Undead Origins


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Dungeon Dressing: Bridges 2.0 (5e)
5e
Unliving Span: The foul creation of a necromancer the taint of the undead imbues this bridge with a sliver of sentience—and a lot of malice.
Foul Creation: ?
Skeleton: ?
Variant Unliving Span Constructed From Zombies: Managing to somehow be even more macabre, it’s possible for necromancers to construct an unliving span from zombies instead of skeletons.
Zombie: ?
Variant Unliving Span Constructed From Ghouls: Particularly twisted and powerful necromancers may construct an unliving span from ghouls.
Ghoul: ?
Undead: ?
 


Dungeon Dressing: Fountains & Pools 2.0 (5e)
5e
Undead: The spells woven into the [necrotic] pool deal with binding necromantic energy in the same way it is used to create undead.
Undead Minion: Arcana (DC 30): Recalls certain cabals of necromancers create necrotic pools to aid them in the creation of undead minions. The creation of such pools is difficult and complex and requires the sacrifi ce of countless souls during construction.
Mummy: The [necrotic] pool animates any mostly intact corpse placed within it into a mummy. This takes 10 minutes. Unless a creature has the means to control the mummy it attacks nearby creatures. The pool can create two mummies a week, in this fashion.
Zombie: ?
 


Dungeon Dressing: Portcullises 2.0 (5e)
5e
Undead Spellcaster: ?
Banshee: ?
Bound Banshee: Through terrible and dangerous binding magic a necromancer has bound the spirit of a banshee to this portcullis.
Freed Banshee: Through terrible and dangerous binding magic a necromancer has bound the spirit of a banshee to this portcullis. The resultant trap has two distinct phases. First the characters must deal with the wailing portcullis. If they destroy that, they release the bound banshee!
Destroying the portcullis (AC 19, hp 30, damage threshold 5, immune to poison and psychic damage) destroys the trap but releases the banshee.
If the characters destroy the portcullis, the bindings ensnaring the banshee are destroyed and it escapes in the next round. Maddened, it attacks until slain.
Spectre: ?
 



Esper Genesis 5E Master Technician's Guide
5e
Netherant: ?
Void Specter: Each time you gain affinity with the cypheos, you age 3d10 years. You must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you are instantly transformed into a void specter (see the Threats Database) under the GM’s control that is sworn to protect the cypheos.
Void Horror: ?
Evargun: ?
Evargun Controller: ?
Spyder: ?
Veil Reaver: ?
 


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