Undead Origins

Voadam

Legend
Iskloft - Grim Viking 5E
5e
Aptrgangr, Again-Walker: The dead do not want to return. However, if they are wronged, if their barrows are desecrated, their possessions taken, some may return to mete out terrible vengeance. Alternatively, there are magics in the world that can force a soul to return to Iskloft. Charged with a mission, it must complete this task before it can return to Corpse Hall. This is the aptrgangr (literally again-walker), a soul that has returned to its body to exact some kind of vengeance or task.
The dead take with them what lies in their barrows. The reason a warrior is buried with their armour and weapons is so that when they get to the Corpse Hall, they have the things they need. The wealth and other items in their barrow belong to the dead. The barrow itself, or grave, must be tightly sealed. If it is broken, and items are taken, the aptrgangr rises, and will not rest until it has slain the thief, and taken back what it owns.
The aptrgangr only returns under two circumstances. The first is that something has been disturbed at its grave-site. The second however, is more insidious. With enough time and dark purpose, powerful seiðr can create such a creature and bind it to their will with oaths.
The presence of a draugr causes death to seep into Iskloft, to spread its icy tentacles all throughout the draugr’s domain. Surrounding itself with aptrgangr raised by its own hand, it rules as a king in its domain of death. Some say that a draugr can deny a soul entry to Valhalla, that having been ripped from that holy place, it instead binds the souls of those who die near it into undead servitude.
Any creature that dies within the draugr’s domain will rise again as a shambling, mindless thing, unquestioningly loyal to the draugr. They will attack any living creatures who dare to enter the domain.
Beckon Aptrgangr Seiðkona ritual.
Undead Servant: ?
Shambling Mindless Thing: Any creature that dies within the draugr’s domain will rise again as a shambling, mindless thing, unquestioningly loyal to the draugr. They will attack any living creatures who dare to enter the domain.
Draugr: No one is sure why the draugr return to Midgard, but when they do, they can devastate whole regions.
Zombie: ?
Skeleton: ?
Animated Dead: ?
Undead: ?
Shade: ?
Wraith: ?
Restless Spirit: ?
Ghost: ?
Restless Dead: ?

Beckon Aptrgangr
Casting Time: 10 days
Range: Self
Components: a dead body, blubber, a wolfskin, leather, coal,
mother’s milk, a loyal hound, a dead person’s name
Duration: Until the task is carried out
You try to create an undead servant, one of the most profane rituals known to humanity. Over ten days, you must find a dead body and dig it up using only your left hand. You must then lick the body clean, before filling the inside of the body with blubber or some other fat. If the body has no skin, you must apply it to the inside of the bones. Thereafter you must place the coal in the centre of the body, tightly wrap the bones in leather, then drop a mouthful of mother’s milk into the corpse’s mouth. Finally, you seal the body within the wolfskin, placing the loyal hound inside and sealing them both up.
You must spend three days and nights chanting over the body, beseeching the dead person by chanting their name, to return and complete a task for you. If the previous steps have been done carefully, at the end of the tenth day at midnight, the wolfskin will split open, and the corpse will rise.
The corpse is an aptrgangr and is bound to complete one task for you. The task can be anything that the aptrgangr could reasonably complete, but here are some suggestions:
Go to a specific place and deliver a message to a specific person
Kill a specific person
Fetch a thing from a specific location
The aptrgangr does not stop, does not sleep and does not rest. It will kill anything that gets in its way or tries to stop it. The sight of undead in Iskloft is one of the most horrifying things that people could imagine, so sending it on a long way to complete a task will likely create great chaos in the world.
Once the task is complete, the aptrgangr will cease to be animated and its soul will return to whence it came. However, this process is taxing on your soul, and once the aptrgangr completes its task, or is killed in the process, you suffer four levels of exhaustion and age 1d10 years.
 
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Voadam

Legend
It Started with a Chicken (Splinters of Faith #1) (5e)
5e
Fulcyst, Ghoul: Fulcyst, an entombed subpriest, was an appallingly evil man. He was among the longest-living survivors buried in the tomb and existed by devouring the other priests’ flesh. Finally, as he inhaled his last breath of stagnant air, Fulcyst pleaded with his dark lord for eternal life. Aurikus granted the wish, and Fulcyst’s body wasted away in death, withering into a ghoul.
Swarm of Undead Bats, Undead Bats, Zombie Bats: Desiccated rats flop about the floor of this room, while the ceiling ripples with thousands of undead bats. A priest driven mad by days of being buried alive animated the poor creatures to liven up his final moments.
Swarm of Undead Rats, Desiccated Rats, Zombie Rats: Desiccated rats flop about the floor of this room, while the ceiling ripples with thousands of undead bats. A priest driven mad by days of being buried alive animated the poor creatures to liven up his final moments.
Reawakened Undead: ?
Free-Willed Undead: The dread warlord Akruel Rathamon’s tomb is filled with the remnants of unspeakable evil. After being sealed inside the crypt by Shah Rasalt’s men, many of Aurikus’ followers tried to escape but found that Rasalt had further sealed them into the tomb by burying the entire structure under tons of dirt and stone. Eventually, fear, exhaustion, dehydration, and hunger — not to mention vicious infighting that killed many worshippers — took its toll on the buried faithful of Aurikus. Still, some of the more powerful cultists eluded death, and their anger transformed them into free-willed undead who remain trapped within, awaiting release.
Undead Animal: ?
Ghoul: ?
Gillespy, Ghoul: ?
Shadow: ?
Skeleton: Rayne animated the skeletons in the niches before leaving the tomb three days ago with Akruel.
Zombie: ?
Undead: ?
 
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Voadam

Legend
Careless Adventurer's Guide to Hazards
5e
Dormant Undead: ?
Undead: Supernatural or magical diseases that prevent healing, resurrection, or raise victims as undead after death are staples of the fantasy genre. Warcraft 3’s and World of Warcraft’s plague of undeath and BioWare’s infamous Wailing Death were magical diseases that could not be cured by mundane means or even most spells were ineffective. These supernatural diseases often had dark ramifications for the infected.
The Curse of Vengeful Dead major curse.
Ghoul: The Curse of Vengeful Dead major curse.
Ancient Lich: ?
Mighty Lich: ?
Mummy: ?
Malicious Shadow: ?
Spectre: Gravedigger's Curse curse.
Vampire: ?
Vampire Spawn: The Curse of Vengeful Dead major curse.
Wight: The Curse of Vengeful Dead major curse.
Wraith: The Curse of Vengeful Dead major curse.
Zombie: A group of explorers opens a dusty old sarcophagus, which releases a foul-smelling black wind that rots the flesh it touches, slowly decaying the living into zombies over a few days.

The Curse of Vengeful Dead
Death clings to the character now. The character’s lifeforce is greatly weakened, the afflicted becomes vulnerable to necrotic damage, and they cannot be magically healed. If forced to make a death saving throw, the character, as well as anyone within 60 feet, nets two failures on an unsuccessful roll and three on a critical failure. If a living creature is killed by the character and the body not burnt, decapitated, salted or otherwise put to rest, it comes back as undead creature during the next night and hunt the cursed character.
The challenge rating for such creatures is half the player’s level. If the character is ever killed while under this curse, they rise as an undead appropriate to their level, most often as a ghoul or wight, but sometimes even as a wraith or vampire spawn.

Gravedigger’s Curse
If the accursed being dies while cursed, its spirit immediately rises as a specter in the space of its corpse or in the nearest unoccupied space.
 
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Voadam

Legend
5th Edition -- Lost City of Gaxmoor
5e
Undead: Where the graveyard was once the protected resting place of the honored deceased it is now the home of the evil cleric Lamesh Ryholden. He is bringing the deceased citizens of Gaxmoor back to some semblance of life as members of his undead army.
Undead Beast: This foul creature has escaped from the control of his creator in Gaxmoor. The evil half-orc Lamesh, discovered a potent magical item, the Necromantic Crown of Quentis, and has created several of these abominations.
Undead Bar Tangi: ?
Undead Servant: ?
Non-Intelligent Undead: ?
Intelligent Undead: ?
Apparition: ?
Ghost: ?
Real Ghost: ?
Abomination: This foul creature has escaped from the control of his creator in Gaxmoor. The evil half-orc Lamesh, discovered a potent magical item, the Necromantic Crown of Quentis, and has created several of these abominations.
Ogre-Ghoul, Dreaded Ogre-Ghoul: This foul creature has escaped from the control of his creator in Gaxmoor. The evil half-orc Lamesh, discovered a potent magical item, the Necromantic Crown of Quentis, and has created several of these abominations.
He also possesses the Necromantic Crown of Quentis (Evil): This simple circlet of golden snakes provides an evil cleric with the ability to create and command twice the normal number of undead. The crown also bestows the ability to create undead as per the spell once per week at 2 times caster’s level. This is how Lamesh has been able to create the dreaded ogre-ghouls.
Foul Creature: ?
Large Heavy Creature: ?
Ghoul: He also possesses the Necromantic Crown of Quentis (Evil): This simple circlet of golden snakes provides an evil cleric with the ability to create and command twice the normal number of undead. The crown also bestows the ability to create undead as per the spell once per week at 2 times caster’s level. This is how Lamesh has been able to create the dreaded ogre-ghouls. Anyone wearing the Crown for more than an hour must make a weekly Wisdom save (DC 15) or lose a point of Constitution. Upon reaching zero Constitution, the character is completely transformed into a ghoul! This curse remains in effect even if the crown is removed; only a remove curse can end it.
Necromantic Crown of Quentis magic item.
Lucius Maximus Mageris, Powerful Lich: ?
Lich: ?
Powerful Lich: ?
Mummy: ?
Shadow: Necromantic Crown of Quentis magic item.
Shade: ?
Creature With Clawed Feet: ?
Skeleton: ?
Skeleton Guard: ?
Skeletal Remains: ?
Daedelus Antonius, Advanced Skeletal Warrior, Special Undead Creature: ?
Skeleton, Skeleton Warrior: ?
Skeletal Warrior: ?
Spectre, Spirit: These are the spirits of three people that tried to teleport into the laboratory to steal some magical items. The protective wards directed them into the walls; one in the south wall, and two into the center of the north wall.
Xerxes Diccus, Vampire: ?
Zombie, Normal Zombie: ?
Gnoll Zombie: ?

Necromantic Crown of Quentis (Evil)
Wondrous item, rare (requires attunement by a cleric)
This simple circlet of golden snakes provides an evil cleric with the ability to command twice the normal number of undead using their channel divinity, or doubles the number created and controlled when the cleric casts animate dead. The crown also bestows the ability to create undead as per the spell once per week as though using a 9th-level spell slot. Anyone wearing the Crown for more than an hour must make a weekly Wisdom save (DC 20) or lose a point of Constitution. Upon reaching zero constitution the character is completely transformed into a ghoul. Any neutral character who wears this crown must succeed at a DC 20 Wisdom saving throw every round or suffer 4 (1d8) points of necrotic damage. Any good character who wears this crown must succeed at a DC 20 Wisdom saving throw every round or suffer 8 (2d8) points of necrotic damage. If a good or neutral character dies while wearing the crown, they are completely transformed into a shadow.
 

Voadam

Legend
Cutthroats and Crew (5E)
5e
Undead: ?
Non-Skeletal Corporeal Undead: ?
Ghost: Pirates killed by this spell [Black Spot] often return as ghosts, but that is not a direct effect of this spell.
Skeleton: ?
Skeleton Proficient With Navigator's Tools Carpenter's Tools and All Water Vessels, Skeletal Crew Member: Skeleton Crew spell.
Zombie: ?

SKELETON CREW
4th-level necromancy
Casting Time: 1 action
Range: touch
Components: V, S, M (a humanoid corpse or corpses)
Duration: 24 hours
This spell turns up to 10 corpses into skeletons that act as crew and obey your commands to the extent of their abilities. The undead you create will be a skeleton that and is proficient with Navigators tools, Carpenters tools, and all water vessels. It has a skill level equal to your spellcasting ability modifier. The skeleton can perform the duties of one crew member but has no other abilities. The skeleton cannot speak, attack, or even defend themselves. The only orders it obeys are ones pertaining to the operation of a ship. Skeletal crew members are not proficient with any weapons or armor.
On each of your turns, you can use a bonus action to mentally command any skeleton you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn. The skeleton crew will continue to man the ship and keep it on course to their best of their abilities even without specific orders to do so.
The skeletons are under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for a further 24 hours, you must cast this spell on the creatures again before the current spell ends. This use of the spell reasserts your control over up to twenty creatures you have animated with this spell, rather than animating new ones.
A skeletal crew member can only be created from a mostly intact humanoid corpse. The corpses must have bones. When you cast this spell, any flesh left on the corpses melts away into fog.
At higher levels. When you cast this spell using a spell slot of 5th or higher you can create a further two Skeletons per spell level or control a further four skeletons you have already created. To create further skeletons, you must have a corpse for each additional skeleton you wish to create.
 

Voadam

Legend
Fort Scurvy (5E)
5e
Wraith: The iron maiden is invested with the psychic and spiritual energy of those tortured in this dungeon, and 1 round after the iron maiden trap activates (or immediately if the iron maiden is destroyed), these energies manifest as a pair of wraiths that focuses its attacks on the trapped creature, though if that creature escapes it pursues and attacks any other creatures it encounters.
 

Voadam

Legend
Gothic Heroes (5E)
5e
Undead: ?
Undead Slave: ?
Undead Servant: The birth of Agrimar Vaskel (AG-ruh-MAHR VAZZ-kuhl) came as the product of his mother’s abduction by a depraved orc necromancer. Unfortunately, he never got to know her as she died during childbirth and his orc father reanimated her body as yet another undead servant.
Theodric Vorsaife, Ghostly Ally, Vengeful Armor-Clad Guardian Spirit, Angelic Spirit: Some of Dominnia’s normal siblings have already left to join the templars in their crusade to hold back the demon hordes of the north. Everyone expected her to follow suit, but she actually feared that calling, certain it would lead to a violent, meaningless death far away from home. Raised in the faith of the Goddess of Valor, she fervently prayed for another path or a sign from the goddess that she should accomplish something different in the inheritor’s name. That very night, the angelic spirit of Theodric Vorsaife—a former family patriarch and knight—came to her as a guardian spirit. Whether formed from Dominnia’s subconscious mind after studying the annals of their family history, or a real guardian angel, she never knew. Theodric had no more understanding of why the Inheritor might have sent him than Dominnia herself. In fact, he recalled very little from his former life, but, together, they researched his accomplishments and discovered the real Theodric fell hundreds of years ago against the armies of the lich-king.
Walking Dead: ?
Lich-King: ?
Vampire: ?
Vampire Spawn: ?
Spirit: ?
Spook: ?
Haunting: ?
 

Voadam

Legend
Journey to Ragnarok
5e
Draugr Corporeal: Even the bravest warriors who have led an honorable life may have a moment of weakness and lose their honor or fall into battle without having completed the businesses for which they were intended.
Seeing themselves denied their place among the Einherjar, they remain attached to life in the form of Draugr, possessing or not of their body.
Draugr Incorporeal: Even the bravest warriors who have led an honorable life may have a moment of weakness and lose their honor or fall into battle without having completed the businesses for which they were intended.
Seeing themselves denied their place among the Einherjar, they remain attached to life in the form of Draugr, possessing or not of their body.
Aptrgangar, Those Who Walk After Death: “Those who walk after death”, the dead who committed heinous acts in life and so wake up in Nilfheimr. However, their destiny is not joining the River of the Dead and move to Helheimr. Instead, they will remain in the frozen limbo of this realm.
Undead: ?
Undead Servant: ?
Ghost: ?
Wandering Specter: ?
Spectre: ?
Wight: ?
Erik, The Sleepless, Draugr Corporeal: ?
 

Voadam

Legend
Journey To Ragnarok - The Grey Wanderer
5e
Draugr Minor Incorporeal: They searched and dug everywhere, in spite of the terrible weather, and finally found a crypt rich with treasure, just as the wanderer promised, including the legendary runic sword Anguvardal.
Overjoyed, they took shelter in the crypt and feasted all night long. The next morning they departed, without searching any further for the pendant.
Unbeknownst to them, the corruption of Fimbulvetr had affected the magic sword, causing the legitimate owne to raise up as a draugr as soon as the vikingars left the village.
Inside, among many treasures, sits the Draugr reborn when the king’s grave was violated and his magic sword stolen.
Draugr Minor Corporeal, Fully Formed Minor Draugr: They searched and dug everywhere, in spite of the terrible weather, and finally found a crypt rich with treasure, just as the wanderer promised, including the legendary runic sword Anguvardal.
Overjoyed, they took shelter in the crypt and feasted all night long. The next morning they departed, without searching any further for the pendant.
Unbeknownst to them, the corruption of Fimbulvetr had affected the magic sword, causing the legitimate owner to raise up as a draugr as soon as the vikingars left the village.
Inside, among many treasures, sits the Draugr reborn when the king’s grave was violated and his magic sword stolen.
If the characters decided to travel slowly, they face a fully formed Minor Draugr. The King had enough time to use his servants and Erik’s body to fashion a form worthy of his power.
Undead: ?
Ghast, Ghast Minion: ?
Ghoul: ?
Specter: These dark creatures are the souls of ancient villagers, bound to Midgardr by cruel sorcery.
 

Voadam

Legend
Jungle Tomb of the Mummy Bride
5e
Mazaliztli, The Mummy Bride, Bride of the Terrible Ones, Undead Mummy, Murderous Mayan Mummy Mama: One peeling fresco depicts the Mummy Bride being dragged by an evil-looking, jet black, six-armed figure into an ominous looking, skull-faced cave, only to emerge swathed in funerary wrappings and wearing a gilded feathered skull-like headdress of gold.
Pygmy Juju Zombie, Pygmy Zombie: ?
Shambling Parasitic SOB: ?
Swarm of Crawling Claws: These re-animated hands were taken from sacrificial victims and offered up to the evil gods of the pyramid.
Swarm of Undead Hornets, Undead Swarm of Hornets: When the swarm shambler dies, it explodes in a burst of putrid flesh and gore, unleashing a swarm of undead hornets in the same space that the swarm shambler occupied.
Swarm of Undead Piranhas, Undead Piranha Swarm, Undead Piranhas: Piranhas once filled the pit’s depths, placed there for the amusement of the priests, though over time these tiny deadly creatures have turned to undeath to please their insatiable hunger, becoming an undead piranha swarm.
Zombie Swarm Shambler: These terrifying zombies have been specifically crafted and rendered airtight to hold an additional deadly element inside them – a swarm of undead hornets (see Monster Appendix) surrounded by poison gas!
Undead: ?
Undead Inhabitant: ?
Unintelligent Undead: ?
Umjuubu, Severed Undead Mummified Head: ?
Ghast: ?
Ghost: ?
Wispy Ghost: ?
Whispering Ghostly Spirit of Long-Dead but Wise Coatl, Vaporous Winged Serpentine Apparition, Spirit of the Long-Dead Coatl: ?
Ghoul: Crouching about, gnawing on split, cracked bones and scuttling around on the floor looking for ragged scraps of flesh are 2d6 ghouls. Formerly, these undead creatures were local savages that got too close to the pyramid and paid for it with their lives, tainted and transformed by its twisted, unholy energies.
Terrible Guardian: ?
Tomb-Guardian: ?
Unholy Guardian: ?
Mummified Frog Head: ?
Mummy: ?
Shadow: These are the tortured souls of the thousands sacrificed in the pyramid.
Animated Skeleton: ?
Restless Spirit of the Damned: Once every thirty years, the sun is fully eclipsed and during that time the restless spirits of the damned come forth as the mystical walls between the lands of the living and the realm of the dead are worn thin.
Restless Spirit: ?
Spirit: ?
Tortured Spirit: ?
Wight: ?
Huxtocol, Skeletal Mummified Remains: ?
Naztolac, Skeletal Mummified Remains: ?
Wraith: ?
Tsantsa Zombie: ?
Zombie Fake Mummy: ?
Zombie, Normal Slow-Moving Zombie: ?
Ticked-Off Zombie: ?
Half Zombie: ?
Disheveled Badly-Decayed Zombie: ?
Normal Emaciated Zombie: ?
Dirty Zombie: ?
Animated Zombie: Just as its name would imply, this is an earthen pit filled with animated zombies, created both by the evil taint that flows from the pyramid and by the cruel witch woman shaman of the village.
Zombie Covered With Corpsewalker Mold, Corpsewalker Zombie: If a creature dies from this [corpsewalker infection] disease, it will reanimate as a zombie covered in corpsewalker mold within 1 hour.
Terrifying Zombie: ?
 
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