Contagion Second Edition
Contagion 2e
Undead, Undead Being, Undead Creature, Undead Hellspawn: Demons attempting to grant true immortality conjured different forms of the undead.
Given their control over the energies of death itself, the Chammadi soon discovered that with proper application of their knowledge, they could twist death to their own ends. Though the Chammadi were nearly powerless to extend true life, they were able to forge a new state. Humanity could once again experience eternity, though in a different fashion. This state of being was named undeath.
With Azmodeus gone, the Chammadi pressed forward, creating established undead where and when they could. The lessons of the fall of Azmodeus were well observed by the Chammadi, and none since have sought to overcome the limitations of undeath. New undead creatures rise from time to time as the muse strikes a Chammadi, but all undead now adhere to the same basic rules.
It is also important to note that while some Chammadi can travel to Purgatory, none can forge Hellspawn in Purgatory. The spirits of the dead may be resurrected into undead bodies, but the creation of new incorporeal entities is beyond the ability of the Chammadi.
The Pit of Wasted Years is a place of bittersweet illusions. Souls sent to this Pit find themselves waking up in their beds, as if their death and subsequent damnation was simply a nightmare. As far as these damned souls are concerned they are still alive, waking up the morning after their death. At first, life seems normal. Those who died suddenly return immediately to previous routines. Those who died of sickness or old age find themselves back in the hospital facing a miraculous recovery. In every case, the first few days in the Pit seem to be a blessing.
As soon as the soul relaxed back into a routine, things begin to turn strange. Reality takes a turn for the dark and creepy, with subtle manifestations at first (inexplicable sounds, flittering movement in the corner of one’s eyes) slowly working toward a full blown tortuous hellscape where the soul watches their loved ones tortured and killed, the dead walk and hunt them, monsters attack from the shadows and every horror imaginable takes its turn tormenting the soul, driving the damned one into madness. Those few souls who embrace the madness are elevated to some form of undead Hellspawn and sent back to Earth on behalf of the Chammadi.
Ghost, Spirit Who Refused True Death, Actual Ghost: Ghosts are those spirits who refused true death.
A ghost is created when the deceased has a clear and present agenda that was left unfulfilled.
A corporeal shell does not bind them; they are made up entirely, bound to the earthly plane completely, and animated absolutely by Contagion energy.
Infernalists may not become ghosts. When an Infernalist dies, his soul goes wherever his master says it goes.
Dhampirs who die may become ghosts at Gamemaster discretion.
Drow who die may become ghosts at Gamemaster discretion.
Dwarfs who die may become ghosts at Gamemaster discretion.
In any war there are casualties, but if one is driven, convicted, and possesses a strong will, death does not have to be the end.
Goblins who die may become ghosts at Gamemaster discretion.
Half-elves who die may become ghosts at Gamemaster discretion.
Half-orcs who die may become ghosts at Gamemaster discretion.
Humans who die may become ghosts at Gamemaster discretion.
Immunda who die may become ghosts at Gamemaster discretion, though the vast majority of immunda go directly to Hell when they die.
Morlocks who die may become ghosts at Gamemaster discretion.
Orcs can become ghosts at Gamemaster discretion.
Vampires who die may become ghosts at Gamemaster discretion.
Werewolves who die may become ghosts at Gamemaster’s discretion.
If your body is killed while using [the flatline feat] power, you become a ghost. If your ghostly form is killed while using this feat, you may not become a ghost. You will go to Heaven or Hell as appropriate.
Vampire: It is possible for a dhampir to become a vampire.
Most modern vampires are utterly unaware of their true origins, though many scholars agree that demons had something to do with it.
An appropriate target slain by Blood Drain, then fed at least one of the vampire’s Contagion Points (i.e. blood,) rises as a vampire 1d6 minutes after its death.
Humans (including dwarfs and giants), dhampirs, drow, half-elves, half-orcs and immunda may become vampires. No other race may become a vampire.
If you select any race descended from vampires, your blood has a small chance of creating new vampires. If you donate blood and the recipient dies within 12 hours of receiving the donation, there is a 1 in 20 chance that the unfortunate soul may rise from the dead as a vampire. There is also a 1 in 20 chance that upon death, the curse carrier may rise as a vampire. In either case roll 1d20. On a result of 20, the vampirism manifests as described.
In seeking the perfect undead creature (and aspiring to defeat Yahweh’s empowerment of the Clergy), Archduke Azmodeus created the vampire. Six men were chosen for their cruelty and malice. Each of them was granted immortality, with the price that they must steal the very life and blood of humans. The more blood that these vampires drank, the stronger they became; their feeding even allowed them some relief from the potency of Clergy faith. In retaliation, Yahweh laid more curses upon the vampires. Azmodeus, never willing to back down, fortified the vampires further, allowing the vampires to overcome most curses by gorging on more human blood. This escalation continued back and forth until vampires were no longer even true undead. Azmodeus had created a new breed entirely onto itself.
The realization of his accomplishment filled Azmodeus with pride. He and his vampires became careless and sloppy. Eventually Lucifer declared that the vampires were a threat and needed to be destroyed, or set about on their own. Azmodeus and the vampires rebelled. Lucifer laid a final curse upon vampires, banished Azmodeus to the Pit of Sodomy, and solidified the final breach between vampires and other undead.
Curse Carrier feat.
Arcadian, Death Elf: Any elf that dies finds their soul transported to Arcadia.
Elves who die find their souls immediately taken to Arcadia, where they become Arcadians.
Using Queen Thereza’s knowledge of undeath, the King and Queen reconstructed the elven souls into Arcadians, granting them the ability to leech Contagion from living souls and feed that energy back to the realm.
During this time it also became apparent to King Hektor and Queen Thereza of Arcadia that their realm was dying. Estimating that the realm would crumble to nothingness within three decades without a new and large infusion of Contagion energy, the celestials formed a plan to transform elven souls into a new undead creature that could siphon Contagion from earth and feed it back to their private paradise. As a result the Arcadians were born.
Annubian: Annubians are humans who have been mummified. The Chammadi consumes most of the Annubian’s Contagion Points, using those points to fuel the reanimation of the hapless, bandaged corpse.
The Annubian is a template that can be added to a human, dhampir, sub-elven, or werewolf character. The creature must be killed before this template may be applied.
Carrion Hound: ?
Hybrid Zombie: Hybrid Zombies come in almost infinite varieties. Limited only by the artistic abilities of their creator, a Hybrid Zombie is composed of a wide variety of fused human and animal appendages. Forms vary from the simple human with a jackal’s head used to terrorize archaeologists to truly horrific engines of destruction, such as an elephant body with octopus tentacles jutting out of its sides. Note that there is always one head, leaving the creature vulnerable to decapitation. While the head need not be human, at least one part of the creature must be humanoid.
Hybrid Zombies are often created by bored Chammadi looking to gain prestige and test the boundaries of what they are allowed to create.
All Hybrid Zombies have one, and only one head, which must be the same size category as the main segment.
At least one part (limb, head, or main segment) of a Hybrid Zombie must be humanoid.
Tomb Guardian, 4-Armed Human Hybrid Zombie: ?
Zombie: An afflicted humanoid that dies of fever rises as a Zombie 1d6 rounds after death.
Patchwork Ghoul: Created from stitched together pieces of dozens of corpses, the Patchwork Ghoul is created as a mindless engine of destruction.
Skeletal Plate: Skeletal Plate is created by taking the entire skeleton of a human who reveled in battle during life and forging a suit of unliving armor from the bones.
Skin Feaster: Skin feasters tend to be created from those who were prideful and vain in life. As punishment, they walk the earth hideous and skinless, forced to indulge in cannibalism to try to regain their former beauty.
Soul-Eater: ?
Ghul, Flesh Eating Ghul: If a vampire ever reaches 0 Contagion Points, he is reduced to being a Ghul.
A vampire reaching 0 Contagion Points is reduced to being a flesh eating Ghul.
Intelligent Undead: ?
Unnatural Creature, Hellspawn: ?
Creature Normally Unaffected by Critical Hits: ?
Non-Intelligent Undead: ?
Lesser Undead: ?
Ghost, Incorporeal Entity, Very Tortured and Troubled Creature, Most Focused Creature, Driven Tormented Being, Incorporeal, Restless Dead, Being of Free Will: ?
Ghost, Unwanted Guest, Incorporeal Visitor, Resident Ghost: ?
Ghost, Spy: ?
Ghost, Information Gatherer: ?
Ghost, Unique Soldier: ?
Energized Ghost: ?
Angry Ghost: ?
Ghost Who Seeks Vengeance: ?
Ghost Who Seeks Solitude: ?
Benevolent Ghost: ?
Ghost Who Was Empathetic in Life: ?
Ghost Who Was Social in Life: ?
Ghost Who Was a Bully in Life: ?
Most Determined Ghost: ?
Most Bull-Headed Ghost: ?
Psychopathic Ghost: ?
Sociopathic Ghost: ?
Lingering Ghost: ?
Vampire, Immortal Predator, Excellent Hunter, Immortal Creature, Predator: ?
Vampire, Vampire Parent, Undead Parent, Vampiric Parent: ?
Vampire, Loner: ?
Vampire, Rebel: ?
Vampire Casanova: ?
Roman Vampire: ?
Vampire Boss: ?
Corisande, Vampire: ?
Vampire, Ancient One: ?
Powerful Vampire: ?
Modern Vampire: ?
Antonio Pacifica, Vampire: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Valentina, Vampire: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Muiris Ó Dálaigh, Vampire: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Basil Fatin-Diya, Vampire: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Vampire, Faddei Ivanovich: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Juan-Li Wangba, Vampire: Azmodeus, Lucifer’s trusted advisor and lover, formulated a plan to create a new breed of Hellspawn, unlike anything seem before. With some reservations, Lucifer granted Azmodeus permission to seek suitable candidates for his experiment.
Traveling to the farthest reaches of human civilization, Azmodeus found six humans suitable for his experiment. In Iberia, he found a cannibal named Antonio Pacifica. In Greece, he discovered the blasphemer Valentina, descendent of famed philosopher Cassius Longinus. Ireland brought the discovery of Muiris Ó Dálaigh, reputed to be the most merciless warrior to have ever lived. Travel to Persia revealed the seducer Basil Fatin-Diya, rumored to have bedded nobles of both sexes across the globe. The Prussian tundra led Azmodeus to Faddei Ivanovich, who was said to possess a heart as cold as the Siberian night. In China, he located Juan-Li Wangba. Juan-Li was a mass murderer with no respect for moral or spiritual law.
Upon gathering these disparate sinners, Azmodeus began testing their savagery and moral flexibility. The repercussions of these tests were felt across entire cities as Azmodeus ordered his chosen servants to rape, kill, and terrorize entire populations. Satisfied with his choices, Azmodeus named his group “the Six” and offered them a special honor in Hell’s army.
The Six would become immortal. They would be cursed to eternal lives of violence and strife. They would need to drink the blood of humans to keep strong, for in the blood was life. Despite these flaws, they would be the most potent of Hellspawn, essentially becoming Hell’s elite killers. The Six agreed, becoming the first vampires.
Eike, Vampire: ?
Arcadian, Immortal Spirit of a Dead Elf, Undead Abomination: ?
Twisted Arcadian: ?
Most Hermitic Arcadian: ?
Morna, The Fairy of Stonehenge, Arcadian: When Morna learned that her paradise, her Arcadia, was dying, she was among the quickest to volunteer her soul to help find a way to save the land. When Queen Thereza reshaped her soul, transforming her into cold, undead flesh, she rejoiced that she would have a hand in saving her world.
Carrion Hound, Truly Nightmarish Creation, Massive Sick Dog: ?
Hybrid Zombie, Human With a Jackal's Head: ?
Hybrid Zombie, Truly Horrific Engine of Destruction: ?
Hybrid Zombie, Truly Horrific Engine of Destruction, Elephant Body With Octopus Tentacles Jutting Out of its Side: ?
Patchwork Ghoul, Mindless Engine of Destruction: ?
Patchwork Ghoul, Security Guard: ?
Skeletal Plate, Part Hellspawn Part Magical Armor, Testament to Chammadi Ingenuity, Unliving Armor, Armor, Body Shield, Semi-Independent Combatant: ?
Skin Feaster, Repugnant Undead: ?
Ghul, Weak Stupid Creature: ?
Ghoul, Lesser Undead: ?
Zombie, Normal Zombie: ?
Zombie, Lesser Undead: ?
Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 hour, damage 1d3 STA and 1d3 AGI per hour. An afflicted humanoid that dies of fever rises as a Zombie 1d6 rounds after death. A humanoid that becomes a Zombie in this way retains none of the abilities it possessed in life. It hungers for the flesh of the living and behaves like a normal Zombie in all respects.
Curse Carrier
Whether or not you know the truth, one of your ancestors is supernatural. While you may not possess any discernible traits of your mystical heritage, you may inadvertently pass this curse on to your children, or through a transfusion of your accursed blood.
Prerequisite
Human, giant or dwarf
Benefit
You carry a curse in your blood. Select a playable race other than angel, arcadian, demon, goblin or morlock at character creation. If your character has children, the character will breed as a member of that race.
If you select any race descended from werewolves, there is a 1 in 20 chance that you can pass on the curse of lycanthropy. In this case roll 1d20. If the result is a 1, the child will suffer lycanthropy. In the event a human with latent lycanthropy receives a transfusion of your blood, his own genetic predisposition towards lycanthropy may be activated at Gamemaster discretion.
If you select any race descended from vampires, your blood has a small chance of creating new vampires. If you donate blood and the recipient dies within 12 hours of receiving the donation, there is a 1 in 20 chance that the unfortunate soul may rise from the dead as a vampire. There is also a 1 in 20 chance that upon death, the curse carrier may rise as a vampire. In either case roll 1d20. On a result of 20, the vampirism manifests as described. Your unknown kinship with the supernatural does give you a slight advantage with members of your selected race. Add a +1 bonus to all skill checks based on social interaction or research involving your chosen race.
Special
This feat may only be selected at character creation.
Flatline
Whether through scientific methods, esoteric meditation techniques, or some metaphysical curiosity, you have become so accustomed to being close to death that you are able to unfetter your soul from your body, walking through Purgatory as a ghostly being.
Prerequisite
To take Flatline, a character must have had a near death experience at some point (having been reduced to -1 hit points or lower).
Benefit
You are able to send your consciousness into Purgatory. This requires one minute of concentration and the expenditure of a Contagion Point. While out of your body you are considered a ghost. You do not have access to ghostly powers, but you are incorporeal and invisible. You can also manifest by making a WILL save at DC 20. While you are a ghost, your body enters a deep coma. You cannot be awakened until the ghost returns. Any physical damage dealt to your body is dealt to you, with the wounds appearing on your ghostly form. Likewise, damage dealt to your ghostly form appears on your sleeping body. You must physically travel back to your body to re-enter it, unless you spend 1 Contagion Point to immediately return. This Contagion Point expenditure allows you to return immediately, regardless of the intervening distance between you and your body.
A character with this feat can remain out of body for a number of hours equal to their Awareness score.
If your body is killed while using this power, you become a ghost. If your ghostly form is killed while using this feat, you may not become a ghost. You will go to Heaven or Hell as appropriate.
Normal
Normal people can’t do this.
Special
Arcadians, elves, dhampirs, werewolves, and vampires cannot take this feat.