Voadam
Legend
Pathfinder Adventure Path #176: Lost Mammoth Valley (Quest for the Frozen Flame 2 of 3)
Pathfinder 2e
Necrohusk: Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic experimentation. Unlike fleshwarps and recipients of successful necrografts, prospective necrohusks never survive the procedure.
Creating a necrohusk is an incredibly difficult endeavor, fraught with error. Most attempts result in lumps of useless, rotten slurry or malformed undead no more cunning or dangerous than a mundane zombie. The costs in time, experimental subjects, and expensive spell components lead some would-be necromancers to conclude that the results aren’t worth the risk. Occasionally, spellcasters can harness the power of the Negative Energy Plane during the process, which lessens the monetary cost but vastly increases the danger, often producing a deadly backlash resulting in the creator’s death and a masterless necrohusk.
Among the Sutaki, only Ashen Swale and his lieutenants, Turkek and Azi, have the skill and knowledge to create necrohusks with any regularity, although Turkek’s interests often lead him away from such gruesome endeavors. Necrohusks are created from volunteers in Ashen Swale’s cult or from traitorous Sutaki whom Ashen Swale wants to punish with a ghastly fate.
Necrohusk, Skittering Undead Monstrosity, Cunning Animalistic Creature: ?
Masterless Necrohusk: ?
Loyal Necrohusk: Lieutenant Desiak was transformed into a fleshwarp by Ashen Swale’s necromantic experiments. He dines at Hearth once a week alongside his undead minion, a loyal necrohusk created from a cultist.
Undead Servitor: ?
Fallen Soldier: Sutaki wage war with them to the east, then raise the dead, using fallen soldiers to assault them.
Undead, Undead Monster: ?
Foul Undead: ?
Undead Hand: ?
Undead Guardian: ?
Undead Monstrosity: Ashen Swale’s devoted cultists meet them head on, streaming out of their barracks with steel in hand or spells on lips, accompanied by undead monstrosities crafted from past victims and corrupted wildlife.
Deep within the frigid Algid Wastes, between the Hold of Belkzen and the Realm of the Mammoth Lords, the orc alchemist Mother Chot fleshwarps megafauna into loyal war beasts, half-living war machines, or undead monstrosities.
Malformed Undead: ?
Long-Horned Bison Beheaded, Long-Horned Bison Skull: ?
Beheaded: Anyone apprehended by Ashen Swale’s followers is imprisoned in one of the many 15-foot-deep oubliettes that comprise the prisoner pits. Each pit is a muddy morass partially flooded with waste and swamp water and rife with insects and disease. Upon dying, prisoners are reanimated as beheaded and impaled on a stake in the Howling Square.
Crawling Hand Swarm: Necromancers studying here practice their craft on the severed hands of prisoners, using them to create crawling hands that are then kept on the shelves. When the party touches any object in this room, the hands attack as one.
Wonoak, Dullahan: ?
Ghoul: The ghouls are the missing fishers from area B44, who were killed by the nabasu.
Haunt Final Flight: Long ago, the lea was tended by a Burning Mammoth priest. When the following abandoned their migratory route through the valley, the priest remained to ensure the spirits memorialized were respected. After a decade, griffons carried off the priest and fed him to their young, angering the spirits here.
In their sorrow over the lost priest, the spirits formed a haunt representing their collective consciousness and sorrow.
The triggering creature experiences the last moments of the priest who once tended the Lea of Honored Souls. Griffons swoop down from the sky and snatch the priest up in their claws, dealing 1d8+7 slashing damage. They’re carried southwest across the valley to a mountain peak and dropped into a nest of young griffons. As the chicks devour the priest, the character takes 1d8+7 piercing damage and 2d8 mental damage.
Haunt Footsteps of Legend: ?
Poltergeist: ?
Shadow: ?
Skeleton Guard: ?
Skeletal Wooly Rhinoceros: ?
Skeletal Horse: ?
Skeletal Hulk, Mindless Skeletal Hulk: ?
Skeletal Giant, Large Horned Skeleton: ?
Skeleton: ?
Plague Zombie: The plague zombie was a Mendevian deserter killed and reanimated by the necromancer.
Zombie Megaloceros: ?
Zombie Brute: [T]wo zombie brutes made from reanimated Mendevian soldiers.
Zombie Brute, Zombie Servitor: ?
Zombie Mammoth, Undead Wooly Mammoth: ?
Zombie, Mundane Zombie: ?
Pathfinder 2e
Necrohusk: Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic experimentation. Unlike fleshwarps and recipients of successful necrografts, prospective necrohusks never survive the procedure.
Creating a necrohusk is an incredibly difficult endeavor, fraught with error. Most attempts result in lumps of useless, rotten slurry or malformed undead no more cunning or dangerous than a mundane zombie. The costs in time, experimental subjects, and expensive spell components lead some would-be necromancers to conclude that the results aren’t worth the risk. Occasionally, spellcasters can harness the power of the Negative Energy Plane during the process, which lessens the monetary cost but vastly increases the danger, often producing a deadly backlash resulting in the creator’s death and a masterless necrohusk.
Among the Sutaki, only Ashen Swale and his lieutenants, Turkek and Azi, have the skill and knowledge to create necrohusks with any regularity, although Turkek’s interests often lead him away from such gruesome endeavors. Necrohusks are created from volunteers in Ashen Swale’s cult or from traitorous Sutaki whom Ashen Swale wants to punish with a ghastly fate.
Necrohusk, Skittering Undead Monstrosity, Cunning Animalistic Creature: ?
Masterless Necrohusk: ?
Loyal Necrohusk: Lieutenant Desiak was transformed into a fleshwarp by Ashen Swale’s necromantic experiments. He dines at Hearth once a week alongside his undead minion, a loyal necrohusk created from a cultist.
Undead Servitor: ?
Fallen Soldier: Sutaki wage war with them to the east, then raise the dead, using fallen soldiers to assault them.
Undead, Undead Monster: ?
Foul Undead: ?
Undead Hand: ?
Undead Guardian: ?
Undead Monstrosity: Ashen Swale’s devoted cultists meet them head on, streaming out of their barracks with steel in hand or spells on lips, accompanied by undead monstrosities crafted from past victims and corrupted wildlife.
Deep within the frigid Algid Wastes, between the Hold of Belkzen and the Realm of the Mammoth Lords, the orc alchemist Mother Chot fleshwarps megafauna into loyal war beasts, half-living war machines, or undead monstrosities.
Malformed Undead: ?
Long-Horned Bison Beheaded, Long-Horned Bison Skull: ?
Beheaded: Anyone apprehended by Ashen Swale’s followers is imprisoned in one of the many 15-foot-deep oubliettes that comprise the prisoner pits. Each pit is a muddy morass partially flooded with waste and swamp water and rife with insects and disease. Upon dying, prisoners are reanimated as beheaded and impaled on a stake in the Howling Square.
Crawling Hand Swarm: Necromancers studying here practice their craft on the severed hands of prisoners, using them to create crawling hands that are then kept on the shelves. When the party touches any object in this room, the hands attack as one.
Wonoak, Dullahan: ?
Ghoul: The ghouls are the missing fishers from area B44, who were killed by the nabasu.
Haunt Final Flight: Long ago, the lea was tended by a Burning Mammoth priest. When the following abandoned their migratory route through the valley, the priest remained to ensure the spirits memorialized were respected. After a decade, griffons carried off the priest and fed him to their young, angering the spirits here.
In their sorrow over the lost priest, the spirits formed a haunt representing their collective consciousness and sorrow.
The triggering creature experiences the last moments of the priest who once tended the Lea of Honored Souls. Griffons swoop down from the sky and snatch the priest up in their claws, dealing 1d8+7 slashing damage. They’re carried southwest across the valley to a mountain peak and dropped into a nest of young griffons. As the chicks devour the priest, the character takes 1d8+7 piercing damage and 2d8 mental damage.
Haunt Footsteps of Legend: ?
Poltergeist: ?
Shadow: ?
Skeleton Guard: ?
Skeletal Wooly Rhinoceros: ?
Skeletal Horse: ?
Skeletal Hulk, Mindless Skeletal Hulk: ?
Skeletal Giant, Large Horned Skeleton: ?
Skeleton: ?
Plague Zombie: The plague zombie was a Mendevian deserter killed and reanimated by the necromancer.
Zombie Megaloceros: ?
Zombie Brute: [T]wo zombie brutes made from reanimated Mendevian soldiers.
Zombie Brute, Zombie Servitor: ?
Zombie Mammoth, Undead Wooly Mammoth: ?
Zombie, Mundane Zombie: ?