Undead Origins

Voadam

Legend
Oriental Adventures (1e)
1e
Buso: ?
Tigbanua Buso: ?
Tagamaling Buso: This type of buso is a person infected by a tigbanua. This disease periodically transforms the person into a tagamaling. Each night there is a 1% cumulative chance that the diseased person transforms, his body changing into that of a buso. The victim becomes savage and mindless, attacking (and devouring) any and all he can. The tagamaling has the same hit dice and hit points as the person possesses in normal lite. Characters With special abilities are not able to use their powers while transformed, their minds filled only with rage and animal lusts. The diseased person has no memory of any actions done as a tagamaling. Once the disease reaches 100%, the victim can no longer be cured and changes into a tagamaling every night.
The claws of a tigbanua transmit a horrible disease and all wounded by the creature must make a successful saving throw vs. death or become infected. Those infected eventually become tagamaling.
Con-Tinh: The con-tinh is an evil spirit creature. Legend and folklore maintain they are spirits of maidens who died before their time.
Gaki, Nin-Chu-Ju-Gaki: The gaki (or more properly the nin-chu-ju-gaki) are the spirits of the wicked, returned to the Prime Material Plane in the form of horrid monsters as punishment for their sins. The nature of the crimes committed in his life determines the type of gaki the spirit returns as.
Jiki-Ketsu-Gaki: ?
Jiki-Niku-Gaki: ?
Shikki-Gaki: ?
Shinen-Gaki: ?
Kappa Vampiric: ?
Kuei: A kuei is a spirit of the dead, now in the form of a demon-ghost. This may occur if a person dies unburied, with his life unfulfilled. or by violence unavenged.
When encountered, a kuei normally attempts to possess a victim. If this is successful. the form of the kuei disappears and takes control of the victim. Once the possession is successful, the kuei uses the physical body to complete whatever task still binds it to the Prime Material Plane. This may be to seek vengeance on its killer, fulfill an oath, or arrange for the ceremonies in the temple necessary to release it. When fulfilling an oath, the kuei may remain in possession of the victim for a long time. Indeed, one story is told of a kuei possessing her sister to fulfill an oath of marriage, remaining with her promised husband for many years before being discovered.
Ghost: ?
Ghoul: ?
Haunt: ?
Penanggalan: ?
Animal Skeleton: ?
Revenant: ?
Skeleton: Animate Dead spell.
Zombie: Animate Dead spell.

Animate Dead (Necromantic)
Level: 5 Components: V, S, M
Range: 1" Casting Time: 5 rounds
Duration: Permanent Saving Throw: None
Area of Effect: Special
The wu jen wielding this spell may create skeletons and zombies from dead bodies, which are then subject to the commands of their creator. The wu jen may create one skeleton or zombie for each level of experience, and the undead creatures last until destroyed or dispelled. The material component of the spell is a piece of a burial shroud.
 

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Voadam

Legend
Players Handbook (1e)
1e
Ghast:
Ghost:
Ghoul:
Lich:
Mummy:
Shadow:
Skeleton: Animate Dead spell.
Spectre:
Vampire:
Wight:
Wraith:
Zombie: Animate Dead spell.

Animate Dead (Necromantic)
Level: 3 Components: V, S, M
Range: 1” Casting Time: 1 round
Duration: Permanent Saving Throw: None
Area of Effect: Special
Explanation/Description: This spell creates the lowest of the undead monsters, skeletons or zombies, from the bones or bodies of dead humans. The effect is to cause these remains to become animated and obey the commands of the cleric casting the spell. The skeletons or zombies will follow, remain in an area and attack any creature (or just a specific type of creature) entering the place, etc. The spell will animate the monsters until they are destroyed or until the magic is dispelled. (See dispel magic spell.) The cleric is able to animate 1 skeleton or 1 zombie for each level of experience he or she has attained. Thus, a 2nd level cleric can animate 2 of these monsters, a 3rd level 3, etc. The act of animating dead is not basically a good one, and it must be used with careful consideration and good reason by clerics of good alignment. It requires a drop of blood, a piece of human flesh, and a pinch of bone powder or a bone shard to complete the spell.
 


Voadam

Legend
S1 Tomb of Horrors (1e)
1e
Acererak, Demi-Lich: Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. Joining the halves of the FIRST KEY calls his soul back to the Prime Material Plane, and use of the SECOND KEY alerts the now demi-lich that he must be prepared to do battle in order to survive yet more centuries.
Animated Giant Skeleton: ?
Magically-Prepared Zombie with Spells Upon Him: Magically-prepared zombie with spells upon him.
Mummy: Inside the sarcophagus are the parts of a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partially undone and tattered, and a huge amethyst just barely-visible between the wrappings covering the head. This 5,000 g.p. gem has an evil magic placed upon it, and if it is removed from the eyesocket the remains become a true mummy.
Acererak, Lich: Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak.
Ghost: All that now remains of Acererak are the dust of his bones and his skull resting in the far recesses of the vault. This bit is enough! If the treasure in the crypt is touched, the dust swirls into the air and forms a man-like shape. If this shape is ignored, it will dissipate in 3 rounds, for it can only advance and threaten, not harm. Any physical attack will give it 1 factor of energy, however, and spell attacks give it 1 energy factor for every level of the spell used, i.e. a 3rd level spell bestows 3 energy factors. Each factor is equal to a hit point, and if 50 energy factors are gained, the dust will form into a ghost controlled by Acererak, and this thing will attack immediately.
 



Voadam

Legend
S4: The Lost Caverns of Tsojcanth (1e)
1e
Lacedon-Ghast: ?
Lich: A supremely evil human magic-user or cleric can exist far beyond the natural span of life by using certain arcane secrets. This creature, the lich, can exist for centuries.
Demi-Lich: A supremely evil human magic-user or cleric can exist far beyond the natural span of life by using certain arcane secrets. This creature, the lich, can exist for centuries.
Ultimately, its life force eventually wanes. The lich form decays and the evil soul roams strange planes unknown even to the wisest of sages. The remaining force is a demi-lich. "Demilich" is a misleading term, in that the hearer might believe
Ghost: If the place of the demi-lich is entered, its dust swirls into the air and forms a man-like shape. The demi-lich can never be turned, in any of its manifestations. If the dust-form is ignored, it will dissipate in 3 rounds, for it can only advance and threaten, not cause harm.
Attacks on the dust-shape only strengthen it. Once attacked, the dust-form might (75%) immediately gain the powers of a wraith. Further attacks give the creature additional hit points. Although it is unhurt by blows or spells, it will waver and fall back as if hurt, all the while gaining hit points. It begins with 1 hit point, and gains 1 hit point for each physical attack against it, plus hit points equal to the level of any spell used against it (Le., a third level spell gives it 3 hit points). If 50 hit points are gained, the dust-shape will form itself into a ghost (50 hp) controlled by the spirit of the demi-lich. The ghost will attack immediately.
Drelnza, Vampire Fighter 13: ?
Shadow: ?
Wraith: ?
 
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