Undead Origins

Voadam

Legend
5th Edition: Stains Upon The Green
5e
Wight: ?
Allip: The room is home to a mindless allip, the hollowed soul of a second one of Corilyn’s men. This unfortunate soul did not die as his companions did, but rather suffered the torment of the barghest, who drew his soul from his living body. So the man fled in torment, bolting himself in the well room. As his body died, it became the hollow form of an allip.
Ghost: But the third of Corilyn’s men found his way here. After being mortally wounded, he fled up the circular stair and collapsed. Here he cut off the remainder of his leg and drug himself to the bed. He pulled himself up on it, but fell off, dying in a heap on the floor.
The body is lifeless, but anyone approaching the leg feels a significant drop in temperature, and if they are within a few feet, they can see their breath in the air.
Though the body is dead, the spirit of the man remains. It is not attached to the body however, only the leg. In death the spirit did not know which way to turn and wandered to the leg, where it has hung ever since, looking down upon it, wondering what happened.
Zombie: Wight life drain attack power.

Life Drain +4 (1d6+2 necrotic, plus DC 13 Con save or HP maximum reduced by damage taken until victim finishes long rest. Death if max HP = 0, and rises 24 hours later as a zombie)
 

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Voadam

Legend
5e Tomb of the Iron God
5e
Undead Tomb-Cat: Undead tomb-cats are created as the guardians of tombs, often being interred with the body of a person of note.
Older Undead Tomb-Cat: ?
Crocodile Zombie: ?
Undead: ?
Ghoul: Anyone killed by the Eater of the Dead rises as a ghoul on the Eater’s next turn.
Lich: ?
Skeleton: ?
Zombie: ?
 
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Voadam

Legend
101 1st Level Spells (5E)
5e
Skeleton: Animate Skeleton spell.
Lesser Undead: ?
Incorporeal Undead: ?
Wraith: ?

Animate Skeleton
1st-level necromancy
As animate undead, except you may only animate one creature, cannot control multiple creatures, you must remain within 30 feet of the skeleton or it becomes a wild skeleton and attacks you and your allies, and you must [use] your action to dictate the creature’s action and your move to cause the creature to move.
 



Voadam

Legend
101 4th Level Spells (5E)
5e
Undead: ?
Zombie: ?
Skeleton: Escape the Bonds of Flesh spell.
Ghost: ?

Escape the Bonds of Flesh
4th-level necromancy
Casting Time: 1 action
Range: 50 feet
Components: V, S, M (piece of bone)
Duration: Until dispelled
The victim’s skeleton writhes and twists within his body, tearing muscles and rupturing flesh. The victim suffers 4d8 necrotic damage. If the damage dealt by this spell brings the target to 0 hit points, his skeleton tears from its body and becomes an animated skeleton. This skeleton is under the caster’s control in all respects; as if it had been created by the animate dead spell. If the target succeeds at a Constitution saving throw, the damage is halved, and the skeleton will not emerge even if the target is has 0 hit points. Creatures without a skeleton or those that are undead are immune to this spell.
 



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