Undead Origins

Voadam

Legend
Blasphemy Leek
Basic
Vampire: Those slain [by the vampire's consume blood drain] thus save v. death. Success indicates they rise three nights later as a lesser vampire under its control.
Undead: ?
Vampire Thief 3: ?
Ghost: “You just had to go pick the house that was haunted by that family of murder victims, right?”
 
Last edited:

log in or register to remove this ad

Voadam

Legend
CC1 Creature Compendium
0e
Bestial Beast: Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.
Chotogor: At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,
The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.
Draugr: Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.
Fetch: ?
Jenglot: It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.
Lich Nephil: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy Animal: Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.
Mummy Animal Baboon: ?
Mummy Animal Beetle: ?
Mummy Animal Cat: ?
Mummy Animal Crocodile: ?
Mummy Animal Jackal: ?
Mummy Animal Mongoose: ?
Mummy Animal Serpent: ?
Skeleton Ruby: Ruby skeletons are specially enchanted skeletons.
Skeleton Rupture: Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.
Skeleton Stone: Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.
Spirit Flailing: A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.
Striga: A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).
Create Striga spell.
Worm Sarcophogal: Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.
Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.
Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.
Lich: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Wight: ?
Zombie: ?

5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).

1e
Bestial Beast: Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.
Chotogor: At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,
The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.
Draugr: Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.
Fetch: ?
Jenglot: It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.
Lich Nephil: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy Animal: Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.
Mummy Animal Baboon: ?
Mummy Animal Beetle: ?
Mummy Animal Cat: ?
Mummy Animal Crocodile: ?
Mummy Animal Jackal: ?
Mummy Animal Mongoose: ?
Mummy Animal Serpent: ?
Skeleton Ruby: Ruby skeletons are specially enchanted skeletons.
Skeleton Rupture: Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.
Skeleton Stone: Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.
Spirit Flailing: A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.
Striga: A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).
Create Striga spell.
Worm Sarcophogal: Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.
Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.
Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.
Lich: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Wight: ?
Zombie: ?

5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).

Basic
Bestial Beast: Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.
Chotogor: At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,
The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.
Draugr: Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.
Fetch: ?
Jenglot: It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.
Lich Nephil: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy Animal: Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.
Mummy Animal Baboon: ?
Mummy Animal Beetle: ?
Mummy Animal Cat: ?
Mummy Animal Crocodile: ?
Mummy Animal Jackal: ?
Mummy Animal Mongoose: ?
Mummy Animal Serpent: ?
Skeleton Ruby: Ruby skeletons are specially enchanted skeletons.
Skeleton Rupture: Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.
Skeleton Stone: Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.
Spirit Flailing: A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.
Striga: A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).
Create Striga spell.
Worm Sarcophogal: Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.
Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.
Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.
Lich: Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.
Mummy: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Wight: ?
Zombie: ?

5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).
 
Last edited:

Voadam

Legend
Dungeon Module X1.5 Dead Men Tell New Tales
Basic
Zombie: Zombies are undead humans or demi-humans animated by an evil cleric or magic-user.
Skeletal Snake-Man: ?
Partial Skeleton: ?
Skeleton: ?
Mold-Covered Pygmy-Wight: ?
Zombie Exiled Mage Creation: Zombies in the above and underground area of the Dark Temple all have a particular look, as they were created by the Exiled Mage and the knowledge he learned from his corruption by the Dark God.
Wight: ?
Mage-Mummy: The forces of darkness have somehow corrupted him so fully he is now a Mummy.
Ghostly Apparition: An evil Druid was penalized for her crimes against nature, a rival goddess binding her to the roots of a great tree on a remote island. Cursed to remain bound to the tree for all eternity, the spirit's hatred and evil heart slowly corrupted the island's creatures, vegetation and water supply. Victims of her corruption now roam the island as ghostly apparitions, bent on driving intruders mad. They cannot be harmed but are ever-present, continually seeking new prey to haunt and torment.
Great Evil Spirit of the Tree: An evil Druid was penalized for her crimes against nature, a rival goddess binding her to the roots of a great tree on a remote island. Cursed to remain bound to the tree for all eternity, the spirit's hatred and evil heart slowly corrupted the island's creatures, vegetation and water supply.
 



Voadam

Legend
FX1 Fifty Fiends
Basic
Undead: Two energy planes exist—the Positive Energy Plane (from which the animating spark of life hails) and the Negative Energy Plane (from which the sinister taint of undeath hails).
Constructs, deathless, undead, and (conjured) elementals are usually created, and therefore usually understand the language of their creator.
Skeleton: ?
Zombie: ?
Ghoul: ?
Mummy: ?
Shadow: ?
Wight: ?
Wraith: ?
Ghost: ?
 

Voadam

Legend
GL0 The Haunted Tower
Basic
Crawling Corpse: Crawling corpses result when an Animate Dead spell affects a body which is seriously incomplete, such as one which has been dismembered or partially eaten. For those bodies which can move normally, of course, this is not a problem; someone who has been decapitated still makes a pretty good zombie. However, some of these corpses cannot even walk normally. Those which have to pull themselves around with their forelimbs become Crawling Corpses.
Zombie: ?
Skeleton: ?
Haint: ?
Poltergeist: ?
Spectre: ?
 


Voadam

Legend
Invasion of the Tuber Dudes
Basic
Skellington: If any PCs drink from the river, they must save vs paralysis or 50 percent chance they will change into a Skellington. If they fall in the river, they must save vs paralysis or 100 percent chance they will change into a Skellington. It happens immediately and nothing short of a Wish can change them back.
 

Voadam

Legend
Old-School Essentials Classic Fantasy: Monsters
Basic
Undead: A victim killed by blood drain [from a vampire bat] becomes undead (possibly a vampire) after 24 hours (save versus spells).
Ghoul: ?
Mummy: ?
Skeleton: Skeletal remains of humanoids, reanimated as guardians by powerful magic-users or clerics.
Spectre: A person drained of all levels [by a spectre] becomes a spectre next night, under the control of the spectre that killed them.
Vampire: A person drained of all levels [by a vampire] becomes a vampire in 3 days.
A victim killed by blood drain [from a vampire bat] becomes undead (possibly a vampire) after 24 hours (save versus spells).
Wight: Corpses of humans or demihumans, possessed by malevolent spirits.
A person drained of all levels [by a wight] becomes a wight in 1d4 days, under the control of the wight that killed them.
Wraith: A person drained of all levels [by a wraith] becomes a wraith in one day, under the control of the wraith that killed them.
Zombie: Listless, humanoid corpses, reanimated as guardians by powerful clerics or wizards.
 

Remove ads

Top