Voadam
Legend
Scarred Lands Creature Collection (OGL 5e)
5e
Acid Shambler: The acid shambler was one of the many horrors spawned in the aftermath of the Divine War, as the wild energies released by the titan’s defeat and imprisonment warped the living — and unliving — matter in their vicinity and gave rise to whole new races of loathsome monsters.
The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichor that surges through their dead veins both animates and deteriorates them from the inside out due to its highly acidic properties.
Alley Reaper: The alley reaper was an assassin in life, one particularly ruthless, cunning and deceitful, who died with blood on their hands.
Ashcloud: A scourge to all, these undead are blamed by the divine on Chern, whereas titanspawn tend to point their fingers at Belsameth or Vangal.
Blood Zombie: These are the undead spirits of sailors who died on the Blood Sea, especially those who died violently on a vessel overcome with blood barnacles.
Burned One: Burned ones appear as humans who have been burned to the bone, eternally seared by the scorching judgment of Vangal.
If the burned one kills a cleric through use of its immolation feature the cleric rises within 24 hours as a burned one. If the resurrection spell is cast first, it prevents this from occurring and restores the cleric to life.
The faithful of Vangal are granted power and strength they use to crush all who oppose them. For this, the priests of the Ravager are reviled and feared throughout the Scarred Lands, but woe to the servant who turns their back upon their dark god, or who commits sacrilege in their quest for power. Those who have betrayed the Ravager find themselves stripped of their powers and hunted by their former brethren. If captured, these ex–priests are subjected to a ritual that leaves them as nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames as burned ones.
Chardun-Slain: Good soldiers never stop fighting. Great ones don’t even stop when they’re dead. The god Chardun, the Great General, awards distinguished soldiers the gift to carry on their wars after death. Chardun-slain rise one full year after their deaths and resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle.
Fleshcrawler: Fleshcrawlers were once wicked humans who made dark bargains and ultimately were taken to the Abyssal Caldera, where demon lords made them undead and gave them dark gifts.
Ghoul Ice: Sages say that ice ghouls were once humans that made a terrible bargain with Gaurak: to survive a terrible winter, they became cannibals.
Ghoul Poisonbearer: The poisonbearer ghoul is yet another undead creation of the Ghoul King, lord of the Isle of the Dead.
Should the target die while poisoned [by a poisonbearer ghoul's death spray], then it rises the next midnight as a poisonbearer ghoul.
Should the target die while poisoned [by a poisonbearer ghoul's bite], then it rises the next midnight as a poisonbearer ghoul.
Should the target die while poisoned [by a poisonbearer ghoul's spit], then it rises the next midnight as a poisonbearer ghoul.
Inn-Wight, Ghost of a Child Who Does Not Realize It is Dead: Inn-wights are the ghosts of children who do not realize that they are dead, and they wander a city in search of warmth and comfort.
Love-Scorned Soul, Undead Remains of a Particularly Strong-Willed Person Who Died Tragically Because of Their love for Another: These sad creatures are the undead remains of particularly strong-willed people who died tragically because of their love for another. A woman slain en route to the altar, a man who fell from his bedroom window after finding his lover in the arms of another, victims of the Unhallowed monster known as the False Lover — any of these might return as a love-scorned soul. Embittered and warped by their deaths, love-scorned souls appear as spectral versions of their former lives, their once happy features twisted by sorrow, anger, despair, and hatred.
Marrow Knight: The necromancers of Hollowfaust have devised many kinds of undead to act as their servants and soldiers, and one of their crowning achievements is the elite cavalry called marrow knights.
Through the rites of their creation they are compelled to obey the necromancers of Hollowfaust; they possess no other ambition.
Memory-Eater: Creatures slain by a memory-eater arise in 1d6 days as new memory-eaters.
This type of ghoul retains some of its former intelligence, as well as fragments of memories, to the point of not recognizing — or not being willing to accept — its undead state. Cursed to wander the land, wracked by the anguish of the dead and a yearning for its lost life, a memory-eater often seeks out clothing, possessions, and especially companions to which it retains some lingering connection, and will try to resume the life cut short. When rebuffed, and forced to acknowledge the truth, a memory-eater will fly into a berserk killing rage with a hatred proportional to its former affection. Its victims then arise as new memory-eaters, and the cycle begins anew.
Mistwalker: Most of these spirits are only looking for release, and will ask mortals to help them with unfinished tasks, sometimes as simple as delivering a message to the living.
Night-Touched: The night-touched are one of the many varieties of creatures created by Hrinruuk, it is said — in this case, an experiment that combined the essence of demonic fiends with the negative energies of the shadow realms. The results were monstrous beings that are almost alive, part fiend and part undead.
Hrinruuk created several breeds of night-touched, each of which was granted different powers to make the chase more interesting.
Night-Touched Controller: When Hrinruuk first created them, night-touched controllers had the ability to summon, control, and even create other life forms, but for some reason, since then, they have lost that ability and are now able to manipulate only the undead.
Night-Touched Hound: Stories still told by titanspawn claim that Hrinruuk created these hounds as part of a game he devised for himself: He would set them loose after the same prey he sought, and then challenge himself to find, defeat, and capture the prey before the hounds could even track it down.
Pain Doll: “It is ideal to start with a living subject, securely restrained and well-nourished. The longer into the ritual they survive, the more active and aggressive the pain doll will be, so encourage them to resist your magic until the last. You can begin with the twelve dozen rusted needles, almost anyone will survive their insertion, and then continue on to hammer in the joint spikes as indicated in diagram 13-A….” from the Mad Magister Leut’s treatise on the creation of pain dolls.
Reverent Spirit: These creatures were once devout mortals whose sense of morality and convictions allowed them to bypass the thresholds of death and return to the living world.
Reverent spirits were once the sorts of folks who spent most of their spare time at church, either in service or worship. They were the first to volunteer for a project and the last to leave the halls.
Tattooed Corpse: The sorceresses of Albadia are acknowledged as experts in the arcane practice of tattoo magic. What is less known is the darker side of this skill, in which the sorceresses combine forces with necromancers or tribal shamans to inscribe enchanted tattoos upon reanimated corpses. Special skills must be used to inscribe the marks on their flesh and an individual tattooed corpse can bear 1-4 tattoos.
Unhallowed: Sometimes, maybe once in a hundred years, a child favored by the gods is born. The baby seems destined for greatness: stronger, swifter, smarter or more beautiful than any other. Most of these children achieve their destiny and change the world for the better. But it is a fundamental truth of the universe that the gods expect much from those who receive their greatest gifts.
Sometimes that trust is betrayed. With a single act of treachery, a blessed individual might spurn the gods and waste their gifts. Such a violation of trust earns the eternal enmity of the gods. Such powerful individuals do not pass into the afterlife easily — they cling to the world of the living by sheer tenacity, knowing what punishments await them beyond.
Unhallowed The Faithless Knight: A faithless knight was once a bold and noble warrior who, in desperation, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his faith.
Unhallowed The False Lover: The false lover was once the paragon of charm and beauty, who effortlessly won the hearts and souls of any who looked upon them. It inspired heroes and heroines to great deeds, gave birth to new forms of art and literature; transforming the cultures of entire kingdoms with its wit and grace. Ultimately, however, it betrayed those dreams, crushing the spirits of those who loved it, sometimes simply because it could.
Unhallowed The Forsaken Priest: There is no greater crime in the eyes of the gods than perfidy, when a priest forsakes their vows of obedience and uses their influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who betrayed the highest principles of its patron deity and became a force of malevolence and temptation to any soul caught in its clutches.
Unhallowed The Treacherous Thief: The treacherous thief was cursed by the gods for betraying the trust of others, all for petty greed. It once used its skills to steal from those who had almost nothing to call their own, simply for the joy of taking. It killed for a handful of coins, or just to watch them die. And now there is no treasure in the world rich enough to buy its way out of damnation.
Vengeful Sentry: It is believed that the vengeful sentry was once a trainer of sentry crows who later perished at the hands of Virduk’s forces in Irontooth Pass.
Horror: ?
Loathsome Monster: ?
Creature: ?
Dark Cloaked Form: ?
Burned Husk: ?
Abomination: ?
Shambling Corpse: ?
Desiccated Shambling Corpse: ?
Humanoid With Black Veins Showing Through Unwholesomely Dead-White Flesh: ?
Human-Like Creature: ?
Risen Corpse: ?
Shimmering Insubstantial Form of a Child: ?
Wandering Inn-Wight: ?
Sad Creature: ?
Servant: ?
Soldier: ?
Elite Cavalry: ?
Steed: ?
Spirit: ?
Wispy Insubstantial Shape: ?
Monstrous Being: ?
Strange Being: ?
Reanimated Corpse: ?
Ancient Tattooed Corpse: ?
Tormented Spirit: ?
Tankaras the Tortured, Unhallowed: ?
King Virduk, Unhallowed: ?
Queen Geleeda, Unhallowed: ?
Hideous Near-Skeletal Corpse: ?
Dark and Restless Spirit: ?
Undead, True Undead, Undead Creature: ?
Bloated Undead: ?
Undead Spirit ?
Undead Warrior: ?
Undead Creation: ?
Undead Remains: ?
Simple Undead: When Hrinruuk first created them, night-touched controllers had the ability to summon, control, and even create other life forms, but for some reason, since then, they have lost that ability and are now able to manipulate only the undead. However, their mastery is so great that they can force spirits back into the material realm, animating simple undead seemingly at will.
Undead Servitor: ?
Ghost: ?
Deadly Ghost: ?
Ghoul: ?
Ghoul King, Lord of the Isle of the Dead: ?
Ghoulish Being: ?
Skeleton, Undead Skeleton: ?
Skeletal Creature: ?
Skeleton of a Centaur: ?
Skeleton of a Man-Beast: ?
Zombie, Walking Dead, Shambling Undead, Corpse, Lifeless Zombie: The corpse whisperer can revive the recently dead by speaking directly into their ears, creating a new follower that immediately joins the creature’s minions against its former friends. This functions as the animate dead spell, save that the corpse cannot be more than an hour dead and always rises as a zombie. There is no limit to the number of zombies the corpse whisperer can control. Zombies created through this ability always obey the corpse whisperer’s commands and the duration is unlimited.
Corpse whisperers are a titanspawn race adopted long ago by Belsameth and empowered to raise armies of the undead to lead against the death goddess’s enemies. There is a connection between the living and the dead that a corpse whisperer exploits, breathing new unlife into the recently departed so that it joins the corpse whisperer’s ranks of walking dead.
A humanoid slain by [a night-touched controller’s life drain] attack rises 24 hours later as a zombie under the night-touched controller’s control, unless the humanoid is restored to life or its body is destroyed.
If a creature [wearing four of a shackledeath's manacles] is killed by [the shackledeath's punishment] power, it becomes a zombie under the control of the shackledeath.
Intact Zombie: ?
Enhanced Zombie: ?
5e
Acid Shambler: The acid shambler was one of the many horrors spawned in the aftermath of the Divine War, as the wild energies released by the titan’s defeat and imprisonment warped the living — and unliving — matter in their vicinity and gave rise to whole new races of loathsome monsters.
The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichor that surges through their dead veins both animates and deteriorates them from the inside out due to its highly acidic properties.
Alley Reaper: The alley reaper was an assassin in life, one particularly ruthless, cunning and deceitful, who died with blood on their hands.
Ashcloud: A scourge to all, these undead are blamed by the divine on Chern, whereas titanspawn tend to point their fingers at Belsameth or Vangal.
Blood Zombie: These are the undead spirits of sailors who died on the Blood Sea, especially those who died violently on a vessel overcome with blood barnacles.
Burned One: Burned ones appear as humans who have been burned to the bone, eternally seared by the scorching judgment of Vangal.
If the burned one kills a cleric through use of its immolation feature the cleric rises within 24 hours as a burned one. If the resurrection spell is cast first, it prevents this from occurring and restores the cleric to life.
The faithful of Vangal are granted power and strength they use to crush all who oppose them. For this, the priests of the Ravager are reviled and feared throughout the Scarred Lands, but woe to the servant who turns their back upon their dark god, or who commits sacrilege in their quest for power. Those who have betrayed the Ravager find themselves stripped of their powers and hunted by their former brethren. If captured, these ex–priests are subjected to a ritual that leaves them as nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames as burned ones.
Chardun-Slain: Good soldiers never stop fighting. Great ones don’t even stop when they’re dead. The god Chardun, the Great General, awards distinguished soldiers the gift to carry on their wars after death. Chardun-slain rise one full year after their deaths and resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle.
Fleshcrawler: Fleshcrawlers were once wicked humans who made dark bargains and ultimately were taken to the Abyssal Caldera, where demon lords made them undead and gave them dark gifts.
Ghoul Ice: Sages say that ice ghouls were once humans that made a terrible bargain with Gaurak: to survive a terrible winter, they became cannibals.
Ghoul Poisonbearer: The poisonbearer ghoul is yet another undead creation of the Ghoul King, lord of the Isle of the Dead.
Should the target die while poisoned [by a poisonbearer ghoul's death spray], then it rises the next midnight as a poisonbearer ghoul.
Should the target die while poisoned [by a poisonbearer ghoul's bite], then it rises the next midnight as a poisonbearer ghoul.
Should the target die while poisoned [by a poisonbearer ghoul's spit], then it rises the next midnight as a poisonbearer ghoul.
Inn-Wight, Ghost of a Child Who Does Not Realize It is Dead: Inn-wights are the ghosts of children who do not realize that they are dead, and they wander a city in search of warmth and comfort.
Love-Scorned Soul, Undead Remains of a Particularly Strong-Willed Person Who Died Tragically Because of Their love for Another: These sad creatures are the undead remains of particularly strong-willed people who died tragically because of their love for another. A woman slain en route to the altar, a man who fell from his bedroom window after finding his lover in the arms of another, victims of the Unhallowed monster known as the False Lover — any of these might return as a love-scorned soul. Embittered and warped by their deaths, love-scorned souls appear as spectral versions of their former lives, their once happy features twisted by sorrow, anger, despair, and hatred.
Marrow Knight: The necromancers of Hollowfaust have devised many kinds of undead to act as their servants and soldiers, and one of their crowning achievements is the elite cavalry called marrow knights.
Through the rites of their creation they are compelled to obey the necromancers of Hollowfaust; they possess no other ambition.
Memory-Eater: Creatures slain by a memory-eater arise in 1d6 days as new memory-eaters.
This type of ghoul retains some of its former intelligence, as well as fragments of memories, to the point of not recognizing — or not being willing to accept — its undead state. Cursed to wander the land, wracked by the anguish of the dead and a yearning for its lost life, a memory-eater often seeks out clothing, possessions, and especially companions to which it retains some lingering connection, and will try to resume the life cut short. When rebuffed, and forced to acknowledge the truth, a memory-eater will fly into a berserk killing rage with a hatred proportional to its former affection. Its victims then arise as new memory-eaters, and the cycle begins anew.
Mistwalker: Most of these spirits are only looking for release, and will ask mortals to help them with unfinished tasks, sometimes as simple as delivering a message to the living.
Night-Touched: The night-touched are one of the many varieties of creatures created by Hrinruuk, it is said — in this case, an experiment that combined the essence of demonic fiends with the negative energies of the shadow realms. The results were monstrous beings that are almost alive, part fiend and part undead.
Hrinruuk created several breeds of night-touched, each of which was granted different powers to make the chase more interesting.
Night-Touched Controller: When Hrinruuk first created them, night-touched controllers had the ability to summon, control, and even create other life forms, but for some reason, since then, they have lost that ability and are now able to manipulate only the undead.
Night-Touched Hound: Stories still told by titanspawn claim that Hrinruuk created these hounds as part of a game he devised for himself: He would set them loose after the same prey he sought, and then challenge himself to find, defeat, and capture the prey before the hounds could even track it down.
Pain Doll: “It is ideal to start with a living subject, securely restrained and well-nourished. The longer into the ritual they survive, the more active and aggressive the pain doll will be, so encourage them to resist your magic until the last. You can begin with the twelve dozen rusted needles, almost anyone will survive their insertion, and then continue on to hammer in the joint spikes as indicated in diagram 13-A….” from the Mad Magister Leut’s treatise on the creation of pain dolls.
Reverent Spirit: These creatures were once devout mortals whose sense of morality and convictions allowed them to bypass the thresholds of death and return to the living world.
Reverent spirits were once the sorts of folks who spent most of their spare time at church, either in service or worship. They were the first to volunteer for a project and the last to leave the halls.
Tattooed Corpse: The sorceresses of Albadia are acknowledged as experts in the arcane practice of tattoo magic. What is less known is the darker side of this skill, in which the sorceresses combine forces with necromancers or tribal shamans to inscribe enchanted tattoos upon reanimated corpses. Special skills must be used to inscribe the marks on their flesh and an individual tattooed corpse can bear 1-4 tattoos.
Unhallowed: Sometimes, maybe once in a hundred years, a child favored by the gods is born. The baby seems destined for greatness: stronger, swifter, smarter or more beautiful than any other. Most of these children achieve their destiny and change the world for the better. But it is a fundamental truth of the universe that the gods expect much from those who receive their greatest gifts.
Sometimes that trust is betrayed. With a single act of treachery, a blessed individual might spurn the gods and waste their gifts. Such a violation of trust earns the eternal enmity of the gods. Such powerful individuals do not pass into the afterlife easily — they cling to the world of the living by sheer tenacity, knowing what punishments await them beyond.
Unhallowed The Faithless Knight: A faithless knight was once a bold and noble warrior who, in desperation, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his faith.
Unhallowed The False Lover: The false lover was once the paragon of charm and beauty, who effortlessly won the hearts and souls of any who looked upon them. It inspired heroes and heroines to great deeds, gave birth to new forms of art and literature; transforming the cultures of entire kingdoms with its wit and grace. Ultimately, however, it betrayed those dreams, crushing the spirits of those who loved it, sometimes simply because it could.
Unhallowed The Forsaken Priest: There is no greater crime in the eyes of the gods than perfidy, when a priest forsakes their vows of obedience and uses their influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who betrayed the highest principles of its patron deity and became a force of malevolence and temptation to any soul caught in its clutches.
Unhallowed The Treacherous Thief: The treacherous thief was cursed by the gods for betraying the trust of others, all for petty greed. It once used its skills to steal from those who had almost nothing to call their own, simply for the joy of taking. It killed for a handful of coins, or just to watch them die. And now there is no treasure in the world rich enough to buy its way out of damnation.
Vengeful Sentry: It is believed that the vengeful sentry was once a trainer of sentry crows who later perished at the hands of Virduk’s forces in Irontooth Pass.
Horror: ?
Loathsome Monster: ?
Creature: ?
Dark Cloaked Form: ?
Burned Husk: ?
Abomination: ?
Shambling Corpse: ?
Desiccated Shambling Corpse: ?
Humanoid With Black Veins Showing Through Unwholesomely Dead-White Flesh: ?
Human-Like Creature: ?
Risen Corpse: ?
Shimmering Insubstantial Form of a Child: ?
Wandering Inn-Wight: ?
Sad Creature: ?
Servant: ?
Soldier: ?
Elite Cavalry: ?
Steed: ?
Spirit: ?
Wispy Insubstantial Shape: ?
Monstrous Being: ?
Strange Being: ?
Reanimated Corpse: ?
Ancient Tattooed Corpse: ?
Tormented Spirit: ?
Tankaras the Tortured, Unhallowed: ?
King Virduk, Unhallowed: ?
Queen Geleeda, Unhallowed: ?
Hideous Near-Skeletal Corpse: ?
Dark and Restless Spirit: ?
Undead, True Undead, Undead Creature: ?
Bloated Undead: ?
Undead Spirit ?
Undead Warrior: ?
Undead Creation: ?
Undead Remains: ?
Simple Undead: When Hrinruuk first created them, night-touched controllers had the ability to summon, control, and even create other life forms, but for some reason, since then, they have lost that ability and are now able to manipulate only the undead. However, their mastery is so great that they can force spirits back into the material realm, animating simple undead seemingly at will.
Undead Servitor: ?
Ghost: ?
Deadly Ghost: ?
Ghoul: ?
Ghoul King, Lord of the Isle of the Dead: ?
Ghoulish Being: ?
Skeleton, Undead Skeleton: ?
Skeletal Creature: ?
Skeleton of a Centaur: ?
Skeleton of a Man-Beast: ?
Zombie, Walking Dead, Shambling Undead, Corpse, Lifeless Zombie: The corpse whisperer can revive the recently dead by speaking directly into their ears, creating a new follower that immediately joins the creature’s minions against its former friends. This functions as the animate dead spell, save that the corpse cannot be more than an hour dead and always rises as a zombie. There is no limit to the number of zombies the corpse whisperer can control. Zombies created through this ability always obey the corpse whisperer’s commands and the duration is unlimited.
Corpse whisperers are a titanspawn race adopted long ago by Belsameth and empowered to raise armies of the undead to lead against the death goddess’s enemies. There is a connection between the living and the dead that a corpse whisperer exploits, breathing new unlife into the recently departed so that it joins the corpse whisperer’s ranks of walking dead.
A humanoid slain by [a night-touched controller’s life drain] attack rises 24 hours later as a zombie under the night-touched controller’s control, unless the humanoid is restored to life or its body is destroyed.
If a creature [wearing four of a shackledeath's manacles] is killed by [the shackledeath's punishment] power, it becomes a zombie under the control of the shackledeath.
Intact Zombie: ?
Enhanced Zombie: ?
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