Undead Origins

Endless Encounters: Dungeons (5e)
5e
Coral Creeper, Wraith of the Seas: ?
Dread: Dread are powerful skeletons that were most likely fighter or soldier types in life.
Fire Giant Mummy: ?
Ghoul Lord: ?
Phantasm: ?
Abyssal Skeleton: ?
Vengeful Spirit: ?
Coral Creeper, Translucent Merfolk With Black Wisps Drifting Around its Form: ?
Dread, Powerful Skeleton: ?
Halavar, Fire Giant Mummy: ?
Phantasm, Noncorporeal Image: ?
Phantasm, Transparent Visage: ?
Undead, Undead Creature: ?
Vengeful Undead: ?
Ghast: ?
Ghast, Foul Creature: ?
Ghast, Partially Mummified Corpse: ?
Ghast, Undead Minion: ?
Ghast, Skeletal Remains, Defiled Corpse: ?
Ghoul: A humanoid slain by [a ghoul lord's bite] attack rises 24 hours later as a ghoul under the ghoul lord’s control, unless the humanoid is restored to life or its body is destroyed.
A humanoid slain by [a ghoul lord's claw] attack rises 24 hours later as a ghoul under the ghoul lord’s control, unless the humanoid is restored to life or its body is destroyed.
Ghoul, Foul Creature, Most Feared Creature: ?
Ghoul, Partially Mummified Corpse: ?
Ghoul, Undead Minion: ?
Mummy: ?
Mummy, Skeletal Remains, Defiled Corpse: ?
Shadow: ?
Very Hungry Shadow: ?
Skeleton, Normal Skeleton: ?
Skeleton, Guard: ?
Skeleton, Lizardfolk Skeleton: ?
Skeleton, Undead Minion: ?
Vampire Spawn: ?
Vampire Queen: ?
Vampire: ?
Vampire, Man: ?
Wight: A group of adventurers stormed this temple many years ago and destroyed the orc priests. However, the orc high priest cursed his enemies and swore he would come back from the dead. He came back as a wight, and the creature now stalks the dungeons in search of adventurers to destroy.
Wight, Undead Minion: ?
Wraith: ?
Wraith, Spirit: ?
Wraith, Powerful Undead Creature: ?
Wraith, Undead Minion: ?
Zombie: ?
Zombie, Eternal Guardian: ?
Zombie, Undead Minion: ?
 

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Rhym Campaign Setting (5e)
5e
Undead, Undead Creature, Undead Monster: Necromancy includes but is not limited to the creation of undead monsters, and includes grave robbing and body trafficking.
Intelligent Undead: ?
Powerful Undead Creature: ?
Ghost: ?
Ghostly Dragon: ?
Ghoul, Intelligent Undead: ?
Ghoul: ?
Lich, Intelligent Undead: ?
Shade: ?
Skeleton: ?
Vampire, Intelligent Undead: ?
Vampire: ?
Zombie: ?
 

Ring of Spiragos (5e)
5e
Acid Shambler: Acid shamblers were formed as a result of the Divine War, by the destructive energies released during the titans’ sundering, as were countless other loathsome monsters. Even the wisest scholars do not know if the acid shamblers are a result of intentional creation, or if they’re the byproduct of some other monstrosity.
What can be agreed upon is the fact that something must be creating acid shamblers, for these undead do not normally last longer than a few days before their own acidic blood corrodes their insides and renders them a sad pile of mush.
Acid Shambler, Half-Burnt Half-Melted Humanoid: ?
Undead: Destroyed during the Divine War, the scorched Old City of Lokil is half buried under a layer of obsidian and sandstone. Noxious gases fill craters and pockets created by stone buildings that did not burn. The devastation bears the signs of Thulkas the Iron Father and Kadum the Mountainshaker; parts of the mountainside have been rent asunder, and others have sloughed off like so much melted butter.
Occasionally, undead rise from the ruins. Whether their appearance is spontaneous, given the eldritch energies lingering there, or whether some nefarious being or force is creating them deliberately, is unknown.
Immaterial Undead: ?
Shadowy Undead: ?
Normal Ghast: ?
Ghoul: ?
Horrible Ghoul: ?
Slarecian Ghoul, Ancient Strange Undead Abomination: ?
Ancient Strange Undead Abomination: ?
Cynosure of the Orb Msehel, Asaath Lich: ?
Councilor of the Orb Serpius, Asaath Lich: ?
Councilor of the Orb Eleusz, Asaath Lich: ?
Lich: ?
Mummy: ?
Shadow: ?
Wight: ?
Will-o'-Wisp: ?
Wraith: ?
Zombie, Bloody Corpse, Animated Zombie, Pathetic Creature: ?
Zombie: ?
 


Sea Monsters (5E)
5e
Bone Ship: Formed from the collective consciousnesses of dead sailors bound within the bleached bones of giant aquatic creatures, bone ships hunt the seas without mercy, destroying ships and slaying the living wherever they are encountered.
The creation of a bone ship can occur in many different ways. Some bone ships arise as servants of evil gods, pawns to their vile wills. Certain powerful necromantic rituals can also create bone ships. Such rituals typically require those performing them to sacrifice dozens of humanoid creatures and trap the victims’ souls. Other bone ships result from ships being destroyed in horrific and catastrophic events. The souls of the sailors who died in such a disaster, unable to find peace, slowly form a bone ship on the ocean’s bottom before rising to the surface to take vengeance on the living. No matter how they’re created, bone ships retain jumbled memories of the previous lives of the souls bound to them—though all bone ships attack any creatures they encounter, each ship’s unique origin and collection of souls burns a particular objective into its very nature. A bone ship created by an evil god might target ships bearing the flags of an opposing faith or enemy of that god, while a bone ship created in a ritual is ingrained with a specific purpose that forces it to enact its creator’s will. Certain bone ships viciously target ships from one or more nations, either those from the dead sailors’ former nation if they seek revenge, or those from a rival nation the sailors hated in life.
The souls of numerous sailors and sea creatures form the bone ship’s collective consciousness and hull.
Draugr: These foul beings are usually created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects.
Any humanoid killed by the draugr crew rises as a draugr 1d4 rounds later, healing the draugr crew by a number of hit points equal to twice the humanoid’s Hit Dice.
Draugr Captain: ?
Draugr Crewmember: ?
Draugr NPC: ?
Duppy, Spirit of a Cruel Brutal Sailor Who Died By Violence on Land Away From His Ship and Crew and Thus Was Unable to Receive a Proper Burial at Sea: A duppy is the spirit of a cruel and brutal sailor who died by violence on land, away from his ship and crew, and thus was unable to receive a proper burial at sea.
Some tales claim that duppies arise near the treasures they buried while they were still alive, and ambitious sailors who buy into these stories might attempt to capture a duppy.
Globster: For a time, sages believed globsters were undead—that they were simply undulating wads of rotting flesh animated with a drive to feed.
Sea Bonze: Sea bonzes are formed from the combined despair and horror of death at sea, such as when a ship sinks and its entire crew drowns. No single restless soul empowers a sea bonze—it combines the anger and doom of all who die in such close proximity.
Bone Ship, Hulking Undead Monstrosity: ?
Draugr, Barnacle-Encrusted Walking Corpse, Foul Being, Corpse, Animated Corpse: ?
Draugr, Undead Pirate: ?
Duppy, Spectral Being, Ghostly Monster, Horror: ?
Globster, Undulating Wad of Rotting Flesh: ?
Sea Bonze, Mammoth Ship-Wrecker, Angry Spirit, Enormous Monster: ?
Undead Aquatic Abductor: ?
Undead, Undead Creature: ?
Ghoul: ?
Standard Flying Will-o'-Wisp: It is rare but not unheard of for jorganth to abandon the deep waters and crawl up onto the continental shelf and coastal reef waters, and thence even into tidewaters, bays, saltwater sloughs, and similar coastal wetlands. These jorganth are much like their deep-dwelling kin, but they are able to give birth to standard flying will-o’-wisps rather than will-o’-the-deeps.
Will-o'-Wisp Will-o'-the-Deep: ?
Zombie: ?
 
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Snowhaven
5e
Undead: ?
Howard the Half-Pint, Ghost: ?
Teshe Bah Ancestor Lich: Generations before the Yetu exile, ten exemplary Yetu were blessed by the Three Voices and were given the power of undeath so they could guide their children for countless generations.
Teshe Bah Ancestor Lich, Powerful Protector, Great Ancestor, Mangled and Masked Mummified Yetu, Mummified Lich, Powerful Lich, Ancestral Yetu Lich: ?
Wight: ?
 


Southlands Worldbook for 5th Edition
5e
Ghul: When an undead with the ability to raise more of their kind, such as a vampire, wight, or wraith, slays a geniekin or some other lesser elemental, the risen creature is a ghul instead.
Virtuoso Lich: A virtuoso lich is an artist whose love of art sustains it beyond death.
A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist’s powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich’s phylactery.
Times have not been good for the Children of the Secret Springs, a tribe of water jinnborn. They wander the northern coastline of the Dominion, from the ruins of Jelle-Anda to the south and west as far away as Succhabar, stopping at springs and oases along the way, many of which are known only to them. Violent confrontations with angry nature spirits and desert trolls have thinned their numbers, and, worse still, those who have died have not traveled to the Hidden World as they should have. The Hidden World is a place of delights and wonders where jinnborn go after death if they have diligently followed the tenets of their sab siraat in life. Sages have theorized that the Hidden World is a hybrid of the Ethereal Plane and the Elemental Planes.
Instead, for some reason, the Children who have died recently have become monstrous ghuls and have returned to stalk the rest of the tribe.
Ghul-King: In the depths of one of the necropolis’s crypts, a ghul has apotheosized into a more powerful form.
Ghul, Monstrous Ghul: ?
God-Queen Jendayi Atla-Hebaya, Lady of Song and Beauty, Mistress of Prophecy, Friend to Isis and Wadjet, Mother of Temples, Divine Healer and Unerring Light, Virtuoso Lich: ?
Undead: ?
Undead Minotaur: ?
Undead Gnoll Warrior: ?
Chosen of Mot: Orcs of the Green Abyss that become undead are said to be the “Chosen of Mot,” who is Lord of the Undead and a close friend or even husband to the White Goddess.
Ibu Daripangan, Undead Behtu, Chief Priestess: ?
Intelligent Undead: ?
Undead With the Ability to Raise More of its Kind: ?
Undead Phoenix: ?
Ghast: ?
Menet Ka, Pitiful Ghost: The tale of Menet-Ka, a minor Nurian king of antiquity, is one of jealousy and hubris. The greedy monarch was turned into a pitiful ghost when his plans went awry and the ritual he performed to be reborn after his death backfired.
Ghost: Mot has three major works of scripture. They are, in order of availability, The Hand of Death, a stoic primer on correct action in the face of eternal nothingness; Revelations of Black Fire, a set of prophecies said to have been given to the lich-priest Astremolech; and the Fuligin Book of the Void, a work of such mind-blasting malevolence that anyone who reads it is often instantly transformed into a darakhul, a vampire, or a ghost.
Ghostly Marid: ?
Ghostly Titan: ?
Ghoul: Cult elders recruit temple slaves, and also perform the secret incantations to transform beggars into ghouls.
Chosen of Mot, Orc-Ghoul: ?
Ghoulish Follower: ?
Unclean Ghoul: ?
Ghoulkin: ?
Lich: Upon the death of a god-king or god-queen, the cult preserves and anoints the body before interring it, secure in the knowledge that these former rulers might return as mummies or liches if the gods decree the need is great enough.
Anu-Akma promotes purity and preserves order, watching over the timely and dignified death of all. His priests anoint those of royal blood to rise again as mummies or liches, and gnoll mortuary guards and guides protect vast ossuaries and cemeteries from desecration.
Yafram the Desolate, Human Lich: ?
Seth-rem Allasam, Lich: ?
Reborn Queen-Goddess Meskhenit, Mother of Destiny and Defender of the Realm, Lich: ?
God-Wizard Kuluma-Siris, Lich: ?
God-King Irsu Thanetsi Khamet, Keeper of the Passage to the Afterlife, Guardian of the Mysteries Beyond, Eye of Anu-Akma and Warden of the Red Portal, Witness to the Glories of Aten and the Depravities of Set, His Illuminated and Invincible Majesty, Returned to the Wadjet Throne and Rightful Heir to All Flesh, Lich: ?
Meskhenet, Lich: The tomb is over 1,000 years old and is said to be full of fiendish traps and wondrous treasures plundered by servants of the demonic god of thieves. A century ago, a renowned explorer and devotee of Nakresh named Meskhenet discovered the existence of the temple late in her life. Knowing death was close, she went inside the tomb, intending it to be her final resting place. A rockfall moments later buried the entrance, again concealing it from the outside world.
Meskhenet was surprised to find another explorer inside the tomb. She slew that trespasser in an epic magical battle and found out afterward that he had been researching a way to preserve himself after death. After taking up his work, Meskhenet transformed herself into a lich before she succumbed to old age.
Nula Nagoa, Archmage of Nangui, Eternal Lord of Kush, The Eternal Lord, Lich, Undead Ruler, Arch-Lich: ?
Ssessk’ai Us’kari, The Whisperer in Shadows, Five-Headed Naga Lich, Powerful Naga Lich: ?
Astremolech, Lich-Priest: ?
Jabir Al-Seki, Lich, High Priest, Necromancer: ?
Mummy: Upon the death of a god-king or god-queen, the cult preserves and anoints the body before interring it, secure in the knowledge that these former rulers might return as mummies or liches if the gods decree the need is great enough.
Anu-Akma promotes purity and preserves order, watching over the timely and dignified death of all. His priests anoint those of royal blood to rise again as mummies or liches, and gnoll mortuary guards and guides protect vast ossuaries and cemeteries from desecration.
God-King Sut-Akhaman, Mummy Lord: ?
God-King Irsu Thanetsi Khamet, Eye of Anu-Akma and Warden of the Red Portal, Mummy Lord: ?
Scroll Mummy: ?
Gnoll Mummy: ?
Mummified Sphinx: ?
Hungry Shade: Long ago, the remnants of a Mharoti army were swallowed up by the desert and churned out as hungry shades.
Hungry Shade, Restless Spirit, Undead Spirit: ?
Goblin Skeleton: ?
Poltergeist: ?
Vampire: Mot has three major works of scripture. They are, in order of availability, The Hand of Death, a stoic primer on correct action in the face of eternal nothingness; Revelations of Black Fire, a set of prophecies said to have been given to the lich-priest Astremolech; and the Fuligin Book of the Void, a work of such mind-blasting malevolence that anyone who reads it is often instantly transformed into a darakhul, a vampire, or a ghost.
Khafash, Vampire-Orc, Chosen of Mot, High Priest: ?
Vampire, Undead With the Ability to Raise More of its Kind: ?
Wight: ?
Wight, Undead With the Ability to Raise More of its Kind: ?
Wraith, Chosen of Mot: ?
Wraith, Undead With the Ability to Raise More of its Kind: ?
Zombie, Normal Zombie: A necromancer is kidnapping slaves from the Ghatazi Salt Pits and leaving their infernal overseers dead. He’s taking the grateful “liberated” slaves to his redoubt, located between the salt pits and Saph-Saph, where he is subjecting them to experiments using the blood and fluids extracted from the dead devils. He is hoping to discover a method of creating more powerful zombies, but up till now his experiments have done nothing but kill the subjects and cause them to rise as normal zombies.
More Powerful Zombie: ?
Zombie, Gnoll Zombie: ?
Ogre Zombie: ?
Tanya Ollevit, Vampire Priestess: ?
Idrenn, Darakhul Shadowmancer: ?
Lost Minotaur, Undead Lost Minotaur: ?
Lost Minotaur, Undead Form of a Minotaur Who Shut Itself Inside and Failed to Escape, Foul Creature: ?
Baltsar, Lost Minotaur: ?
Lost Minotaur, Undead Minotaur: ?
Wakkil Al-Ghul, Darakhul Black Knight Commander, Famed Warrior, Arbiter of Law: ?
Sand Silhouette: ?
Accursed Defiler: ?
Angatra: ?
Sated Fang, Darakhul: ?
Sarcophogus Slime: ?
Rotting Wind: ?
Venomous Mummy: ?
Gray Thirster: ?
 
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