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Undead Origins


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D&D Gazetteer (3e)
3.0
Undead: Ivid attempted to ensure loyalty by having his generals assassinated and reanimated as undead with all the abilities they possessed in life.
Ivid the Undying: Ivid attempted to ensure loyalty by having his generals assassinated and reanimated as undead with all the abilities they possessed in life. In turn, he received the same treatment from the church of Hextor, after which he became known as hid the Undying.
Incorporeal Undead: ?
Ghoul: ?
Vecna, The Whispered Lich: ?
Vampire: ?
 

Defenders of the Faith: A Guidebook to Clerics and Paladins (3e)
3.0
Undead, Undead Creature: ?
Undead Opponent: ?
More Intelligent Undead: ?
Quite Powerful Undead: ?
Powerful Undead, Powerful Undead Creature: ?
More Powerful Undead: ?
Evil Undead: ?
More Intelligent Form of Undead: ?
Undead Foe: ?
Incorporeal Undead: ?
Wrathful Undead: ?
Summoned Undead: ?
Allip: ?
Ghost: ?
Ghoul: ?
Ghoul, Undead Minion: ?
Ghoul Spawn: ?
Lich, Powerful Undead Creature: ?
Lich: ?
Mummy: Create Greater Undead spell.
Shadow: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Snarling Vampire: ?
Vampire, Powerful Undead: ?
Vampire, Undead Minion: ?
Wraith: ?
Zombie: ?
Walking Dead: ?
Vecna: ?
 

Deities and Demigods (3e)
3.0
Vecna, The Maimed Lord, The Whispered One, The Master of All That Is Secret and Hidden, Lesser God Divine Rank 10 Wizard 20/Cleric 20, Deity of Secrets, Ascended Lich: ?
Mummy Greater: Greater mummies are undead clerics who revered deities of the Pharaonic pantheon—usually Set, Osiris, or Nephthys.
“Greater mummy” is a template that can be added to any humanoid creature (referred to hereafter as the character), provided it has the approval of its patron deity.
Mummy Greater Cleric 11: ?
Mummy Greater, Undead Cleric: ?
Undead, Undead Creature: They crave personal power, many hope for eternal life through undeath, and they look to Toldoth as the source of all they desire.
Undead Servant: ?
Undead Follower: ?
Ghast: ?
Ghoul: ?
Lich: ?
Vecna, Lich: ?
Lich, Dumekkra: ?
Mohrg: ?
Mummy, Common Mummy: ?
Mummy, Tomb Guardian: ?
Nightshade: ?
Shadow: ?
Skeleton: ?
Wight: ?
Wraith: ?
Zombie: ?
 

Forgotten Realms Faiths and Pantheons (3e)
3.0
Zin-Carla, Spirit Wraith: The zin-carla template can be applied to the body of any formerly living creature with Intelligence 3 or higher.
Lolth only grants the zin-carla ritual for the completion of specific tasks, and these may never be purely to work revenge or bring harm on other drow.
The soul of a spirit-wraith is forcibly returned to its body by the will of the arachne who summons it, and it resents this act.
At 9th level, an arachne can create a special form of undead called a zin-carla.
The zin-carla ritual requires 8 hours and the intact corpse of the creature to be animated. The arachne must expend 50 XP per Hit Die of the creature to be animated.
Zin-Carla, Free-Willed Undead: ?
Undead, Undead Creature: Once the Crown of Horns was completely reconstituted, Myrkul teleported to many places across Faerûn, briefly settling on the brows of many living and undead former servants just long enough to create hordes of a undead in each location.
The Binding of the Crypt and the Pact of the Everlasting are two rituals performed by powerful clerics, allowing them to return as an undead creature or be raised from the dead automatically if they are slain. Both rituals involve numerous other horrible incantations and the foul sacrifice of good-aligned sentients.
Undead Former Servant: ?
Servitor Undead: ?
Undead Animated With Spells: ?
Undead Worshiper: ?
More Powerful Undead: ?
Allip: ?
Ghast: ?
Meridian Gan, Human Ghost Fighter 11: ?
Hullack, Human Ghost Druid 18/Heirophant 2, Spirit: ?
Ghoul: After the creation of the Jathiman Dagger, Jergal himself saw to the destruction of the entire sect, trapping one hundred forty-nine members within a great coliseum and slowly imploding and then animating them as ghouls—forcing them to watch the fates of their friends with a mixture of horror and obscene hunger.
Lich: ?
Good Elf Lich Wizard: ?
Nhyris D’Hothek, Pureblood Yuan-Ti Lich: The most recent known bearer of the Crown of Horns, who bore it for at least a year, is believed to have been Nhyris D’Hothek, a male pureblood yuan-ti who disappeared from his haunts in the subterranean port of Skullport in 1370 DR after being transformed into a lich by the Crown of Horns.
Evil Lich: ?
Shadow: Any shadows this summoned [by a nightcloak] shadow creates by draining Strength are under the control of the nightcloak, but vanish along with the original when the duration expires.
Shadow Companion: ?
9-HD Shadow: ?
Undead Shadow: A Chosen of Bane can let his shadow roam free as an undead shadow under his control.
Free-Willed Shadow: A Chosen of Bane can let his shadow roam free as an undead shadow under his control. The Chosen remains in telepathic contact with the shadow as long as he and it are on the same plane. Shadows that it creates leave to become free-willed shadows.
Animate Skeleton: ?
Wraith: ?
Banedead: Intelligent undead with hideous claws and damage reduction, formed from worshipers of evil deities.
Banedead, Intelligent Undead With Hideous Claws and Damage Reduction Formed From Worshipers of Evil Deities: ?
Baneguard, Semi-Intelligent Skeletal Undead That Can Cast Blink and Magic Missile: ?
Banelich: Most previous Chosen of Bane were turned into liches by Bane, and at least 35 of these creatures were created in previous centuries.
Baelnorn: A good elven lich created to defend a sacred elven site.
Baelnorn, Good Elven Lich Created to Defend a Sacred Elven Site: ?
Death Tyrant Beholder: ?
Deathkiss: ?
Dracolich, Sacred One: Wearers of purple are typically leaders of such Dragon Cult cells. They are responsible for tracking evil dragons to their lair, offering tribute to evil dragons, convincing evil dragons to become dracoliches, preparing the necessary ritual components for the transformation, and serving dracoliches once created.
Antharikkan, Young Adult Black Dracolich: ?
 
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Oriental Adventures (3e)
3.0
Gaki: Gaki are minor undead spirits, the spirits of wicked mortals who return to the world of the living in the form of horrible monsters as punishment for their sins.
Gaki Jiki-Niku-Gaki, Jiki-Niku-Gaki, Ghoulish Jiki-Niku-Gaki, Corrupted Spirit of a Humanoid Who Was Guilty of Excessive Avarice in Their Former Life: Jiki-niku-gaki are the corrupted spirits of humanoids who were guilty of excessive avarice in their former lives. Greedy merchants and miserly moneylenders often become these ghoulish, repulsive monsters.
Gaki Shikki-Gaki, Shikki-Gaki, Disease-Ridden Shikki-Gaki: Most shikki-gaki are the corrupted spirits of irresponsible healers or negligent servants. A few were once Small nature spirits that inhabited mushrooms or other fungi sprouting from the trunks of decaying trees. These nature spirits completely succumbed to their evil aspects, developing a taste for bluebirds or butterflies.
Gaki Shinen-Gaki, Shinen-Gaki, Fiery Shinen-Gaki, Spirit of a Wicked Humanoid: Often created from the spirit of a traitorous or cowardly soldier, a shinen-gaki is the spirit of a wicked humanoid.
Gaki Jiki-Ketsu-Gaki, Jiki-Ketsu-Gaki, Vampiric Jiki-Ketsu-Gaki, Spirit of a Corrupted Holy Individual Who Was Guilty of Heresy in Life: Jiki-ketsu-gaki are the spirits of corrupted shamans, monks, or other holy individuals who were guilty of heresy in life.
Ghost, Yorei: A mortal spirit resides fully on the Material Plane as long as the body it inhabits is alive. When a mortal dies, the spirit travels to the Spirit World. It may find its way to a heaven or a hell within the Spirit World, it may return to the Material Plane in a different body (reincarnation), or—in unusual circumstances—it may linger near its place of death as a ghost.
Create Greater Undead spell.
Ghost Akikage, Akikage, Undead Spirit of a Ninja Assassin Who Died While Stalking an Important Victim: An akikage is the undead spirit of a ninja assassin who died while stalking an important victim. In life, the ninja was obsessed with duty and discipline, and this obsession prevents it from resting in death until it has completed its last mission.
Ghost Chu-U, Chu-U, Legless Ghost, Restless Spirit of a Mortal Who Was Neither Virtuous Enough to be Rewarded Nor Wicked Enough to be Punished in the Afterlife: A chu-u, or legless ghost, is the restless spirit of a mortal who was neither virtuous enough to be rewarded nor wicked enough to be punished in the afterlife. As a result, it wanders the earth, pulling itself along with its arms in terrible agony, hoping to convince someone to testify to the judges of the dead on its behalf, persuading the judges to let it enter the afterlife.
Ghost Con-Tinh, Con-Tinh, Malicious Con-Tinh: The malicious con-tinh is the spirit of a maiden who died before her time—usually as the result of an illicit love affair that ends in murder.
Ghost Hanging Ghost: Those who commit suicide are doomed to become ghosts, their spirits lingering in the Material Plane until they convince another person to kill themselves.
Ghost Kuei, Kuei, Phi Haa: A kuei, or phii ha, is the spirit of a humanoid that died by violence unavenged or with a purpose unfulfilled.
Ghost Ubume, Ubume, Mourning One: The “mourning ones” are the spirits of women who have died in childbirth or while pregnant. The mother and child cannot pass into the afterlife until the child is “born.”
Hopping Vampire: When a body is buried improperly or in an inauspicious location, it often returns to activity as a hopping vampire, hungry to kill living creatures. The body is animated by the po soul (evil portion of the soul) of the deceased; the hun soul (good portion) is departed. Without the hun soul, the body is not truly alive, so it retains some of the rigidity of death.
Any humanoid hit by a hopping vampire’s claw attack must succeed at a Fortitude save (DC 13) or contract a curse that turns her into a hopping vampire herself. Over the course of 1d4+1 days, the victim slowly transforms into a vampire, growing fangs and long fingernails and becoming more bestial. To stop the transformation, the character must receive a remove curse spell before the process is complete. Each hour spent hopping or dancing on pure sticky rice delays the curse’s onset by 1 day. (As with any physical exertion, a character can only dance on sticky rice for so long before tiring: After moving around for an hour, each additional hour inflicts 1 point of subdual damage on the character, cumulative—1 point the second hour, 2 points the third hour, 3 points the fourth hour, and so on.) Once the transformation has run its course, it cannot be reversed by any means short of a wish or miracle.
Onikage: Horses that die in the Shadowlands may rise again as onikages, creatures with scaled, horse-shaped bodies, long fangs, crocodilian tails, glowing eye sockets, and clawed hooves.
Vampire Pennaggolan, Pennaggolan: “Pennaggolan” is a template that can be added to any humanoid creature.
Pennaggolans usually kill their victims by strangulation before draining all their blood. If a character dies from a pennaggolan’s blood drain ability, however, the victim is at risk of rising again as a pennaggolan. If the body remains unburied for three days, it is transformed into a pennaggolan.
Pennaggolan Human Fighter 5: ?
Akutsukai, Servant of Evil: An akutsukai (“servant of evil”) is a human who has been transformed into an onilike minion of evil. Most akutsukai were either maho-tsukai or maho-bujin before their transformation, but occasionally characters entirely free from Taint might be recruited by the lords of the Shadowlands and transformed into akutsukai.
“Akutsukai” is a template that can be added to any humanoid.
The Taint is not just a source of corruption and madness. It bears the power of the Shadowlands, and characters who are willing to use this power can achieve tremendous depths of corrupt might. Two special prestige classes are open only to characters who bear the Taint: the maho-bujin (Tainted warrior), and the maho-tsukai (blood sorcerer). Characters who progress far enough in one of these prestige classes become creatures of the Shadowlands themselves, transformed through the application of the akutsukai (“servant of evil”) template.
Akutenshi: “Akutenshi” is a template that can be added only to an akutsukai.
Akutsukai who prove their faithfulness to the cause of evil may gain additional abilities, represented by the akutenshi template.
Gaki, Minor Undead Spirit, Horrible Monster, Spirit of a Wicked Mortal: ?
Gaki Jiki-Niku-Gaki, Ghoulish Repulsive Monster, Ghoulish Creature, Foul Creature, Ghoulish Undead Spirit: ?
Gaki Shikki-Gaki, Corrupted Spirit of an Irresponsible Healer: ?
Gaki Shikki-Gaki, Corrupted Spirit of a Negligent Servant: ?
Gaki Shikki-Gaki, Transformed Nature Spirit: ?
Gaki Shikki-Gaki, Bony Humanoid With Pitted and Decayed Skin the Ghoulish Facial Features of a Jikki-Niku-Gaki and Blunt Rotted Teeth, Disease-Ridden Undead Spirit: ?
Gaki Shinen-Gaki, Hovering Ball of Flame, Fiery Undead Spirit: ?
Gaki Jiki-Ketsu-Gaki, Gaunt Humanoid With Dark and Greasy Flesh Sharp Yellow Fangs Clawed Hands and Deep-Set Bloodshot Eyes, Most Intelligent of All Gaki, Vampiric Undead Spirit: ?
Ghost Kuei, Spirit of a Humanoid That Died By Violence Unavenged: ?
Ghost Kuei, Spirit of a Humanoid That Died With a Purpose Unfulfilled: ?
Ghost Ubume, Spirit of a Woman Who Has Died in Giving Birth: ?
Ghost Ubume, Spirit of a Woman Who Has Died While Pregnant: ?
Ghost Ubume, Weeping Woman Dressed in White Its Hair Long and Unbound: ?
Onikage, Creature With Scaled Horse-Shaped Body Long Fangs Crocodilian Tails Glowing Eye Sockets and Clawed Hooves, Foul Creature, Scaly Horse-Like Undead: ?
Onikage, Mount: ?
Vampire Pennaggolan, Most Fearsome Undead in Existence, Type of Vampire, Horrid Floating Head With Entrails and Intestines Hanging Down From the Neck, Vampiric Undead: ?
Akutsukai, Semi-Human Servant of Evil, Onilike Minion of Evil: ?
Medium-Size Akutsukai: ?
Small Akutsukai: ?
Akutenshi, Most Feared of the Human Servants of the Shadowlands, Commander of the Akutenshi, Master of Oni, General of the Shadowlands Armies: ?
Undead, Undead Monster, Undead Creature: 712 Iuchiban’s soul escapes his tomb, gathering Bloodspeakers and raising undead to assault the capital once more.
Any creature that dies in the Shadowlands (except for oni) animates in 1d4 hours as an undead creature, usually a zombie of the appropriate size. Crab protocols call for burning the bodies of fallen comrades to prevent this ghastly transformation.
Iuchiban, Undead Sorcerer, Greatest Maho-Tsukai of History, Dread Sorcerer, Spirit: ?
Ghast: Create Undead spell.
Ghost, Evil Spirit, Witch Hunter Sworn Enemy: ?
Ghost of a Villager: ?
Shakoki Dogu, Ghost, Collective Entity Formed of the Spirits of the Slaughtered Boar Clan, Malicious Entity, Mighty Spirit: ?
Ghoul: Create Undead spell.
Ghoul Jikiniki: Ghouls in Rokugan are the remains of shugenjas who die while Tainted.
Ghoul of shugenja who died while Tainted.
Mummy: Create Greater Undead spell.
Shadow: Create Undead spell.
Skeleton, Undead Skeleton: Outside the Shadowlands, skeletons are frequently animated through use of a porcelain mask.
Four centuries later, a sorcerer now called Iuchiban discovered Nakanu’s works and used them to develop spells of maho. He animated an army of skeletons and zombies within a cemetery in the heart of Otosan Uchi (known as the Battle of Stolen Graves), but he was eventually caught and imprisoned within a tomb deep in Crab territory.
Animate Dead spell.
Porcelain Mask magic item.
Shadowlands Skeleton: ?
Spectre: Create Greater Undead spell.
Vampire: Create Greater Undead spell.
Vampire, Creature With an Innate Charm or Dominate Person Ability: ?
Wight: Create Undead spell.
Wraith: Create Undead spell.
Zombie, Undead Zombie, Ordinary Zombie: Outside the Shadowlands, zombies are frequently animated through use of a porcelain mask.
Four centuries later, a sorcerer now called Iuchiban discovered Nakanu’s works and used them to develop spells of maho. He animated an army of skeletons and zombies within a cemetery in the heart of Otosan Uchi (known as the Battle of Stolen Graves), but he was eventually caught and imprisoned within a tomb deep in Crab territory.
Any creature that dies in the Shadowlands (except for oni) animates in 1d4 hours as an undead creature, usually a zombie of the appropriate size. Crab protocols call for burning the bodies of fallen comrades to prevent this ghastly transformation.
Animate Dead spell.
Porcelain Mask magic item.
Colossal Zombie: ?
Plague Zombie: The sole purpose of [a Byoki No Oni's] miserable existence is to spread their foul contagion, turning infected creatures into mindless zombies that spread the blight further.
Zombie Plague disease.
Plague Zombie, Animated Corpse Covered With Oozing Sores and Pustules and is Surrounded by a Sour Odor Like Rancid Milk: ?

Porcelain Mask: When placed on a corpse, this plain white porcelain mask animates the body as though with the animate dead spell. The character who placed the mask on the corpse controls the new skeleton or zombie. A character cannot control more than 2 HD of undead created with porcelain masks per character level. Removing the mask from the animated undead ends the effect, though the same corpse can later be reanimated unless it is destroyed. A character can remove the mask by winning an opposed grapple check after getting a hold on the undead creature.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, animate dead; Market Price: 27,000 gp; Weight: 2 lb.

Disease (Ex): Zombie plague—claw, Fort save (DC 20); incubation period 1 day; damage 1d4 temporary Con and 1d4 temporary Int. A character who dies from zombie plague immediately rises as a plague zombie.
 

Savage Species (3e)
3.0
Ghost Brute: Ghost brutes are the spectral remnants of animals, magical beasts, and sentient plants—creatures without the minimum Charisma needed to become normal ghosts.
A ghost brute most often results from the circumstances that caused its earthly companion or master to remain after death. It might be the mount of a betrayed paladin, the beloved pet of a child tragically killed, the scorched oak of a ghostly dryad, or a murdered druid’s animal companion. Generally, laying the associated being to rest also puts an end to the ghost brute.
Sometimes, though, a bizarre circumstance might produce a ghost brute without an intelligent companion. For example, a forest suddenly obliterated by a fell magical attack might remain as a ghostly grove populated by lingering spirits not even completely aware of their own destruction.
“Ghost brute” is an acquired template that can be added to any animal, magical beast, or plant with a Charisma score below 8.
Ghost Hound, Ghost Brute Large Riding Dog: ?
Mummified Creature: Mummies are undead creatures, embalmed using ancient necromantic lore.
“Mummified” is an acquired template that can be added to any corporeal animal, giant, or humanoid.
The process of becoming a mummy is usually involuntary, but expressing the wish to become one to the proper priests, and paying the proper fees, can convince them to bring you back to life as a mummy—especially if some of your friends make sure the priests do what you paid them to do.
Mummified Ogre: ?
Spectral Creature: “Spectral creature” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid. The creature must have a Charisma score of at least 8.
Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid slain by a spectral creature rises as a spectral creature in 1d4 rounds.
Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid slain by a spectral cloaker rises as a spectral creature in 1d4 rounds.
Spectral creatures are not the spawn of spectres unless the base creature is humanoid.
Spectral Cloaker: ?
Umbral Creature: “Umbral creature” is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid. The creature must have a Charisma score of at least 8.
Any aberration, animal, dragon,
giant, humanoid, magical beast, or monstrous humanoid reduced to Strength 0 by an umbral creature rises as an umbral creature in 1d4 rounds.
Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid reduced to Strength 0 by an umbral ettin rises as an umbral creature in 1d4 rounds.
Umbral Ettin: ?
Wight: “Wight” is an acquired template that can be added to any humanoid.
Any humanoid slain by a wight rises as a wight in 1d4 rounds.
Any humanoid slain by a troglodyte wight rises as a wight in 1d4 rounds.
Shadow, Spectre, Wight, and Wraith: All four of these transformed creatures appear within rounds of when the victim was slain.
Wight Troglodyte: ?
Wraith, Wraith Creature: Wraiths are incorporeal creatures born of evil and darkness.
“Wraith” is an acquired template that can be added to any humanoid.
Any humanoid slain by a wraith rises as a wraith in 1d4 rounds.
Any humanoid slain by a kobold wraith rises as a wraith in 1d4 rounds.
Wraith creatures are not the spawn of wraiths unless the base creature is humanoid.
Shadow, Spectre, Wight, and Wraith: All four of these transformed creatures appear within rounds of when the victim was slain.
Kobold Wraith, Kobold Wraith Warrior 1: ?
Ghost Brute, Lingering Spirit: ?
Ghost Brute, Spectral Remnant of an Animal: ?
Ghost Brute, Spectral Remnant of a Magical Beast: ?
Ghost Brute, Spectral Remnant of a Plant: ?
Ghost Hound, Ethereal Creature: ?
Mummified Creature, Intelligent Corporeal Undead: ?
Mummified Eagle: ?
Spectral Creature, Incorporeal Undead: ?
Umbral Creature, Creature of Living Darkness, Incorporeal Undead: ?
Wraith, Corporeal Undead: ?
Wraith, Incorporeal Creature Born of Evil and Darkness, Incorporeal Undead: ?
Undead, Undead Creature, Undead Monster: ?
Intelligent Undead: ?
Unintelligent Undead: ?
Mindless Undead Creature, Mindless Undead: ?
Awakened Undead: Awaken Undead spell.
Corporeal Undead Creature: ?
Nonintelligent Undead: ?
Undead Spawn: ?
Incorporeal Undead: ?
Allip: ?
Bodak: A humanoid killed by a bodak’s death gaze becomes a bodak one day later, its type changing to undead.
Ghast: ?
Ghost, Normal Ghost: A monster or character may become a ghost after death.
The DM may allow deceased characters to remain in contact with their former lives by becoming ghosts.
Ghost, Horror: ?
Ghostly Creature: ?
Ghost Bugbear: ?
Ghostly Dryad: ?
Yuan-Ti Ghost: ?
Ghost Barghest: ?
Ghoul: ?
Freed Ghoul Spawn: ?
Emancipated Ghoul: ?
Yvine, Ghoul Spawn Fighter 10/Emancipated Spawn 3: ?
Weakest Ghoul: ?
Smart Ghoul: ?
5th-Level Ghoul: Any humanoid slain by a 5th-level ghoul rises as a 5th-level ghoul in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation.
Lich: A spellcaster of at least 11th level can become a lich.
Transforming into a lich (see the template in the Monster Manual) requires a character to have at least eleven levels of cleric, sorcerer, or wizard just to create the phylactery.
Mohrg: ?
Mummy: ?
Mummy, Creature of the Dead: ?
Hostile Mummy: ?
Shadow, Normal Shadow, Undead Shadow: Any humanoid reduced to Strength 0 by Anastrianna’s incorporeal touch rises as a shadow in 1d4 rounds.
Any humanoid reduced to Strength 0 by a shadow of 6th level or higher rises as a shadow of the same level as the master in 1d4 rounds.
Shadow, Spectre, Wight, and Wraith: All four of these transformed creatures appear within rounds of when the victim was slain.
Many kinds of creatures are subjects of the creature that created them. Vampire spawn, shadows, and zombies created by mohrgs all fall into this category.
Shadow, Creature of Living Darkness, Shadow, Transformed Creature, Incorporeal Undead, Strange Spooky Undead Creature: ?
Freed Shadow Spawn: ?
Shadow Companion, Undead Shade, Summoned Shadow: ?
Anastrianna Galanodel, Shadow Sorcerer 4/Emancipated Spawn 3: Killed by a shadow while in search of an evil tome, Anastrianna rose from the dead as a shadow 3 rounds later. Shortly thereafter, she realized that her master had been destroyed and she was no longer under its control.
Low-Level Shadow: ?
Skeleton, Simple Skeleton: ?
Skeleton, Mindless Undead: ?
Skeletal Dog: ?
Skeletal Orc: ?
Loyal Skeleton: Skeletal Guard spell.
Spectre: Shadow, Spectre, Wight, and Wraith: All four of these transformed creatures appear within rounds of when the victim was slain.
Spectre, Transformed Creature: ?
Spectral Hound, Ghost Brute Wolf: ?
Vampire: A creature with 5 or more HD killed by a vampire may become a vampire.
Assuming a player character can convince a vampire to drain his or her Constitution via its blood drain attack rather than killing him or her outright via its energy drain attack, the transformation is relatively simple. If a character with 5 or more Hit Dice (from any combination of base creature HD and HD from class levels) dies because a vampire reduces his or her Constitution to 0, that character rises as a vampire 1d4 days after burial.
Vampire Spawn: Many kinds of creatures are subjects of the creature that created them. Vampire spawn, shadows, and zombies created by mohrgs all fall into this category.
Vampire, Mystical Creature: ?
Wight: Shadow, Spectre, Wight, and Wraith: All four of these transformed creatures appear within rounds of when the victim was slain.
Wight, Transformed Creature: ?
Wraith, Transformed Creature: ?
Zombie: Many kinds of creatures are subjects of the creature that created them. Vampire spawn, shadows, and zombies created by mohrgs all fall into this category.
Zombie, Mindless Undead: ?
Zombie Fighter: ?
Zombie Warhorse: ?

AWAKEN UNDEAD
Necromancy [Evil]
Level: Clr 6, Sor/Wiz 7
Components: V, S, M, XP
Casting Time: 1 action
Range: Close (25 ft. plus 5 ft./2 levels)
Targets: All mindless undead within a circle 25 ft. in radius plus 5 ft./2 levels
Duration: Permanent (D)
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)
This spell grants Intelligence to mindless undead such as skeletons and zombies. Undead with Intelligence scores are unaffected. Each mindless undead creature within the radius gains an Intelligence score of 1d6+4. A subject of the spell cannot gain a higher Intelligence than is typical for its original kind. A skeletal dog simply has Intelligence 2, while a skeletal orc uses the 1d6+4 die roll but can’t have a score higher than 8.
Awakened undead do not regain any skills, feats, or extraordinary abilities they had in life, but they do gain skill points ([4 + Int mod] × HD) and feats (one for first Hit Die, one for each three HD thereafter) normally after being awakened.
Undead regain the armor and weapon proficiencies they had in life (assume the undead were formerly NPC warriors unless your DM specifies otherwise) and will don armor and take up weapons while obeying your commands. A zombie fighter can wear any armor and wield any simple or martial weapon, while a zombie warhorse can wear any armor.
Awakened undead gain a +2 profane bonus on their Will saving throws to resist being controlled.
Material Component: A humanoid fingerbone.
XP Cost: 200 XP.

SKELETAL GUARD
Necromancy [Evil]
Level: Sor/Wiz 8
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: One or more fingerbones
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You create a number of loyal skeletons from fingerbones. All skeletons are Medium-size, with the normal Monster Manual statistics for their kind, except that their effective Hit Dice as far as turning is concerned is equal to your caster level. You can create one skeleton per caster level. These skeletons count toward the number of Hit Dice of undead you can have in your control (2 HD worth per caster level, as with the animate dead spell).
Unlike the animate dead spell, these skeletons try to remain within 60 feet of you. If this distance is exceeded, a skeleton becomes inert until you return to within 60 feet of it.
Material Component: One fingerbone from a Medium-size creature and one onyx gem worth 50 gp per skeleton to be created. The skeleton that forms from the fingerbone is that type of creature.
 
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Magic of Rokugan
3.0
Undead, Undead Creature: The First Black Scroll artifact.
The Eighth Black Scroll artifact.
Creature That Was Once Mortal: ?
Incorporeal Undead, Undead Possessing the Incorporeal Subtype, Undead Creature Possessing the Incorporeal Subtype: ?
Spirit Being: ?
Akutenshi: The First Black Scroll artifact.
Ravenous Gaki, Spirit Being: ?
Gakimushi: ?
Ghost: ?
Angry Ghost: ?
Shuten Doji, Evil Spirit: ?
Skeletal Archer: Initially they were used to devastating effect by the skeletal archers created by Iuchiban, but have since been used by the Bloodspeakers for a more subtle purpose.
Somber Yorei, Spirit Being: ?
Shiryo, Ancestor: ?
Zombie: The First Black Scroll artifact.

THE FIRST BLACK SCROLL
The Wasting Disease
Necromancy (Evil)
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw Fortitude negates
Spell Resistance: Yes
The target you touch immediately contracts the Wasting Disease and suffers id8 negative levels. If the initial target fails his Fortitude save to negate, he may not make any further saving throws to fight off the disease. Any living creature (including the caster) that comes within 10 feet of an infected target must make a Fortitude save or become infected as well.
The DC save for secondary targets is equal to the original DC minus 2. The DC continues to decrease by 2 with every successive generation of contact. Individuals not directly infected by the casting of this spell do not suffer the initial loss of levels, only the effects listed below.
An infected secondary target must make a total of three successful Fortitude saves to fight off the Wasting Disease. A successful Fortitude save prevents the loss of levels for one day.
The Wasting Disease has an incubation period of one day and bestows one negative level each time a save is failed. Negative levels cannot be restored by any means until the disease is cured. Any target who successfully fights off the Wasting Disease is thereafter immune to secondary infection, though he can still contract the disease if this spell is cast directly upon him. Cure disease and heal have no effect on the Wasting Disease, though a wish or miracle can cure one creature.
Rodents (including Nezumi) are immune to the Wasting Disease’s effects. They must still save, however, or become a carrier of the disease (inflicting it on whomever else they come into contact with) for id6 months. A cure disease or heal spell will remove the Wasting Disease from a carrier.
Those who die from the Wasting Disease are suffused with the Taint, and are likely to return to life as undead. Most simply return as zombies, though extremely powerful individuals (such as the infamous Yogo Junzo) may return as akutenshi or other powerful creatures with the Shadowlands subtype.

THE EIGHTH BLACK SCROLL
Return of the Fallen Lord
Necromancy (Evil)
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
SavingThrow: None (see text)
spell Resistance: Yes (harmless)
As raise dead, except that the target’s spirit is torn from the kharmic wheel and returned forcibly to its body. The target suffers no loss of experience levels for returning from the dead, and cannot choose not to return. The target gains the undead creature type and gains a Taint score of 10. The restored creature retains all skills, memories, and class abilities it possessed before and all immunities of the undead type. Its Honor is reduced to 0 and its alignment immediately becomes evil.
The undead creature possesses the soul of the original (though in a captive and tormented state) and thus it must be destroyed before the creature can be truly restored in any manner (such as use of the kharma spell).
 

Assassin's Handbook
3.0
Shadow Familiar: Shadow Mage Shadow Familiar power.
Undead: ?
Mindless Undead: ?
Malevolently Intelligent Undead: ?
Ghost: ?
Ghost, Malevolently Intelligent Undead: ?
Ghoul: ?
Regent Theld Old-Beyond-Years, Human Lich Assassin 9/Wizard 11: ?
Lich, Malevolently Intelligent Undead: ?
Mummy King: ?
Shadow: Taint of Shadow poison.
Skeleton, Mindless Undead: ?
Vampire: ?
Vampire, Malevolently Intelligent Undead: ?
Rival Vampire: ?
Vampire Lord: ?
Zombie, Mindless Undead: ?

Shadow Familiar (Su): The shadow mage gains a familiar (if he does not already have one); and his familiar gains a Charisma of 10 (if not already 10+) and acquires the ghost template (see MM), with the manifestation and corrupting touch special attacks. Note that although the familiar’s type changes to “undead”, the master does not suffer the penalty for his familiar actually dying.

Taint of Shadow
This thick, viscous black liquid can only be used as an injury poison; it floats on liquids and cannot be readily mixed with most foods without rotting them away. The Taint deals
1d3 negative level as initial damage, and blinds its victim as secondary damage.
A victim reduced to 0 levels or HD by Taint of Shadow becomes a shadow (see the MM) under the poisoner’s control. This creature is not subject to the secondary blindness effect of the poison.
Craft DC 24.
 

Into the Woods

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