Undead Origins

Voadam

Legend
Campaign Backdrops: Marshes & Swamps

Campaign Backdrops: Marshes & Swamps
Pathfinder 1e
Lizardfolk Zombie: The creature in the portal the Bonescale tribe worship as their god is a globster that is both unaware and uncaring towards their devotion. This strange ooze creature, normally found on ocean coasts, made its way inland following a ready supply of food in the marsh. It became trapped when it entered a pond that was also a nexus to the Negative Energy Plane.
Like the lizardfolk, the creature has been altered by its exposure to the portal. Creatures that die or that are already dead when it swallows them are transformed into zombies after an hour in the creature’s belly. They then claw their way back out of the globster’s mouth.
Hungry Dead: "Hungry Dead" is an acquired template that can be added to any corporeal undead creature.

Zombie: The creature in the portal the Bonescale tribe worship as their god is a globster that is both unaware and uncaring towards their devotion. This strange ooze creature, normally found on ocean coasts, made its way inland following a ready supply of food in the marsh. It became trapped when it entered a pond that was also a nexus to the Negative Energy Plane.
Like the lizardfolk, the creature has been altered by its exposure to the portal. Creatures that die or that are already dead when it swallows them are transformed into zombies after an hour in the creature’s belly. They then claw their way back out of the globster’s mouth.
Ghoul: ?
 
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Voadam

Legend
Campaign Backdrops: Sun & Sand

Campaign Backdrops: Sun & Sand
Pathfinder 1e
Akh-en-Tholus, Human Lich Necromancer 11: ?
Zombie Gnoll: ?
Gnoll Bloody Skeleton Corpse Companion: ?
The Vulture King, Ghast Cleric 3: The Vulture King and his followers are the remains of a caravan of tengu pilgrims driven off their route by a sandstorm years ago. Trapped at this necrotic cyst they were forced to cannibalize the dead and eventually turned upon one another. They survive now as ghouls, lacedons and merchants of the most precious resource of all: water.
Ghoul Warrior, Ghoul Warrior 2: The Vulture King and his followers are the remains of a caravan of tengu pilgrims driven off their route by a sandstorm years ago. Trapped at this necrotic cyst they were forced to cannibalize the dead and eventually turned upon one another. They survive now as ghouls, lacedons and merchants of the most precious resource of all: water.
Lacedon Acolyte, Ghoul Lacedon Adept 2: The Vulture King and his followers are the remains of a caravan of tengu pilgrims driven off their route by a sandstorm years ago. Trapped at this necrotic cyst they were forced to cannibalize the dead and eventually turned upon one another. They survive now as ghouls, lacedons and merchants of the most precious resource of all: water.

Mummy: ?
 
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Voadam

Legend
Atarashia – A Gazetteer

Atarashia – A Gazetteer
Pathfinder 1e
Mindless Dead: Cevnia’s process bound the negative spirit back into its body without transforming it into positive energy first. This was easier to do than a resurrection and required less magical energy. However, the process was imperfect and left the spirit trapped in the remains of its body, howling in mental anguish that blotted out all trace of intellect and personality, leaving nothing but an unquenchable hatred of the living. These mindless undead suffered endlessly and were always merciless killers. The deliberate creation of such an undead being is universally regarded as an evil act.
Hungry Dead: Cevnia was not put off by the limited success of her early experiments. She used the information gathered in the creation of mindless undead and began to refine the process. She discovered new, more controlled methods of binding the negative spirit back to its body that did not interfere with the mental faculties of the resulting undead. However, these intelligent undead still suffered constant pain from the unnatural state their spirits were in, which quickly descended into jealous hatred of the living. In addition to this, there were other side effects… The first undead she created using the new method were ghouls, who were driven by a desire to consume the dead flesh of sentient beings, thus gaining momentary relief from their ever-present feeling of starvation. She tried again, using more powerful magic, and made mohrgs, who were motivated by the unappeasable psychological need to commit murder. She called these the Hungry Dead, as they were driven to destroy the living by all-consuming urges.
Human Skeleton: ?
Dwarf Zombie: ?
Human Skeletal Champion: ?
Goblin Burning Skeleton: ?
Human Ghoul: ?
Tengu Plague Zombie: ?
Drow Fast Zombie: ?
Human Juju Zombie: ?
Human Mummy: ?
Gnome Ghoul: ?

Undead: As a mortal woman, Cevnia was fascinated with arcane magic and studied amongst the elves to broaden her knowledge. Unfortunately, she chose to use this knowledge to control others by playing on their weaknesses. The elves eventually discovered her network of spies and blackmailers, but not before she was able to steal many secrets from the ancient elven libraries. She was exiled from the elven homelands, but set up her own college of magic, carefully building up her influence and extending her control. At the height of her powers, she began to study the nature of death. She perfected the art of necromancy, created the first undead and ultimately transformed herself into a vampire.
Then came calamity… In the fertile jungles of the north, a sun goddess called Tlaneci arose, whilst in the ice flows of the south, where life was harsh, and night lasted for weeks, the god of darkness, Taggarik, came into being. Not content with ruling his portion of the Inner and Outer Worlds, he sought to gain complete control of the Inner World, which he considered to be his rightful domain. When the other deities refused to grant him sole dominion of the Inner World, he conspired with the powerful vampire wizard, Cevnia, who had stolen secret magics from the elves. Together they wrought a spell that shattered the Inner World, scattering the beings who lived there. The cycle of the Double Realm was broken, the Inner World replaced with the half-planes of the Ethereal Realm and the Shadow Realm. Taggarik made the Shadow Realm his own, and infected it with his evil power, although he was not able to realise his plan of creating a physical realm, powered by negative energy.
The spirits of those who had dwelt in the Inner World could no longer be reborn into the Outer World. Some accepted Taggarik’s offer of a place in the Shadow Realm, and ended up trapped in a tormented half-life, partly physical and partly spirit. Some fled to the Ethereal Realm, eschewing any hope of a physical existence, although most were eventually given refuge in the planar abodes belonging to the deities. The least fortunate were transformed into undead creatures by Taggarik and Cevnia and forced into their service. The clerics of Taggarik specialise in creating undead, and many wizards seek the path of the necromancer, guided by the teachings of Cevnia, who achieved deity-hood herself as a result of the Shattering, as it became known.
Cevnia continued her research, refining her methods and learning to create other types of undead. She made progress but was always hampered by the lack of suitable negative energy spirits.
Once the Inner World was shattered, the barriers that prevented negative spirits from crossing back over into the Inner World before their time were severely weakened. This meant that undead could be more easily created, without the need for ghosts. Taggarik and Cevnia created armies of undead between them. When they began to lose the war, they hatched a desperate plan to increase the number of undead. They infected many of their minions with a curse which meant that when they slew a living being, the victim’s spirit was automatically drawn back, and its body would rise up as another undead. As the living fell, so they became part of the army of evil undead.
Since the War of Life ended, the creation of undead is tightly controlled. This is part of the armistice agreement between the warring deities. Only a certain number of undead can be created, or brought into the Outer World, and their creation is more difficult and costlier.
Vampire: As a mortal woman, Cevnia was fascinated with arcane magic and studied amongst the elves to broaden her knowledge. Unfortunately, she chose to use this knowledge to control others by playing on their weaknesses. The elves eventually discovered her network of spies and blackmailers, but not before she was able to steal many secrets from the ancient elven libraries. She was exiled from the elven homelands, but set up her own college of magic, carefully building up her influence and extending her control. At the height of her powers, she began to study the nature of death. She perfected the art of necromancy, created the first undead and ultimately transformed herself into a vampire.
However, she was repulsed by the decaying state of their bodies. So, she created vampires, who were more powerful than mummies, and maintained the look of the bodies they had in life.
Satisfied that she had found an acceptable way to cheat death, she transformed herself into a vampire, and consolidated her position of power by destroying all the other vampires she had created initially. Thus, she established herself as the forebear of all vampires that exist today, although rumours persist that one of the original vampires somehow escaped destruction…
Zombie: ?
Ghost: Before the events that led up to the Shattering, ghosts were the only type of undead. A ghost is a spirit that does not pass on to the Inner World, as it was known then, or the Ethereal Realm, as it is now. When a being in the Outer World dies, its positive energy spirit is naturally transformed into negative energy as it passes on to the next plane of existence. However, in rare circumstances, this process can be disrupted. This occurs either due to a powerful act of will on the part of the recently deceased, or when the spirit has undergone a great psychic trauma, such as being murdered. Although ghosts are not intrinsically evil, they are beings of negative energy and suffer greatly in the Outer World, which is confusing and alien to their nature. This often causes the ghost to become malevolent, if it wasn’t already. A negative spirit in the Inner World would have spent its lifetime resolving psychological issues, before being reborn into the material Outer World as a positive energy spirit in a new body. Scholars speculate that ghosts are created when some of these psychological issues can only be resolved in the Outer World. For example, the spirit might need to protect loved ones, or to exact revenge upon its killer.
She attempted to create ghosts by killing living beings in horrendous ways, so as to precipitate the necessary psychological trauma. However, the success rate of this was low as, more often than not, the spirit would simply cross over into the Inner World and remain beyond her reach.
Skeleton: Because ghosts are immaterial negative energy spirits, they do not die in the same manner as material beings with positive energy spirits. They can be temporarily dispersed, but will usually reform after a period of time, and can linger in the Outer World for decades or even centuries, until their reason for remaining is resolved. The arch-wizard Cevnia became fascinated with the durability of these negative spirits and wondered if there was a way to somehow harness their power to extend her own lifespan. She noted that some ghosts were able to temporarily possess the body of a living being in the Outer World. This is a deeply unpleasant and painful process for the living being, and also for the ghost, as it is constantly fighting rejection by a body that was designed to hold a positive energy spirit. Cevnia discovered a way to prepare the remains of a body in such a manner as to make them compatible with a negative spirit, thus avoiding the problem of rejection, although it is still grindingly painful for the spirit. By binding a ghost to its remains prepared in this way, the first undead skeleton was created. The “body” was animated by negative energy, but could not truly die, as it was already dead, thus making it very hard to destroy. Devastating amounts of damage had to be inflicted on the physical remains in order to disrupt the binding.
The number of ghosts was (and still is) relatively small, and it was often impossible to locate the original body. When the body was available, it was usually just a pile of bones, which explains the fact that her first undead creation was a skeleton.
Ghoul: Cevnia was not put off by the limited success of her early experiments. She used the information gathered in the creation of mindless undead and began to refine the process. She discovered new, more controlled methods of binding the negative spirit back to its body that did not interfere with the mental faculties of the resulting undead. However, these intelligent undead still suffered constant pain from the unnatural state their spirits were in, which quickly descended into jealous hatred of the living. In addition to this, there were other side effects… The first undead she created using the new method were ghouls, who were driven by a desire to consume the dead flesh of sentient beings, thus gaining momentary relief from their ever-present feeling of starvation. She tried again, using more powerful magic, and made mohrgs, who were motivated by the unappeasable psychological need to commit murder. She called these the Hungry Dead, as they were driven to destroy the living by all-consuming urges.
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.
Mohrg: Cevnia was not put off by the limited success of her early experiments. She used the information gathered in the creation of mindless undead and began to refine the process. She discovered new, more controlled methods of binding the negative spirit back to its body that did not interfere with the mental faculties of the resulting undead. However, these intelligent undead still suffered constant pain from the unnatural state their spirits were in, which quickly descended into jealous hatred of the living. In addition to this, there were other side effects… The first undead she created using the new method were ghouls, who were driven by a desire to consume the dead flesh of sentient beings, thus gaining momentary relief from their ever-present feeling of starvation. She tried again, using more powerful magic, and made mohrgs, who were motivated by the unappeasable psychological need to commit murder. She called these the Hungry Dead, as they were driven to destroy the living by all-consuming urges.
Mummy: Sensing that she was nearing her goal, Cevnia poured all her art and cunning into the creation of intelligent undead that were not inflicted with the uncontrollable desires of the Hungry Dead. She had some success with mummies, especially the powerful mummy lords.
Mummy Lord: Sensing that she was nearing her goal, Cevnia poured all her art and cunning into the creation of intelligent undead that were not inflicted with the uncontrollable desires of the Hungry Dead. She had some success with mummies, especially the powerful mummy lords.
Shadow: The spirits that took up Taggarik’s bargain soon regretted it, as they realised he did not have the ability to make them fully corporeal within the Shadow Realm. Those who resisted his will were given over to Cevnia to use as power sources for her material undead. Those willing to embrace Taggarik’s evil were sent to the Outer World as incorporeal undead, such as shadows and wraiths.
Wraith: The spirits that took up Taggarik’s bargain soon regretted it, as they realised he did not have the ability to make them fully corporeal within the Shadow Realm. Those who resisted his will were given over to Cevnia to use as power sources for her material undead. Those willing to embrace Taggarik’s evil were sent to the Outer World as incorporeal undead, such as shadows and wraiths.
Ghast: A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 Hit Dice or more rises as a ghast.
Plague Zombie: Anyone who dies while infected with zombie rot disease rises as a plague zombie in 2d6 hours.
 
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Voadam

Legend
Atarashia Gazetter – A Dwarven Guide

Atarashia Gazetteer – A Dwarven Guide
Pathfinder 1e
Undead: When the War of Life began, that great battle between life and undeath, the dwarves sided with Tlaneci, the goddess of the sun, and marched into battle on the central plains of the Jing Empire. This area was devasted by necromantic magic and became the Narwahr Expanse. Even now, the tortured bodies of dwarven warriors can be encountered as undead, shambling through the shattered terrain of the Expanse.
 
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Voadam

Legend
Dangers & Discoveries

Dangers & Discoveries
Pathfinder 1e
Baron Culver's Balcony: Baron Archimedes Culver was a pathetic and lonely man towards the end of his long life. His vast fortune long since squandered, his political capital equally reduced, Baron Culver found himself banished from the royal court and the intrigue he so loved. The old Baron died, halfway senile, in a tattered silk bathrobe after falling from the balcony of his equally ragged country home.
Bigot's Spire: In life, the half-elven wizard Comas Delesas was defined by his bigotry. The arrogant mage despised regular humanity as barely civilized idiots, and openly called for the extinction of what he called the underfolk: Dwarves, Gnomes, Goblins and Kobolds among many other burrowing species. His adventuring days long past, and his fortune assured, Comas eventually murdered those who helped him gain his wealth and retired to a library-tower he built for himself on the edge of a major human freehold. The local folk saw his servants occasionally, when they went into town for provisions, but Comas himself refused to associate with the common herd.
When a blast of lightning as brilliant as the sun struck the tower one rainy night, most of the townsfolk said good riddance. The matter would of rested there, if not for the fact something of Comas Delesas’ hatred remains, and occasionally, the broken tower belches lethal black smoke.
Black Taskmaster: The Black Taskmaster is an old ironshod whip taken from an infamous slaver and displayed in the library of the Sandoval College of Necromancy.
Boartooth's Righteous Rampage: When Brom Boartooth’s sons died of a disease that 10 gp worth of medicine would of cured, he finally became the monster that his fully human neighbors feared all his life. Previously a simple rancher, the half-orc found depths of hatred and violence in himself he never knew existed. He slaughtered his home town’s hedge wizard and the alchemist who refused to treat his sons, the town’s sheriff and three of the settlement’s wealthiest merchants before an angry mob finally ended his rampage.
Butcher's Hill: The Butcher’s Hill had another name before the war between two neighboring fiefdoms ended there. By the time the day long battle was over, more than 3,000 men and women lie dead atop the hill, and the ground was literally stained red with their blood. Even though priests from a dozen temples sanctified the ground, that much anger and pain never truly goes away.
Camel's Graveyard: There is a point of no return in the Gronnel Desert, a place almost exactly between two oasis cities, where supplies are far more than half exhausted, and the only way to survive is to press forward. Over the years, hundreds of caravans have ended some where near this mythical point of no return, and the bleached and sandblasted bones of hundreds of camels are half buried by the dunes. Animals fear and hate this place, and often turn on their masters, leading to their death and the deaths of the men who depended on them for survival.
Cast Upon the Rocks: The merchant galleon Escarda Din went down in a sudden squall and its sunken frame now rests on an undersea plateau. So clear is the water that the wreck can almost be seen through three hundred feet of warm water Though the Escarda Din went down in a common shipping lane, no brave soul has attempted to salvage the wreck, and common sailors avoid its last known position. The ocean near the wreck site has ‘gone bad’ and regularly kills sailors with impossible weather.
Devil's Anvil: This black iron anvil sits in a back corner of the ruined remnants of a smithy, half buried in rubble. According to local legend, the blacksmith, a fat and ignorant man named Hodge hammered swords for pit-fiends on his anvil. Eventually, doing hell’s work caught up with him, and Hodge and his three idiot sons died in an unexplainable blaze. Whatever the truth of Hodge’s life, in death his small shop has been uniformly shunned.
Donovan's Kiln: Ten years ago, this ruin was a busy potter’s shop. In better days, Bria Donovan was a fat and cheerful woman who, with her two nephews, ran a profitable business out of a small, neat cottage at the edge of town. The center of Bria’s business was the enormous wood burning kiln that took up most of the cottage, and which she kept stoked day and night. She died along with her youngest nephew Micah when the kiln exploded.
Bria’s surviving nephew rushed to help, but was badly scarred by the blaze. Not wanting anything to do with his ruined inheritance, Andrew Donovan let the ground lie fallow. Over time his aunt’s pottery shop fell into memory and than into local legend, while Andrew grew into the town’s premier drunkard. The matter would of rested there, if not for the fact that on days when the temperature rises, during the worst part of summer, the kiln burns again with ghostly white fires.
Fatfinger's Last Dance: Terkin Fatfinger, brigand, rapist, counterfitter and cattle rustler, was the last thief to hang justly on the old oak gallows outside Fort Nails. When asked for last words, the bastard laid down curses so vile, so profane and so tarrying the garrison’s master at arms didn’t wait for him to finish, just kicked the stool out from under him. Three days later the master-at-arms was dead of a broken neck after falling from his horse.
Gremlin's Hovel: ?
Grigori Chair: The Grigori Chair is a massive oak throne once used by the nation’s royalty. The entirety of the chair was originally carved with scenes from a great battle- heroic knights battling back barbaric foreign armies. When the last rightful scion of the bloodline was murdered- on the chair itself- the crimson oak cracked and blackened. The heroic carvings became something horrible. The chair was locked away in a forgotten storeroom, and even after the dynasty was restored, the original throne was forgotten and left to darkness.
Gut's Revenge: When the ancient slime the tavern-folk called simply “Guts” was finally ended a fragment of the ooze’s simple hunger-based consciousness survived extermination. Guts’ ghostly presence still lingers along the treacherous and rocky shoreline where its vast amoeboid bulk eventually washed up.
Judge Wargrave's Bench: Judge Agar Wargrave was a peevish old man, but had an uncanny knack for ferreting out the truth about defendants brought before him. He died of a stroke before passing sentence in the case of a man who murdered his family, and by virtue of a legal oversight the murderer went free.
Laughter Freezes: Nestled against the side of a forested mountain, the noble estate “Laughter and Gold” has been a hunting lodge of excellent reputation for generations. Owned by one of the kingdom’s most prominent families, the 23 room mansion is best known for its massive grand ball room, where the trophies of a hundred hunts or more are proudly displayed. The heads of great beasts, taxidermies recreation of impossible monsters and the captured arms of noble-born humanoid foes line the walls, and are lit by a chandelier made from the bones of a juvenile green dragon.
The newest trophy to be displayed though, is one the owners of the house wish would simply go away. On an expedition to the far north, one of the lodges’ greatest hunters brought back the dorsal ganglia of a polar worm. Since the dramatic trophy was hung on one wall, the temperature within Laughter and Gold has dropped by a few degrees each night. Already bitterly cold, occasionally the ballroom is sheathed in a carapace of killing ice, and the roaring of the great northern worms can be heard.
Mugglesant's Endless Anger: The goblin Mugglesant was a good thief but eventually her luck caught up with her. While burgling a mansion in the city of Ulstar, a spiderbite ended the tiny thief’s life. She choked to death in the space between the house’s walls, and all the inhabitants knew was that some vermin died in the walls. They hired a local hedge wizard to purify the air with a few cantrips, and forgot about the whole matter. That indignity, more than her accidental death enraged Mugglesant’s spirit. Now, the house is plagued with gigantic spiders that seemingly come from out of nowhere.
Old Jonas' Critique: Old Jonas the woodcarver had a reputation as one of the finest craftsmen in his small village. He made tools, toys for the settlement’s wealthiest children, shelves, fence posts and a dozen other useful things and earned a tidy living. After his death, Jonas’ nephew took over the business, but his lack of skill angered the ghostly carpenter.
Purple Pig Tavern: The Purple Pig used to be a decent tavern, until a payment dispute between the barkeep and a wandering gnome troubadour ended in the little minstrel’s murder. The barkeep stuffed the gnome and his rat of a familiar feet first into a keg of rot gut and rolled it down into the cellar. The barkeep thought that solved the problem, but in the last few weeks, horrors have killed three of his patrons, and driven most of the other drunks off.
Rapist's Mile: This stretch of forest marks the place where a gang of brigands brought down a peasant girl, violated and eventually killed her. The girl’s bones still lie half buried under the leaf mould beneath one of the towering pine. Her angry spirit, coupled with the psychic echoes of her murderers’ lust have cursed this place: those venturing through this stretch of forest become as slow and exhausted as she was when the thugs finally ran her to ground.
Scribe du Rayneil's Odd Bequest: The scribe Claudette Du Rayneil died in the library she had tended her entire adult life. Her death wasn’t murder or tragedy; she was simply found one early morning fallen amid the stacks, her 90 year old heart having finally given out. She was buried with minor honors, her private collection of more than 30 texts donated to the library she so loved and life went on. And a few months after her death, strange things began happening in the library. Quiet little curses that smelled like old dust would freeze patrons as they browsed and scribes as they worked.
Stores of Goodwatch Keep: Three summers ago, earthquake transformed a limestone quarry into tomb for a dozen human and Dwarven miners. Since then the mine has been reopened, the dead recovered and buried, and life in the mining town nearby slowly and painfully returned to normal. Limestone harvested from the quarry has been shipped across the realms to make mortar, but structures built mortar from the Winter Fall Mine have been plagued by bad luck. The mine’s current generation of workers hear the tales from travelers, and among themselves, whisper that the unquiet ghosts of their former colleagues are having their revenge.
Surbicah the Apostate's Stone Pyre: Long ago, the druidess Surbicah renounced her faith and accepted the teachings of a passing cleric, even allowing some of her circle’s most sacred mysteries to be transcribed into the common tongue. The druid grove she betrayed took its vengeance on Surbicah, lashing her between the stones of their great stone menwhir, where she was cruelly tortured for a day and a night before a bolt of lightning ended her misery.
Thirsting Gorge: Years and years ago, a prospector and his mule fell into a desert gorge. Miles from any assistance, they died alone and unremembered from thirst and starvation.

Undead: Ghost Water is a vile drug, each dose being made from the life essence of an elf or other long-lived being, which wastes away during the process of creating the dose, usually becoming an undead creature.
When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead.
Ghost: When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead.
Wraith: When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead.
Haunt: When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is strong enough…..
Souls lacking the metaphysical vigor to retain their own identity after death may also return… as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a true undead.
 
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Voadam

Legend
Alien Evolution: Cosmic Race Guidebook
Starfinder
Invectron: The invectron supposedly spontaneously came into being when the first atom began decaying in the universe. The spirit form of the first invectron laid dormant until Iantinor was formed and covered it in shadow. It sprang forth to undead life and immediately sought to encase itself in a dark space so that it would not be dormant again. All invectron life came from that first and the generations that followed lived in relative seclusion.
Invectron, Undead Humanoid Encased in Armor, Armor Encased Humanoid, Good Undead: ?
Invectron, Ghost: ?
Invectron, Emaciated Desiccated Creature: ?
Invectron, Lean Lanky Creature: ?
Jule the Martyr, Invectron: ?
Undead, Undead Creatures: ?
Flamethrower Ghoul: ?
 
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Voadam

Legend
Enemies of NeoExodus: Cyrix

Enemies of NeoExodus: Cyrix
Pathfinder 1e
Necrotic Golem: A necrotic golem is crafted of flesh taken from undead creatures.
A result of Cyrix’s arcane research, a necrotic golem is a cross between a flesh golem and a necrostruct.
Its body is crafted from undead flesh and reinforced with armored plates bolted to flesh and bone.
 
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Voadam

Legend
Enemies of NeoExodus: Folding Circle

Enemies of NeoExodus: Folding Circle
Pathfinder 1e
Haru Anon: Haru Anon is a bizarre form of undead. It was forged of the souls of every person killed by Makesh’s death touch ability, none of whom could travel to the afterlife when killed in that manner
Haru’s true nature is actually the condensed terror, hatred, and pain of thousands of deaths, locked into eternity.
Trevor Catalan: Trevor Catalan was never a healthy child. He had suffered a variety of ailments since he was a baby, but more pressing than any of his fevers and poxes was his temperament. Trevor was terrified. Of what, he could never explain, but when night fell and shadows pooled in his bedroom, sleep did not come without a fight. In fact, Trevor would rather not sleep at all, for every second that he spent asleep was ample time for another horrifying dream to rip him, screaming, from rest.
The only thing that could calm Trevor back to sleep was a lullaby, a gentle tune that his mother would sing to him, and that he would join in as she cradled him in her arms. Every night, often several times per night, Trevor’s mother would make her way to his room to soothe the tormented boy. When daytime arrived she would sleep herself, exhausted from the night’s ordeal.
The problem did not diminish as Trevor grew into a school-aged boy. Soothsayers, holy men, and wizards were consulted yet none could discover any underlying problem. One did have a solution, however – the wizard provided Trevor’s mother with a parcel of sleeping herbs and instructions – a small amount of the magical plant, brewed in a tea, could turn her lullaby into a gentle sleep spell powerful enough to affect a child and quiet his turbulent dreams. Trevor’s mother agreed readily, hoping against hope that this would finally be the cure for her son’s nightmares.
As night fell, Trevor sat in bed, ready for his mother to come and sing her lullaby. “Are you sure I’ll be okay, mom?” He asked as she sat down next to him, the herbal tea in his hands. “Of course dear. I’ll see you tomorrow, when the sun comes up.” And so she began her song, and he sang along until he drifted away.
Trevor tumbled deeper into sleep, and once more the fear took hold of him. Shadows pooled around him as his terror mounted – he had to wake up. He had to wake up. Trevor strained to open his eyes, but they would only open to the same scene – shadows around him, pulling at his legs like thick, cold mud. The shadows were parting – Trevor could see something there – something terrible.
He tried to scream, but there was no sound in this world, no motion except for the terrible thing, becoming more and more clear with each passing second. He had to wake up. He couldn’t wake up. Trevor’s eyes were fixed in front of him, riveted on a scene that no one in this world should ever see – and then there was nothing at all.

Wight: Any humanoid creature that is slain by Trevor Catalan becomes a wight itself in only 1d4 rounds.
 
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