Voadam
Legend
The Book of the Planes
3.5
Discarded, The Discarded: The discarded are thrown-off shells of emotion and memory that were imprinted onto the mists of the Ethereal Plane by a violent death.
These are the equivalent of an ethereal duplicate created by a living being. The discarded appear only after a violent death, throwing off the shell of the dying body and forming a new shape from ectoplasm.
Damned, The Damned, Damned Soul: The other major denizens are the damned, the souls of the evil dead.
‘Damned’ is a template that can be applied to any humanoid or monstrous humanoid.
Shade-Wight: While he waits to dig into the Negative Energy Plane, the King of Dark Places amuses himself by developing new blends of undeath and shadow. The shade-wights, for example, are a product of the King’s terrible necromantic workshop in the depths of the Tenebrous Citadel.
Discarded, Thrown-Off Shells of Emotion and Memory That Were Imprinted Onto the Mists of the Ethereal Plane by a Violent Death, Spectral Entity, Ghost of a Dead Man, Ethereal Creature: ?
Discarded Harper: ?
Discarded Soldier: ?
Damdned, Soul of an Evil Dead: ?
Shade-Wight, Mottled Horror: ?
Undead, Undead Being, Undead Creature: While he waits to dig into the Negative Energy Plane, the King of Dark Places amuses himself by developing new blends of undeath and shadow.
Mindless Undead: ?
Ashbless, Undead Remnant of a Powerful Fire Elemental Lord: As fire elementals normally merge back into the plane when they die and do not have distinct spirits, it is uncertain how Ashbless attained undeath without recourse to a spell of lichdom.
Powerful Undead, Powerful Undead Creature: ?
Sentient Undead Creature: ?
Hostile Undead: ?
Undead God of Surpassing Power: ?
Undead Horror: ?
Material Undead: ?
Incorporeal Undead: ?
Lesser Undead: ?
Slumbering Undead: ?
Potent Spirit of Undeath: ?
Allip: ?
Ghost: ?
Weaker Ghost: ?
Small Ghost: ?
Large Ghost: ?
Ghost, Spectral Entity: ?
Errant Ghost: ?
Dwarven Ghost: Many dwarven ghosts haunt the Vault; these ghosts are the spirits of stone-workers who would prefer to look on such perfect buildings instead of moving on to the Afterworld.
Dwarven Ghost, Spirit of a Stone-Worker: ?
Sagely Ghost: The Halls of Order are haunted by thousands of sagely ghosts, the souls of wizards and philosophers who linger here to study.
Hungry Souls: Not every one of the dead rests peacefully. Some are disturbed by the presence of the living or events occurring in the world they left behind, and so desire a return to the flesh. Swarms of these ghosts sometimes descend upon living travellers.
Hungry Souls, Swarm of Ghosts: ?
Ghost of the Deep Ethereal: ?
Wizard-Lich: ?
Lich: ?
Lich, Powerful Undead, Powerful Undead Creature: ?
Powerful Lich: ?
Reannan Lich, Undead Reannan: ?
Nightcrawler, Nightcrawler Worm: ?
Nightshade: Negative Energy Plane; passing through the shadows serves to bolster both their shapes and strength. These spirits are the nightshades.
Nightshade, Native Inhabitant of the Plane of Shadow: ?
Nightshade, Spirit: ?
Nightwalker: ?
Nightwalker, Ruler: ?
King of Dark Places, Lord of the Tenebrous Citadel, Nightwalker: ?
Nightwing: ?
Nightwing, Terrible Being: ?
Shadow: Endless darkness, endless monochrome blackness… it stains the soul. Stay too long amid the shadows, and sanity itself becomes a shadow. For every day spent on the Plane of Shadow without seeing real light, a character must make a Will save (DC 10 + 1 per day). If the save is failed, the character loses one point of Wisdom until he leaves the Plane of Shadow. A character reduced to zero Wisdom forgets the existence of light and goes utterly mad. When he dies, he becomes a shadow.
Shadow, Minor Undead: ?
Greater Shadow, Major Undead: ?
King of Shadows: ?
Greater Shadow: ?
Evil Shadow: ?
Trapped Shade: Some nights never end. The dawn breaks, yes, but the events of the night endure for centuries as an errant night. These are regions of the Plane of Shadow that are exact copies of a particular region in the Material Plane, where an especially important or sorrowful night is drawn out for hundreds or even thousands of years. The spirits of those who were involved in that night are trapped in the errant night as undead.
Skeletal Farmer: ?
Spectre: The crypts of Dunmorgause went untouched by the Fey, who find human bones in iron caskets deeply distasteful. However, when the castle became disjoined from the Material Plane, the strong atmosphere of death in the crypts transformed all the graves into portals to the Negative Material Plane. The dead of the line of Daen awoke as a host of wraiths and spectres.
Spectral Entities: ?
Lesser Banshee: ?
Vampire: ?
Lyi, Vampire Human Sorcerer 7, Consort, Vampiric Sorceress: ?
Wight: ?
Wraith: Matter cannot endure here [in the Uttermost Abyss], unless it is protected by a death ward. Unprotected characters or objects quickly disintegrate – objects become dust, creatures become wraiths.
The crypts of Dunmorgause went untouched by the Fey, who find human bones in iron caskets deeply distasteful. However, when the castle became disjoined from the Material Plane, the strong atmosphere of death in the crypts transformed all the graves into portals to the Negative Material Plane. The dead of the line of Daen awoke as a host of wraiths and spectres.
Negative Dominant planar trait.
Wraith, Spectral Entity, Ethereal Creature, Greater Undead: ?
Wraith, Denizen of the Negative Energy Plane: ?
Dread Wraith, Dread-Wraith: ?
Dread-Wraith Sorcerer: ?
Zombie: ?
Zombie Slave: ?
Negative-Dominant: Each round, those within must make a Fortitude save(DC 25) or gain a negative level. A creature whose Negative levels equal its current levels or Hit Dice is slain, becoming a wraith. The death ward spell protects a traveller from the damage and energy drain of a Negative-dominant plane.
3.5
Discarded, The Discarded: The discarded are thrown-off shells of emotion and memory that were imprinted onto the mists of the Ethereal Plane by a violent death.
These are the equivalent of an ethereal duplicate created by a living being. The discarded appear only after a violent death, throwing off the shell of the dying body and forming a new shape from ectoplasm.
Damned, The Damned, Damned Soul: The other major denizens are the damned, the souls of the evil dead.
‘Damned’ is a template that can be applied to any humanoid or monstrous humanoid.
Shade-Wight: While he waits to dig into the Negative Energy Plane, the King of Dark Places amuses himself by developing new blends of undeath and shadow. The shade-wights, for example, are a product of the King’s terrible necromantic workshop in the depths of the Tenebrous Citadel.
Discarded, Thrown-Off Shells of Emotion and Memory That Were Imprinted Onto the Mists of the Ethereal Plane by a Violent Death, Spectral Entity, Ghost of a Dead Man, Ethereal Creature: ?
Discarded Harper: ?
Discarded Soldier: ?
Damdned, Soul of an Evil Dead: ?
Shade-Wight, Mottled Horror: ?
Undead, Undead Being, Undead Creature: While he waits to dig into the Negative Energy Plane, the King of Dark Places amuses himself by developing new blends of undeath and shadow.
Mindless Undead: ?
Ashbless, Undead Remnant of a Powerful Fire Elemental Lord: As fire elementals normally merge back into the plane when they die and do not have distinct spirits, it is uncertain how Ashbless attained undeath without recourse to a spell of lichdom.
Powerful Undead, Powerful Undead Creature: ?
Sentient Undead Creature: ?
Hostile Undead: ?
Undead God of Surpassing Power: ?
Undead Horror: ?
Material Undead: ?
Incorporeal Undead: ?
Lesser Undead: ?
Slumbering Undead: ?
Potent Spirit of Undeath: ?
Allip: ?
Ghost: ?
Weaker Ghost: ?
Small Ghost: ?
Large Ghost: ?
Ghost, Spectral Entity: ?
Errant Ghost: ?
Dwarven Ghost: Many dwarven ghosts haunt the Vault; these ghosts are the spirits of stone-workers who would prefer to look on such perfect buildings instead of moving on to the Afterworld.
Dwarven Ghost, Spirit of a Stone-Worker: ?
Sagely Ghost: The Halls of Order are haunted by thousands of sagely ghosts, the souls of wizards and philosophers who linger here to study.
Hungry Souls: Not every one of the dead rests peacefully. Some are disturbed by the presence of the living or events occurring in the world they left behind, and so desire a return to the flesh. Swarms of these ghosts sometimes descend upon living travellers.
Hungry Souls, Swarm of Ghosts: ?
Ghost of the Deep Ethereal: ?
Wizard-Lich: ?
Lich: ?
Lich, Powerful Undead, Powerful Undead Creature: ?
Powerful Lich: ?
Reannan Lich, Undead Reannan: ?
Nightcrawler, Nightcrawler Worm: ?
Nightshade: Negative Energy Plane; passing through the shadows serves to bolster both their shapes and strength. These spirits are the nightshades.
Nightshade, Native Inhabitant of the Plane of Shadow: ?
Nightshade, Spirit: ?
Nightwalker: ?
Nightwalker, Ruler: ?
King of Dark Places, Lord of the Tenebrous Citadel, Nightwalker: ?
Nightwing: ?
Nightwing, Terrible Being: ?
Shadow: Endless darkness, endless monochrome blackness… it stains the soul. Stay too long amid the shadows, and sanity itself becomes a shadow. For every day spent on the Plane of Shadow without seeing real light, a character must make a Will save (DC 10 + 1 per day). If the save is failed, the character loses one point of Wisdom until he leaves the Plane of Shadow. A character reduced to zero Wisdom forgets the existence of light and goes utterly mad. When he dies, he becomes a shadow.
Shadow, Minor Undead: ?
Greater Shadow, Major Undead: ?
King of Shadows: ?
Greater Shadow: ?
Evil Shadow: ?
Trapped Shade: Some nights never end. The dawn breaks, yes, but the events of the night endure for centuries as an errant night. These are regions of the Plane of Shadow that are exact copies of a particular region in the Material Plane, where an especially important or sorrowful night is drawn out for hundreds or even thousands of years. The spirits of those who were involved in that night are trapped in the errant night as undead.
Skeletal Farmer: ?
Spectre: The crypts of Dunmorgause went untouched by the Fey, who find human bones in iron caskets deeply distasteful. However, when the castle became disjoined from the Material Plane, the strong atmosphere of death in the crypts transformed all the graves into portals to the Negative Material Plane. The dead of the line of Daen awoke as a host of wraiths and spectres.
Spectral Entities: ?
Lesser Banshee: ?
Vampire: ?
Lyi, Vampire Human Sorcerer 7, Consort, Vampiric Sorceress: ?
Wight: ?
Wraith: Matter cannot endure here [in the Uttermost Abyss], unless it is protected by a death ward. Unprotected characters or objects quickly disintegrate – objects become dust, creatures become wraiths.
The crypts of Dunmorgause went untouched by the Fey, who find human bones in iron caskets deeply distasteful. However, when the castle became disjoined from the Material Plane, the strong atmosphere of death in the crypts transformed all the graves into portals to the Negative Material Plane. The dead of the line of Daen awoke as a host of wraiths and spectres.
Negative Dominant planar trait.
Wraith, Spectral Entity, Ethereal Creature, Greater Undead: ?
Wraith, Denizen of the Negative Energy Plane: ?
Dread Wraith, Dread-Wraith: ?
Dread-Wraith Sorcerer: ?
Zombie: ?
Zombie Slave: ?
Negative-Dominant: Each round, those within must make a Fortitude save(DC 25) or gain a negative level. A creature whose Negative levels equal its current levels or Hit Dice is slain, becoming a wraith. The death ward spell protects a traveller from the damage and energy drain of a Negative-dominant plane.
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