Undead Origins

Forgotten Realms Lost Empires of Faerûn (3.5)
3.5
Baneguard: The clerics of Bane first developed the method of creating baneguards and kept it secret for many years, but the technique has long since spread to other evil faiths. The Thayan branch of Bane’s church is especially fond of creating baneguards, and these creatures serve as temple guardians in Thayan trading enclaves throughout Faerûn. Because they are also quite popular among the followers of Velsharoon, demigod of liches, baneguards are found in great numbers in Skull Gorge and the Battle of Bones, at the southwestern tip of Anauroch.
A cleric of at least 14th level can create a baneguard using the create undead spell.
Direguard: A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical power than its lesser cousin.
A cleric of at least 16th level can create a direguard using the create undead spell.
Curst: Cursts are undead humanoids trapped under a curse that will not let them die. They are created when an evil spellcaster casts bestow curse on a dying subject, then uses create undead or create greater undead to grant the victim undeath.
“Curst” is an acquired template that can be added to any humanoid creature.
Curst Human Fighter 5: ?
Dread: A dread is a pair of animated skeletal arms created for use as an undead guardian.
A dread can be created with an animate dead spell, but in addition to all the normal requirements of the spell, the caster must provide a zendalure gemstone worth at least 1,000 gp.
Dread Warrior: Called forth to serve in undeath through foul necromantic magic, dread warriors are undead beings created from the corpses of skilled warriors.
Dread warriors are created with the spell animate dread warrior.
“Dread warrior” is a template that can be added to any humanoid creature with at least 3 character levels.
Dread Warrior Human Warrior 4: ?
Flameskull: Flameskulls are undead guardians created from the fresh skulls of humanoid spellcasters.
Nightshade Nighthaunt: ?
Baneguard, Skeleton: ?
Curst, Undead Humanoid: ?
Curst, Servitor: ?
Curst Human Fighter 5, White-Skinned Warrior: ?
Imket, Human Curst Fighter 10, Pitiful Creature: The pitiful creature in this room was Imket, Sonjar’s favorite slave. In life, Imket was a capable hunter and a cruel overseer. During the uprising, he grew fearful of angering his master and forcibly returned a handful of slaves (see area 5a) to their barracks. Sonjar never returned to the tower, and Imket survived for years as the geode’s sole occupant. Years later, he finally died alone, still believing that his wrathful master was punishing him by cursing him and imprisoning him here.
Dread, Skeletal Pair of Arms, Pair of Animated Skeletal Arms, Undead Guardian, Mindless Automaton: ?
Dread Warrior Human Warrior 4, Armored Warrior: ?
Flameskull, Human Skull Wreathed in Evil Green Flame, Undead Guardian, Human Skull Complete With Jawbone Surrounded by Eerie Green Flames: ?
Nightshade Nighthaunt, Malignant Figure, Something Like a Gargoyle With Large Shadowy Wings Curling Horns and a Lashing Tail But Its Body Appears to be Sculpted From Purest Night and its Face is Blank Except for the Pale Lifeless Orbs of its Eyes, Malicious Sinister Creature of Unliving Darkness, Smallest Weakest of the Nightshades, Terrifying Foe, Creature of Utter Darkness: ?
Undead, Undead Creature, Undead Being: ?
Long-Lived Being: ?
Undead Lord: ?
Powerful Undead Creature: ?
Guardian: ?
Undead Soldier: Shortly before the fall of Shantar Othreier, a powerful moon elf high mage foresaw his nation’s inevitable defeat and placed himself and his small force of soldiers into a state of mystical stasis that would last until he could rally the defenders of Shantar Othreier once again. But the spell went disastrously wrong. Although it did place the high mage and his forces in a deep slumber and tether their souls to their bodies, it did not halt the ravages of time. Now, after centuries of half-dead slumber, the high mage and his ghastly followers have arisen again, and they think the Crown Wars are still in progress.
Undead Soldier, Ghastly Follower: ?
Eight-Limbed Undead Elf: ?
Undead Servant: ?
Restless Undead: ?
Skeletal Undead That Choke and Gasp as if Desperately Trying to Breathe, Restless Undead Remnants: ?
Undead Resident: ?
Undead Spirit: When Netheril fell, the fearful dwarves of Ascore sealed off the portion of the Lowroad leading east. The undead spirits of trapped Netherese and dwarf merchants who died alongside their caravans now roam the Lowroad east of Ascore.
Undead Elder Brain: Ioulaum’s intentions became clear when he created an undead elder brain from the minds of his illithid students and then merged his own sentience into it.
Undead Servitor: ?
Undead Jhaamdathan Royalty: ?
Plague-Rotted Undead: ?
Evil Creature: ?
Dangerous Undead: ?
Undead Remains of a Slain Dwarf Warrior: ?
Ancient Undead: ?
Undead Servitor of Large Size: ?
Allip: ?
Ghast, Lesser Undead Follower: ?
Ghost: If a magelord’s tower was shattered during a spectacular spell-battle, perhaps her vengeful ghost still haunts its ruins.
Ghost, Vengeful Ghost: ?
Princess Olmma, Shield Dwarf Ghost Fighter 6: ?
Lady Saharel, The Sorceress of Saharelgard, Human Ghost Wizard 20/Archmage 5/Netherese Arcanist 5, Ghost Sorcereress of Spellgard: Lady Saharel, the Sorceress of Saharelgard, was once a leading member of the High Mages of Netheril. She survived the fall of the Empire of Magic as an archlichMon and lived on in the ruins of her castle, which was renamed Spellgard, for centuries thereafter.
Each archlich has a passion—one to which she devotes her life, her love, and all the power of her Art. Lady Saharel’s passion was Elminster Aumar. During the Time of Troubles, she defended the Sage of Shadowdale by slaying Manshoon and lost her own unlife in the process. Manshoon returned almost immediately by means of his stasis clone spell and, because her task was not done, Lady Saharel returned as a ghost.
Mind Flayer Ghost: ?
Human Ghost Fighter 10/Wizard 5/Eldritch Knight 5: ?
Reluraun, Moon Elf Ghost Fighter 12, Mad Undead Creature, Two Disembodied Eyes and a Pair of Skeletal Arms and Hands: In a clearing at the heart of Ardeep Forest lies the vault of a fallen elf warrior named Reluraun (male CE moon elf ghost fighter 12), whose spirit was twisted into a mad, undead creature by evil magic during his final battle.
Ghoul, Slain Plunderer in Undead Form: ?
Ghoul, Lesser Undead Follower: ?
Lich: Shortly before the fall of Shantar Othreier, a powerful moon elf high mage foresaw his nation’s inevitable defeat and placed himself and his small force of soldiers into a state of mystical stasis that would last until he could rally the defenders of Shantar Othreier once again. But the spell went disastrously wrong.
Although it did place the high mage and his forces in a deep slumber and tether their souls to their bodies, it did not halt the ravages of time. Now, after centuries of half-dead slumber, the high mage and his ghastly followers have arisen again, and they think the Crown Wars are still in progress.
Netheres Lich: ?
Archlich: ?
Baelnorn: Now and then, an old and very powerful Olin Gisir chooses to sacrifice her mortal life and undergo the transformation into a baelnorn—a powerful, good-aligned elf lich who eternally guards a site important to her people.
Several of these crypts are guarded by baelnorn spellcasters—usually members of the crypt’s noble house who accepted unlife to stand guard over the dead and protect their families’ secrets.
The Guardian Paramours, lovers banned by their families from seeing each other, become the first baelnorns sworn to the coronal and Cormanthyr.
Baelnorn, Powerful Good-Aligned Elf Lich, Elf Lich: ?
Baelnorn, Fearsome Guardian: ?
Baelnorn, Baelnorn Guardian: ?
Baelnorn Spellcaster: ?
Respected Baelnorn: ?
Demilich: ?
Human Lich Wizard 20: ?
Illithilich: After the fall, Ioulaum quietly continued to choose apprentices from among the most promising Netherese refugees. Curiously, he also accepted apprentices from the nearby mind flayer city of Ellyn’taal, and his illithid students, who called themselves the Alhoon, are believed to have been the first illithiliches. Ioulaum’s intentions became clear when he created an undead elder brain from the minds of his illithid students and then merged his own sentience into it. Most of his illithilich apprentices were destroyed in this arcane ritual, but a few escaped and spread the secret of illithilich creation to mind flayer communities throughout the Realms Below.
The mind flayer eventually transformed itself into an illithilich and became consumed with the study of node magic.
Lich Lord: ?
Powerful Lich: ?
Ambuchar Devayam, Human Lich Necromancer 18, Solon's Ruler: ?
Kryonar, Dracolich Wyrm White Dragon, Renegade: ?
Alarendi Eveningshine, Moon Elf Baelnorn Wizard 17/Archmage 2, Most Senior Baelnorn: ?
Pharos, Moon Elf Baelnorn Wizard 24: ?
Synnorha Durothil, Baelnorn: ?
Moon Elf Baelnorn Wizard 13: ?
Wulgreth of Netheril, Lich: –408 Year of Sleeping Dragons: Karsus discovers heavy magic. In the process of experimenting with it, he slays Wulgreth of Netheril, a renegade arcanist, and transforms him into a lich.
Long before casting his fateful spell, Karsus had experimented with a discovery he called heavy magic and, in the process, inadvertently turned another arcanist named Wulgreth into a lich.
Iolaum, Lich: ?
Thakloamur, Lich, Rival, Mysterious Slayer: Unbeknownst to the Helbrestans, two elders named Thakloamur and Mingaudorr, who had retired from public life many years before, were still lurking in hidden, spell-guarded rooms and passages. Eventually, they attained two different and imperfect forms of lichdom. Both forms of undeath required the liches to subsume energy (life essence for Thakloamur, and spell power for Mingaudorr) from time to time, or crumble away.
Mingaudorr, Lich, Rival: Unbeknownst to the Helbrestans, two elders named Thakloamur and Mingaudorr, who had retired from public life many years before, were still lurking in hidden, spell-guarded rooms and passages. Eventually, they attained two different and imperfect forms of lichdom. Both forms of undeath required the liches to subsume energy (life essence for Thakloamur, and spell power for Mingaudorr) from time to time, or crumble away.
Wulgreth of Ascalhorn, Human Lich Wizard 20/Archmage 3/Netherese Arcanist 5: 883 Year of the Giant’s Oath: Wulgreth of Ascalhorn flees Hellgate Keep and takes refuge in the ruined city of Karse. While attempting to tap the immortal power of the dead god Karsus, he is slain by his servant Jhingleshod. The magical energies unleashed upon his death create the Dire Wood and transform Wulgreth of Ascalhorn into a lich.
Wulgreth of Ascalhorn fled the destruction, accompanied only by Jingleshod the Iron Axeman, his man-at-arms. When Jingleshod realized that Wulgreth intended to exact his revenge against the demons by raising an army of undead from the ruins of Karse, the Iron Axeman finally found the courage to slay his master. Unfortunately, he did so while Wulgreth was casting his epic spell. The arcane energies that the archwizard had been molding at the moment of his death were released, transforming him into a lich and the region surrounding the ruins of Karse into the Dire Wood.
Aumvor the Undying, Netherese Lich: ?
Larloch of Warlock’s Crypt, Netherese Lich, Archrival: ?
Lady Saharel, the Sorceress of Saharelgard, Archlich: ?
Ioulaum, Oracle of Ellyn’taal, Elder Brain Lich Wizard 31/Archmage 5/Netherese Arcanist 5: After the fall, Ioulaum quietly continued to choose apprentices from among the most promising Netherese refugees. Curiously, he also accepted apprentices from the nearby mind flayer city of Ellyn’taal, and his illithid students, who called themselves the Alhoon, are believed to have been the first illithiliches. Ioulaum’s intentions became clear when he created an undead elder brain from the minds of his illithid students and then merged his own sentience into it.
Rhaugilath the Ageless, Human Archlich Wizard 22/Archmage 5/Netherese Arcanist 2, Favorite Captive, Lich-King of Fallen Orbedal, Shackled Scribe of Larloch: ?
Sarrukh Lich: ?
Arthindol the Terraseer, Sarrukh Lich Wizard 25/Archmage 5: ?
The Beast Lord, Illithilich Wizard 15: ?
The Beast Lord, Mind Flayer Lich Wizard 15: ?
Wulgreth of Netheril, Demilich: In time, he became a demilich.
Rysellin, Lich: ?
Qysar Shoon VII, Human Demilich Necromancer 31/Archmage 5: After centuries of lichdom,
Shoon VII became a demilich and was somehow imprisoned within the Tome of the Unicorn.
Qysar Shoon VII, Human Lich: ?
Mallin, Human Lich Evoker 14: ?
Vrandak the Burnished, Lich: ?
Iniarv, Lich: ?
Chardansearavitriol, Great Black Wyrm Dracolich: ?
Ruelve, Archlich, Senior Covenant Member: ?
Daurgothoth, The Creeping Doom, Dracolich: ?
Dark Mother Lalondra Worul, Lich: In the process of transforming herself into a lich, Dark Mother Lalondra Worul, the reigning high priestess of Shar, brought death to all the True Servants of Shar, whose continued health she had bound to her own.
Kelthas the Dread, Mohrg Necromancer 10, Undead Necromancer: ?
Mummy Lord: ?
Mummy: ?
El Sadhara, Mummy Cleric 14, Undead Priestess: ?
Kalloch, Human Mummy Sorcerer 9, Vengeful Undead Guardian: ?
Mardava, Undead Nightshade Nightwalker: When the uprising reached its gates, the artificer Mardava unleashed a mighty spell to defend Jorhat against the Mulan slaves. The spell ended disastrously, killing both the attacking slaves and the citadel’s defenders. Furthermore, the energies unleashed transformed Mardava into an undead nightshade (CE female nightwalker), and she has prowled Jorhat’s lower levels ever since.
Shadow, Former Inhabitant in Undead Form: ?
Greater Shadow: ?
Skeleton, Ordinary Animated Skeleton: ?
Medium Skeleton, Lesser Undead Follower: ?
Skeleton, Mindless Automaton: ?
Spectral Mage, Undead Remains of an Imaskari Artificer: ?
Spectre: Four thousand years ago, at the time of the slave uprising, a Mulan overseer named Imket (see area 6), who was loyal to Sonjar, forced a handful of slaves into their barracks (area 5a) before returning to his own quarters. Trapped in their room when Sonjar died, the four slaves perished of starvation, only to rise later as spectres.
Vampire, Slain Plunderer in Undead Form: ?
Wight: Shortly before the fall of Shantar Othreier, a powerful moon elf high mage foresaw his nation’s inevitable defeat and placed himself and his small force of soldiers into a state of mystical stasis that would last until he could rally the defenders of Shantar Othreier once again. But the spell went disastrously wrong.
Although it did place the high mage and his forces in a deep slumber and tether their souls to their bodies, it did not halt the ravages of time. Now, after centuries of half-dead slumber, the high mage and his ghastly followers have arisen again, and they think the Crown Wars are still in progress.
Wight, Lesser Undead Follower: ?
Wraith: When its leaders refused to join the new empire, the Nentyarch of Tharos destroyed the city. Today, the ruins are haunted by hundreds of wraiths and dread wraiths—the victims of the ancient nentyarch’s merciless wrath.
Dread Wraith: When its leaders refused to join the new empire, the Nentyarch of Tharos destroyed the city. Today, the ruins are haunted by hundreds of wraiths and dread wraiths—the victims of the ancient nentyarch’s merciless wrath.
Swordwraith, Undead Swordwraith: Thousands of Jhaamdathan warriors drowned the night their empire fell, but death did not still their sword arms, and they rose again as undead swordwraiths.
Wraith, Former Inhabitant in Undead Form: ?
Zombie, Lesser Undead Follower: ?
Lord Gaucelm Gonfrey, Human Death Knight Fighter 9, Undead Thief-King of Grimmantle, Servant, Lord of Grimmantle Keep: In the months preceding the Time of Troubles, the death-god Myrkul chose to bestow the gift of undeath upon Gonfrey and convert him into a death knight.
Crypt Thing, Undead Crypt Thing: Once all the tombs had been buried under earthen hills, Gilgeam slaughtered the builders, raised them as undead crypt things, and set them to guard Nergal and his family.
Crypt-Thing, Skeletal Undead That Choke and Gasp as if Desperately Trying to Breathe: ?
Huecuva, Undead Remains of a Gilgeam Cleric: ?
Caller in Darkness 22 HD: The phantom city is deserted except for a cloudlike undead creature formed from the psychic residue of the city’s sudden demise.
Caller in Darkness 22 HD, Cloudlike Undead Creature, Tormented Creature, Caller in Darkness of Unusual Size and Power: ?
Keening Spirit: ?
 
Last edited:

log in or register to remove this ad

Forgotten Realms Serpent Kingdoms (3.5)
3.5
Bone Naga: A bone naga is a skeletal undead creature created from a naga by a spellcaster (usually of its own race). A create undead spell can produce a bone naga from any naga subject with fewer Hit Dice than the creator.
“Bone naga” is an acquired template that can be added to any naga.
The minor subraces known as banelar nagas and bone nagas both appeared within the past two millennia. The former resulted from a magical ritual that the followers of Bane employed on water nagas, and the latter were the products of dark naga experimentation in the ebon arts of necromancy.
To gain control of the nagara, the Myth Drannan lich Druth Daern perpetrated a complex deception. Speaking through a wraithlike apparition that he created above a certain Myth Drannan altar, he claimed to be Ssharstrune, the Ghost Naga—a long-dead naga god. With Daern’s unseen help, the Ghost Naga revived the nagara who had not survived the thornbacks as bone nagas to serve their living kin.
Dark Naga Bone Naga Sorcerer 6: Created by a rival hundred of years ago as a guard, this bone naga despises both its master and its condition.
Deathflame: The deathflame template is the same as the death knight template, except that it can be applied to monstrous humanoids.
Chassan, Fireknewt Deathflame Fighter 5/Rogue 2/Blackguard 8, Firenewt Death Knight, Firenewt Overlord, Leader, Overlord: During the Time of Troubles, Kossuth appeared in the Burning Rift beneath the Peaks of Flame and chose a firenewt blackguard named Chassan, overlord of a local tribe, as his avatar. Kossuth/Chassan led the firenewts into a brutal war with the pterafolk of the Chultengar, and the conflict lasted until the Avatar Crisis had ended. Kossuth returned to the planes, leaving the charred corpse of Chassan in his wake, but the god later rewarded Chassan’s loyalty by allowing him to return to his tribe as a deathflame.
During the Time of Troubles, Chassan served as Kossuth’s avatar. The Flamelord’s divine essence was too much for his mortal form, and all that was left of the firenewt after the god’s departure was a blackened husk. After Kossuth returned to the Elemental Plane of Fire, however, he transformed the charred remains of Chassan into a deathflame.
Bone Naga, Skeletal Undead Creature Created From a Naga by a Spellcaster, Serpentine Skeleton, Undead Creature Consumed With Hatred and Malice, Undead Horror, Serpentine Skeleton With a Bone Tail Stinger, Naja'se'ssynsa, Eternal Shadow of the Ideal: ?
Dark Naga Bone Naga Sorcerer 6, Skeletal Creature, Giant Undead Snake Except for its Humanlike Skull and Long Deadly Fangs: ?
Terpenzi, The Guardian of Najara, Bone Faerunian Ha-Naga Naga Overlord 10: ?
Free-Willed Bone Naga: ?
Undead, Undead Creature: ?
Undead Naga: Since then, the Ghost Naga has been guiding the Seven in a hissing whisper and creating a veritable army of undead nagas.
Undead Naga, Naja'se'ssynsa, Eternal Shadow of the Ideal: ?
Serpentine Undead: ?
Humanoid Undead: ?
Undead Servitor: ?
Scaled Undead Creature, Scaled Undead: ?
Scaleless Undead: ?
Swimming Snake Undead: ?
Undead Remains: ?
Ghast, Follower: ?
Whispering Serpent, Ghost of a Fallen Couatl: ?
Ghostly Warrior: ?
Anthilar, Ghost: ?
Ghoul, Follower: ?
Ghoul, Scaled Undead Creature: ?
Lacedon: ?
Ancient Sarrukh Lich, Lich King, King Oreme: In the bowels of the city, however, the few dozen sarrukh who chose to remain behind transformed themselves into liches and have clung ever since to the remnants of their empire, ruling the asabis who stayed behind to guard them.
A handful of Isstossef spellcasters embraced a form of lichdom in an effort to preserve the legacy of their empire at any cost.
Fallen Archlich: ?
The Old One, Black Dracolich Great Wyrm: ?
Druth Daern, Ssharstrune, The Ghost Naga, Lich: ?
Anthilar, Lich: ?
Hssthak, Sarrukh Mummy Sorcerer 10/Archmage 5: ?
Elven Mummy: ?
Sword-Wielding Spell-Hurling Mummy That Practices the Ancient Traditions of Anaurian Battlemages: ?
Skeleton, Follower: ?
Skeletal Warrior: ?
The Blood-Curdling Scream, Rock Gnome Vampire Illusionist 9: ?
Wight, Follower: ?
Prince Chelimber the Proud, Powerful Wight: ?
Yuan-Ti Dread Wraith, Undead Consort, Yuan-Ti Abomination: ?
Wraith: Any humanoid or monstrous humanoid slain by a dread wraith becomes a wraith in 1d4 rounds.
Zombie, Follower: ?
Death Knight: ?
Jahi, Undead Three-Headed Serpent, Leader: ?
Crimson Death: These voracious undead are the tortured spirits of Lapal slaves who were slaughtered many centuries ago in a vile ceremony by the yuan-ti.
Crimson Death, Voracious Undead, Tortured Spirit of a Lapal Slave Who Was Slaughtered Many Centuries Ago in a Vile Ceremony by the Yuan-Ti: ?
 
Last edited:

Forgotten Realms Shining South (3.5)
3.5
Undead, Undead Thing, Undead Creature: The larakens are not the only dangerous creatures dwelling in Akhlaur Swamp. Snakes, crocodiles, and schools of piranhas hide in the shallow areas, and numerous undead—some the results of Akhlaur’s strange experiments and others spawned from doomed expeditions—lurk everywhere in the interior of the swamp.
Somewhere in the middle of the swamp lies a ruined city. Few have managed to reach the ruins and return with any details, but those who did come back revealed that the city was built by elves before the swamp existed. For reasons unknown, a trio of powerful Halruaan wizards diverted a river that normally flowed into the Bay of Azuth and flooded the elf community.
The elves attempted to battle the wizards, hoping to drive them away so that they could restore the river to its normal course, but they could not prevail. Their community was destroyed, and the slain elves rose as undead creatures. Their festering negative energy eventually pervaded the entire swamp, saturating it with foul diseases, twisted and corrupted creatures, and still more undead.
Soldiers and adventurers alike have tried time and again to rid the swamp of this foul pestilence, but until recently, almost every effort served only to make the swamp more deadly. To quote a common Zalazuu expression, “The swamp helps keep the number of fools in town low.” A few months ago, however, the magehound Kiva took a group of Jordaini into the swamp and destroyed the green sphere (an artifact created by the necromancer Akhlaur) that had been responsible for their creation.
Undead Damaged By Sunlight: ?
Undead Wizard: ?
Undead Servitor: ?
Terrible Undead Creature: ?
Undead Stalwart: ?
Allip: ?
Devourer: ?
Ghast: ?
Ghost: ?
Voolad Espiral, Ghost, Spirit: Thruldar was once the last outpost city of Estagund along the trade route into Luiren. In the Year of the Shattered Altar (1264 DR), a human druid named Voolad Espiral led a surprise attack on Thruldar with the support of some of the monster chieftains of Veldorn. The druid commanded a small army of dark trees and other dangerous plant creatures, and he managed to take the city completely by surprise. Thruldar was razed and most of its inhabitants slain.
In the nearby forest, several tribes of ghostwise halflings took notice of the dark magic emanating from Thruldar and went to investigate. Upon discovering what had occurred there, the tribes organized a second surprise attack and managed to slay the druid. But the powerful evil that had given the druid purpose would not accept the defeat of its servant, and Voolad soon rose up as a ghost.
Formerly the westernmost city of Estagund, Thruldar was demolished by an evil druid and a horde of dark trees. Ghostwise halflings managed to slay the druid and magically seal his ghost and minions inside the city, but the place is now a deadly nest of fell plant creatures and undead things longing to get out.
1264 Year of the Shattered Altar: The druid Voolad Espiral, with the help of dark trees and other monsters, sacks Thruldar, an Estagundan community on the edge of the Lluirwood. Marchwardens and local ghostwise halflings slay Voolad and contain his spirit inside the ruins with magic.
Ghoul: ?
Lacedon: ?
Lich: ?
Dracolich: ?
The Everlasting Wyrm, Extremely Old and Powerful Dracolich: ?
Mohrg: ?
Shadow: ?
Greater Shadow: ?
Animated Creature: Sticks and Stones spell.
Humanoid Skeleton: ?
Skeleton: Animating Door magic item.
Spectre: ?
Queen Yenandra, The Nightmare Queen, The Pirate Queen, Spectral Guardian Half-Drow Rogue 3/Cleric 10/Scourge Maiden 3: The current Queen of Dambrath is Hasifir Hazm’cri (LE female half-drow wizard 12/cleric 4 of Loviatar), who—in defiance of custom—was a powerful wizard rather than a high cleric of Loviatar when she took the throne. Her selection came as a surprise to her subjects, who fully expected her mother Yenandra (LE female half-drow rogue 3/cleric 10 of Loviatar/scourge maiden 3), the so-called “Pirate Queen,” to name one of Hasifir’s sisters as successor, since both were clerics who shared their mother’s taste for sailing and pillage. But Yenandra was visibly failing from both old age and a wasting disease that baffled Dambrath’s clerics. In exchange for the throne, Hasifir offered her mother a spell that would allow her to choose the manner and time of her own death, bind her to the land she had ruled for so long, and weave her name into undying legend.
With the help of a circle of drow sorcerers and the blessing of Loviatar, Hasifir transformed Yenandra and her favorite horse into a spectral guardian and a nightmare, respectively.
1356 Year of the Worm: Queen Yenandra, suffering the ravages of old age and disease, is willingly transformed into a spectral guardian by her wizard daughter Hasifir and several drow sorcerers.
Vampire, Undead Damaged By Sunlight, Evil Creature: ?
Saed the Vampire Lord, Vampire, King of the City, Lord of the City: 1048 Year of the Chevalier: Saed, formerly a nawab on the council of Turelve in Durpar, is transformed into a vampire and flees to the destroyed city of Vaelen, where he quickly assumes control.
Vampire Spawn: ?
The Blood-Curdling Scream, Rock Gnome Vampire Illusionist 9: ?
Wight: ?
Dread Wraith: ?
Wraith: If a creature is slain by this drain [from a wraith doorway dread doorway minor artifact], it rises as a wraith 1d4 rounds later.
Zombie: Animating Door magic item.
Zombie Slave: As if the spiders didn’t present enough danger, a traditional story says that a terrible undead creature that steals people’s bodies and turns them into zombie slaves haunts the Sharawood.
Mantimera Zombie: A mantimera was killed, brought here, and animated by the Rindorn’s cousin.
Mantimera Zombie, Gruesome Creature, Guardian: ?
Death Tyrant: Xianthrope has created a number of death tyrants to destroy both hin and yuan-ti who wander into their hunting grounds.

STICKS AND STONES
Necromancy
Level: Cleric 3, sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Small pile of debris
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
You animate a pile of rocks, branches, limbs, and other debris into the crude shape of a skeletal creature of Medium size that immediately attacks whatever foe you designate. You can change the animated creature’s chosen target as a move action. The creature’s combat statistics are those of a 2 HD humanoid skeleton, except that it also has a wight’s energy drain supernatural ability (see the Skeleton and Wight entries in the Monster Manual for details).

Animating Door: Any dead creature that falls or is carried through a doorway of this type is temporarily animated (as the animate dead spell) for 1d6+4 rounds. The animated creatures function in all ways as either zombies or skeletons, depending on the state of decomposition (DM’s discretion) and attack any other living creatures in the area.
Moderate necromancy; CL 7th; Craft Wondrous Item, animate dead;
Price 15,000 gp.
 
Last edited:

Forgotten Realms Unapproachable East (3.5)
3.5
Dread Warrior: Called forth to serve in undeath through foul necromantic magic, dread warriors are undead beings usually created from the corpses of skilled warriors.
Dread warriors are created by casting the animate dread warrior spell.
“Dread warrior” is a template that can be added to any humanoid of at least 3 Hit Dice or levels.
[E]nhanced undead soldiers created by Szass Tam.
Animate Dread Warrior spell.
Dread Warrior Human Warrior 4: ?
Juju Zombie: Animated by a particularly hateful brand of necromancy, juju zombies are malicious, murderous creatures enslaved by the mighty spells that created them.
A juju zombie can be created with a create undead spell cast by a 16th-level spellcaster or by certain powerful magical curses or diseases, such as the blightspawned’s blight touch.
“Juju zombie” is a template that can be added to any formerly living corporeal creature with an Intelligence score of at least 1.
Each month a creature lives as a blightspawned, it must succeed at a Fortitude save (DC 15 + 1 per previous saving throw attempted) or die. A blightspawned that dies in this fashion animates as a juju zombie.
The leader of the Umber Council is Ysvel the Black (NE female lich Drd18) who was driven mad by an ancient artifact—a rusted iron rod known as the Ironwood—that she uncovered in the sucking mud of her home marshes years ago. She killed her acolytes in their sleep and then turned them into juju zombies at the command of the device.
[E]nhanced undead soldiers created by Szass Tam.
Juju Zombie Bugbear: ?
Dread Warrior, Enhanced Undead Soldier: ?
Juju Zombie, Malicious Murderous Creature, Enhanced Undead Soldier: ?
Juju Zombie, Bloodthirsty Thing: ?
Undead, Undead Monster, Undead Being, Undead Creature: Szass Tam creates a vast army of undead to cross the frozen Umber Marshes. The animated corpses crash like waves against the Watchwall but fail to overcome the fortification.
It’s whispered that many of the slain have been reanimated as undead troops in the Rotting Man’s army.
Free-Willed Undead Creature: ?
Mindless Undead: ?
Powerful Undead: ?
Old Hateful Undead: ?
Undead Thayan Soldier: ?
Undead Foot Soldier: ?
Undead Soldier: ?
Undead Druid: The leader of the Umber Council is Ysvel the Black (NE female lich Drd18) who was driven mad by an ancient artifact—a rusted iron rod known as the Ironwood—that she uncovered in the sucking mud of her home marshes years ago. She killed her acolytes in their sleep and then turned them into juju zombies at the command of the device. Under its malevolent influence, she transformed herself into a lich—a rare choice among druids.
Animated Corpse: Szass Tam creates a vast army of undead to cross the frozen Umber Marshes. The animated corpses crash like waves against the Watchwall but fail to overcome the fortification.
Enhanced Undead Solder: [E]nhanced undead soldiers created by Szass
Tam.
Dangerous Undead: ?
Restless Undead: ?
Unliving Spawn: Each incursion is more difficult to fend off, and large portions of the realm have been poisoned by the nilshais’ alien sorcery. From these corrupted regions horrid, unliving spawn emerge to haunt the silver woods and terrorize the citadels of the star elves.
Allip: ?
Bodak: ?
Ghost: ?
Restless Nar Ghost: ?
Nar Demonpriest Ghost: ?
Great Barrow Ghost: ?
Slain Tuigan Raider Ghost, Tuigan Ghost, Years-Dead Raider From the Endless Waste: ?
Ghoul: ?
Ghast: ?
Lacedon: ?
Lich: ?
Young Adult Red Dracolich: ?
Ysvel the Black, Lich Druid 18, Undead Druid: The leader of the Umber Council is Ysvel the Black (NE female lich Drd18) who was driven mad by an ancient artifact—a rusted iron rod known as the Ironwood—that she uncovered in the sucking mud of her home marshes years ago. She killed her acolytes in their sleep and then turned them into juju zombies at the command of the device. Under its malevolent influence, she transformed herself into a lich—a rare choice among druids.
Dracolich: ?
Szass Tam, Zulkir of Necromancy, Lich Necromancer 10/Red Wizard 10/Archmage 2/Epic 7: ?
Very Old Deep Dragon Skeleton, Skeletal Dragon: The king’s primary advisor is Lady Farkattle
(LE female hobgoblin Nec11). She has managed to animate the corpse of a long-dead, very old deep dragon that once made its home here but was slain in the war that brought the old empire of Narfell to a bloody end.
Kryonar, White Dracolich Wyrm: ?
Nightwing: ?
Nightshade, Dangerous Undead: ?
Shadow, Shadow Creature: ?
Tiny Skeleton: ?
Skeleton Medium-Size: ?
Very Old Deep Dragon Skeleton: The king’s primary advisor is Lady Farkattle (LE female hobgoblin Nec11). She has managed to animate the corpse of a long-dead, very old deep dragon that once made its home here but was slain in the war that brought the old empire of Narfell to a bloody end. This skeletal dragon looks like a dracolich to the uninitiated, but it is entirely under Farkattle’s control.
Very Old Deep Dragon Skeleton, Skeletal Dragon, Fearsome Monster: ?
Spectre: ?
Vampire: ?
Vampire Spawn: ?
Vampire Lord: ?
Wight: ?
Wraith: ?
Zombie, Ordinary Zombie, Tireless Zombie: The Guild of Portagers used to charge outrageous prices to move goods, three hundred or more years ago. The Red Wizards of the time grew frustrated with the arrangement—homicidally so. They killed most of the portagers and animated them as zombies.
Zombie, Mindless Shambling Corpse, Walking Dead: ?
Zombie Medium-Size: ?
Banedead: ?
Baneguard: ?
Curst: ?

ANIMATE DREAD WARRIOR
Necromancy [Evil]
Level: Sor/Wiz 6
Components: V, S, M, XP
Casting Time: 10 minutes
Range: Touch
Target: One humanoid corpse
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You transform the corpse of a skilled warrior into an undead monster under your command. The corpse in question must be that of a humanoid with at least three levels or Hit Dice and no more Hit Dice than your own, killed within the last tenday. The body must be substantially whole, although any injury short of dismemberment does not interfere with the spell.
Upon completion of the spell, the subject corpse reanimates as a dread warrior under your command. The creature serves loyally and obeys your orders to the best of its ability, although a cleric with the ability to command undead can usurp your control with a sufficiently high rebuke undead check. Upon the caster’s death, the dread warrior becomes a free-willed undead creature.
Created twenty years ago by the zulkir of Necromancy, Szass Tam, this spell is found only in the spellbooks of those Red Wizards who served as his apprentices and the apprentices of those apprentices. Szass Tam has been using this spell to steadily create a vast army of dread warriors.
Material Component: A rusted fragment of a sword blade broken in battle.
XP Cost: 250 XP per HD of the dread warrior created.
 
Last edited:

Frostburn (3.5)
3.5
Entombed: The entombed are undead preserved by being encased in shells of ice—but still able to move and kill.
Entombed are human or humanoid undead entirely frozen inside an icy sheath that gives them the stature of an ogre.
Any humanoid slain by an entombed becomes an entombed in 1d4 rounds, provided it is encased in ice.
Previous members of the Ninerazers, and lesser minions who have served Azediel well, are buried here, placed in blocks of ice to be viewed by the current Ninerazers as a reminder of their fate should they fail in their duties. The proximity of the Soul Vortex has further infused these bodies with unholy power, and some of them are now full-fledged entombed.
Ghost Frostfell: Ghosts are the spectral remains of intelligent beings killed in the frostfell, particularly those slain by supernatural phenomena such as blood snow, lightning pillars, or the terrible storm known as the Howl of the North.
Some ghosts created in the frostfell possess unusual powers not often found elsewhere.
Ghost Frostfell Human Sorcerer 3: ?
Icegaunt: Over long winters or on high mountain peaks, human remains become freeze-dried husks with perfectly preserved hair, clothes, and skin, but without any liquid remaining in their flesh. When animated, these corpses become icegaunts, intelligent undead tied to alpine glaciers and vast polar ice caps.
Icegaunts are commonly the result of sacrifices to mountain gods. In a few cases, icegaunts are created from the bodies of polar explorers, who then wander endlessly, seeking to lead others astray in a frozen death.
Any humanoid slain by an icegaunt rises as an icegaunt at the next midnight.
Uzradin spends much of his time here under the massive cairn at the end of the valley, waiting for his services to be called upon. This sheltered valley may seem like an ideal place for characters to sneak into the city, but in truth Uzradin remains ever vigilant. If he senses intruders, he calls upon the dead bodies buried here to rise and attack as icegaunts.
Winterspawn: ?
Entombed, Desiccated Human Corpse, Fearsome Apparition, Undead Preserved by Being Encased in a Shell of Ice, Ice Creature: ?
Entombed, Human Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre: ?
Entombed, Humanoid Undead Entirely Frozen Within an Icy Sheath That Gives Them the Stature of an Ogre: ?
Ghost Frostfell, Spectral Remains of an Intelligent Being Killed in the Frostfell: ?
Ghost Frostfell Human Sorcerer 3, Human Wearing Snow-Covered Furs Over a Tattered Robe: ?
Icegaunt, Aged Human, Intelligent Undead Tied to Alpine Glaciers and Vast Polar Ice Caps, Wrinkled Creature With Tanned Skin and a Bony Handshake: ?
Icegaunt, False Guide: ?
Tilkatakus, Icegaunt, Deranged Undead Remains of Tilkatakus, Once-Simulacrum Undead: This room was once Delzomen’s personal sanctuary, a place for him to hole up in and sleep, eat, study, and relax. It also served as a safe room, a place where he could retreat to in case his Iceforge was invaded. Unfortunately, Delzomen’s protections failed when he tried to transfer the mind and soul of Tilkatakus into a simulacrum, and when he retreated here in a panic, he only delayed the inevitable when the enraged and insane Tilkatakus simulacrum tracked him down. Delzomen managed to defeat the simulacrum, but not before receiving a mortal wound.
This room still lies in ruins. A large mound of snow, all that remains of Tilkatakus, lies heaped in the center of the room, next to a large frozen bloodstain on the floor. A +2 keen giant bane rapier lies partially buried in the snow, its blade caked with frozen blood as well. These sights are obvious to anyone entering the room, but as soon as a creature enters the room, the deranged undead remains of Tilkatakus, still bound to the snow and ice of his mortal remains, rises up in unholy rage. Treat this creature as an icegaunt, but it does not let the mound of snow out of its sight.
Winterspawn, Frozen Warrior, Frozen Undead Warrior, Deadly Foe, Officer of an Undead Army, Ice Creature: ?
Uzradin, Guardian of the Icerazor Boneyard, Advanced 24-HD Winterspawn, Powerful Winterspawn, Terrible Undead: One of the Ninerazers, a powerful winterspawn named Uzradin, guards this bleak area. Once a powerful frost folk warlord, he served Icerazer for many years as one of the Ninerazers before he was laid low during an attack on the city by a pair of gold dragons who had come to rescue their daughter from Icerazer Palace. Uzradin was buried here, but such was his rage at death that he returned that night to Icerazer Palace, beyond death and now undead, to pledge his services again to Azediel.
Undead, Undead Creature: ?
Corporeal Undead Creature That is Immune to Cold: ?
Undead With the Cold Subtype: ?
Corporeal Undead: ?
More Dangerous and Evil Undead: ?
Spawn: ?
Allip: ?
Bodak: ?
Devourer: ?
Ghost: ?
Ghoul: ?
Ghast: ?
Mohrg: ?
Mummy: ?
Mummy Lord: ?
Nightcrawler: ?
Nightwalker: ?
Nightwing: ?
Shadow: ?
Medium Skeleton: Animus Blast epic spell.
Human Skeleton: ?
Wolf Skeleton: ?
Owlbear Skeleton: ?
Ettin Skeleton: ?
Chimera Skeleton: ?
Troll Skeleton: ?
Stone Giant Skeleton: ?
Spectre: ?
Spectral Remains: ?
Vampire Spawn: ?
Wight: Animus Blizzard epic spell.
Wraith: A creature whose Constitution is reduced to 0 by Stygian ice rises as a wraith in 2d4 rounds.
Dread Wraith: ?
Wolf Zombie: ?
Kobold Zombie: ?
Troglodyte Zombie: ?
Ogre Zombie: ?
Human Zombie: ?
Human Commoner Zombie: ?
Bugbear Zombie: ?
Wyvern Zombie: ?
Gray Render Zombie: ?
Minotaur Zombie: ?
Banshee: ?
Corpse Gatherer: ?
Crimson Death: ?
Famine Spirit: ?
Gravecrawler: ?
Jahi: ?
Ragewind: ?
Spawn of Kyuss: ?
Abyssal Ghoul: ?
Bhut: ?
Huecuva: ?
Hullathoin: ?
Swordwraith: ?
Ulgurstasta: ?

Animus Blast E
Evocation [Cold]
Spellcraft DC: 50
Components: V, S
Casting Time: 1 standard action
Range: 300 ft.
Area: 20-ft.-radius hemisphere burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: set undead type to skeleton (–12 DC), 1-action casting time (+20 DC).
When this spell is cast, you can engulf your enemies in a coldball that deals 10d6 points of cold damage to each one. Up to twenty of those victims that perish as a result of the blast are then instantly animated as Medium skeletons. These skeletons serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blast.

Animus BlizzardE
Evocation [Cold]
Spellcraft DC: 78
Components: V, S
Casting Time: 1 minute
Range: 300 ft.
Area: 20-ft.-radius hemisphere burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: energy (DC 19), animate dead (DC 23). Factors: increase damage to 20d6 (+40 DC), set undead type to wight (–4 DC).
When this spell is cast, you can engulf your enemies in an unusually powerful burst of cold that deals 20d6 points of cold damage to each one. Up to five victims that perish as a result of the blast are then instantly animated as wights. These five wights serve you indefinitely. You cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow you to exceed the normal limit for controlled undead work just as well with undead created with animus blizzard.
 
Last edited:

Lords of Madness: The Book of Aberrations (3.5)
3.5
Alhoon, Illithilich, Mind Flayer Lich, Typical Alhoon: A lot of mind flayers practice magic, and some grow quite powerful. However, illithid society prefers to focus on the creatures’ true heritage of psionic mastery. As a result, excessive study of magic is considered a distraction at best and an offense at worst. Mind flayers that persistently violate this stricture suffer the ultimate punishment; they are banned from joining with the elder brain upon their deaths.
For that reason, mind flayers that study magic, and especially sorcery, devote the better part of their attention to devising ways to extend their lives unnaturally. The ultimate goal is to become a lich. Those that succeed at becoming liches are known as alhoons to other mind flayers, or illithiliches in the Common tongue.
An alhoon conforms to all the normal rules for adding the lich template to a humanoid, except as noted below.
Mind Flayer Vampire, Illithid Vampire, Vampiric Mind Flayer, Vampiric Illithid: Even stranger than illithid sorcerers are illithid vampires. How they come to be is unknown. Unlike other vampires, they do not create spawn or propagate their kind by leaving victims wounded but not yet undead.
Vampiric mind flayers are enigmas. Their origins are unknown, as they cannot spawn other vampires. They need both fresh blood and fresh brains to survive. Furthermore, they are feral, unreasoning killers, with no hint of the formidable intellect they possessed in life. Whatever process transforms a mind flayer into a vampiric state also destroys its rationality.
It is not derived from adding the vampire template to a mind flayer.
Gnoll Skeleton, Skeleton Minion: ?
Alhoon, Horrendously Formidable Foe: ?
Mind Flayer Vampire, Enigma, Feral Unreasoning Killer, Unique Specific Form of Undead: ?
Death Tyrant, Truly Reprehensible Creature, Undead Beholder Akin to a Zombie Though They Retain Some Innate Magical Abilities, Guardian: ?
Intelligent Undead: ?
Nonintelligent Undead: ?
Mind Flayer Lich Sorcerer 12: ?
Undead, Undead Creature: ?
Gaunt Hairless Creature: ?
Undead Graft: ?
Powerful Lich: ?
Ancient Human Necromancer-Lich: ?
Lich, Inedible Neighbor: ?
Drowned Mummy, Sinister Guardian: ?
Mummy: ?
Shadow: ?
Skeleton, Human Skeleton: ?
Vampiric Creature: An aboleth savant attempts to transform itself into a vampiric creature.
Powerful Vampire: ?
Wight: ?
Wraith: ?
Zombie: ?
Animated Dead: ?
 
Last edited:

Miniatures Handbook (3.5)
3.5
Aspect of Vecna: ?
Cursed Spirit: Those who die while under terrible curses or inimical enchantments sometimes linger on as cursed spirits, bringing their misfortune to others.
Gravehound: Gravehounds sometimes rise from the corpses of wild dogs who have scavenged the bodies of humanoids that were improperly buried; the site of a mass grave is one of the gravehounds’ favorite feeding grounds.
Aspect of Vecna, Withered Humanoid: ?
Cursed Spirit, Tormented Immaterial Form: ?
Gravehound, Canine Creature, Rotting Fleshy Body, Canine Who Lives Not But is Not Dead, Decomposing Canine of Exceptional Size: ?
Undead, Undead Creature: ?
Sentient Undead: ?
Intelligent Undead: ?
Unintelligent Undead: ?
Ghoul: ?
Mummy: ?
Nightshade: ?
Wolf Skeleton: ?
Skeleton: ?
Wraith: ?
Dread Wraith: ?
Zombie: ?
Roaming Zombie: ?
Troglodyte Zombie: ?
More Powerful Zombie: ?
 
Last edited:

Planar Handbook (3.5)
3.5
Undead Entropic Creature: ?
Vlaakith the Lich-Queen, Githyanki Lich Wizard 25, Absolute Ruler: ?
Undead, Undead Creature: ?
Intelligent Undead: ?
Mindless Undead: ?
Bodak: Bodak's Glare spell.
Devourer: ?
Ghost Fighter 5: ?
Ghost Troll: ?
Ghost: ?
Ghoul: ?
Lich, One Who Would Try to Deny the Grave: ?
Lich Wizard 11 Human: ?
Nightshade Nightwing: ?
Nightshade Nightwalker: ?
Nightshade Nightcrawler: ?
Shadow, Undead Shadow: ?
Greater Shadow: ?
Skeleton: ?
Vampire: ?
Vampiric Giant: ?
Vampire Human Fighter 5: ?
Vampire Spawn: ?
Wight: ?
Wraith: ?
Dread Wraith: ?
Zombie: ?
Atropal: ?
Shadow of the Void: ?
Ragewind: ?
Abyssal Ghoul: ?
Aspect of Vecna: ?

Bodak’s Glare
Necromancy [Death, Evil]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 round
Range: 30 ft.
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell allows you to channel the deadly gaze of the bodak. Upon completion of the spell, you may target a creature within range that can see you. That creature dies instantly unless it succeeds on a Fortitude save. The target need not meet your gaze.
If you slay a humanoid creature with this attack, it transforms into a bodak 24 hours later unless it has been resurrected in the meantime. The bodak is not under your command, but can be controlled as normal with a rebuke undead check.
 
Last edited:

Player's Handbook (3.5)
3.5
Undead, Undead Creature: ?
Evil Undead Cleric: ?
Incorporeal Undead: ?
Corporeal Undead: ?
Nonintelligent Undead Creature: ?
Intelligent Undead, Intelligent Undead Creature: ?
Powerful Undead Creature: ?
Less Powerful Undead: ?
Evil Undead: ?
Sentient Undead: ?
Nonliving Creature: ?
Creature That is Damaged or Destroyed by Bright Light: ?
Undead Creature Particularly Vulnerable to Bright Light: ?
Undead Creature Specifically Harmed by Bright Light: ?
Allip: ?
Devourer: Create Greater Undead spell caster level 20th or higher.
Devourer, More Powerful Intelligent Sort of Undead: ?
Ghost: ?
Ghoul, Undead Ghoul: Create Undead spell caster level 11th or lower.
Ghoul, More Powerful Sort of Undead: ?
Ghast, Undead Ghast: Create Undead spell caster level 12th-14th.
Ghast, More Powerful Sort of Undead: ?
Lich: ?
Vecna, God of Secrets, The Maimed Lord, The Whispered One, The Master of All That is Secret and Hidden: ?
Mummy, Undead Mummy: Create Undead spell caster level 15th-17th.
Mummy, More Powerful Sort of Undead: ?
Mohrg: Create Undead spell caster level 18th or higher.
Mohrg, More Powerful Sort of Undead: ?
Nightcrawler: ?
Shadow: Create Greater Undead spell caster level 15th or lower.
Shadow, More Powerful Intelligent Sort of Undead: ?
Skeleton, Undead Skeleton: Animate Dead spell.
Skeleton, Nonintelligent Undead Creature: ?
Human Skeleton: ?
Spectre: Create Greater Undead spell caster level 18th-19th.
Spectre, More Powerful Intelligent Sort of Undead: ?
Vampire, Creature That is Damaged or Destroyed by Bright Light, Undead Creature Particularly Vulnerable to Bright Light, Undead Creature Specifically Harmed by Bright Light: ?
Kas, Traitorous Lieutenant: ?
Wight: ?
Wraith: Create Greater Undead spell caster level 16th-17th.
Wraith, More Powerful Intelligent Sort of Undead: ?
Zombie, Undead Zombie: Animate Dead spell.
Zombie, Nonintelligent Undead Creature: ?
Human Zombie: ?
Ogre Zombie: ?
Zombie Guard: ?

Animate Dead
Necromancy [Evil]
Level: Clr 3, Death 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)
Regardless of the kind of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit.)
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones, so creating a skeleton from a purple worm, for example, is not possible. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy, so a dead gelatinous cube, for example, cannot be animated as a zombie.
Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.

Create Undead
Necromancy [Evil]
Level: Clr 6, Death 6, Evil 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corpse
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
Caster Level Undead Created
11th or lower Ghoul
12th–14th Ghast
15th–17th Mummy
18th or higher Mohrg
You may create less powerful undead than your level would allow if you choose. For example, at 16th level you could decide to create a ghoul or a ghast instead of a mummy. Doing this may be a good idea, because created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms (see Turn or Rebuke Undead). This spell must be cast at night.
Material Component: A clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.

Create Greater Undead
Necromancy [Evil]
Level: Clr 8, Death 8, Sor/Wiz 8
This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.
Caster Level Undead Created
15th or lower Shadow
16th–17th Wraith
18th–19th Spectre
20th or higher Devourer
 
Last edited:


Remove ads

Top