Undead Origins

Voadam

Legend
Kaiju Codex (5e)
5e
Yssian the Abyssal Engine: Yssian, the Abyssal Engine is a single undead horror constructed of the bones and souls of countless individuals.
Undead: ?
Undead Horror: ?
The Lich Lord: ?
Gaunt Half-Rotten Creature: ?
Lich: ?
The Immortal Emperor Cynmark the Dread Lich: ?
Wraith: If [damage from the Voice of Beyon's Feed attack] reduces a creature to 0 hit points, it becomes a desiccated corpse and rises as a wraith under the Voice of Beyond’s control at the start of its next turn.
Sentient creatures that die within 1 mile of the Voice of Beyond rise immediately as wraiths.
 

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Voadam

Legend
Knife to Know You
5e
Harper Threadweaver, Wraith, Ghost, Spirit: ?
Specter: Wraith Create Specter power.

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.
 

Voadam

Legend
5th Edition -- Under Dark and Misty Ground
5e
Ogre Skeleton, Large Ghoulish Skeleton: This is the remains of an ogre that once lived in the dungeon. He is the father of the baby ogre (long since dead) found in room 12. The lifeless skeleton animates if the party disturbs the skeleton in room 12.
In one of the beds is a skeleton. It is small, about dwarf-size, and curled up in a fetal position. This is the skeleton of an ogre child who starved to death after his parents died. His father is the skeleton found in 8A. If the child’s skeleton is disturbed, the ogre skeleton in 8A animates.
The souls of these skeletons are forever locked within Dzeebagd’s walls; the capricious hand of fate denied them entry into the other world. The father died trying to get to his son, and when his son’s skeleton is bothered, the father’s soul animates in the skeleton. It then lumbers towards his son in an effort to save his child again.
Ghost: The souls of these skeletons are forever locked within Dzeebagd’s walls; the capricious hand of fate denied them entry into the other world. The father died trying to get to his son, and when his son’s skeleton is bothered, the father’s soul animates in the skeleton. It then lumbers towards his son in an effort to save his child again. There is nothing that will quench his thirst to kill once it realizes his son is dead. The skeleton chases the characters and fights them until it is defeated. If any other creatures happen to encounter the skeleton, it attacks them also. Its ghost then haunts the dungeon until the remains of the ogre’s body are burned. It would take a hot fire indeed to burn the bones to ash.
 


Voadam

Legend
Last Gasp
5e
Menet-Ka, King of Kings, Ghost, Undead Nightmare, Undead King: Upon his death, Menet-Ka was laid to rest in his labyrinthine tomb. The intricate passages of this place bore geomancy glyphs to shape and amplify the power of the water to breathe life into the king. His servants were buried with him in an underground necropolis, so they too would share in his resurrection. The king’s tomb was sealed and the passages cut beneath the oasis were opened to let the magical water flood in.
Power rushed through the temple structure, and Menet-Ka’s corruption proved his undoing. The king was infused with life, but not in the manner he hoped. He is now an undead creature, trapped in an endless nightmare within his flooded tomb.
Like the passages leading here, this area is completely underwater. The sarcophagus is the last resting place of Menet-Ka. This chamber is the focus of the ley energy siphoned from the oasis. The king exists in a state trapped between life and death, with no means to physically leave his grave.
When the party arrives, Menet-Ka’s nightmare-wracked mind manifests as a ghost. A luminous, purple image of the tortured king in sumptuous robes rises from the sarcophagus and attacks.
Undead Creature, Undead: ?
Menet-Ka Servant: Upon his death, Menet-Ka was laid to rest in his labyrinthine tomb. The intricate passages of this place bore geomancy glyphs to shape and amplify the power of the water to breathe life into the king. His servants were buried with him in an underground necropolis, so they too would share in his resurrection. The king’s tomb was sealed and the passages cut beneath the oasis were opened to let the magical water flood in.
Power rushed through the temple structure, and Menet-Ka’s corruption proved his undoing. The king was infused with life, but not in the manner he hoped. He is now an undead creature, trapped in an endless nightmare within his flooded tomb.
Menet-Ka stirs in his nightmare sleep, and his long-dead servants rise from their graves tainted by his selfish ambition.
Specter, Malevolent Spirit: ?
Rotting Wind: A rotting wind is an undead creature made up of the foul air and grave dust sloughed off by innumerable undead creatures within lost tombs and grand necropoli.
Bastanta, Mummy: The priestesses were mummified and infused with unlife by the ley line energy flowing through this chamber.
Sanu-Et, Mummy: The priestesses were mummified and infused with unlife by the ley line energy flowing through this chamber.
Naferani, Mummy: The priestesses were mummified and infused with unlife by the ley line energy flowing through this chamber.
Flameskull: The crumpled figure near the statue is the undead remains of a warlord destroyed by Menet-Ka and set here to wallow in his defeat for all eternity.
Undead Remains: The crumpled figure near the statue is the undead remains of a warlord destroyed by Menet-Ka and set here to wallow in his defeat for all eternity.
Zombie: ?
Burning Zombie: The zombies were prepared for burial with unguents and strips of cloth that are highly flammable. A zombie that takes fire damage bursts into flame for two rounds, taking 1d4 fire damage at the start of its turns.
 
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Voadam

Legend
Legacy of Mana
5e
Undead: ?
Haunt: ?
Spirit: ?
Ghastly Thing: ?
Undead Horror: Not content with his vengeance, the demon raised the slain city as undead horrors, ghouls and ghosts and worse things, and bound the king between life and death to forever watch the wreckage he had caused.
Ghoul: Not content with his vengeance, the demon raised the slain city as undead horrors, ghouls and ghosts and worse things, and bound the king between life and death to forever watch the wreckage he had caused.
Ghost: Not content with his vengeance, the demon raised the slain city as undead horrors, ghouls and ghosts and worse things, and bound the king between life and death to forever watch the wreckage he had caused.
Skeleton: ?
Ancient Naga Lich: ?
Lost Soul: ?
Twisted Ghost: ?
Strange Creature: ?
Necrovitae Magus, Rotting Anti-Magic Zombie-Knight: Though the rest of the world did not know it, there was another force behind the Iltherians. Known as Trahlyle, the man who taught the first of them how to harness renik steel also helped create the foundations of the empire. With the fall of the Iltherian Empire, Trahlyle was forced to find a new path. Raging, he turned to darker powers, taking the corruption of renik blades and building a greater horror.
This was what gave rise to the Necrovitae Magus. Building upon the successes of the Iltherians, Trahlyle tried to do away with their weaknesses. Seeing the damage that ego and individuality did to the Empire, and how it sowed the seeds of their destruction, he made this next iteration even more like a force of nature.
The first members of the Necrovitae Magus were made from Iltherians, transformed into undead creatures, their bodies coursing with the anti-mana of the renik steel. It is through this anti-mana that they continue to function, not needing to eat or sleep, until they fall to pieces.
Pleased with his success, Trahlyle continued creating the Necrovitae, though, fortunately, they are slow and costly to produce.
The creation of more Necrovitae is a difficult and secretive process, and may be one of the few weaknesses to this group. Not any individual can be made into a member—they must have first been made into Iltherians. As a result, the Necrovitae will hunt down Iltherians with almost as much fervor as they hunt users of magic. They can transform these Iltherians into members of their ranks, or can utilize their renik blades to power their forces.
Their bodies are utterly without souls, their very personhood destroyed in the process of turning them into these monstrosities. One could say that they are evil, but that might be an inapt label. They are unable to think, or to truly reason. Their bodies continue to function much like they did during life, able to use things like stairs, and operate well in combat. This is not from the development of new skills, but rather through the vague memories of how they did things during life.
Undead Illtherian Knight: ?
 

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