when he discovered a vampire laired in a nearby town. Vilran tracked down the creature and struck a deal – allowing himself to be turned into a vampire.
Paradar Levien Human Lich Sorcerer 15: Desperate to prolong his existence in order to master his draconic heritage, he undertook the lengthy, complicated and costly ritual to transform himself into a lich. With the ritual complete, Parardar found that it had granted him unusual boons – the ability to breathe fire as his forebear and to sprout wings.
Caulenfel Wyrxin Human Mummy Fighter 2/Sorcerer 2/Dragon Disciple 8: Calaunfel Wyrxin exists because his spirit raged against those who murdered and entombed him amid ritual and superstition. Created by the murderous, but ultimately misdirected vengeance, of terrified peasants Calaunfel Wyrxin is obsessed with vengeance against all those who doomed him to unimaginable torments.
Calaunfel was beaten, tied up and then – under the instruction of a village elder schooled as a shaman – mummified. While he yet lived, the butchers cut Calaunfel open and removed his major organs. His body was swathed in linen and buried in a shallow grave in his cave. The townsfolk toiled through the next night to seal his cave with boulders and heavy stones.
 
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Scions of Evil

Scions of Evil
Pathfinder 1e
Ghast Hordelings Advanced Ghoul Fighter 2/Rogue 3: ?
Hordeling Leader Advanced Ghoul Fighter 4/Rogue 3: ?
A Memory of Allwinter, Awakened Demilich Druid 15: In a time before the ken of fire, the prehistoric peoples of this land dug a long barrow into the frozen earth to hold the remains of their dead. The ancients abandoned their dead at the tomb’s mouth for wild animals to strip the flesh from their bones before the shamans reverently placed the skulls of the ancestors along the wall of the long tunnel into the earth; a tunnel they dug deeper into the earth with crude stone tools as each millennia passed.
The barrow, holding twenty thousand years of ancestors’ skulls, was forgotten when foreigners brought agriculture from across the sea, driving the hunting folk before them with the sprawl of proto‐civilisation.
The old gods of the dark forest and biting frost of ice ages died with the last of the hunting folk. The afterlife of the hunters collapsed with their deities’ waning, casting their souls adrift. Some of the abandoned souls returned to the deep barrow over the passing eons, coalescing into a single awakened demilich, A Memory of Allwinter.
Gahlgax Atarrith Balor Lord, Vampire Balor Fighter 1: One of the most powerful Abyssal balor lords, Orcus himself blessed him with undeath a score of centuries ago.
Orcus personally gifted him with vampirism after Gahlgax slew a rival balor that sought (foolishly) to supplant the Prince of the Undead. In truth, the now long‐forgotten balor did nothing of the sort, Gahlgax manipulated and miss‐reported his rival’s actions so that it appeared he sought to steal Orcus’ famed wand. Slaying the balor, he then (humbly) presented his evidence to Orcus. Orcus, in rare good mood after torturing and dismembering a particularly obnoxious and strident paladin-hero, drank deeply of Gahlgax’s blood to create the unholy abomination that now serves him.
Gahlgax has been blessed by his patron with the powers of undeath and has all the standard undead immunities in addition to those enjoyed by normal demons.
Sword of Orcus, Graveknight Marilith Antipaladin 2: ?
Vilran Azanae Elf Vampire Wizard 14: After two years of searching, during which his estate fell into disrepair, Vilran found what he had been searching for – a way to extend his life beyond a mortal’s span – when he discovered a vampire laired in a nearby town. Vilran tracked down the creature and struck a deal – allowing himself to be turned into a vampire.
Paradar Levien Human Lich Sorcerer 15: Desperate to prolong his existence in order to master his draconic heritage, he undertook the lengthy, complicated and costly ritual to transform himself into a lich. With the ritual complete, Parardar found that it had granted him unusual boons – the ability to breathe fire as his forebear and to sprout wings.
Lillian Orxal Human Spectre sorcerer 10: Slain by a secretive cult, Lillian searches for her killers so that she might enact a terrible revenge upon them.
Caulenfel Wyrxin Human Mummy Fighter 2/Sorcerer 2/Dragon Disciple 8: Calaunfel Wyrxin exists because his spirit raged against those who murdered and entombed him amid ritual and superstition. Created by the murderous, but ultimately misdirected vengeance, of terrified peasants Calaunfel Wyrxin is obsessed with vengeance against all those who doomed him to unimaginable torments.
Calaunfel was beaten, tied up and then – under the instruction of a village elder schooled as a shaman – mummified. While he yet lived, the butchers cut Calaunfel open and removed his major organs. His body was swathed in linen and buried in a shallow grave in his cave. The townsfolk toiled through the next night to seal his cave with boulders and heavy stones.
Decapitated Plague Zombie, Spriggan Plague Zombie: ?
Tregreth Faull, Human Vampire Wizard 5/Loremaster 8: Cold‐hearted and pragmatic she only ever attached herself to those of value to her. Her last target was the hermit mage Kevern Tangye who dwelled in the Tower of Night, a fabled site dominating the skyline of a mighty city. Swiftly divining his vampiric nature, Tregereth continued her pursuit of the mage, who finally granted her request to bestow his dark gift upon her.
Daveth Goninan, Half-Orc Vampire Fighter 10: Traoth Lathil, an ancient elven vampire, dwelt within. Easily dispatching the attacking orcs, he transformed Daveth into a vampire and forced him to destroy his former tribe.
Margh Vosper, Human Vampire Aristocrat 4/Bard 9: Sadly, fate then intervened in the guise of a wandering vampire that slaughtered much of the troupe including Margh’s beloved. Incensed by this Margh attacked the vampire; his insane desire to kill the abomination amused the vampire and so it chose to create him as a spawn.
Terl Yarg, Doppelganger Vampire Rogue 5/Shadowdancer 2: Created by Merat, a vampiric gargoyle, who laired in an abandoned manor house.
Kulan Wyr Guardian, Human Skeletal Champion Monk 11: ?
Kulan Wyr Champion, Human Skeletal Champion Warrior 12: ?
Greater Vampire Spawn: ?
Cadan Negus, Human Vampire Sorcerer 7: ?

Spectre: Humanoids Lillian slays become spectres (with a –2 penalty on all d20 rolls, –2 hp per HD and only drain one level on a touch) in 1d4 rounds.
Vampire Spawn: Gahlgax can create a spawn when he slays a creature with blood drain or energy drain.
Vilran can create a spawn when he slays a creature with blood drain or energy drain.
Tregereth can create a spawn when she slays a creature with blood drain or energy drain.
Daveth can create a spawn when he slays a creature with blood drain or energy drain.
Margh can create a spawn when he slays a creature with blood drain or energy drain.
Terl can create a spawn when he slays a creature with blood drain or energy drain.
Vampires can create spawn of the same type (humanoid, monstrous humanoid and so on), from those it slays with its blood drain or energy drain attacks. The victim rises in 1d4 days.
Cadan can create a spawn when he slays a creature with blood drain or energy drain.
Plague Zombie: A target slain by a plague zombie's death burst rises as a plague zombie in 2d6 hours.
 
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Cerulean Seas Celadon Shores

Cerulean Seas Celadon Shores
Pathfinder 1e
Phi Thale: Phi thale form in areas of over fishing, when even the spirits of such simple creatures as fish feel seething anger.
Many believe that they are the product of the collective will of sea creatures hard hit by humanoid pressures, or the vengeance of a sea god, punishing the guilty.
 
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Cerulean Seas Indigo Ice

Cerulean Seas Indigo Ice
Pathfinder 1e
Ice Lich: “Ice Lich" is an acquired template that can be added to any living creature, provided it can create the required phylactery.
The phylactery of an ice lich must be carved from ice made from the purest possible water. This ice is enchanted to become as strong as any other phylactery, although if exposed to magical fire it is destroyed in a single round.

Undead: The witch goddess Talakasha is rumored to be the source of all true evil and undeath in the realm.
 
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Cerulean Seas Waves of Thought

Cerulean Seas Waves of Thought
Pathfinder 1e
Calcified Skeleton: Calcified Skeleton is an acquired template that can be applied to any creature killed by a brain coral’s aura.
Calcified skeletons are the remains of a brain coral’s deadly aura. Bone is pulled out through a creature’s body until it is encased in prison of its own structure.
 
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Quid Novi Collection

Quid Novi Collection
Pathfinder 1e
Maskek: ?

Bog Mummy: Any humanoid that dies from a Maskek's bog rot disease becomes a bog mummy in 1d4 days unless a remove disease is cast (within one day after death) or the creature is brought back to life (raise dead is ineffective, but resurrection or true resurrection works).
 
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Cultists of Havra Zhoul

Cultists of Havra Zhoul
Pathfinder 1e
Havra Zhoul Human Ghost Inquisitor 10: At last, luck favored her when she slew Faylfarlu, an evil mystic theurge who trafficked with devils and the dead. In his lair, she found a detailed description of the ritual for becoming a lich. Faylfarlu had progressed quite far in this ritual, but had, for unknown reasons, declined to take the final step: to create a phylactery and bind his soul to it through ritual death.
Havra had fewer qualms. She grabbed the opportunity and finished the ritual, intending to become a lich. As a phylactery, she chooses her prayer book, which held all her thoughts and secrets. Havra performed the ritual and took the poison that would kill her and bind her soul to the book.
Unfortunately for her, the ritual was only partly successful. Maybe Fayldarlu’s magic was flawed, or maybe her own inexperience with magic caused her to perform it wrong. When she rose again, she was not the powerful being she had expected to become. Instead she has become a metaphorical shadow of herself. While she had the strength and fortitude of the undead, her body was slow and clumsy and she had lost much of her power. Moreover, she found that while her soul was tied to the book, she was unable to use it to possess others.
When her adversaries finally discovered her lair, she was far weaker than if she had tried for lichdom. Alive, she may have prevailed. But in her wrecked undead state, she was no match for them and was quickly cut down by her enemies. Part of the ritual functioned. Her soul retreated into her phylactery, well hidden in the depths of her keep. Unable to send her spirit forth in any other form than a pale shadow, she remained trapped there, until finally Vederian Soulbright found her tome.
 
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