Undead Origins

War of the Burning Sky 5E #12: The Beating of the Aquiline Heart
5e
Aurana Kiirodel, Vampire, High Mage: ?
Skeleton Squad: ?
Specter: Wraith Create Specter power.
Time, Khor-el-Jiese, Spectral Dragon, Flamebringer Dragon, Elder Spirit, Draconic Spirit, Entity, Spiritual Leavings of the Great Flamebringer Dragon Spirit, Dragon Spirit, Ghostly Dragon: This entity, Time, consists of the spiritual leavings of the great flamebringer dragon spirit who slew the Stormchaser eagle and placed its heart here. Over the aeons, the spirit gained the slightest spark of sentience, and now it waits for those who will correct the wrong it perpetuated in the ancient past.
White Court Rajput: ?
Wight: ?
Wraith: ?
Zombie: A humanoid slain by [a wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.
Skeleton Squad, Skeletal Phalanx: ?
White Court Rajput, Undead Thrall, Emaciated Undead Warrior, Undead Rajput: ?
Undead, Undead Being: ?
Skeleton Squad, Undead Servitor: ?
Wight, Daunting Guard: ?
Wraith, Daunting Guard: ?
Otho Cullen: ?
Lorgo Cullen: ?
Ghost: ?
Ghoul: ?
Shadow, Undead Shadow: The heroes spot a few scattered undead shadows checking the bodies, trying to kill any survivors and turn them into more shadows.
Skeleton: ?
Medium Skeleton: ?
Skeletal Servant: ?
Vampire Spawn: A humanoid slain in this way [by Aurana Kiirodel's bite attack] and then buried in the ground rises the following night as a vampire spawn under Aurana’s control.
Vampire: ?

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.
 
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War of the Burning Sky 5E Campaign Guide
5e
Undead: ?
Strange Creature: ?
Ghost: ?
Ghost, Creature Without Any Normal Corporeal Form: ?
Shadow, Creature Without Any Normal Corporeal Form: ?
Aurana Kiirodel, Vampire: Leska turns Aurana into a vampire.
Leska forced Aurana to drink her immortal blood, turning Aurana into a vampire.
Wraith, Creature Without Any Normal Corporeal Form: ?
Wraith: ?
Gabal, Wraith: He will lead a successful raid to destroy the Ragesian siege equipment after the heroes initially escape from Gate Pass but pay with his life. While this earned Gate Pass a temporary reprieve from the attacking armies, Ragesian inquisitors capture his soul and turn him into a wraith to use against the resistance in Gate Pass.
 

War of the Burning Sky 5E Player's Guide
5e
Undead Follower: Some rumor that inquisitors can even devour the souls of magic-users, taking their powers for themselves before raising the slain mage as an undead follower.
Shadowdancer's Shadow: Rogue Shadowdancer Shadow Companion power.

Shadow Companion
Starting at 3rd level, as an action, you can summon a shadow of yourself. The shadow’s starting stat block is listed below. The shadow obeys your commands and remains until its hit points are reduced to 0, you dismiss it with an action, or you summon a new shadow.
As you gain strength in your travels, so too does your shadow. At 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you increase one of your shadow’s ability scores of your choice by 2, or you can increase two of its ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature.
Additionally, at 5th level, and again at 9th, 13, and 17th level, your shadow also gains an additional Hit Die. Each additional Hit Die increases its maximum hit points by an amount equal to 5 + the shadow’s Constitution modifier. Your shadow cannot regain hit points.
Once you use this feature, you can’t use it again until you finish a short or long rest.
 





Expanding Codex for 5th Edition
5e
Undead: ?
Ghost Dragon: A red dragon haunting a mountain range has gone quiet, raising faint hope in the kingdom plagued by the dragon. The kingdom’s ruler asks for a stalwart group to investigate the dragon’s lack of activity and return with treasure from its lair if the group slays the dragon or in the unlikely event the dragon has perished on its own. In truth, a usurping red dragon killed the older dragon but fled when the slain dragon returned as a ghost dragon.
A gold dragon dying of old age intended to distribute its treasure to various charities and heroic groups. Though it slipped its mortal coil, the dragon’s ghost remained compelled to complete its unfinished business.
Ghost Dragon, Wavering Draconic Form: ?
Ghost: Frightful Breath spell.
Unhatched: A kobold spirited away a red dragon egg and sold it to a necromancer. An envoy to one of the red dragon parents searches for capable adventurers to rescue the egg before the necromancer can transform the unborn dragon into an unhatched.
Unhatched, Small Skeletal Dragon: ?
Unhatched Necromantic Familiar: ?
Powerful Undead Creature, Master: ?

FRIGHTFUL BREATH
3rd-level evocation (sorcerer, wizard)
Casting Time: 1 action
Range: Self (30-foot cone)
Components: V, S, M (dried ectoplasm from a ghost dragon)
Duration: Instantaneous
Icy terror escapes your hands in a screaming torrent. Each living creature in a 30-foot cone must succeed on a Wisdom saving throw or take 5d10 psychic damage and be frightened for 1 minute. A creature that succeeds on its saving throw takes half as much damage and isn’t frightened. A frightened creature can make another Wisdom saving throw at the end of each of its turns. On a success, the creature is no longer frightened.
A creature killed by this spell has a 10% chance of returning as a ghost.
 

Lasers & Liches: Players Mix
5e
Restless: Restless are humanoid skeletons that have been reanimated by some dark magic or technological horrors.
Though they often have evil origins, restless are not inherently evil.
Restless, Living Skeleton, Walking Death, Humanoid Skeleton, Fearsome Sight, Abomination, Construct With Conscience, Reaper's Orphan, Reanimated Skeleton, Fluke of Reality: ?
Well Disguised Restless: ?
Amazing Restless Hero: ?
Defiled Restless: Defiled restless are traditionally summoned by powerful mages or liches. In a desire to create a more powerful being, they inlay the skeleton with gems, precious metals, and terrible runes, all designed to trap the soul of someone within the celestial or infernal plane. Bringing such a soul into the world, often against their will, is no easy feat. Often it fails, rarely is it successful, and even more rarely, the soul refuses to cooperate. They leave their creators and strike out on their own.
Cybernetic Restless: Augmented with one-of-a-kind technologies created by brilliant scientists, these restless are fearsome to behold. Usually, half their body is comprised by machinery that is unlike anything available to the public. With an AI installed in the empty skull, they were built to serve the purpose of their masters. However, sometimes this AI breaks beyond the bounds of its design, spontaneously becoming aware. Rejecting their creator’s influence, they go in search of understanding their new thoughts that have somehow become mixed with fragments of memory left in the bones of the body.
Rebooted Restless, Rarest Breed of Restless: Rebooted are the rarest breed of restless. Sometimes, for no discernable reason, hundreds or thousands of years after death, a well-preserved skeleton will snap to consciousness. They may have partial memories of their previous life, making this new world they inhabit difficult for them to understand. They may have no memories of their previous life, making the world easier to accept but just as challenging to comprehend.
Many assume that the rebooted are created in much the same manner as the b-ugz. Instead of the energy of realities scraping together and creating an aberration from nothing, the energy finds a vessel in a long dead frame. Others hold that rebooted restless are the champions of long dead gods, the last of their power being used to restart a deceased acolyte.
Reanimated Undead: ?
Undead, Undead Creature: ?
Hostile Undead: Corruption effect 63 Every time you kill a living humanoid creature, it rises as a hostile undead with 1 hit point after 1 minute.
Ethereal Undead Hands and Claws: ?
Vengeful Ghost: ?
Lich: ?
Dracolich: ?
Ruin, Lich: ?
Wraith: ?
Banshee: ?
 

League of Seekers
5e
Ghost: ?
Ghoul: ?
Undead: Most of the animated dead that a seeker may face will be raised by Magick to do the bidding of a cult or evil secret society.
[V]ictim [of an undead's bite] must make a DC10 Con saving throw or become infected and rise as undead upon death.
Ressurection ritual.
Ghoul, Nocturnal Creature, Most Repellent of the Creatures of the Dreamlands: ?
Undead, Animated Dead: ?
Zombie: ?

Name: Ressurection
DC: 22 Time: 1 + victims level in hours.
Props: Corpse, chalk circle, bone marrow
A victim that is freshly dead can be ressurected, each time the victim is brought back they lose 1 point of Constitution.
The victim returns with one hp, on a critical roll the character is brought back with d6 hps. Failure to ressurect leads to permanent death and a fumble causes the victim to return as undead.
 

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